hedgewars/uTouch.pas
author Wuzzy <almikes@aol.com>
Tue, 12 Apr 2016 23:40:24 +0200
changeset 11718 106112bbacfa
parent 11597 49b2dcfb89d0
child 11782 77afc967f38e
permissions -rw-r--r--
Tweak barrel and mine defaults in Construction Mode
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses SysUtils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, GLUnit, uTypes, uCaptions, uAmmos, uWorld;
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procedure initModule;
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procedure freeModule;
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procedure ProcessTouch;
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procedure NewTurnBeginning;
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
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procedure onTouchUp(x, y: Single; pointerId: TSDL_FingerId);
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function convertToCursorX(x: LongInt): LongInt;
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function convertToCursorY(y: LongInt): LongInt;
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function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
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procedure deleteFinger(id: TSDL_FingerId);
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procedure onTouchClick(finger: TTouch_Data);
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procedure onTouchDoubleClick(finger: TTouch_Data);
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procedure onTouchLongClick(finger: TTouch_Data);
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function findFinger(id: TSDL_FingerId): PTouch_Data;
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procedure aim(finger: TTouch_Data);
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function isOnCrosshair(finger: TTouch_Data): boolean;
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function isOnCurrentHog(finger: TTouch_Data): boolean;
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procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
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procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
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function fingerHasMoved(finger: TTouch_Data): boolean;
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function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
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function getSecondFinger(finger: TTouch_Data): PTouch_Data;
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function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
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function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
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function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
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procedure printFinger(finger: TTouch_Data);
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implementation
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const
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    clickTime = 200;
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    nilFingerId = High(TSDL_FingerId);
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    baseRectSize = 96;
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var
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    rectSize, halfRectSize: LongInt;
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    pointerCount : Longword;
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    fingers: array of TTouch_Data;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    xTouchClick,yTouchClick : LongInt;
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    timeSinceClick : Longword;
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    //Pinch to zoom
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    pinchSize : LongInt;
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    baseZoomValue: GLFloat;
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    //aiming
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    aimingCrosshair: boolean;
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    aimingUp, aimingDown: boolean;
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    targetAngle: LongInt;
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    buttonsDown: Longword;
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    targetting, targetted: boolean; //true when targetting an airstrike or the like
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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var
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    finger: PTouch_Data;
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    xr, yr: LongWord;
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begin
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xr:= round(x * cScreenWidth);
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yr:= round(y * cScreenHeight);
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finger:= addFinger(xr, yr, pointerId);
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inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
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if isOnCrosshair(finger^) then
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begin
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    aimingCrosshair:= true;
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    aim(finger^);
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    moveCursor:= false;
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    exit;
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end;
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if isOnWidget(fireButton, finger^) then
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    begin
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    ParseTeamCommand('+attack');
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    moveCursor:= false;
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    finger^.pressedWidget:= @fireButton;
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    exit;
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    end;
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if isOnWidget(arrowLeft, finger^) then
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    begin
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    ParseTeamCommand('+left');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowLeft;
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    exit;
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    end;
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if isOnWidget(arrowRight, finger^) then
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    begin
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    ParseTeamCommand('+right');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowRight;
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    exit;
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    end;
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if isOnWidget(arrowUp, finger^) then
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    begin
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    ParseTeamCommand('+up');
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    aimingUp:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowUp;
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    exit;
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    end;
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if isOnWidget(arrowDown, finger^) then
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    begin
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    ParseTeamCommand('+down');
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    aimingDown:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowDown;
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    exit;
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    end;
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   149
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b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
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if isOnWidget(pauseButton, finger^) then
6806
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    begin
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    isPaused:= not isPaused;
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    moveCursor:= false;
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    finger^.pressedWidget:= @pauseButton;
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    exit;
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    end;
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   158
if isOnWidget(utilityWidget, finger^) then
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    begin
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    finger^.pressedWidget:= @utilityWidget;
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    moveCursor:= false;
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    if(CurrentHedgehog <> nil) then
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   163
        begin
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        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
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            ParseTeamCommand('/timer ' + inttostr((GetCurAmmoEntry(CurrentHedgeHog^)^.Timer div 1000) mod 5 + 1));
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        end;
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    exit;
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    end;
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dec(buttonsDown);//no buttonsDown, undo the inc() above
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if buttonsDown = 0 then
