hedgewars/uTypes.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 10 Jan 2019 02:50:01 +0100
changeset 14541 181509fe1ae8
parent 14535 ec0afe1c6024
child 14543 1dab5d92aca7
permissions -rw-r--r--
Fix player team ignoring custom team control scheme in campaign/missions
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtBadSyntax, gmtRecord, gmtSyntaxHelp);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptConfig, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, ptLocale,
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            ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps,
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            ptSuddenDeath, ptButtons, ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprBigDigitGray, sprBigDigitGreen,
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            sprBigDigitRed, sprFrame, sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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            sprSwitchButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
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            sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4,
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            sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprFrozenAirMine, sprAirMine, sprHandAirMine,
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            sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprCreeper, sprHandCreeper, sprMinigun
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            );
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    // Gears that interact with other Gears and/or Land
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    // first row of gears (<gtExplosives) should be avoided when searching a spawn place
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    TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
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            gtGrenade, gtShell, gtGrave, gtBee, // 9
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            gtShotgunShot, gtPickHammer, gtRope,  // 12
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 17
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            gtFirePunch, gtATStartGame, // 19
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 24
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 29
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 35
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
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            gtNapalmBomb, gtSnowball, gtFlake, gtLandGun, gtTardis, // 61
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            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtCreeper, gtMinigun, gtMinigunBullet); // 68
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison, dsHammer);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineImpact, sndMineTick, sndMudballImpact,
49769489af37 New sounds: mudball, mine bounce, hammer
grammickj
parents: 5357
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   131
            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7754
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   132
            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming,
4357
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   133
            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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   134
            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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   135
            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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   136
            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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   137
            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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   138
            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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   139
            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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   140
            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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   141
            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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   142
            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
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   143
            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
4357
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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   145
            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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   146
            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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   147
            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7,
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   148
            sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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   149
            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact,
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
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   150
            sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight,
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11883
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            sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch,
12199
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
parents: 12198
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   152
            sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4,
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13829
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   153
            sndCreeperDrop, sndCreeperWater, sndCreeperDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4,
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
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   154
            sndCustom5, sndCustom6, sndCustom7, sndCustom8, sndMinigun, sndFlamethrower, sndIceBeamIdle,
14019
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14016
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   155
            sndLandGun, sndCaseImpact, sndExtraDamage, sndFirePunchHit, sndGrenade, sndThisOneIsMine,
14020
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14019
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   156
            sndWhatThe, sndSoLong, sndOhDear, sndGonnaGetYou, sndDrat, sndBugger, sndAmazing,
14040
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14039
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   157
            sndBrilliant, sndExcellent, sndFire, sndWatchThis, sndRunAway, sndRevenge, sndCutItOut,
14047
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14046
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   158
            sndLeaveMeAlone, sndOuch, sndHmm);
4357
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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   168
            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
14201
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14047
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   169
            amResurrector, amDrillStrike, amSnowball, amTardis, amLandGun, // 53
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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parents: 13829
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            amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun); // 59
14535
ec0afe1c6024 Add control (default: X) to unselect current weapon
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parents: 14403
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    // NOTE: If we ever reach 126 ammo types, make sure to skip ammo type number 126 because it's
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    // reserved as synonym for amNothing. See also chSetWeapon.
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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ebe9858eb6a3 Removed chinese font
Xeli
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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9cfdb9bc6140 For mikade - bit more flexibility in script captions
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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   183
            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
9178
c0902317c823 created a new sendstat type for changing the kills label
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parents: 9175
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   184
            siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle,
13773
c084bd440009 Add funny message in stats screen when everyone wins
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parents: 13763
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            siPointType, siTeamRank, siEverAfter);
4357
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    // Various 'emote' animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
8359
9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede
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   191
    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical);
9473
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nemo
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    TWorldEdge = (weNone, weWrap, weBounce, weSea, weSky);
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9e31e3bb4476 Delete now toggles hiding team area
nemo
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   193
    TUIDisplay = (uiAll, uiNoTeams, uiNone);
11749
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
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    TMapGen = (mgRandom, mgMaze, mgPerlin, mgDrawn, mgForts);
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
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   195
9473
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   196
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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unc0rr
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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// Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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// For example, say, a mode where the weaponset is reset each turn, or on sudden death
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
5319
51d8e4747876 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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            Bounciness: LongWord;
4357
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            end;
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    TVertex2f = record
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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lovelacer
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            X, Y: GLint;
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            end;
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8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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   227
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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   237
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
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   238
    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen, heArtillery);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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   241
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    PGear = ^TGear;
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unc0rr
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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   248
// So, you are here looking for variables you can (ab)use to store some gear state?
