hedgewars/uLand.pas
author unc0rr
Sun, 21 Nov 2010 19:41:19 +0300
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permissions -rw-r--r--
uDebug
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, uConsts, GLunit, uTypes;
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type direction = record x, y: LongInt; end;
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const DIR_N: direction = (x: 0; y: -1);
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    DIR_E: direction = (x: 1; y: 0);
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    DIR_S: direction = (x: 0; y: 1);
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    DIR_W: direction = (x: -1; y: 0);
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procedure initModule;
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procedure freeModule;
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procedure GenMap;
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function  GenPreview: TPreview;
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture, sysutils,
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     uVariables, uUtils, uCommands, Adler32, uDebug;
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operator=(const a, b: direction) c: Boolean;
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begin
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    c := (a.x = b.x) and (a.y = b.y);
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end;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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{$HINTS OFF}
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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{$HINTS ON}
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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       pa.ar[pa.Count].Y:= 0;
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       inc(pa.Count);
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       end else inc(i)
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end;
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procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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55a1edd97911 Fix nemo's large land patch
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
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    end;
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    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
4
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    begin
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    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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         begin
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         _xl:= xl;
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         _xr:= xr;
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         _y:= y;
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         _dir:= dir
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         end
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    end;
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var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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16322d14f068 - Land generator uses templates to generate
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Push(xl, xr, y, -1);
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   256
Push(xl, xr, y,  1);
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   257
dir:= 0;
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while Stack.Count > 0 do
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      begin
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      Pop(xl, xr, y, dir);
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   261
      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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   262
      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
4
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   263
      while (xl < xr) do
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   264
            begin
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   265
            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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            x:= xl;
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   267
            while (xl <= xr) and (Land[y, xl] <> 0) do
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                  begin
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                  Land[y, xl]:= 0;
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                  inc(xl)
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   271
                  end;
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517be8dc5b76 - Fixed spawning boxes under water
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            if x < xl then
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               begin
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   274
               Push(x, Pred(xl), y, dir);
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               Push(x, Pred(xl), y,-dir);
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   276
               end;
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            end;
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      end;
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end;
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   280
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   281
procedure ColorizeLand(Surface: PSDL_Surface);
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   282
var tmpsurf: PSDL_Surface;
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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   285
begin
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    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    while r.y < LAND_HEIGHT do
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    begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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        begin
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   293
            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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   294
            inc(r.x, tmpsurf^.w)
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   295
        end;
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        inc(r.y, tmpsurf^.h)
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   297
    end;
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    SDL_FreeSurface(tmpsurf);
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   299
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4e48c276a468 In pascal unit is a namespace
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   300
    // freed in freeModule() below
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   301
    LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
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0e1208e92dfe Smaxx patch with tuning by me:
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   302
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    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
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   304
    for x:= 0 to LAND_WIDTH - 1 do
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   305
    begin
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   306
        yd:= LAND_HEIGHT - 1;
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   307
        repeat
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   308
            while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
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   309
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   310
            if (yd < 0) then yd:= 0;
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   312
            while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
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   313
            dec(yd);
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   314
            yu:= yd;
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   315
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   316
            while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
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   317
            while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
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   318
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   319
            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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   320
            begin
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   321
                rr.x:= x;
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   322
                rr.y:= yd - 15;
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   323
                r.x:= x mod tmpsurf^.w;
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   324
                r.y:= 16;
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unc0rr
parents: 2905
diff changeset
   325
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   326
                r.h:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   327
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   328
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   329
            if (yu > 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   330
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   331
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   332
                rr.y:= yu;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   333
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   334
                r.y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   335
                r.w:= 1;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4368
diff changeset
   336
                r.h:= Min(16, yd - yu + 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   337
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   338
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   339
            yd:= yu - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   340
        until yd < 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   341
    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   342
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   343
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   345
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   346
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   347
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   348
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   349
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   350
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   351
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   352
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   353
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   354
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   355
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   356
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   357
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   358
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   359
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   360
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   361
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   362
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   363
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   364
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   365
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   366
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   367
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   368
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   369
(*  Experiment in making this option more useful
