project_files/frontlib/socket.h
author Wuzzy <Wuzzy2@mail.ru>
Sat, 08 Dec 2018 19:30:25 +0100
branch0.9.25
changeset 14392 1465f34973b5
parent 10017 de822cd3df3a
permissions -rw-r--r--
Whoops. Forgot to bump default gameServer MOTD to 0.9.25. :(
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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/*
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 * Sockets for TCP networking.
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 *
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 * This layer offers some functionality over what SDL_net offers directly: listening
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 * sockets (called acceptors here) can be bound to port 0, which will make them listen
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 * on a random unused port, if one can be found. To support this feature, you can also
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 * query the local port that an acceptor is listening on.
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 *
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 * Further, we support nonblocking reads here.
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 */
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#ifndef SOCKET_H_
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#define SOCKET_H_
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct _flib_tcpsocket flib_tcpsocket;
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typedef struct _flib_acceptor flib_acceptor;
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/**
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 * Create a new acceptor which will listen for incoming TCP connections
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 * on the given port. If port is 0, this will listen on a random
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 * unused port which can then be queried with flib_acceptor_listenport.
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 *
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 * Returns NULL on error.
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 */
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flib_acceptor *flib_acceptor_create(uint16_t port);
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/**
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 * Return the port on which the acceptor is listening.
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 */
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uint16_t flib_acceptor_listenport(flib_acceptor *acceptor);
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/**
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 * Close the acceptor and free its memory. NULL-safe.
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 */
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void flib_acceptor_close(flib_acceptor *acceptor);
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/**
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 * Try to accept a connection from an acceptor (listening socket).
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 * if localOnly is true, this will only accept connections which came from 127.0.0.1
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 * Returns NULL if nothing can be accepted.
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 */
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flib_tcpsocket *flib_socket_accept(flib_acceptor *acceptor, bool localOnly);
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/**
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 * Try to connect to the server at the given address.
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 */
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flib_tcpsocket *flib_socket_connect(const char *host, uint16_t port);
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/**
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 * Close the socket and free its memory. NULL-safe.
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 */
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void flib_socket_close(flib_tcpsocket *socket);
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/**
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 * Attempt to receive up to maxlen bytes from the socket, but does not
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 * block if nothing is available.
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 * Returns the ammount of data received, 0 if there was nothing to receive,
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 * or a negative number if the connection was closed or an error occurred.
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 */
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int flib_socket_nbrecv(flib_tcpsocket *sock, void *data, int maxlen);
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/**
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 * Blocking send all the data in the data buffer. Returns the actual ammount
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 * of data sent, or a negative value on error. If the value returned here
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 * is less than len, either the connection closed or an error occurred.
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 */
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int flib_socket_send(flib_tcpsocket *sock, const void *data, int len);
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#endif /* SOCKET_H_ */