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure.
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    TGear = record
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// Do *not* ever override these.
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            NextGear, PrevGear: PGear;  // Linked list
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            Z: Longword;                // Z index. For rendering. Sets order in list
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            Active: Boolean;            // Is gear Active (running step code)
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   255
            Kind: TGearType;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   256
            doStep: TGearStepProcedure; // Code the gear is running
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   257
            AmmoType : TAmmoType;       // Ammo type associated with this kind of gear
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nemo
parents: 8557
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   258
            RenderTimer: Boolean;       // Will visually display Timer if true
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   259
            Target : TPoint;            // Gear target. Will render in uGearsRender unless a special case is added
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   260
            AIHints: LongWord;          // hints for ai.
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nemo
parents: 8557
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   261
            LastDamage: PHedgehog;      // Used to track damage source for stats
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   262
            CollisionIndex: LongInt;    // Position in collision array
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
diff changeset
   263
            Message: LongWord;          // Game messages are stored here. See gm bitmasks in uConsts
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   264
            uid: Longword;              // Lua use this to reference gears
10809
bb2e4e9944f7 Add generic getter/setter for a bunch of more obscure gear structure values
nemo
parents: 10792
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   265
            Hedgehog: PHedgehog;        // set to CurrentHedgehog on gear creation.  uStats damage code appears to assume it will never be nil and never be changed.  If you override it, make sure it is set to a non-nil PHedgehog before dealing damage.
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   266
// Strongly recommended not to override these.  Will mess up generic operations like portaling
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   267
            X : hwFloat;              // X/Y/dX/dY are position/velocity. People count on these having semi-normal values
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   271
            State : Longword;        // See gst bitmask values in uConsts
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   272
            PortalCounter: LongWord; // Necessary to interrupt portal loops.  Not possible to avoid infinite loops without it.
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nemo
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   273
// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   274
            Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   275
            CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
9248
3e8558dc285a BOM, pas2c only support ASCII
koda
parents: 9244
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   276
            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
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parents: 13492
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   277
            Sticky: Boolean;     // True if gear is *normally* able to stick to landscape on impact
4357
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unC0Rr
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   278
            Elasticity: hwFloat;
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   279
            Friction  : hwFloat;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   280
            Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   281
            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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nemo
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   282
            nImpactSounds: Word; // count of ImpactSounds.
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nemo
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   283
// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
4357
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unC0Rr
parents:
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   284
            Health, Damage, Karma: LongInt;
9244
bb95e351270c fix a few loose ends here
koda
parents: 9197
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   285
// DirAngle is a 'real' - if you do not need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   286
            DirAngle: real;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   287
// These are frequently overridden to serve some other purpose
12164
cb3e785534da whitespace fixes (SEE, I AM USEFUL!)
sheepluva
parents: 12163
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   288
            Boom: Longword;          // amount of damage caused by the gear
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8557
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   289
            Pos: Longword;           // Commonly overridden.  Example use is posCase values in uConsts.
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   290
            Angle, Power : Longword; // Used for hog aiming/firing.  Angle is rarely used as an Angle otherwise.
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9790
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   291
            Timer, WDTimer : LongWord;        // Typically used for some sort of gear timer. Time to explosion, remaining fuel...
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   292
            Tag: LongInt;            // Quite generic. Variety of uses.
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nemo
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   293
            FlightTime: Longword;    // Initially added for batting of hogs to determine homerun. Used for some firing delays
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nemo
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   294
            MsgParam: LongWord;      // Initially stored a set of messages. So usually gm values like Message. Frequently overriden
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nemo
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   295
// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type
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nemo
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   296
            Tex: PTexture;          // A texture created by the gear. Shouldn't use for anything but textures
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
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   297
            Tint: LongWord;         // Used to colour a texture
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   298
            LinkedGear: PGear;      // Used to track a related gear. Portal pairs for example.