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   370
     if ((not isNegative) and (cTemplateFilter = 4)) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   371
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   372
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   373
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   374
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   375
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   376
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   377
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   378
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   379
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   380
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   381
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   382
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   383
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   384
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   385
           end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   386
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   387
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   388
// template recycling.  Pull these off the floor a bit
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   389
     if (not isNegative) and (cTemplateFilter = 4) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   390
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   391
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   392
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   393
               dec(pa.ar[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   394
               if pa.ar[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   395
                   pa.ar[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   396
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   397
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   398
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   399
               dec(FillPoints^[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   400
               if FillPoints^[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   401
                   FillPoints^[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   402
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   403
           end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   404
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   405
     if (canFlip and (getrandom(2) = 0)) then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   406
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   407
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   408
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   409
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   410
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   411
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   412
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   413
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   414
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   415
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   416
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   417
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   418
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   419
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   420
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   421
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   422
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   423
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   424
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   425
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   426
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   427
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   428
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   429
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   430
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   431
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   432
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   433
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   434
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   435
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   436
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   437
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   438
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   439
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   440
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   441
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   442
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   443
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   444
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   445
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   446
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   447
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   448
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   449
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   450
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   451
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   452
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   453
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   454
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   455
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   456
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   457
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   458
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   459
for i:= 0 to Pred(pa.Count) do
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   460
  begin
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   461
  radz[i]:= 0;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   462
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   463
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   464
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   465
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   466
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   467
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   468
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   469
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   470
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   471
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   472
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   473
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   474
      end;
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   475
  end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   476
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   477
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   478
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   479
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   480
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   481
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   482
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   483
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   484
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   485
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   486
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   487
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   488
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   489
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   490
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   491
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   492
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   493
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   494
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   495
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   496
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   497
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   498
begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   499
for y:= 0 to LAND_HEIGHT - 1 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   500
    for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   501
        Land[y, x]:= lfBasic;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   502
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   503
{$HINTS OFF}
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   504
SetPoints(Template, pa);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   505
{$HINTS ON}
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   506
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   507
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   508
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   509
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   510
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   511
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   512
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   513
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   514
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   515
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   516
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   517
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   518
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   519
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   520
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   521
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   522
DrawEdge(pa, lfBasic);
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   523
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   524
MaxHedgehogs:= Template.MaxHedgehogs;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   525
hasGirders:= Template.hasGirders;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   526
playHeight:= Template.TemplateHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   527
playWidth:= Template.TemplateWidth;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   528
leftX:= ((LAND_WIDTH - playWidth) div 2);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   529
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   530
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   531
1797
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   532
// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   533
if (cTemplateFilter = 4) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   534
   (Template.canInvert and (getrandom(2) = 0)) or
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   535
    (not Template.canInvert and Template.isNegative) then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   536
    begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   537
    hasBorder:= true;
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   538
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   539
        for x:= 0 to LAND_WIDTH - 1 do
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   540
            if (y < topY) or (x < leftX) or (x > rightX) then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   541
                Land[y, x]:= 0
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   542
            else
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   543
            begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   544
               if Land[y, x] = 0 then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   545
                   Land[y, x]:= lfBasic
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   546
               else if Land[y, x] = lfBasic then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   547
                   Land[y, x]:= 0;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   548
            end;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   549
    end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   550
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   551
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   552