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    begin
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    moveCursor:= true;
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   173
    case pointerCount of
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        1:
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            targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
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        2:
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            begin
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            moveCursor:= false;
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            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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            baseZoomValue := ZoomValue
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   181
            end;
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   182
        end;
6701
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   183
    end;
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end;
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   185
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   186
procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
5579
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var
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    finger, secondFinger: PTouch_Data;
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    currentPinchDelta, zoom : Single;
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    xr, yr, dxr, dyr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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begin
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xr:= round(x * cScreenWidth);
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yr:= round(y * cScreenHeight);
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   194
dxr:= round(dx * cScreenWidth);
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   195
dyr:= round(dy * cScreenHeight);
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   196
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   197
finger:= updateFinger(xr, yr, dxr, dyr, pointerId);
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   198
if finger = nil then
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   199
    exit;
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5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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   200
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   201
if moveCursor then
5828
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   202
    begin
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   203
        if invertCursor then
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   204
        begin
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   205
            CursorPoint.X := CursorPoint.X - finger^.dx;
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   206
            CursorPoint.Y := CursorPoint.Y + finger^.dy;
5828
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   207
        end
6580
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lovelacer
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   208
    else
5828
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   209
        begin
6625
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   210
            CursorPoint.X := CursorPoint.X + finger^.dx;
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   211
            CursorPoint.Y := CursorPoint.Y - finger^.dy;
5828
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   212
        end;
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   213
        exit //todo change into switch rather than ugly ifs
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   214
    end;
8330
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   215
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   216
if aimingCrosshair then
5828
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   217
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   218
        aim(finger^);
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   219
        exit
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   220
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
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diff changeset
   221
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   222
if (buttonsDown = 0) and (pointerCount = 2) then
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   223
    begin
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   224
       secondFinger := getSecondFinger(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   225
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   226
       zoom := currentPinchDelta/cScreenWidth;
6702
37c56511df0c remove all hwFloat calculations
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   227
       ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   228
       if ZoomValue < cMaxZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   229
           ZoomValue := cMaxZoomLevel;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   230
       if ZoomValue > cMinZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   231
           ZoomValue := cMinZoomLevel;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   232
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
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diff changeset
   233
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   234
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   235
9379
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   236
procedure onTouchUp(x,y: Single; pointerId: TSDL_FingerId);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   237
var
6693
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   238
    finger: PTouch_Data;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   239
    widget: POnScreenWidget;
9379
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   240
    xr, yr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   241
begin
9379
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   242
xr:= round(x * cScreenWidth);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   243
yr:= round(y * cScreenHeight);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   244
1bcfcaf0926e update the touch interface to the new SDL2 API
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   245
finger:= updateFinger(xr, yr, 0, 0, pointerId);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   246
if finger = nil then
1bcfcaf0926e update the touch interface to the new SDL2 API
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   247
    exit;
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diff changeset
   248
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   249
//Check for onTouchClick event
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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   250
if not(fingerHasMoved(finger^)) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
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diff changeset
   251
    begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   252
    if (RealTicks - finger^.timeSinceDown) < clickTime then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   253
        onTouchClick(finger^)
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   254
    else
9379
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   255
        onTouchLongClick(finger^);
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   256
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   257
6703
abe2abfe9de2 fix crosshair aiming
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diff changeset
   258
if aimingCrosshair then
abe2abfe9de2 fix crosshair aiming
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diff changeset
   259
    begin
abe2abfe9de2 fix crosshair aiming
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   260
    aimingCrosshair:= false;
7022
107651b3c5a0 fix breakage
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   261
    ParseTeamCommand('-up');
107651b3c5a0 fix breakage
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   262
    ParseTeamCommand('-down');
6703
abe2abfe9de2 fix crosshair aiming
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diff changeset
   263
    dec(buttonsDown);
abe2abfe9de2 fix crosshair aiming
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diff changeset
   264
    end;
abe2abfe9de2 fix crosshair aiming
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diff changeset
   265
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   266
widget:= finger^.pressedWidget;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   267
if (buttonsDown > 0) and (widget <> nil) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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diff changeset
   268
    begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   269
    dec(buttonsDown);
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   270
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   271
    if widget = @arrowLeft then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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   272
        ParseTeamCommand('-left');
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   273
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   274
    if widget = @arrowRight then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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   275
        ParseTeamCommand('-right');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   276
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   277
    if widget = @arrowUp then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   278
        ParseTeamCommand('-up');
6640
813a173cd677 the buttons actually work now!
