author | nemo |
Tue, 26 Jan 2010 04:13:37 +0000 | |
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parent 2705 | 2b5625c4ec16 |
child 2716 | b9ca1bfca24f |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uMisc; |
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interface |
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uses SDLh, uConsts, uFloat, |
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{$IFDEF GLES11} |
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gles11; |
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{$ELSE} |
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GL; |
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{$ENDIF} |
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var |
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isCursorVisible : boolean; |
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isTerminated : boolean; |
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isInLag : boolean; |
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isPaused : boolean; |
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isSoundEnabled : boolean; |
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isMusicEnabled : boolean; |
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isSEBackup : boolean; |
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isInMultiShoot : boolean; |
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isSpeed : boolean; |
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fastUntilLag : boolean; |
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GameState : TGameState; |
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GameType : TGameType; |
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GameFlags : Longword; |
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TrainingFlags : Longword; |
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TurnTimeLeft : Longword; |
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cSuddenDTurns : LongInt; |
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cDamagePercent : LongInt; |
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cTemplateFilter : LongInt; |
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cHedgehogTurnTime: Longword; |
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cMinesTime : LongInt; |
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cMaxAIThinkTime : Longword; |
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cCloudsNumber : LongInt; |
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cScreenWidth : LongInt; |
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cScreenHeight : LongInt; |
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cInitWidth : LongInt; |
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cInitHeight : LongInt; |
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cVSyncInUse : boolean; |
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cBits : LongInt; |
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cBitsStr : string[2]; |
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cTagsMaskIndex : byte; |
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zoom : GLfloat; |
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ZoomValue : GLfloat; |
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cWaterLine : LongInt; |
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cGearScrEdgesDist: LongInt; |
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cAltDamage : boolean; |
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GameTicks : LongWord; |
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TrainingTimeInc : Longword; |
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TrainingTimeInD : Longword; |
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TrainingTimeInM : Longword; |
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TrainingTimeMax : Longword; |
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TimeTrialStartTime: Longword; |
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TimeTrialStopTime : Longword; |
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recordFileName : shortstring; |
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cShowFPS : boolean; |
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cCaseFactor : Longword; |
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cLandAdditions : Longword; |
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cFullScreen : boolean; |
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cReducedQuality : boolean; |
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cLocaleFName : shortstring; |
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cSeed : shortstring; |
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cInitVolume : LongInt; |
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cVolumeDelta : LongInt; |
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cTimerInterval : Longword; |
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cHasFocus : boolean; |
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cInactDelay : Longword; |
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bBetweenTurns : boolean; |
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cHealthDecrease : LongWord; |
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bWaterRising : Boolean; |
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ShowCrosshair : boolean; |
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CursorMovementX : Integer; |
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CursorMovementY : Integer; |
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cDrownSpeed : hwFloat; |
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cMaxWindSpeed : hwFloat; |
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cWindSpeed : hwFloat; |
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cGravity : hwFloat; |
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cDamageModifier : hwFloat; |
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cLaserSighting : boolean; |
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cVampiric : boolean; |
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cArtillery : boolean; |
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flagMakeCapture : boolean; |
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InitStepsFlags : Longword; |
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RealTicks : Longword; |
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AttackBar : LongInt; |
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WaterColorArray : array[0..3] of HwColor4f; |
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CursorPoint : TPoint; |
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TargetPoint : TPoint; |
