QTfrontend/ammoSchemeModel.cpp
author koda
Sun, 25 Oct 2009 10:38:09 +0000
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QDebug>
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#include <QModelIndex>
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#include "ammoSchemeModel.h"
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#include "hwconsts.h"
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QList<QVariant> defaultScheme = QList<QVariant>()
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		<< QVariant("Default")     // name           0
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		<< QVariant(false)         // fortsmode      1
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		<< QVariant(false)         // team divide    2
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		<< QVariant(false)         // solid land     3
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		<< QVariant(false)         // border         4
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		<< QVariant(false)         // low gravity    5
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		<< QVariant(false)         // laser sight    6
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		<< QVariant(false)         // invulnerable   7
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		<< QVariant(true)          // add mines      8
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		<< QVariant(false)         // vampiric       9
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		<< QVariant(false)         // karma          10
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		<< QVariant(false)         // artillery      11
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		<< QVariant(100)           // damage modfier 12
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		<< QVariant(45)            // turn time      13
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		<< QVariant(100)           // init health    14
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		<< QVariant(15)            // sudden death   15
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		<< QVariant(5)             // case prob      16
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		<< QVariant(3)             //  mines time    17
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		<< QVariant(4)             //  landadds      18
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		;
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AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
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	QAbstractTableModel(parent),
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	numberOfDefaultSchemes(4),
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	fileConfig(fileName, QSettings::IniFormat)
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{
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	QStringList predefSchemesNames;
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	predefSchemesNames
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		<< "Default"
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		<< "Pro mode"
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		<< "Shoppa"
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		<< "Basketball"
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		<< "Minefield";
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	spNames = QStringList()
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		<< "name"             //  0
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		<< "fortsmode"        //  1
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		<< "divteams"         //  2
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		<< "solidland"        //  3
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		<< "border"           //  4
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		<< "lowgrav"          //  5
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		<< "laser"            //  6
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		<< "invulnerability"  //  7
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		<< "mines"            //  8
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		<< "vampiric"         //  9
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		<< "karma"            // 10
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		<< "artillery"        // 11
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		<< "damagefactor"     // 12
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		<< "turntime"         // 13
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		<< "health"           // 14
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		<< "suddendeath"      // 15
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		<< "caseprobability"  // 16
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		<< "minestime"        // 17
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		<< "landadds"         // 18
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		;
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	QList<QVariant> proMode;
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	proMode
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		<< predefSchemesNames[1]   // name           0
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		<< QVariant(false)         // fortsmode      1
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		<< QVariant(false)         // team divide    2
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		<< QVariant(false)         // solid land     3
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		<< QVariant(false)         // border         4
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		<< QVariant(false)         // low gravity    5
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		<< QVariant(false)         // laser sight    6
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		<< QVariant(false)         // invulnerable   7
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		<< QVariant(false)         // add mines      8
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		<< QVariant(false)         // vampiric       9
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		<< QVariant(false)         // karma          10
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		<< QVariant(false)         // artillery      11
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		<< QVariant(100)           // damage modfier 12
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		<< QVariant(15)            // turn time      13
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		<< QVariant(100)           // init health    14
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		<< QVariant(15)            // sudden death   15
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		<< QVariant(0)             // case prob      16
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		<< QVariant(3)             //  mines time    17
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		<< QVariant(4)             //  landadds      18
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		;
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	QList<QVariant> shoppa;
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	shoppa
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		<< predefSchemesNames[2]   // name           0
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		<< QVariant(false)         // fortsmode      1
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		<< QVariant(false)         // team divide    2
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		<< QVariant(true)          // solid land     3
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		<< QVariant(true)          // border         4
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		<< QVariant(false)         // low gravity    5
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		<< QVariant(false)         // laser sight    6
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		<< QVariant(false)         // invulnerable   7
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		<< QVariant(false)         // add mines      8
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		<< QVariant(false)         // vampiric       9
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		<< QVariant(false)         // karma          10
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		<< QVariant(false)         // artillery      11
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		<< QVariant(100)           // damage modfier 12
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		<< QVariant(30)            // turn time      13
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		<< QVariant(100)           // init health    14
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		<< QVariant(50)            // sudden death   15
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		<< QVariant(1)             // case prob      16
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		<< QVariant(3)             //  mines time    17
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		<< QVariant(4)             //  landadds      18
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		;
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	QList<QVariant> basketball;
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	basketball
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		<< predefSchemesNames[3]   // name           0
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		<< QVariant(false)         // fortsmode      1
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		<< QVariant(false)         // team divide    2
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		<< QVariant(true)          // solid land     3
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		<< QVariant(true)          // border         4
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		<< QVariant(true)          // low gravity    5
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		<< QVariant(false)         // laser sight    6
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		<< QVariant(true)          // invulnerable   7
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		<< QVariant(false)         // add mines      8
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		<< QVariant(false)         // vampiric       9
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		<< QVariant(false)         // karma          10
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		<< QVariant(false)         // artillery      11
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		<< QVariant(100)           // damage modfier 12
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		<< QVariant(30)            // turn time      13
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		<< QVariant(100)           // init health    14
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		<< QVariant(15)            // sudden death   15
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		<< QVariant(0)             // case prob      16
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		<< QVariant(3)             //  mines time    17
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		<< QVariant(4)             //  landadds      18
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		;
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	QList<QVariant> minefield;
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	minefield
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		<< predefSchemesNames[4]   // name           0
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		<< QVariant(false)         // fortsmode      1
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		<< QVariant(false)         // team divide    2
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		<< QVariant(false)         // solid land     3
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		<< QVariant(false)         // border         4
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		<< QVariant(false)         // low gravity    5
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		<< QVariant(false)         // laser sight    6
