author | unc0rr |
Sun, 30 Jan 2011 20:38:40 +0300 | |
branch | server_refactor |
changeset 4618 | 0f56fa511f65 |
parent 4494 | 9585435e20f7 |
child 4746 | 3ae448aebe7e |
child 4812 | f924be23ffb4 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QString> |
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#include <QByteArray> |
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#include <QUuid> |
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#include "game.h" |
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#include "hwconsts.h" |
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#include "gameuiconfig.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
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#include "KB.h" |
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#include "proto.h" |
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#include <QTextStream> |
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QString training, campaign; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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TCPBase(true), |
1904 | 37 |
ammostr(ammo), |
38 |
m_pTeamSelWidget(pTeamSelWidget) |
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184 | 39 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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TeamCount = 0; |
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netSuspend = false; |
184 | 44 |
} |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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void HWGame::onClientDisconnect() |
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{ |
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switch (gameType) { |
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case gtDemo: break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
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} |
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void HWGame::commonConfig() |
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{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
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if (m_pTeamSelWidget) |
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{ |
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QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams(); |
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for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) |
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{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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(*it).TeamGameConfig(gamecfg->getInitHealth())); |
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} |
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} |
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RawSendIPC(buf); |
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} |
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void HWGame::SendConfig() |
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{ |
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commonConfig(); |
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} |
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void HWGame::SendQuickConfig() |
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{ |
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QByteArray teamscfg; |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel")); |
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HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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114 |
HWNamegen namegen; |
239 | 115 |
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HWTeam * team1; |
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team1 = new HWTeam; |
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118 |
team1->difficulty = 0; |
3876 | 119 |
team1->teamColor = *colors[0]; |
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120 |
team1->numHedgehogs = 4; |
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121 |
namegen.TeamRandomNames(team1,TRUE); |
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122 |
HWProto::addStringListToBuffer(teamscfg, |
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123 |
team1->TeamGameConfig(100)); |
1907 | 124 |
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125 |
HWTeam * team2; |
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126 |
team2 = new HWTeam; |
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127 |
team2->difficulty = 4; |
3876 | 128 |
team2->teamColor = *colors[1]; |
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129 |
team2->numHedgehogs = 4; |
3160 | 130 |
do |
131 |
namegen.TeamRandomNames(team2,TRUE); |
|
3344 | 132 |
while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat)); |
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133 |
HWProto::addStringListToBuffer(teamscfg, |
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134 |
team2->TeamGameConfig(100)); |
607 | 135 |
|
3346 | 136 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
137 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
138 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
139 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
140 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
141 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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142 |
RawSendIPC(teamscfg); |
341 | 143 |
} |
144 |
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588 | 145 |
void HWGame::SendTrainingConfig() |
146 |
{ |
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147 |
QByteArray traincfg; |
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148 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 149 |
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3760 | 150 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 151 |
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152 |
RawSendIPC(traincfg); |
588 | 153 |
} |
154 |
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3760 | 155 |
void HWGame::SendCampaignConfig() |
156 |
{ |
|
157 |
QByteArray campaigncfg; |
|
158 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
159 |
||
160 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
161 |
||
162 |
RawSendIPC(campaigncfg); |
|
163 |
} |
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164 |
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341 | 165 |
void HWGame::SendNetConfig() |
166 |
{ |
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167 |
commonConfig(); |
184 | 168 |
} |
169 |
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170 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
171 |
{ |
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172 |
switch(msg.at(1)) { |
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173 |
case '?': { |
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174 |
SendIPC("!"); |
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175 |
break; |
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176 |
} |
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177 |
case 'C': { |
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178 |
switch (gameType) { |
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179 |
case gtLocal: { |
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180 |
SendConfig(); |
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181 |
break; |
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182 |
} |
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183 |
case gtQLocal: { |
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184 |
SendQuickConfig(); |
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185 |
break; |
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186 |
} |
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187 |
case gtDemo: break; |
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188 |
case gtNet: { |
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189 |
SendNetConfig(); |
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190 |
break; |
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191 |
} |
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192 |
case gtTraining: { |
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|
193 |
SendTrainingConfig(); |
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194 |
break; |
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195 |
} |
3760 | 196 |
case gtCampaign: { |
197 |
SendCampaignConfig(); |
|
198 |
break; |
|
199 |
} |
|
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200 |
} |
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201 |
break; |
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202 |
} |
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203 |
case 'E': { |
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204 |
int size = msg.size(); |
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205 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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206 |
return; |
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207 |
} |
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208 |
case 'K': { |
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209 |
ulong kb = msg.mid(2).toULong(); |
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210 |
if (kb==1) { |
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211 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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212 |
return; |
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213 |
} |
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214 |
if (kb && kb <= KBmsgsCount) |
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215 |
{ |
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216 |
emit ErrorMessage(KBMessages[kb - 1]); |
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217 |
} |
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218 |
return; |
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219 |
} |
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220 |
case 'i': { |
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221 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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222 |
break; |
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223 |
} |
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224 |
case 'Q': { |
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225 |
SetGameState(gsInterrupted); |
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226 |
break; |
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227 |
} |
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228 |
case 'q': { |
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229 |
SetGameState(gsFinished); |