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TextureList : PTexture; |
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procedure init_uMisc; |
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procedure free_uMisc; |
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procedure movecursor(dx, dy: Integer); |
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function hwSign(r: hwFloat): LongInt; |
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function Min(a, b: LongInt): LongInt; |
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function Max(a, b: LongInt): LongInt; |
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procedure OutError(Msg: String; isFatalError: boolean); |
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procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
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procedure SDLTry(Assert: boolean; isFatal: boolean); |
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function IntToStr(n: LongInt): shortstring; |
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function FloatToStr(n: hwFloat): shortstring; |
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function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
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function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
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function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
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procedure AdjustColor(var Color: Longword); |
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procedure SetKB(n: Longword); |
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procedure SendKB; |
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procedure SetLittle(var r: hwFloat); |
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procedure SendStat(sit: TStatInfoType; s: shortstring); |
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function Str2PChar(const s: shortstring): PChar; |
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function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
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function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
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procedure FreeTexture(tex: PTexture); |
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function toPowerOf2(i: Longword): Longword; |
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function DecodeBase64(s: shortstring): shortstring; |
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
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function endian(independent: LongWord): LongWord; |
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function modifyDamage(dmg: Longword): Longword; |
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{$IFDEF DEBUGFILE} |
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procedure AddFileLog(s: shortstring); |
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function RectToStr(Rect: TSDL_Rect): shortstring; |
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{$ENDIF} |
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{$IFNDEF IPHONEOS} |
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procedure MakeScreenshot(s: shortstring); |
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{$ENDIF} |
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implementation |
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uses Math, uConsole, uStore, uIO, uRandom, uSound; |
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var KBnum: Longword; |
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{$IFDEF DEBUGFILE} |
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f: textfile; |
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{$ENDIF} |
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procedure movecursor(dx, dy: Integer); |
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var x, y: LongInt; |
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begin |
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if (dx = 0) and (dy = 0) then exit; |
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SDL_GetMouseState(@x, @y); |
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Inc(x, dx); |
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Inc(y, dy); |
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SDL_WarpMouse(x, y); |
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end; |
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function hwSign(r: hwFloat): LongInt; |
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begin |
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// yes, we have negative zero for a reason |
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if r.isNegative then hwSign:= -1 else hwSign:= 1 |
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end; |
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function Min(a, b: LongInt): LongInt; |
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begin |
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if a < b then Min:= a else Min:= b |
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end; |
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function Max(a, b: LongInt): LongInt; |
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begin |
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if a > b then Max:= a else Max:= b |
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end; |
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procedure OutError(Msg: String; isFatalError: boolean); |
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begin |
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{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF} |
|
53 | 200 |
WriteLnToConsole(Msg); |
4 | 201 |
if isFatalError then |
202 |
begin |
|
53 | 203 |
SendIPC('E' + GetLastConsoleLine); |
4 | 204 |
SDL_Quit; |
205 |
halt(1) |
|
53 | 206 |
end |
4 | 207 |
end; |
208 |
||
209 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
|
210 |
begin |
|
70 | 211 |
if not Assert then OutError(Msg, isFatal) |
4 | 212 |
end; |
213 |
||
214 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
215 |
begin |
|
216 |
if not Assert then OutError(SDL_GetError, isFatal) |
|
217 |
end; |
|
218 |
||
188 | 219 |
procedure AdjustColor(var Color: Longword); |
4 | 220 |
begin |
221 |
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF) |
|
222 |
end; |
|
223 |
||
316 | 224 |
function IntToStr(n: LongInt): shortstring; |
4 | 225 |
begin |
351 | 226 |
str(n, IntToStr) |
4 | 227 |
end; |
228 |
||
351 | 229 |
function FloatToStr(n: hwFloat): shortstring; |
4 | 230 |
begin |
1346 | 231 |