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   553
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   554
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   555
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   556
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   557
        case cTemplateFilter of
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   558
        0: SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   559
        1: SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   560
        2: SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   561
        3: SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   562
        4: SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   563
        5: SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   564
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   565
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   566
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   567
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   568
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   569
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   570
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   571
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   572
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   573
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   574
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   575
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   576
    SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   577
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   578
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   579
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   580
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   581
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   582
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   583
        if (cReducedQuality and rqBlurryLand) = 0 then
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   584
             LandPixels[y, x]:= p^[x] or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   585
        else
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   586
             LandPixels[y div 2, x div 2]:= p^[x] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   587
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   588
    p:= @(p^[Surface^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   589
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   590
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   591
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   592
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   593
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   594
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   595
procedure GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   596
const small_cell_size = 128;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   597
    medium_cell_size = 192;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   598
    large_cell_size = 256;
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   599
    braidness = 10;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   600
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   601
var x, y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   602
    cellsize: LongInt; //selected by the user in the gui
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   603
    seen_cells_x, seen_cells_y: LongInt; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   604
    num_edges_x, num_edges_y: LongInt; //number of resulting edges that need to be vertexificated
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   605
    num_cells_x, num_cells_y: LongInt; //actual number of cells, depending on cell size
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   606
    seen_list: array of array of LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   607
    xwalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   608
    ywalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   609
    x_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   610
    y_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   611
    maze: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   612
    pa: TPixAr;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   613
    num_vertices: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   614
    off_y: LongInt;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   615
    num_steps: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   616
    current_step: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   617
    step_done: array of Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   618
    done: Boolean;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   619
    last_cell: array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   620
    came_from: array of array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   621
    came_from_pos: array of LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   622
    maze_inverted: Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   623
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   624
function when_seen(x: LongInt; y: LongInt): LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   625
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   626
if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   627
    when_seen := current_step
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   628
else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   629
    when_seen := seen_list[x, y];
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   630
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   631
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   632
function is_x_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   633
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   634
if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   635
    is_x_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   636
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   637
    is_x_edge := x_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   638
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   639
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   640
function is_y_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   641
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   642
if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   643
    is_y_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   644
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   645
    is_y_edge := y_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   646
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   647
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   648
procedure see_cell;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   649
var dir: direction;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   650
    tries: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   651
    x, y: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   652
    found_cell: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   653
    next_dir_clockwise: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   654
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   655
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   656
x := last_cell[current_step].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   657
y := last_cell[current_step].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   658
seen_list[x, y] := current_step;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   659
case GetRandom(4) of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   660
    0: dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   661
    1: dir := DIR_E;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   662
    2: dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   663
    3: dir := DIR_W;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   664
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   665
tries := 0;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   666
found_cell := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   667
if getrandom(2) = 1 then next_dir_clockwise := true
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   668
else next_dir_clockwise := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   669
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   670
while (tries < 5) and not found_cell do
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   671
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   672
    if when_seen(x + dir.x, y + dir.y) = current_step then //we are seeing ourselves, try another direction
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   673
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   674
        //we have already seen the target cell, decide if we should remove the wall anyway
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   675
        //(or put a wall there if maze_inverted, but we are not doing that right now)
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   676
        if not maze_inverted and (GetRandom(braidness) = 0) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   677
        //or just warn that inverted+braid+indestructible terrain != good idea
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   678
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   679
            case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   680
                -1: if x > 0 then ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   681
                1: if x < seen_cells_x - 1 then ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   682
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   683
            case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   684
                -1: if y > 0 then xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   685
                1: if y < seen_cells_y - 1 then xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   686
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   687
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   688
        if next_dir_clockwise then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   689
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   690
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   691
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   692
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   693
                dir := DIR_S
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   694
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   695
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   696
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   697
                dir := DIR_N;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   698
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   699
        else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   700
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   701
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   702
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   703
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   704
                dir := DIR_N
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   705
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   706
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   707
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   708
                dir := DIR_S;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   709
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   710
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   711
    else if when_seen(x + dir.x, y + dir.y) = -1 then //cell was not seen yet, go there
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   712
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   713
        case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   714
