project_files/frontlib/ipc/ipcprotocol.c
author sheepluva
Sat, 18 May 2013 22:42:05 +0200
changeset 9012 18c41c0ee8de
parent 7497 7e1d72fc03c7
child 10017 de822cd3df3a
permissions -rw-r--r--
changing slots of landgun and icegun, feel free to complain, improve and/or revert
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "ipcprotocol.h"
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#include "../util/util.h"
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#include "../util/logging.h"
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#include "../md5/md5.h"
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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#include <inttypes.h>
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#include <stdlib.h>
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int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) {
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	int result = -1;
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	if(!log_badargs_if2(vec==NULL, fmt==NULL)) {
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		// 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
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		char msgbuffer[257];
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		// Format the message, leaving one byte at the start for the length
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		va_list argp;
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		va_start(argp, fmt);
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		int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
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		va_end(argp);
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		if(!log_e_if(msgSize > 255, "Message too long (%u bytes)", (unsigned)msgSize)
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				&& !log_e_if(msgSize < 0, "printf error")) {
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			// Add the length prefix
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			((uint8_t*)msgbuffer)[0] = msgSize;
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			// Append it to the vector
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			result = flib_vector_append(vec, msgbuffer, msgSize+1);
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		}
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	}
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	return result;
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}
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int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) {
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	int result = -1;
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	flib_vector *tempvector = flib_vector_create();
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	if(!log_badargs_if2(vec==NULL, map==NULL)) {
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		bool error = false;
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		if(map->mapgen == MAPGEN_NAMED) {
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			error |= log_e_if(!map->name, "Missing map name")
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					|| flib_ipc_append_message(tempvector, "emap %s", map->name);
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		}
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		if(!mappreview) {
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			error |= log_e_if(!map->theme, "Missing map theme")
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					|| flib_ipc_append_message(tempvector, "etheme %s", map->theme);
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		}
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		error |= flib_ipc_append_seed(tempvector, map->seed);
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		error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
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		error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);
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		if(map->mapgen == MAPGEN_MAZE) {
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			error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
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		}
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		if(map->mapgen == MAPGEN_DRAWN) {
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			/*
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			 * We have to split the drawn map data into several edraw messages here because
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			 * it can be longer than the maximum message size.
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			 */
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			const char *edraw = "edraw ";
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			int edrawlen = strlen(edraw);
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			for(size_t offset=0; offset<map->drawDataSize; offset+=200) {
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				size_t bytesRemaining = map->drawDataSize-offset;
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				int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
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				uint8_t messagesize = edrawlen + fragmentsize;
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				error |= flib_vector_append(tempvector, &messagesize, 1);
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				error |= flib_vector_append(tempvector, edraw, edrawlen);
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				error |= flib_vector_append(tempvector, map->drawData+offset, fragmentsize);
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			}
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		}
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		if(!log_e_if(error, "Error generating map config")) {
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			// Message created, now we can copy everything.
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			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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			if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
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				result = 0;
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			}
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		}
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	}
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	flib_vector_destroy(tempvector);
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	return result;
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}
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int flib_ipc_append_seed(flib_vector *vec, const char *seed) {
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	if(log_badargs_if2(vec==NULL, seed==NULL)) {
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		return -1;
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	}
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	return flib_ipc_append_message(vec, "eseed %s", seed);
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}
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int flib_ipc_append_script(flib_vector *vec, const char *script) {
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	int result = -1;
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	if(!log_badargs_if2(vec==NULL, script==NULL)) {
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		result = flib_ipc_append_message(vec, "escript %s", script);
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	}
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	return result;
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}
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int flib_ipc_append_style(flib_vector *vec, const char *style) {
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	int result = -1;
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	char *copy = flib_strdupnull(style);
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	if(!log_badargs_if(vec==NULL) && copy) {
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		if(!strcmp("Normal", copy)) {
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			// "Normal" means no gametype script
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			// TODO if an empty script called "Normal" is added to the scripts directory this can be removed
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			result = 0;
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		} else {
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			size_t len = strlen(copy);
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			for(size_t i=0; i<len; i++) {
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				if(copy[i] == ' ') {
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					copy[i] = '_';
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   133
				}
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			}
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   135
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			result = flib_ipc_append_message(vec, "escript %s%s.lua", MULTIPLAYER_SCRIPT_PATH, copy);
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		}
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	}
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	free(copy);
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	return result;
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   141
}
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   142
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static uint32_t buildModFlags(const flib_scheme *scheme) {
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	uint32_t result = 0;
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	for(int i=0; i<flib_meta.modCount; i++) {
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		if(scheme->mods[i]) {
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			int bitmaskIndex = flib_meta.mods[i].bitmaskIndex;
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			result |= (UINT32_C(1) << bitmaskIndex);
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		}
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	}
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	return result;
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}
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   153
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int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme) {
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	int result = -1;
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	flib_vector *tempvector = flib_vector_create();
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	if(!log_badargs_if2(vec==NULL, scheme==NULL) && tempvector) {
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		bool error = false;
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		error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, buildModFlags(scheme));
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		for(int i=0; i<flib_meta.settingCount; i++) {
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			if(flib_meta.settings[i].engineCommand) {
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				int value = scheme->settings[i];
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				if(flib_meta.settings[i].maxMeansInfinity) {
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					value = value>=flib_meta.settings[i].max ? 9999 : value;
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   165
				}
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				if(flib_meta.settings[i].times1000) {
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					value *= 1000;
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   168
				}
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				error |= flib_ipc_append_message(tempvector, "%s %i", flib_meta.settings[i].engineCommand, value);
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   170
			}
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		}
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   173
		if(!error) {
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   174
			// Message created, now we can copy everything.
