QTfrontend/gamecfgwidget.h
author unc0rr
Wed, 30 Apr 2008 20:48:12 +0000
changeset 893 149244d86bf1
parent 703 424297e3165a
child 1066 1f1b3686a2b0
permissions -rw-r--r--
- Some improvements in core - Handle 'NICK' command
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIGWIDGET_H
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#define GAMECONFIGWIDGET_H
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#include <QWidget>
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#include <QStringList>
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#include "mapContainer.h"
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class QCheckBox;
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class QVBoxLayout;
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class QSpinBox;
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class QLabel;
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class GameCFGWidget : public QWidget
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{
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	Q_OBJECT
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public:
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	GameCFGWidget(QWidget* parent, bool externalControl=false);
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	quint32 getGameFlags() const;
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	QString getCurrentSeed() const;
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	QString getCurrentMap() const;
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	QString getCurrentTheme() const;
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	quint32 getInitHealth() const;
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	quint32 getTurnTime() const;
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	QStringList getFullConfig() const;
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	QString getNetAmmo() const; // FIXME: hack - this class should contain all ammo states itself
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	QComboBox* WeaponsName;
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public slots:
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	void setSeed(const QString & seed);
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	void setMap(const QString & map);
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	void setTheme(const QString & theme);
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	void setInitHealth(quint32 health);
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	void setTurnTime(quint32 time);
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	void setFortsMode(bool value);
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	void setNetAmmo(const QString& name, const QString& ammo);
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signals:
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	void seedChanged(const QString & seed);
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	void mapChanged(const QString & map);
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	void themeChanged(const QString & theme);
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	void initHealthChanged(quint32 health);
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	void turnTimeChanged(quint32 time);
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	void fortsModeChanged(bool value);
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	void newWeaponsName(const QString& weapon);
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private:
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	QCheckBox * CB_mode_Forts;
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	QVBoxLayout mainLayout;
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	HWMapContainer* pMapContainer;
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	QSpinBox * SB_TurnTime;
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	QSpinBox * SB_InitHealth;
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	QLabel * L_TurnTime;
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	QLabel * L_InitHealth;
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	QString curNetAmmoName;
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	QString curNetAmmo;
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private slots:
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	void onSeedChanged(const QString & seed);
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	void onMapChanged(const QString & map);
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	void onThemeChanged(const QString & theme);
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	void onInitHealthChanged(int health);
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	void onTurnTimeChanged(int time);
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	void onFortsModeChanged(bool value);
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};
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#endif // GAMECONFIGWIDGET_H