            -1: xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   715
            1: xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   716
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   717
        case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   718
            -1: ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   719
            1: ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   720
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   721
        last_cell[current_step].x := x+dir.x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   722
        last_cell[current_step].y := y+dir.y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   723
        came_from_pos[current_step] := came_from_pos[current_step] + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   724
        came_from[current_step, came_from_pos[current_step]].x := x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   725
        came_from[current_step, came_from_pos[current_step]].y := y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   726
        found_cell := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   727
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   728
    else //we are seeing someone else, quit
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   729
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   730
        step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   731
        found_cell := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   732
    end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   733
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   734
    tries := tries + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   735
end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   736
if not found_cell then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   737
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   738
    last_cell[current_step].x := came_from[current_step, came_from_pos[current_step]].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   739
    last_cell[current_step].y := came_from[current_step, came_from_pos[current_step]].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   740
    came_from_pos[current_step] := came_from_pos[current_step] - 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   741
    if came_from_pos[current_step] >= 0 then see_cell
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   742
    else step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   743
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   744
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   745
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   746
procedure add_vertex(x, y: LongInt);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   747
var tmp_x, tmp_y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   748
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   749
if x = NTPX then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   750
begin
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   751
    if pa.ar[num_vertices - 6].x = NTPX then
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   752
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   753
        num_vertices := num_vertices - 6;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   754
    end
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   755
    else
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   756
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   757
        pa.ar[num_vertices].x := NTPX;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   758
        pa.ar[num_vertices].y := 0;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   759
    end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   760
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   761
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   762
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   763
    if maze_inverted or (x mod 2 = 0) then tmp_x := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   764
    else tmp_x := cellsize * 2 div 3;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   765
    if maze_inverted or (y mod 2 = 0) then tmp_y := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   766
    else tmp_y := cellsize * 2 div 3;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   767
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   768
    pa.ar[num_vertices].x := (x-1)*cellsize + tmp_x;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   769
    pa.ar[num_vertices].y := (y-1)*cellsize + tmp_y + off_y;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   770
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   771
num_vertices := num_vertices + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   772
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   773
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   774
procedure add_edge(x, y: LongInt; dir: direction);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   775
var i: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   776
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   777
if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   778
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   779
    dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   780
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   781
else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   782
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   783
    dir := DIR_N
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   784
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   785
else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   786
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   787
    dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   788
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   789
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   790
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   791
    dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   792
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   793
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   794
for i := 0 to 3 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   795
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   796
        if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   797
            dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   798
        else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   799
            dir := DIR_S
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   800
        else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   801
            dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   802
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   803
            dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   804
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   805
    if (dir = DIR_N) and is_x_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   806
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   807
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   808
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   809
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   810
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   811
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   812
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   813
    if (dir = DIR_E) and is_y_edge(x+1, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   814
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   815
            y_edge_list[x+1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   816
            add_vertex(x+2, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   817
            add_edge(x+1, y, DIR_E);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   818
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   819
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   820
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   821
    if (dir = DIR_S) and is_x_edge(x, y+1) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   822
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   823
            x_edge_list[x, y+1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   824
            add_vertex(x+1, y+2);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   825
            add_edge(x, y+1, DIR_S);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   826
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   827
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   828
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   829
    if (dir = DIR_W) and is_y_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   830
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   831
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   832
            add_vertex(x, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   833
            add_edge(x-1, y, DIR_W);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   834
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   835
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   836
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   837
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   838
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   839
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   840
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   841
case cMazeSize of
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   842
    0: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   843
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   844
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   845
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   846
    1: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   847
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   848
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   849
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   850
    2: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   851
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   852
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   853
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   854
    3: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   855
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   856
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   857
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   858
    4: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   859
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   860
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   861
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   862
    5: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   863
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   864
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   865
    end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   866
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   867
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   868
num_cells_x := LAND_WIDTH div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   869
if not odd(num_cells_x) then num_cells_x := num_cells_x - 1; //needs to be odd
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   870
num_cells_y := LAND_HEIGHT div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   871
if not odd(num_cells_y) then num_cells_y := num_cells_y - 1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   872
num_edges_x := num_cells_x - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   873
num_edges_y := num_cells_y - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   874
seen_cells_x := num_cells_x div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   875
seen_cells_y := num_cells_y div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   876
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   877
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   878
    num_steps := 3 //TODO randomize, between 3 and 5?