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue)) |
4 | 232 |
end; |
233 |
||
2447
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koda
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diff
changeset
|
234 |
procedure SetTextureParameters(enableClamp: Boolean); |
08d623a494e6
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diff
changeset
|
235 |
begin |
08d623a494e6
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diff
changeset
|
236 |
if enableClamp and not cReducedQuality then |
08d623a494e6
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parents:
2428
diff
changeset
|
237 |
begin |
08d623a494e6
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changeset
|
238 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
08d623a494e6
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parents:
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diff
changeset
|
239 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
240 |
end; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
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diff
changeset
|
241 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
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diff
changeset
|
242 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
08d623a494e6
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parents:
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diff
changeset
|
243 |
end; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
244 |
|
775 | 245 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
246 |
var dY, dX: Extended; |
|
247 |
begin |
|
248 |
dY:= _dY.QWordValue / $100000000; |
|
249 |
if _dY.isNegative then dY:= - dY; |
|
250 |
dX:= _dX.QWordValue / $100000000; |
|
251 |
if _dX.isNegative then dX:= - dX; |
|
252 |
DxDy2Angle:= arctan2(dY, dX) * 180 / pi |
|
253 |
end; |
|
254 |
||
371 | 255 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
100 | 256 |
const _16divPI: Extended = 16/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
257 |
var dY, dX: Extended; |
100 | 258 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
259 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
260 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
261 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
262 |
if _dX.isNegative then dX:= - dX; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
263 |
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f |
4 | 264 |
end; |
265 |
||
371 | 266 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
100 | 267 |
const MaxAngleDivPI: Extended = cMaxAngle/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
268 |
var dY, dX: Extended; |
100 | 269 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
270 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
271 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
272 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
273 |
if _dX.isNegative then dX:= - dX; |
438 | 274 |
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI) |
100 | 275 |
end; |
4 | 276 |
|
208 | 277 |
procedure SetKB(n: Longword); |
278 |
begin |
|
279 |
KBnum:= n |
|
280 |
end; |
|
281 |
||
282 |
procedure SendKB; |
|
283 |
var s: shortstring; |
|
284 |
begin |
|
285 |
if KBnum <> 0 then |
|
286 |
begin |
|
287 |
s:= 'K' + inttostr(KBnum); |
|
288 |
SendIPCRaw(@s, Length(s) + 1) |
|
289 |
end |
|
290 |
end; |
|
291 |
||
351 | 292 |
procedure SetLittle(var r: hwFloat); |
300 | 293 |
begin |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
543
diff
changeset
|
294 |
r:= SignAs(cLittle, r) |
300 | 295 |
end; |
296 |
||
337 | 297 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
1625 | 298 |
const stc: array [TStatInfoType] of char = 'rDkKH'; |
2382 | 299 |
var buf: shortstring; |
337 | 300 |
begin |
2382 | 301 |
buf:= 'i' + stc[sit] + s; |
302 |
SendIPCRaw(@buf[0], length(buf) + 1) |
|
337 | 303 |
end; |
304 |
||
534 | 305 |
function Str2PChar(const s: shortstring): PChar; |
351 | 306 |
const CharArray: array[byte] of Char = ''; |
307 |
begin |
|
308 |
CharArray:= s; |
|
309 |
CharArray[Length(s)]:= #0; |
|
310 |
Str2PChar:= @CharArray |
|
311 |
end; |
|
312 |
||
771 | 313 |
function isPowerOf2(i: Longword): boolean; |
314 |
begin |
|
315 |
if i = 0 then exit(true); |
|
316 |
while (i and 1) = 0 do i:= i shr 1; |
|
317 |
isPowerOf2:= (i = 1) |
|
318 |
end; |
|
319 |
||
320 |
function toPowerOf2(i: Longword): Longword; |
|
321 |
begin |
|
322 |
toPowerOf2:= 1; |
|
323 |
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1 |
|
324 |
end; |
|
325 |
||
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
326 |
procedure ResetVertexArrays(texture: PTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
327 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
328 |
with texture^ do |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
329 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
330 |
vb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
331 |
vb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
332 |
vb[1].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
333 |
vb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
334 |
vb[2].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
335 |
vb[2].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
336 |
vb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
337 |
vb[3].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
338 |
|
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
339 |
tb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
340 |
tb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
341 |
tb[1].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
342 |
tb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
343 |
tb[2].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
344 |
tb[2].Y:= ry; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
345 |
tb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
346 |
tb[3].Y:= ry |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
347 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
348 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
349 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
350 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
351 |
begin |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
352 |
new(NewTexture); |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
353 |
NewTexture^.PrevTexture:= nil; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
354 |
NewTexture^.NextTexture:= nil; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
355 |
if TextureList <> nil then |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
356 |
begin |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
357 |
TextureList^.PrevTexture:= NewTexture; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
