misc/winutils/include/SDL_loadso.h
author antonc27 <antonc27@mail.ru>
Sat, 08 Aug 2015 21:37:19 +0200
branchios-revival
changeset 11085 18722e5bd386
parent 10017 de822cd3df3a
permissions -rw-r--r--
- Fix for compiling 'uRender.pas' Note: Construction "{$IF GLunit = gles11}" are not valid at all! Assumptions: We are not using pas2c and using OpenGL ES 1.1
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2012 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/** @file SDL_loadso.h
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 *  System dependent library loading routines
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 */
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/** @file SDL_loadso.h
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 *  Some things to keep in mind:
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 *  - These functions only work on C function names.  Other languages may
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 *    have name mangling and intrinsic language support that varies from
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 *    compiler to compiler.
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 *  - Make sure you declare your function pointers with the same calling
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 *    convention as the actual library function.  Your code will crash
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 *    mysteriously if you do not do this.
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 *  - Avoid namespace collisions.  If you load a symbol from the library,
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 *    it is not defined whether or not it goes into the global symbol
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 *    namespace for the application.  If it does and it conflicts with
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 *    symbols in your code or other shared libraries, you will not get
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 *    the results you expect. :)
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 */
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#ifndef _SDL_loadso_h
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#define _SDL_loadso_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * This function dynamically loads a shared object and returns a pointer
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 * to the object handle (or NULL if there was an error).
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 * The 'sofile' parameter is a system dependent name of the object file.
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 */
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extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
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/**
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 * Given an object handle, this function looks up the address of the
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 * named function in the shared object and returns it.  This address
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 * is no longer valid after calling SDL_UnloadObject().
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 */
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extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
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/** Unload a shared object from memory */
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_loadso_h */