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   879
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   880
    num_steps := 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   881
SetLength(step_done, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   882
SetLength(last_cell, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   883
SetLength(came_from_pos, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   884
SetLength(came_from, num_steps, num_cells_x*num_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   885
done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   886
for current_step := 0 to num_steps - 1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   887
    step_done[current_step] := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   888
    came_from_pos[current_step] := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   889
current_step := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   890
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   891
SetLength(seen_list, seen_cells_x, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   892
SetLength(xwalls, seen_cells_x, seen_cells_y - 1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   893
SetLength(ywalls, seen_cells_x - 1, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   894
SetLength(x_edge_list, num_edges_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   895
SetLength(y_edge_list, num_cells_x, num_edges_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   896
SetLength(maze, num_cells_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   897
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   898
num_vertices := 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   899
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   900
playHeight := num_cells_y * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   901
playWidth := num_cells_x * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   902
off_y := LAND_HEIGHT - playHeight;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   903
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   904
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   905
    for y := 0 to off_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   906
        Land[y, x] := 0;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   907
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   908
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   909
    for y := off_y to LAND_HEIGHT - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   910
        Land[y, x] := lfBasic;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   911
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   912
for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   913
    for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   914
        maze[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   915
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   916
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   917
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   918
        xwalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   919
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   920
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   921
    for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   922
        ywalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   923
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   924
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   925
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   926
        seen_list[x, y] := -1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   927
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   928
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   929
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   930
        x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   931
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   932
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   933
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   934
        y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   935
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   936
for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   937
begin
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   938
    x := GetRandom(seen_cells_x - 1) div LongWord(num_steps);
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   939
    last_cell[current_step].x := x + current_step * seen_cells_x div num_steps;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   940
    last_cell[current_step].y := GetRandom(seen_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   941
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   942
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   943
while not done do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   944
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   945
    done := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   946
    for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   947
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   948
        if not step_done[current_step] then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   949
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   950
            see_cell;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   951
            done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   952
        end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   953
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   954
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   955
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   956
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   957
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   958
        if seen_list[x, y] > -1 then
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   959
            maze[(x+1)*2-1, (y+1)*2-1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   960
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   961
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   962
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   963
        if not xwalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   964
            maze[x*2 + 1, y*2 + 2] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   965
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   966
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   967
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   968
     for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   969
        if not ywalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   970
            maze[x*2 + 2, y*2 + 1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   971
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   972
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   973
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   974
        if maze[x, y] xor maze[x+1, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   975
            x_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   976
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   977
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   978
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   979
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   980
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   981
        if maze[x, y] xor maze[x, y+1] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   982
            y_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   983
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   984
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   985
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   986
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   987
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   988
        if x_edge_list[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   989
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   990
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   991
            add_vertex(x+1, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   992
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   993
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   994
            add_vertex(NTPX, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   995
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   996
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   997
pa.count := num_vertices;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   998
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   999
RandomizePoints(pa);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1000
BezierizeEdge(pa, _0_25);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1001
RandomizePoints(pa);
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
  1002
BezierizeEdge(pa, _0_25);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1003
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1004
DrawEdge(pa, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1005
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1006
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1007
    FillLand(1, 1+off_y)
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1008
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1009
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1010
    x := 0;
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1011
    while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1012
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1013
    while Land[cellsize div 2 + cellsize + off_y, x] = 0 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1014
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1015
    FillLand(x+1, cellsize div 2 + cellsize + off_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1016
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1017
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1018
MaxHedgehogs:= 32;
3141
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1019
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1020
else hasGirders := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1021
leftX:= 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1022
rightX:= playWidth;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1023
topY:= off_y;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1024
hasBorder := false;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1025
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1026
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1027
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1028
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1029
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1030
    WriteLnToConsole('Generating land...');
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1031
    case cMapGen of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1032
        0: GenBlank(EdgeTemplates[SelectTemplate]);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1033
        1: GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1034
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1035
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1036
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1037
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1038
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1039
    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1040
    ColorizeLand(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1041
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1042
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1043
    LandSurface2LandPixels(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1044
    SDL_FreeSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1045
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1046
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1047
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1048
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1049
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1050
begin
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
  1051
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1052
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1053
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
  1054
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1055
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1056
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1057
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1058
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1059
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1060
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1061
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1062
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1063
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1064
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1065
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1066
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1067
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1068
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1069
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1070
// Hi unC0Rr.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1071
// This is a function that Tiy assures me would not be good for gameplay.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1072
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1073
// He said I could add it here only when I swore it would not impact gameplay.  Which, as far as I can tell, is true.