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230 |
break; |
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231 |
} |
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232 |
case 's': { |
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233 |
int size = msg.size(); |
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234 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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235 |
emit SendChat(msgbody); |
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236 |
// FIXME: /me command doesn't work here |
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237 |
QByteArray buf; |
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HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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239 |
demo.append(buf); |
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240 |
break; |
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241 |
} |
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242 |
case 'b': { |
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243 |
int size = msg.size(); |
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244 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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245 |
emit SendTeamMessage(msgbody); |
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246 |
break; |
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247 |
} |
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248 |
default: { |
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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249 |
if (gameType == gtNet && !netSuspend) |
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250 |
{ |
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251 |
emit SendNet(msg); |
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252 |
} |
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253 |
if (msg.at(1) != 's') |
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254 |
demo.append(msg); |
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255 |
} |
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256 |
} |
184 | 257 |
} |
258 |
||
259 |
void HWGame::FromNet(const QByteArray & msg) |
|
260 |
{ |
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261 |
RawSendIPC(msg); |
184 | 262 |
} |
263 |
||
1356 | 264 |
void HWGame::FromNetChat(const QString & msg) |
265 |
{ |
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266 |
QByteArray buf; |
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267 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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268 |
RawSendIPC(buf); |
1356 | 269 |
} |
270 |
||
184 | 271 |
void HWGame::onClientRead() |
272 |
{ |
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273 |
quint8 msglen; |
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274 |
quint32 bufsize; |
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275 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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276 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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277 |
{ |
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278 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
279 |
readbuffer.remove(0, msglen + 1); |
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|
280 |
ParseMessage(msg); |
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|
281 |
} |
184 | 282 |
} |
283 |
||
284 |
QStringList HWGame::setArguments() |
|
285 |
{ |
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286 |
QStringList arguments; |
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287 |
QRect resolution = config->vid_Resolution(); |
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288 |
arguments << cfgdir->absolutePath(); |
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289 |
arguments << QString::number(resolution.width()); |
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290 |
arguments << QString::number(resolution.height()); |
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|
291 |
arguments << QString::number(config->bitDepth()); // bpp |
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292 |
arguments << QString("%1").arg(ipc_port); |
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293 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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294 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 295 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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296 |
arguments << QString::number(config->volume()); // sound volume |
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297 |
arguments << QString::number(config->timerInterval()); |
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298 |
arguments << datadir->absolutePath(); |
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299 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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300 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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301 |
arguments << config->netNick().toUtf8().toBase64(); |
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applied from experimental3D, use a slider to set up quality
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|
302 |
arguments << QString::number(config->translateQuality()); |
3709 | 303 |
arguments << tr("en.txt"); |
304 |
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305 |
return arguments; |
184 | 306 |
} |
307 |
||
341 | 308 |
void HWGame::AddTeam(const QString & teamname) |
184 | 309 |
{ |
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310 |
if (TeamCount == 5) return; |
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311 |
teams[TeamCount] = teamname; |
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312 |
TeamCount++; |
184 | 313 |
} |
314 |
||
315 |
void HWGame::PlayDemo(const QString & demofilename) |
|
316 |
{ |
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317 |
gameType = gtDemo; |
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318 |
QFile demofile(demofilename); |
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|
319 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
320 |
{ |
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321 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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322 |
return ; |
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323 |
} |
184 | 324 |
|
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325 |
// read demo |
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326 |
toSendBuf = demofile.readAll(); |
184 | 327 |
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|
328 |
// run engine |
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|
329 |
demo.clear(); |
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|
330 |
Start(); |
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331 |
SetGameState(gsStarted); |
184 | 332 |
} |
333 |
||
334 |
void HWGame::StartNet() |
|
335 |
{ |
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336 |
gameType = gtNet; |
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|
337 |
demo.clear(); |
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338 |
Start(); |
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|
339 |
SetGameState(gsStarted); |
184 | 340 |
} |
341 |
||
342 |
void HWGame::StartLocal() |
|
343 |
{ |
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344 |
gameType = gtLocal; |
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345 |
demo.clear(); |
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346 |
Start(); |
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347 |
SetGameState(gsStarted); |
184 | 348 |
} |
349 |
||
350 |
void HWGame::StartQuick() |
|
351 |
{ |
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352 |
gameType = gtQLocal; |
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353 |
demo.clear(); |
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354 |
Start(); |
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|
355 |
SetGameState(gsStarted); |
184 | 356 |
} |
533 | 357 |
|
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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|
358 |
void HWGame::StartTraining(const QString & file) |
587 | 359 |
{ |
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360 |
gameType = gtTraining; |
3919 | 361 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 362 |
demo.clear(); |
363 |
Start(); |
|
364 |
SetGameState(gsStarted); |
|
365 |
} |
|
366 |
||
367 |
void HWGame::StartCampaign(const QString & file) |
|
368 |
{ |
|
369 |
gameType = gtCampaign; |
|
3919 | 370 |
campaign = "Missions/Campaign/" + file + ".lua"; |
2948
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371 |
demo.clear(); |
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Replace tabs with spaces using 'expand -t 4' command
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|
372 |
Start(); |
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|
373 |
SetGameState(gsStarted); |
587 | 374 |
} |
375 |
||
533 | 376 |
void HWGame::SetGameState(GameState state) |
377 |
{ |
|
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378 |
gameState = state; |
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|
379 |
emit GameStateChanged(state); |
533 | 380 |
} |
4428
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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changeset
|
381 |
|
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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changeset
|
382 |
void HWGame::KillAllTeams() |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
383 |
{ |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
384 |
if (m_pTeamSelWidget) |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
385 |
{ |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
386 |
QByteArray buf; |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
387 |
QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams(); |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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diff
changeset
|
388 |
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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diff
changeset
|
389 |
HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg((*it).TeamName)); |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
390 |
RawSendIPC(buf); |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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diff
changeset
|
391 |
} |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
4406
diff
changeset
|
392 |
} |