358 |
NewTexture^.NextTexture:= TextureList |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
359 |
end; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
360 |
TextureList:= NewTexture; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
361 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
362 |
NewTexture^.w:= width; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
363 |
NewTexture^.h:= height; |
1896 | 364 |
NewTexture^.rx:= 1.0; |
365 |
NewTexture^.ry:= 1.0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
366 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
367 |
ResetVertexArrays(NewTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
368 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
369 |
glGenTextures(1, @NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
370 |
|
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
371 |
glBindTexture(GL_TEXTURE_2D, NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
372 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
373 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
374 |
SetTextureParameters(true); |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
375 |
end; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
376 |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
377 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
378 |
var tw, th, x, y: Longword; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
379 |
tmpp: pointer; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
380 |
fromP4, toP4: PLongWordArray; |
753 | 381 |
begin |
755 | 382 |
new(Surface2Tex); |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
383 |
Surface2Tex^.PrevTexture:= nil; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
384 |
Surface2Tex^.NextTexture:= nil; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
385 |
if TextureList <> nil then |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
386 |
begin |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
387 |
TextureList^.PrevTexture:= Surface2Tex; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
388 |
Surface2Tex^.NextTexture:= TextureList |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
389 |
end; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
390 |
TextureList:= Surface2Tex; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
391 |
|
755 | 392 |
Surface2Tex^.w:= surf^.w; |
393 |
Surface2Tex^.h:= surf^.h; |
|
394 |
||
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
395 |
if (surf^.format^.BytesPerPixel <> 4) then |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
396 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
397 |
TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
398 |
Surface2Tex^.id:= 0; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
399 |
exit |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
400 |
end; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
401 |
|
753 | 402 |
|
755 | 403 |
glGenTextures(1, @Surface2Tex^.id); |
753 | 404 |
|
755 | 405 |
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
753 | 406 |
|
771 | 407 |
if SDL_MustLock(surf) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
408 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
771 | 409 |
|
2428 | 410 |
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
411 |
begin |
1896 | 412 |
tw:= toPowerOf2(Surf^.w); |
413 |
th:= toPowerOf2(Surf^.h); |
|
414 |
||
415 |
Surface2Tex^.rx:= Surf^.w / tw; |
|
416 |
Surface2Tex^.ry:= Surf^.h / th; |
|
2376 | 417 |
|
1896 | 418 |
GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel); |
419 |
||
420 |
fromP4:= Surf^.pixels; |
|
421 |
toP4:= tmpp; |
|
771 | 422 |
|
1896 | 423 |
for y:= 0 to Pred(Surf^.h) do |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
424 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
425 |
for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x]; |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
426 |
for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0; |
1896 | 427 |
toP4:= @(toP4^[tw]); |
2017 | 428 |
fromP4:= @(fromP4^[Surf^.pitch div 4]); |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
429 |
end; |
1896 | 430 |
|
431 |
for y:= Surf^.h to Pred(th) do |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
432 |
begin |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
433 |
for x:= 0 to Pred(tw) do toP4^[x]:= 0; |
1896 | 434 |
toP4:= @(toP4^[tw]); |
435 |
end; |
|
771 | 436 |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
437 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp); |
2376 | 438 |
|
1896 | 439 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
440 |
end |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
441 |
else |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
442 |
begin |
1896 | 443 |
Surface2Tex^.rx:= 1.0; |
444 |
Surface2Tex^.ry:= 1.0; |
|
2576
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
445 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels); |
2eb7ce1c1f19
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda
parents:
2575
diff
changeset
|
446 |
end; |
753 | 447 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
448 |
ResetVertexArrays(Surface2Tex); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
449 |
|
754 | 450 |
if SDL_MustLock(surf) then |
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
451 |
SDL_UnlockSurface(surf); |
754 | 452 |
|
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2428
diff
changeset
|
453 |
SetTextureParameters(enableClamp); |
753 | 454 |
end; |
455 |
||
759 | 456 |
procedure FreeTexture(tex: PTexture); |
457 |
begin |
|
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
458 |
if tex <> nil then |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
459 |
begin |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
460 |
if tex^.NextTexture <> nil then tex^.NextTexture^.PrevTexture:= tex^.PrevTexture; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
461 |
if tex^.PrevTexture <> nil then tex^.PrevTexture^.NextTexture:= tex^.NextTexture |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
462 |
else TextureList:= tex^.NextTexture; |
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
463 |
glDeleteTextures(1, @tex^.id); |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
464 |
Dispose(tex) |
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
465 |
end |
759 | 466 |
end; |
337 | 467 |
|
949 | 468 |
function DecodeBase64(s: shortstring): shortstring; |
469 |
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; |
|
470 |
var i, t, c: Longword; |
|
471 |
begin |
|
472 |
c:= 0; |
|
473 |
for i:= 1 to Length(s) do |
|
474 |
begin |
|
475 |
t:= Pos(s[i], table); |
|
476 |
if s[i] = '=' then inc(c); |
|
477 |