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1074
// I would just like to play with it with my friends if you do not mind.
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1075
// Can allow for amusing maps.
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1076
procedure LoadMask(mapName: shortstring);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1077
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1078
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1079
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1080
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1081
    tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1082
    if (tmpsurf = nil) and (mapName <> '') then
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1083
        tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName +'/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1084
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1085
    if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1086
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1087
        cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1088
        cpY:= LAND_HEIGHT - tmpsurf^.h;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1089
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1090
            SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
  1091
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1092
            p:= tmpsurf^.pixels;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1093
            for y:= 0 to Pred(tmpsurf^.h) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1094
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1095
                for x:= 0 to Pred(tmpsurf^.w) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1096
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1097
                    if ((AMask and p^[x]) = 0) then  // Tiy was having trouble generating transparent black
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1098
                        Land[cpY + y, cpX + x]:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1099
                    else if p^[x] = (AMask or RMask) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1100
                        Land[cpY + y, cpX + x]:= lfIndestructible
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1101
                    else if p^[x] = $FFFFFFFF then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1102
                        Land[cpY + y, cpX + x]:= lfBasic;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1103
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1104
                p:= @(p^[tmpsurf^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1105
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
  1106
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1107
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1108
            SDL_UnlockSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1109
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1110
    if (tmpsurf <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1111
        SDL_FreeSurface(tmpsurf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
diff changeset
  1112
    tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1113
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1114
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1115
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1116
var tmpsurf: PSDL_Surface;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1117
    s: shortstring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1118
    f: textfile;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1119
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1120
begin
2981
d0471586a616 Fix basketball map and hog cannon.
