author | Medo <smaxein@googlemail.com> |
Wed, 27 Jun 2012 18:02:45 +0200 | |
changeset 7275 | 15f722e0b96f |
parent 7271 | 5608ac657362 |
child 7314 | 6171f0bad318 |
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#ifndef MODEL_MAP_H_ |
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#define MODEL_MAP_H_ |
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#include <stdint.h> |
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#include <stdbool.h> |
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#define MAPGEN_REGULAR 0 |
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#define MAPGEN_MAZE 1 |
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#define MAPGEN_DRAWN 2 |
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#define MAPGEN_NAMED 3 |
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#define TEMPLATEFILTER_ALL 0 |
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#define TEMPLATEFILTER_SMALL 1 |
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#define TEMPLATEFILTER_MEDIUM 2 |
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#define TEMPLATEFILTER_LARGE 3 |
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#define TEMPLATEFILTER_CAVERN 4 |
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#define TEMPLATEFILTER_WACKY 5 |
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#define MAZE_SIZE_SMALL_TUNNELS 0 |
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#define MAZE_SIZE_MEDIUM_TUNNELS 1 |
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#define MAZE_SIZE_LARGE_TUNNELS 2 |
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#define MAZE_SIZE_SMALL_ISLANDS 3 |
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#define MAZE_SIZE_MEDIUM_ISLANDS 4 |
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#define MAZE_SIZE_LARGE_ISLANDS 5 |
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/** |
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* Data structure for defining a map. This contains the whole recipe to |
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* exactly recreate a particular map. For named maps, you also need the |
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* corresponding files. |
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* |
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* The required fields depend on the map generator, see the comments |
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* at the struct for details. |
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*/ |
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typedef struct { |
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int _referenceCount; |
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int mapgen; // Always one of the MAPGEN_ constants |
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char *name; // The name of the map for MAPGEN_NAMED, otherwise one of "+rnd+", "+maze+" or "+drawn+". |
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char *seed; // Used for all maps |
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char *theme; // Used for all maps |
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uint8_t *drawData; // Used for MAPGEN_DRAWN |
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int drawDataSize; // Used for MAPGEN_DRAWN |
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int templateFilter; // Used for MAPGEN_REGULAR |
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int mazeSize; // Used for MAPGEN_MAZE |
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} flib_map; |
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/** |
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* Create a generated map. theme should be the name of a |
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* directory in "Themes" and templateFilter should be one of the |
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* TEMPLATEFILTER_* constants, but this is not checked before |
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* passing it to the engine. |
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* |
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* Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter); |
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/** |
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* Create a generated maze-type map. theme should be the name of a |
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* directory in "Themes" and mazeSize should be one of the |
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* MAZE_SIZE_* constants, but this is not checked before |
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* passing it to the engine. |
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* |
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* Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize); |
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/** |
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* Create a map from the Maps-Directory. name should be the name of a |
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* directory in "Maps", but this is not checked before |
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* passing it to the engine. If this is a mission, the corresponding |
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* script is used automatically. |
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* |
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* Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_named(const char *seed, const char *name); |
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/** |
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* Create a hand-drawn map. Use flib_map_destroy to free the returned object. |
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* No NULL parameters allowed, returns NULL on failure. |
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*/ |
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flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, int drawDataSize); |
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/** |
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* Create a deep copy of the map. Returns NULL on failure or if NULL was passed. |
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*/ |
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flib_map *flib_map_copy(const flib_map *map); |
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/** |
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* Increase the reference count of the object. Call this if you store a pointer to it somewhere. |
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* Returns the parameter. |
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*/ |
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flib_map *flib_map_retain(flib_map *map); |
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/** |
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* Decrease the reference count of the object and free it if this was the last reference. |
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*/ |
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void flib_map_release(flib_map *map); |
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#endif |