Xeli
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diff changeset
   279
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   280
    if widget = @arrowDown then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   281
        ParseTeamCommand('-down');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   282
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   283
    if widget = @fireButton then
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
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diff changeset
   284
        ParseTeamCommand('-attack');
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   285
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ab8034208fcd target using the utility button, this fixes bee
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   286
    if widget = @utilityWidget then
6962
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   287
        if (CurrentHedgehog <> nil)then
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   288
            if(Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
ec308eabe09b implement switch for the touch interface
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                begin
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                ParseTeamCommand('put');
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   291
                targetted:= true;
ec308eabe09b implement switch for the touch interface
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   292
                end
7105
9007531f813f add a nilcheck
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   293
            else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
6962
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   294
                ParseTeamCommand('switch')
ec308eabe09b implement switch for the touch interface
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   295
            else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
6640
813a173cd677 the buttons actually work now!
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diff changeset
   296
    end;
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   297
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli
parents: 6950
diff changeset
   298
if targetting then
11228
24bafdcf1860 - 'Press the target button to mark the target' message is localizable now
antonc27 <antonc27@mail.ru>
parents: 11088
diff changeset
   299
    AddCaption(trmsg[sidPressTarget], cWhiteColor, capgrpAmmoInfo);
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   300
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   301
deleteFinger(pointerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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end;
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diff changeset
   303
6693
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   304
procedure onTouchDoubleClick(finger: TTouch_Data);
5617
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   305
begin
6580
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   306
finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   307
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   308
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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   309
procedure onTouchLongClick(finger: TTouch_Data);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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begin
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
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   311
if isOnWidget(jumpWidget, finger) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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   312
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   313
    ParseTeamCommand('ljump');
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
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   314
    exit;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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parents: 6949
diff changeset
   315
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   316
end;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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   317
6693
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   318
procedure onTouchClick(finger: TTouch_Data);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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parents:
diff changeset
   319
begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   320
//if (RealTicks - timeSinceClick < 300) and (sqrt(sqr(finger.X-xTouchClick) + sqr(finger.Y-yTouchClick)) < 30) then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   321
//    begin
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
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   322
//    onTouchDoubleClick(finger);
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   323
//    timeSinceClick:= 0;//we make an assumption there won't be an 'click' in the first 300 ticks(milliseconds)
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   324
//    exit;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   325
//    end;
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   326
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   327
xTouchClick:= finger.x;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
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diff changeset
   328
yTouchClick:= finger.y;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   329
timeSinceClick:= RealTicks;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   330
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
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   331
if bShowAmmoMenu then
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diff changeset
   332
    begin
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
parents: 6676
diff changeset
   333
    if isOnRect(AmmoRect, finger) then
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   334
        begin
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   335
        CursorPoint.X:= finger.x;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   336
        CursorPoint.Y:= finger.y;
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   337
        ParseTeamCommand('put');
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   338
        end
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   339
    else
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   340
        bShowAmmoMenu:= false;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   341
    exit;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   342
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   343
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   344
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   345
    begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   346
    bShowAmmoMenu := true;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   347
    exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   348
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   349
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   350
if isOnWidget(jumpWidget, finger) then
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   351
    begin
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diff changeset
   352
    ParseTeamCommand('hjump');
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   353
    exit;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   354
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   355
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   356
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   357
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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parents: 8204
diff changeset
   358
var
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   359
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   360
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   361
    //Check array sizes
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   362
    if length(fingers) < pointerCount then
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   363
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   364
        setLength(fingers, length(fingers)*2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   365
        for index := length(fingers) div 2 to length(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   366
            fingers[index].id := nilFingerId;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   367
    end;
8330
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koda
parents: 8204
diff changeset
   368
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   369
    xCursor := convertToCursorX(x);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   370
    yCursor := convertToCursorY(y);
8330
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koda
parents: 8204
diff changeset
   371
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   372
    //on removing fingers, all fingers are moved to the left
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   373
    //with dynamic arrays being zero based, the new position of the finger is the old pointerCount
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   374
    fingers[pointerCount].id := id;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   375
    fingers[pointerCount].historicalX := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   376
    fingers[pointerCount].historicalY := yCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   377
    fingers[pointerCount].x := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   378
    fingers[pointerCount].y := yCursor;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   379
    fingers[pointerCount].dx := 0;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   380
    fingers[pointerCount].dy := 0;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   381
    fingers[pointerCount].timeSinceDown:= RealTicks;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   382
    fingers[pointerCount].pressedWidget:= nil;
8330
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koda
parents: 8204
diff changeset
   383
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   384
    addFinger:= @fingers[pointerCount];
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   385
    inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   386