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			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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			if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
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				result = 0;
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   178
			}
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   179
		}
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   180
	}
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	flib_vector_destroy(tempvector);
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	return result;
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   183
}
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   184
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   185
static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) {
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   186
	return flib_ipc_append_message(vec, "eammloadt %s", set->loadout)
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		|| flib_ipc_append_message(vec, "eammprob %s", set->crateprob)
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		|| flib_ipc_append_message(vec, "eammdelay %s", set->delay)
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		|| flib_ipc_append_message(vec, "eammreinf %s", set->crateammo);
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   190
}
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   191
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static void calculateMd5Hex(const char *in, char out[33]) {
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	md5_state_t md5state;
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   194
	uint8_t md5bytes[16];
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   195
	md5_init(&md5state);
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   196
	md5_append(&md5state, (unsigned char*)in, strlen(in));
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   197
	md5_finish(&md5state, md5bytes);
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	for(int i=0;i<sizeof(md5bytes); i++) {
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		snprintf(out+i*2, 3, "%02x", (unsigned)md5bytes[i]);
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   200
	}
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   201
}
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   202
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static int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) {
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   204
	int result = -1;
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   205
	flib_vector *tempvector = flib_vector_create();
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   206
	if(!log_badargs_if2(vec==NULL, team==NULL) && tempvector) {
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   207
		bool error = false;
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   208
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   209
		if(!perHogAmmo && !noAmmoStore) {
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   210
			error = error
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   211
					|| appendWeaponSet(tempvector, team->hogs[0].weaponset)
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   212
					|| flib_ipc_append_message(tempvector, "eammstore");
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   213
		}
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   214
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   215
		char md5Hex[33];
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   216
		calculateMd5Hex(team->ownerName ? team->ownerName : "", md5Hex);
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   217
		if(team->colorIndex<0 || team->colorIndex>=flib_teamcolor_count) {
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   218
			flib_log_e("Color index out of bounds for team %s: %i", team->name, team->colorIndex);
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   219
			error = true;
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   220
		} else {
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   221
			error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", md5Hex, flib_teamcolors[team->colorIndex], team->name);
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   222
		}
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   223
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   224
		if(team->remoteDriven) {
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   225
			error |= flib_ipc_append_message(tempvector, "erdriven");
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   226
		}
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   227
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   228
		error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
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   229
		error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
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   230
		error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
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   231
		error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
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   232
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   233
		for(int i=0; i<team->bindingCount; i++) {
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   234
			error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action);
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   235
		}
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   236
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   237
		for(int i=0; i<team->hogsInGame; i++) {
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   238
			if(perHogAmmo && !noAmmoStore) {
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   239
				error |= appendWeaponSet(tempvector, team->hogs[i].weaponset);
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   240
			}
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   241
			error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
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   242
			error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
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   243
		}
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		if(!error) {
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			// Message created, now we can copy everything.
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			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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			if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
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				result = 0;
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			}
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		}
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	}
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	flib_vector_destroy(tempvector);
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	return result;
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}
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int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) {
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	int result = -1;
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	flib_vector *tempvector = flib_vector_create();
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	if(!log_badargs_if2(vec==NULL, setup==NULL) && tempvector) {
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		bool error = false;
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		bool perHogAmmo = false;
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		bool sharedAmmo = false;
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		error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL");
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		if(setup->map) {
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			error |= flib_ipc_append_mapconf(tempvector, setup->map, false);
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		}
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		if(setup->style) {
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			error |= flib_ipc_append_style(tempvector, setup->style);
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		}
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		if(setup->gamescheme) {
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			error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme);
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			sharedAmmo = flib_scheme_get_mod(setup->gamescheme, "sharedammo");
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			// Shared ammo has priority over per-hog ammo
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			perHogAmmo = !sharedAmmo && flib_scheme_get_mod(setup->gamescheme, "perhogammo");
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		}
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		if(setup->teamlist->teams && setup->teamlist->teamCount>0) {
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			int *clanColors = flib_calloc(setup->teamlist->teamCount, sizeof(int));
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			if(!clanColors) {
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				error = true;
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			} else {
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				int clanCount = 0;
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				for(int i=0; !error && i<setup->teamlist->teamCount; i++) {
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					flib_team *team = setup->teamlist->teams[i];
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					// Find the clan index of this team (clans are identified by color).
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					bool newClan = false;
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					int clan = 0;
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					while(clan<clanCount && clanColors[clan] != team->colorIndex) {
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						clan++;
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					}
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					if(clan==clanCount) {
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						newClan = true;
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						clanCount++;
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						clanColors[clan] = team->colorIndex;
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					}
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					// If shared ammo is active, only add an ammo store for the first team in each clan.
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					bool noAmmoStore = sharedAmmo&&!newClan;
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					error |= flib_ipc_append_addteam(tempvector, setup->teamlist->teams[i], perHogAmmo, noAmmoStore);
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				}
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			}
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			free(clanColors);
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		}
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		error |= flib_ipc_append_message(tempvector, "!");
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		if(!error) {
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			// Message created, now we can copy everything.
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			flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
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			if(!flib_vector_append(vec, constbuf.data, constbuf.size)) {
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				result = 0;
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			}
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		}
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	}
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	return result;
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}