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		<< QVariant(false)         // invulnerable   7
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		<< QVariant(true)          // add mines      8
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		<< QVariant(false)         // vampiric       9
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		<< QVariant(false)         // karma          10
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		<< QVariant(false)         // artillery      11
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356468481e74 set Minefield to 150%, reduce fort distance by 512px
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		<< QVariant(150)           // damage modfier 12
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		<< QVariant(30)            // turn time      13
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		<< QVariant(50)            // init health    14
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		<< QVariant(15)            // sudden death   15
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		<< QVariant(0)             // case prob      16
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		<< QVariant(0)             //  mines time    17
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		<< QVariant(50)            //  landadds      18
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		;
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	schemes.append(defaultScheme);
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	schemes.append(proMode);
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	schemes.append(shoppa);
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	schemes.append(basketball);
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	schemes.append(minefield);
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	int size = fileConfig.beginReadArray("schemes");
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	for (int i = 0; i < size; ++i) {
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		fileConfig.setArrayIndex(i);
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		if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
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		{
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			QList<QVariant> scheme;
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			for (int k = 0; k < spNames.size(); ++k)
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				scheme << fileConfig.value(spNames[k], defaultScheme[k]);
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			schemes.append(scheme);
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		}
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	}
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	fileConfig.endArray();
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}
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QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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	return QVariant();
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}
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int AmmoSchemeModel::rowCount(const QModelIndex &parent) const
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{
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	if (parent.isValid())
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		return 0;
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	else
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		return schemes.size();
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}
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int AmmoSchemeModel::columnCount(const QModelIndex & parent) const
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{
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	if (parent.isValid())
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		return 0;
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	else
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		return defaultScheme.size();
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}
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Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
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{
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	return
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		Qt::ItemIsEnabled
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		| Qt::ItemIsSelectable
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		| Qt::ItemIsEditable;
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}
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bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
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{
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	if (!index.isValid() || index.row() < numberOfDefaultSchemes
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		|| index.row() >= schemes.size()
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		|| index.column() >= defaultScheme.size()
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		|| role != Qt::EditRole)
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		return false;
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de5cfe3beb22 Scheme options work now
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	schemes[index.row()][index.column()] = value;
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	emit dataChanged(index, index);
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	return true;
1881
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}
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bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
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{
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	beginInsertRows(parent, row, row);
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1890
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	QList<QVariant> newScheme = defaultScheme;
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	newScheme[0] = QVariant(tr("new"));
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	schemes.insert(row, newScheme);
1884
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	endInsertRows();
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	return true;
1884
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   253
}
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bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
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{
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	if(count != 1
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		|| row < numberOfDefaultSchemes
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		|| row >= schemes.size())
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		return false;
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	beginRemoveRows(parent, row, row);
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   263
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   264
	schemes.removeAt(row);
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	endRemoveRows();
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	return true;
1884
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   269
}
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QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
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{
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   273
	if (!index.isValid() || index.row() < 0
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		|| index.row() >= schemes.size()
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		|| index.column() >= defaultScheme.size()
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		|| (role != Qt::EditRole && role != Qt::DisplayRole)
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		)
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		return QVariant();
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	return schemes[index.row()][index.column()];
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   281
}
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void AmmoSchemeModel::Save()
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{
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   285
	fileConfig.beginWriteArray("schemes", schemes.size());
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	for (int i = 0; i < schemes.size(); ++i) {
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		fileConfig.setArrayIndex(i);
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		QList<QVariant> scheme = schemes[i];
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		for (int k = 0; k < scheme.size(); ++k)
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			fileConfig.setValue(spNames[k], scheme[k]);
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	}
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   295
	fileConfig.endArray();
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   296
}
1899
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NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) :
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	QAbstractTableModel(parent)
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{
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	netScheme = defaultScheme;
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}
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QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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	return QVariant();
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   308
}
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int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const
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{
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   312
	if (parent.isValid())
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		return 0;
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	else
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		return 1;
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}
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int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const
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{
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	if (parent.isValid())
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		return 0;
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	else
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		return defaultScheme.size();
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}
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QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const
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{
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	if (!index.isValid() || index.row() < 0
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		|| index.row() > 1
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		|| index.column() >= defaultScheme.size()
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		|| (role != Qt::EditRole && role != Qt::DisplayRole)
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		)
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		return QVariant();
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	return netScheme[index.column()];
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}
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void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg)
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{
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	if(cfg.size() != netScheme.size())
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	{
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		qWarning("Incorrect scheme cfg size");
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		return;
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	}
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	for(int i = 0; i < cfg.size(); ++i)
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		netScheme[i] = QVariant(cfg[i]);
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	reset();
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}