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   387
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   388
function updateFinger(x, y, dx, dy: Longword; id: TSDL_FingerId): PTouch_Data;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   389
var finger : PTouch_Data;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   390
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   391
    finger:= findFinger(id);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   392
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   393
    if finger <> nil then
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   394
        begin
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   395
        finger^.x:= convertToCursorX(x);
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   396
        finger^.y:= convertToCursorY(y);
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   397
        finger^.dx:= dx;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   398
        finger^.dy:= dy;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   399
        end
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   400
    else
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   401
        WriteLnToConsole('finger ' + inttostr(id) + ' not found');
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   402
    updateFinger:= finger
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   403
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   404
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   405
procedure deleteFinger(id: TSDL_FingerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   406
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   407
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   408
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   409
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   410
    dec(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   411
    for index := 0 to pointerCount do
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   412
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   413
        if fingers[index].id = id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   414
        begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   415
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   416
            //put the last finger into the spot of the finger to be removed,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   417
            //so that all fingers are packed to the far left
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   418
            if  pointerCount <> index then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   419
                begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   420
                fingers[index].id := fingers[pointerCount].id;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   421
                fingers[index].x := fingers[pointerCount].x;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   422
                fingers[index].y := fingers[pointerCount].y;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   423
                fingers[index].historicalX := fingers[pointerCount].historicalX;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   424
                fingers[index].historicalY := fingers[pointerCount].historicalY;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   425
                fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
11597
49b2dcfb89d0 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
antonc27 <antonc27@mail.ru>
parents: 11228
diff changeset
   426
                fingers[index].pressedWidget := fingers[pointerCount].pressedWidget;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   427
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   428
                fingers[pointerCount].id := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   429
            end
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   430
        else fingers[index].id := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   431
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   432
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   433
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   434
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   435
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   436
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   437
procedure NewTurnBeginning;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   438
begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   439
targetted:= false;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   440
targetting:= false;
7022
107651b3c5a0 fix breakage
Xeli
parents: 6962
diff changeset
   441
SetUtilityWidgetState(amNothing);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   442
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   443
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   444
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   445
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   446
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   447
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   448
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   449
invertCursor := not(bShowAmmoMenu or targetting);
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   450
if aimingCrosshair then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   451
    if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   452
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   453
        deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   454
        if (deltaAngle > -5) and (deltaAngle < 5) then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   455
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   456
                if(aimingUp)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   457
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   458
                    aimingUp:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   459
                    ParseTeamCommand('-up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   460
                    end;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   461
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   462
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   463
                    aimingDown:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   464
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   465
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   466
            end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   467
        else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   468
            begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   469
            if (deltaAngle < 0) then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   470
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   471
                if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   472
                    begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   473
                    aimingUp:= false;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   474
                    ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   475
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   476
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   477
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   478
                    aimingDown:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   479
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   480
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   481
                end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   482
            else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   483
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   484
                if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   485
                    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   486
                    ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   487
                    aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   488
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   489
                if aimingUp then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   490
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   491
                    aimingUp:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   492
                    ParseTeamCommand('+up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   493
                    end;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   494
                end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   495
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   496
        end
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   497
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   498
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   499
        if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   500
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   501
            ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   502
            aimingUp:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   503
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   504
        if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   505
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   506
            ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   507
            aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   508
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   509
        end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   510
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   511
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   512
function findFinger(id: TSDL_FingerId): PTouch_Data;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   513
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   514
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   515
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   516
    for index:= 0 to length(fingers) do
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   517
        if fingers[index].id = id then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   518
            begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   519