if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0 |
|
478 |
end; |
|
479 |
||
480 |
i:= 1; |
|
481 |
t:= 1; |
|
482 |
while i <= length(s) do |
|
483 |
begin |
|
484 |
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4)); |
|
485 |
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2)); |
|
486 |
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) )); |
|
487 |
inc(t, 3); |
|
488 |
inc(i, 4) |
|
489 |
end; |
|
490 |
||
491 |
if c < 3 then t:= t - c; |
|
492 |
||
493 |
byte(DecodeBase64[0]):= t - 1 |
|
494 |
end; |
|
495 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
496 |
{$IFNDEF IPHONEOS} |
1080 | 497 |
procedure MakeScreenshot(s: shortstring); |
498 |
const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24); |
|
499 |
var p: Pointer; |
|
500 |
size: Longword; |
|
501 |
f: file; |
|
502 |
begin |
|
2327 | 503 |
playSound(sndShutter, false, nil); |
1080 | 504 |
head[6]:= cScreenWidth; |
505 |
head[7]:= cScreenHeight; |
|
506 |
||
507 |
size:= cScreenWidth * cScreenHeight * 3; |
|
508 |
p:= GetMem(size); |
|
509 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
510 |
|
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
511 |
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied |
1080 | 512 |
glReadBuffer(GL_FRONT); |
513 |
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p); |
|
514 |
||
515 |
{$I-} |
|
516 |
Assign(f, s); |
|
517 |
Rewrite(f, 1); |
|
518 |
if IOResult = 0 then |
|
519 |
begin |
|
520 |
BlockWrite(f, head, sizeof(head)); |
|
521 |
BlockWrite(f, p^, size); |
|
522 |
Close(f); |
|
523 |
end; |
|
524 |
{$I+} |
|
525 |
||
526 |
FreeMem(p) |
|
527 |
end; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
528 |
{$ENDIF} |
1080 | 529 |
|
1861 | 530 |
function modifyDamage(dmg: Longword): Longword; |
531 |
begin |
|
1895 | 532 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent) |
1861 | 533 |
end; |
534 |
||
949 | 535 |
{$IFDEF DEBUGFILE} |
536 |
procedure AddFileLog(s: shortstring); |
|
537 |
begin |
|
538 |
writeln(f, GameTicks: 6, ': ', s); |
|
539 |
flush(f) |
|
540 |
end; |
|
541 |
||
542 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
|
543 |
begin |
|
544 |
RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')' |
|
545 |
end; |
|
2242 | 546 |
{$ENDIF} |
306 | 547 |
|
2619 | 548 |
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface; |
549 |
{* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *} |
|
550 |
var convertedSurf: PSDL_Surface = nil; |
|
551 |
begin |
|
552 |
if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then |
|
553 |
begin |
|
554 |
convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE); |
|
555 |
SDL_FreeSurface(tmpsurf); |
|
2705
2b5625c4ec16
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents:
2699
diff
changeset
|
556 |
exit(convertedSurf); |
2b5625c4ec16
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents:
2699
diff
changeset
|
557 |
end; |
2b5625c4ec16
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents:
2699
diff
changeset
|
558 |
|
2b5625c4ec16
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents:
2699
diff
changeset
|
559 |
exit(tmpsurf); |
2619 | 560 |
end; |
561 |
||
2670 | 562 |
function endian(independent: LongWord): LongWord; |
563 |
begin |
|
564 |
{$IFDEF ENDIAN_LITTLE} |
|
565 |
endian:= independent; |
|
566 |
{$ELSE} |
|
567 |
endian:= (((independent and $FF000000) shr 24) or |
|
568 |
((independent and $00FF0000) shr 8) or |
|
569 |
((independent and $0000FF00) shl 8) or |
|
570 |
((independent and $000000FF) shl 24)) |
|
571 |
{$ENDIF} |
|
572 |
end; |
|
2630 | 573 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
574 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
575 |
procedure init_uMisc; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
576 |
var i: LongInt; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
577 |
begin |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
578 |
cDrownSpeed.QWordValue := 257698038; // 0.06 |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
579 |
cMaxWindSpeed.QWordValue:= 2147484; // 0.0005 |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
580 |
cWindSpeed.QWordValue := 429496; // 0.0001 |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
581 |
cGravity := cMaxWindSpeed; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
582 |
cDamageModifier := _1; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
583 |
TargetPoint := cTargetPointRef; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
584 |
TextureList := nil; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
585 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
586 |
// int, longint longword and byte |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
587 |
CursorMovementX := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
588 |
CursorMovementY := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
589 |
GameTicks := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
590 |
TrainingTimeInc := 10000; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
591 |
TrainingTimeInD := 500; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
592 |
TrainingTimeInM := 5000; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
593 |
TrainingTimeMax := 60000; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
594 |
TimeTrialStartTime := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
595 |
TimeTrialStopTime := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
596 |
cWaterLine := LAND_HEIGHT; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
597 |
cGearScrEdgesDist := 240; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
598 |
cHealthDecrease := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
599 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
600 |
GameFlags := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
601 |
TrainingFlags := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
602 |
TurnTimeLeft := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
603 |
cSuddenDTurns := 15; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
604 |
cDamagePercent := 100; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
605 |
cTemplateFilter := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
606 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
607 |
cHedgehogTurnTime := 45000; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
608 |
cMinesTime := 3000; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
609 |
cMaxAIThinkTime := 9000; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
610 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
611 |
cCloudsNumber := 9; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
612 |
cScreenWidth := 1024; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
613 |
cScreenHeight := 768; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