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nemo
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   299
            SoundChannel: LongInt;  // Used to track a sound the gear started
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
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   300
            Data: Pointer; // pointer to gear type specific data structure (if any)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   301
            end;
6426
2d44f6561e72 Help parser a bit
unc0rr
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   302
    TPGearArray = array of PGear;
7335
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    PGearArrayS = record
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        size: LongWord;
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        ar: ^TPGearArray;
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   306
        end;
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   307
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   308
    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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   311
        NextGear, PrevGear: PVisualGear;
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        Frame,
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   313
        FrameTicks: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   314
        X : real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   315
        Y : real;
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unC0Rr
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   316
        dX: real;
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unC0Rr
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   317
        dY: real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   318
        tdX: real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   319
        tdY: real;
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   320
        State : Longword;
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   321
        Timer: Longword;
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   322
        Angle, dAngle: real;
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   323
        Kind: TVisualGearType;
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   324
        doStep: TVGearStepProcedure;
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   325
        Tex: PTexture;
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   326
        alpha, scale: GLfloat;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   327
        Hedgehog: PHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
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   328
        Tag: LongInt;
4361
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   329
        Text: shortstring;
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   330
        Tint: Longword;
4422
5e8cfef25ccb add a uid to VGs for purpose of Lua manipulation
nemo
parents: 4420
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   331
        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
parents: 5563
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   332
        Layer: byte;
4361
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   333
        end;
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   334
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   335
    TStatistics = record
14040
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14039
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   336
        DamageRecv,              // total damage received
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   337
        DamageGiven: Longword;   // total damage dealt
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parents: 14039
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   338
        StepDamageRecvInRow,     // number of enemy turns in row this hog received any damage
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parents: 14039
diff changeset
   339
        StepDamageRecv,          // damage received in this turn
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parents: 14039
diff changeset
   340
        StepDamageGiven,         // damage dealt in this turn
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parents: 14039
diff changeset
   341
        StepKills: Longword;     // kills in this turn
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parents: 14039
diff changeset
   342
        StepPoisoned,            // whether hog got poisoned this turn
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parents: 14039
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   343
        StepDied,                // whether hog died this turn
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   344
        Sacrificed,              // whether hog was sacrificed in suicide attack (kamikaze, piano)
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   345
        GotRevenge: boolean;     // whether hog got revenge in this turn
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parents: 14039
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   346
        MaxStepDamageRecv,       // most damage received in one turn
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parents: 14039
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   347
        MaxStepDamageGiven,      // most damage dealt in one turn
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parents: 14039
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   348
        MaxStepKills: Longword;  // most kills in one turn
4361
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   349
        FinishedTurns: Longword;
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   350
        end;
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   351
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   352
    TTeamStats = record
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   353
        Kills : Longword;
5202
45a16280d68d Some improvements on stats subsystem
unc0rr
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   354
        Suicides: Longword;
4361
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   355
        AIKills : Longword;
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   356
        TeamKills : Longword;
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   357
        TurnSkips : Longword;
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   358
        TeamDamage : Longword;
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   359
        end;
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   360
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13679
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   361
    PClanDeathLogEntry = ^TClanDeathLogEntry;
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parents: 13679
diff changeset
   362
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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   363
    TClanDeathLogEntry = record
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parents: 13679
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   364
        Turn : Longword; // turn in which the clans were killed
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parents: 13679
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   365
        KilledClans : array[0..Pred(cMaxTeams)] of PClan; // array of clans that have died
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parents: 13679
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   366
        KilledClansCount: Longword; // number of clans that died
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parents: 13679
diff changeset
   367
        NextEntry : PClanDeathLogEntry; // linked list
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parents: 13679
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   368
        end;
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parents: 13679
diff changeset
   369
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13679
diff changeset
   370
13073
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
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   371
    TBinds = record
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unc0rr
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   372
                 indices: array[0..cKbdMaxIndex] of byte;
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unc0rr
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   373
                 // zeroth element is reserved, indices[i] == 0 means no binding
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unc0rr
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   374
                 binds: array[0..255] of shortstring;
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   375
                 lastIndex: byte;
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
diff changeset
   376
             end;
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
diff changeset
   377
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   378
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   379
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   380
    PVoicepack = ^TVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   381
    TVoicepack = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   382
        name: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   383
        chunks: array [TSound] of PMixChunk;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   384
        end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   385
