QTfrontend/ui/page/pageselectweapon.cpp
author Wuzzy <almikes@aol.com>
Tue, 22 Nov 2016 17:07:14 +0100
changeset 11984 188dc80fafa5
parent 11679 d59b6f289e30
child 12670 5664ec82aed7
permissions -rw-r--r--
Remove colons in campaign screen for more UI consistency
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QComboBox>
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#include "pageselectweapon.h"
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#include "hwconsts.h"
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#include "selectWeapon.h"
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QLayout * PageSelectWeapon::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    pWeapons = new SelWeaponWidget(cAmmoNumber, this);
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    pageLayout->addWidget(pWeapons);
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    return pageLayout;
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}
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QLayout * PageSelectWeapon::footerLayoutDefinition()
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{
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    QGridLayout * bottomLayout = new QGridLayout();
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    selectWeaponSet = new QComboBox(this);
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    selectWeaponSet->setMaxVisibleItems(50);
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    bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1);
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    // first row
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    BtnNew = addButton(tr("New"), bottomLayout, 0, 1);
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    BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2);
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    // second row
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    BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1);
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    BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2);
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    bottomLayout->setColumnStretch(1,1);
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    bottomLayout->setColumnStretch(2,1);
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    return bottomLayout;
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}
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void PageSelectWeapon::connectSignals()
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{
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    connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
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    connect(this, SIGNAL(goBack()), pWeapons, SLOT(save()));
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    connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
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    connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
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    connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
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}
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PageSelectWeapon::PageSelectWeapon(QWidget* parent) :  AbstractPage(parent)
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{
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    initPage();
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}