614 |
cInitWidth := cScreenWidth; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
615 |
cInitHeight := cScreenHeight; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
616 |
cBits := 32; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
617 |
cTagsMaskIndex := Low(cTagsMasks); |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
618 |
KBnum := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
619 |
InitStepsFlags := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
620 |
RealTicks := 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
621 |
AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
622 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
623 |
// tgametype and glfloat and string |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
624 |
GameState := Low(TGameState); |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
625 |
GameType := gmtLocal; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
626 |
zoom := 2.0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
627 |
ZoomValue := 2.0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
628 |
cBitsStr := '32'; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
629 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
630 |
// booleans |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
631 |
cLaserSighting := false; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
632 |
cVampiric := false; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
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633 |
cArtillery := false; |
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634 |
flagMakeCapture := false; |
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635 |
bBetweenTurns := false; |
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|
636 |
bWaterRising := false; |
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|
637 |
isCursorVisible := false; |
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|
638 |
isTerminated := false; |
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|
639 |
isInLag := false; |
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|
640 |
isPaused := false; |
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|
641 |
isMusicEnabled := false; |
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|
642 |
isInMultiShoot := false; |
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|
643 |
isSpeed := false; |
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|
644 |
fastUntilLag := false; |
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|
645 |
cVSyncInUse := true; |
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|
646 |
isSoundEnabled := true; |
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|
647 |
isSEBackup := true; |
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|
648 |
|
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|
649 |
// init flags |
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|
650 |
recordFileName := ''; |
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|
651 |
cShowFPS := false; |
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|
652 |
cCaseFactor := 5; {0..9} |
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|
653 |
cLandAdditions := 4; |
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|
654 |
cFullScreen := false; |
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|
655 |
cReducedQuality := false; |
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|
656 |
cLocaleFName := 'en.txt'; |
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|
657 |
cSeed := ''; |
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|
658 |
cInitVolume := 50; |
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|
659 |
cVolumeDelta := 0; |
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|
660 |
cTimerInterval := 8; |
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|
661 |
cHasFocus := true; |
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|
662 |
cInactDelay := 1250; |
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|
663 |
cAltDamage := true; |
351 | 664 |
|
488 | 665 |
{$IFDEF DEBUGFILE} |
337 | 666 |
{$I-} |
2699
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|
667 |
{$IFDEF IPHONEOS} |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
2691
diff
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|
668 |
f:= stderr; |
2630 | 669 |
{$ELSE} |
2699
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|
670 |
for i:= 0 to 7 do |
2630 | 671 |
begin |
2699
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|
672 |
assign(f, ParamStr(1) + '/debug' + inttostr(i) + '.txt'); |
2630 | 673 |
rewrite(f); |
2699
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|
674 |
if IOResult = 5 then |
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|
675 |
begin |
249adefa9c1c
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|
676 |
// prevent writing on a directory you do not have permissions on |
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|
677 |
// should be safe to assume the current directory is writable |
249adefa9c1c
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changeset
|
678 |
assign(f, './debug' + inttostr(i) + '.txt'); |
249adefa9c1c
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parents:
2698
diff
changeset
|
679 |
rewrite(f); |
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|
680 |
end; |
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|
681 |
if IOResult = 0 then break; |
2630 | 682 |
end; |
2699
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|
683 |
{$ENDIF} |
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|
684 |
|
337 | 685 |
{$I+} |
2699
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|
686 |
{$ENDIF} |
17 | 687 |
|
2699
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|
688 |
end; |
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|
689 |
|
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|
690 |
procedure free_uMisc; |
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|
691 |
begin |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2705
diff
changeset
|
692 |
while TextureList <> nil do FreeTexture(TextureList); |
916 | 693 |
//uRandom.DumpBuffer; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
694 |
|
2699
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changeset
|
695 |
{$IFDEF DEBUGFILE} |
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
696 |
writeln(f, 'halt at ', GameTicks, ' ticks. TurnTimeLeft = ', TurnTimeLeft); |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
697 |
flush(f); |
2699
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|
698 |
close(f); |
4 | 699 |
{$ENDIF} |
2699
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|
700 |
end; |
4 | 701 |
|
702 |
end. |