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   386
    TVoice = record
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   387
        snd: TSound;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   388
        voicepack: PVoicePack;
14042
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   389
        isFallback: boolean;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   390
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   391
7034
e3639ce1d4f8 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
parents: 7016
diff changeset
   392
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   393
    PHHAmmo = ^THHAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   394
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   395
    THedgehog = record
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   396
            Name: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   397
            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4812
diff changeset
   398
            GearHidden: PGear;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   399
            SpeechGear: PVisualGear;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   400
            NameTagTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            HealthTagTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            HatTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   403
            Ammo: PHHAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   404
            CurAmmoType: TAmmoType;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
diff changeset
   405
            PickUpType: LongWord;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
diff changeset
   406
            PickUpDelay: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            AmmoStore: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   408
            Team: PTeam;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   409
            MultiShootAttacks: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   410
            visStepPos: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   411
            BotLevel  : Byte; // 0 - Human player
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   412
            HatVisibility: GLfloat;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   413
            stats: TStatistics;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   414
            Hat: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   415
            InitialHealth: LongInt; // used for gfResetHealth
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   416
            King: boolean;  // Flag for a bunch of hedgehog attributes
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   417
            Unplaced: boolean;  // Flag for hog placing mode
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   418
            Timer: Longword;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   419
            HealthBarHealth: LongInt;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
   420
            Effects: array[THogEffect] of LongInt;
14039
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
   421
            RevengeHog: PHedgehog;   // For which hog this hog wants revenge most. For sndRevenge taunt
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   422
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   423
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   424
    TTeam = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   425
            Clan: PClan;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   426
            TeamName: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   427
            ExtDriven: boolean;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   428
            Binds: TBinds;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   429
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   430
            CurrHedgehog: LongWord;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   431
            NameTagTex,
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10603
diff changeset
   432
            OwnerTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   433
            GraveTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   434
            AIKillsTex,
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   435
            LuaTeamValueTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   436
            FlagTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   437
            Flag: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   438
            GraveName: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   439
            FortName: shortstring;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   440
            Owner: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   441
            TeamHealth: LongInt;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   442
            TeamHealthBarHealth: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   443
            DrawHealthY: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   444
            AttackBar: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   445
            HedgehogsNumber: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   446
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   447
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   448
            stats: TTeamStats;
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14383
diff changeset
   449
            hasKing: boolean; // true if team has a living king
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10339
diff changeset
   450
            hasGone: boolean;
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   451
            skippedTurns: Longword;
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10361
diff changeset
   452
            isGoneFlagPendingToBeSet, isGoneFlagPendingToBeUnset: boolean;
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   453
            luaTeamValue: ansistring;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   454
            hasLuaTeamValue: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   455
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   456
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   457
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   458
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   459
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   460
            HealthTex: PTexture;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   461
            TeamsNumber: Longword;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   462
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   463
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   464
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   465
            ClanIndex: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   466
            TurnNumber: LongWord;
13763
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13762
diff changeset
   467
            DeathLogged: boolean; // true if clan is dead and its latest death has been logged in the clan death log
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13762
diff changeset
   468
            StatsHandled : boolean; // true if clan's rank has been handled for stats screen
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   469
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   470
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   471
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   472
     cdeclPtr = procedure; cdecl;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   473
     cdeclIntPtr = procedure(num: LongInt); cdecl;
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   474
     funcDoublePtr = function: Double;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   475
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   476
     TMobileRecord = record
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   477
                     PerformRumble: cdeclIntPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   478
                     GameLoading: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   479
                     GameLoaded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   480
                     SaveLoadingEnded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   481
                     end;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   482
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   483
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   484
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   485
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   486
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   487
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   488
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   489
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   490
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   491
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   492
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   493
            sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   494
            sidDrillStrike, sidSnowball, sidNothing, sidTardis,
14201
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14047
diff changeset
   495
            sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine,
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13829
diff changeset
   496
            sidCreeper, sidMinigun);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   497
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   498
    TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   499
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   500
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7389
diff changeset
   501
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
12180
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
   502
            sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget,
13052
eadf8259306f Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru>
parents: 13047
diff changeset
   503
            sidNotAvailableInSD, sidHealthGain, sidEmptyCrate, sidUnknownKey,
eadf8259306f Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru>
parents: 13047
diff changeset
   504
            sidWinner2, sidWinner3, sidWinner4, sidWinner5, sidWinner6,
13161
26f0c3669b4e Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   505
            sidWinner7, sidWinnerAll, sidTeamGone, sidTeamBack, sidAutoSkip,
13644
05dd413393bf Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
   506
            sidFPS, sidLuaParsingOff, sidLuaParsingOn, sidLuaParsingDenied,
14357
2ba1f4a971ca Remove unused constand sidEverAfter
Wuzzy <Wuzzy2@mail.ru>
parents: 14201
diff changeset
   507
            sidAmmoCount, sidChat, sidChatTeam, sidChatHog);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   508
13462
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   509
    TCmdHelpStrId = (
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   510
            sidCmdHeaderBasic, sidCmdTogglechat, sidCmdTeam, sidCmdMe,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   511
            sidCmdPause, sidCmdPauseNet, sidCmdFullscreen, sidCmdQuit,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   512
            sidCmdHelp, sidCmdHelpTaunts, sidCmdHistory, sidLua,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   513
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   514
            sidCmdHeaderTaunts, sidCmdSpeech, sidCmdThink, sidCmdYell,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   515
            sidCmdSpeechNumberHint, sidCmdHsa, sidCmdHta, sidCmdHya,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   516
            sidCmdHurrah, sidCmdIlovelotsoflemonade, sidCmdJuggle,
14383
4edc73fc722c Add chat command "/help room" to show room help in game
Wuzzy <Wuzzy2@mail.ru>
parents: 14357
diff changeset
   517
            sidCmdRollup, sidCmdShrug, sidCmdWave, sidCmdUnknown,
4edc73fc722c Add chat command "/help room" to show room help in game
Wuzzy <Wuzzy2@mail.ru>
parents: 14357
diff changeset
   518
            sidCmdHelpRoom, sidCmdHelpRoomFail);
13462
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13409
diff changeset
   519
5125
sheepluva
parents: 5118
diff changeset
   520
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   521
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   522
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12164
diff changeset
   523
            eidHurtSelf, eidHomerun, eidGone, eidPoisoned, eidResurrected,
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12164
diff changeset
   524
            eidKamikaze, eidTimeTravelEnd, eidTimeout, eidKingDied);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   525
12077
10aad1cafc10 Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com>
parents: 11919
diff changeset
   526
    TGoalStrId = (gidCaption, gidSubCaption, gidPlaceKing, gidLowGravity, gidInvulnerable,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   527
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   528
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   529
            gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival,
11883
74e838b7eecc Show “More Wind” modifier in mission panel
Wuzzy <almikes@aol.com>
parents: 11771
diff changeset
   530
            gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam, gidMoreWind);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   531
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   532
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   533
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   534
    TCollisionArray = packed array of array of Word;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   535
    TDirtyTag = packed array of array of byte;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   536
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   537
    TPreview  = packed array[0..127, 0..31] of byte;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10108
diff changeset
   538
    TPreviewAlpha  = packed array[0..127, 0..255] of byte;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   539
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   540
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   541
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   542
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   543
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   544
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   545
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   546
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   547
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   548
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   549
    TOnScreenWidget = record
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   550
        show          : boolean;            // if false widget will not be drawn
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   551
        sprite        : TSprite;            // a convenience type
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   552
        frame         : TSDL_Rect;          // graphical coordinates
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   553
        active        : TSDL_Rect;          // active touch region
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   554
        fadeAnimStart : Longword;           // time the fade started
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   555
                                            //     (0 means do not fade)
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   556
        moveAnim      : TWidgetMovement;    // animation associated to widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   557
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   558
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   559
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   560
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   561
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   562
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   563
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   564
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   565
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   566
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   567
        end;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   568
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   569
    PSpriteData = ^TSpriteData;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   570
    TSpriteData = record
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   571
            FileName: string[15];
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   572
            Path, AltPath: TPathType;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   573
            Texture: PTexture;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   574
            Surface: PSDL_Surface;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   575
            Width, Height, imageWidth, imageHeight: LongInt;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   576
            saveSurf: boolean;
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12673
diff changeset
   577
            critical: boolean;
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12673
diff changeset
   578
            checkSum: boolean; // use for images where if they are missing a desync can occur.
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   579
            priority: GLfloat;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   580
            getDimensions, getImageDimensions: boolean;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   581
            end;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   582
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   583
    // gear data types
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   584
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   585
    const cakeh =   27;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   586
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   587
    type TCakeData = record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   588
        CakeI: integer;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   589
        CakePoints: array[0..Pred(cakeh)] of record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   590
            x, y: hwFloat;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   591
        end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   592
    end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   593
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   594
    PCakeData = ^TCakeData;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   595
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   596
    TClansArray = array[0..Pred(cMaxTeams)] of PClan;
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   597
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   598
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   599
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   600
end.