            findFinger:= @fingers[index];
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   520
            exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   521
            end;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   522
    findFinger:= nil;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   523
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   524
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   525
procedure aim(finger: TTouch_Data);
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   526
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   527
    hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   528
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   529
    if CurrentHedgehog^.Gear <> nil then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   530
        begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   531
        touchX := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   532
        touchY := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   533
        hogX := hwRound(CurrentHedgehog^.Gear^.X);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   534
        hogY := hwRound(CurrentHedgehog^.Gear^.Y);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   535
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   536
        convertToWorldCoord(touchX, touchY, finger);
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   537
        deltaX := abs(TouchX-HogX);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   538
        deltaY := TouchY-HogY;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   539
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   540
        targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   541
        end; //if CurrentHedgehog^.Gear <> nil
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   542
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   543
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   544
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   545
// - the SDL coordinate system is proportional to the screen and values are normalized in the onTouch* functions
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   546
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   547
//   and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   548
function convertToCursorX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   549
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   550
    convertToCursorX:= x - cScreenWidth shr 1;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   551
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   552
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   553
function convertToCursorY(y: LongInt): LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   554
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   555
    convertToCursorY:= cScreenHeight - y;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   556
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   557
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   558
function isOnCrosshair(finger: TTouch_Data): boolean;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   559
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   560
    x, y: LongInt;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   561
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   562
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   563
    y:= 0;
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   564
    convertToFingerCoord(x, y, CrosshairX, CrosshairY);
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   565
    isOnCrosshair:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   566
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   567
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   568
function isOnCurrentHog(finger: TTouch_Data): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   569
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   570
    x, y: LongInt;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   571
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   572
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   573
    y:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   574
    convertToFingerCoord(x, y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   575
    isOnCurrentHog:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   576
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   577
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   578
procedure convertToFingerCoord(var x, y : LongInt; oldX, oldY: LongInt);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   579
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   580
    x := oldX + WorldDx;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   581
    y := cScreenHeight - oldY - WorldDy;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   582
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   583
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   584
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   585
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   586
    x := finger.x - WorldDx;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   587
    y := cScreenHeight - finger.y - WorldDy;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   588
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   589
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   590
//Method to calculate the distance this finger has moved since the downEvent
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   591
function fingerHasMoved(finger: TTouch_Data): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   592
begin
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   593
    fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   594
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   595
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   596
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   597
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   598
    calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   599
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   600
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   601
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   602
// If the pointer to be ignored is not pointerIds[0] the second must be there
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   603
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   604
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   605
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   606
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   607
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   608
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   609
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   610
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   611
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
6698
804e9076d136 forgot begin
Xeli
parents: 6695
diff changeset
   612
begin
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   613
    isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   614
end;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   615
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   616
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   617
begin
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   618
    isOnRect:= (finger.x > x)   and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   619
               (finger.x < x + w) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   620
               (cScreenHeight - finger.y > y) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   621
               (cScreenHeight - finger.y < y + h);
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   622
end;
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   623
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   624
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   625
begin
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   626
    isOnWidget:= widget.show and isOnRect(widget.active, finger);
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   627
end;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   628
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   629
procedure printFinger(finger: TTouch_Data);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   630
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   631
    WriteLnToConsole(Format('id: %d, x: %d y: %d (rel x: %d rel y: %d), time: %d',
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   632
                            [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   633
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   634
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   635
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   636
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   637
    index: Longword;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   638
    //uRenderCoordScaleX, uRenderCoordScaleY: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   639
begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   640
    buttonsDown:= 0;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   641
    pointerCount:= 0;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   642
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   643
    setLength(fingers, 4);
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   644
    for index := 0 to length(fingers) do
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   645
        fingers[index].id := 0;
7185
92a045156255 Android: first attempt at using the density call from java
Xeli
parents: 7105
diff changeset
   646
9377
48ab6dea8d2f remove old and unused getScreenDPI code
koda
parents: 8204
diff changeset
   647
    rectSize:= baseRectSize;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   648
    halfRectSize:= baseRectSize shr 1;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   649
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   650
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   651
procedure freeModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   652
begin
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   653
end;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   654
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   655
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   656
end.