nemo
parents: 2948
diff changeset
  1121
isMap:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1122
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1123
AddProgress;
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1124
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1125
if tmpsurf = nil then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1126
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1127
    mapName:= ExtractFileName(Pathz[ptMapCurrent]);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1128
    tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1129
end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1130
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1131
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1132
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1133
s:= Pathz[ptMapCurrent] + '/map.cfg';
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1134
WriteLnToConsole('Fetching map HH limit');
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1135
{$I-}
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1136
Assign(f, s);
2747
7889a3a9724f Server:
smxx
parents: 2705
diff changeset
  1137
filemode:= 0; // readonly
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1138
Reset(f);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1139
if IOResult <> 0 then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1140
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1141
    s:= Pathz[ptMissionMaps] + '/' + mapName + '/map.cfg';
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1142
    Assign(f, s);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1143
    Reset(f);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1144
end;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1145
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1146
if not eof(f) then Readln(f, MaxHedgehogs);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1147
{$I+}
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
  1148
if (MaxHedgehogs = 0) then MaxHedgehogs:= 18;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1149
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1150
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1151
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1152
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1153
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1154
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1155
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1156
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1157
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
  1158
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1159
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1160
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1161
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1162
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1163
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1164
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1165
LoadMask(mapname);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1166
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1167
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1168
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1169
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1170
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1171
    hasBorder:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1172
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1173
    LoadThemeConfig;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1174
    isMap:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1175
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1176
    // is this not needed any more? let's hope setlength sets also 0s
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1177
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1178
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1179
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1180
    if (GameFlags and gfForts) = 0 then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1181
        if Pathz[ptMapCurrent] <> '' then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1182
            LoadMap
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1183
        else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1184
            GenLandSurface
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1185
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1186
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1187
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1188
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1189
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1190
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1191
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1192
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1193
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1194
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1195
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1196
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1197
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1198
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1199
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1200
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1201
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1202
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1203
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1204
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1205
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1206
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1207
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1208
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1209
    for y:= 0 to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1210
        for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1211
            if (y < topY) or (x < leftX) or (x > rightX) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1212
                Land[y, x]:= lfIndestructible;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1213
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1214
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1215
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1216
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1217
        for y:= topY to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1218
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1219
                Land[y, leftX + w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1220
                Land[y, rightX - w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1221
                if (y + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1222
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1223
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1224
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1225
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1226
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1227
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1228
                    LandPixels[y, leftX + w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1229
                    LandPixels[y, rightX - w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1230
                end
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1231
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1232
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1233
                    LandPixels[y div 2, (leftX + w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1234
                    LandPixels[y div 2, (rightX - w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1235
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1236
            end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1237
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1238
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1239
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1240
                Land[topY + w, x]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1241
                if (x + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1242
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1243
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1244
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1245
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1246
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1247
                    LandPixels[topY + w, x]:= c
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1248
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1249
                    LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1250
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1251
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1252
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1253
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1254
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false;
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1255
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1256
if ((GameFlags and gfForts) = 0)
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1257
    and (Pathz[ptMapCurrent] = '')
3936
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1258
    then AddObjects
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1259
else AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1260
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1261
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1262
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
  1263
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1264
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1265
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1266
function GenPreview: TPreview;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1267
var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1268
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1269
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1270
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1271
    case cMapGen of
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1272
        0: GenBlank(EdgeTemplates[SelectTemplate]);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1273
        1: GenMaze;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1274
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1275
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1276
    lh:= LAND_HEIGHT div 128;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1277
    lw:= LAND_WIDTH div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1278
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1279
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1280
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1281
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1282
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1283
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1284
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1285
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1286
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1287
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1288
                        if Land[yy, xx] <> 0 then inc(t);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1289
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1290
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1291
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1292
        end;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1293
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1294
    GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1295
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1296
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1297
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1298
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1299
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1300
{$IFDEF DEBUGFILE}
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1301
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1302
{$ENDIF}
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1303
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1304
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1305
    else
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1306
        TryDo(s = digest, 'Different maps generated, sorry', true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1307
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1308
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1309
procedure chSendLandDigest(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1310
var adler, i: LongInt;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1311
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1312
    adler:= 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1313
    for i:= 0 to LAND_HEIGHT-1 do
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1314
        Adler32Update(adler, @Land[i,0], LAND_WIDTH);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1315
    s:= 'M' + IntToStr(adler);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1316
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1317
    chLandCheck(s);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1318
    SendIPCRaw(@s[0], Length(s) + 1)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1319
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1320
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1321
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1322
begin
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1323
    RegisterVariable('landcheck', vtCommand, @chLandCheck, false);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1324
    RegisterVariable('sendlanddigest', vtCommand, @chSendLandDigest, false);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1325
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1326
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1327
    digest:= '';
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1328
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1329
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1330
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1331
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1332
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1333
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1334
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1335
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1336
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1337
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1338
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1339
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1340
    Land:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1341
    LandPixels:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1342
    LandDirty:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1343
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1344
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1345
end.