hedgewars/uKeys.pas
author unc0rr
Sat, 06 Mar 2010 13:40:40 +0000
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- Convert strings from utf-8 on recieve, and back to utf-8 when send them - Optimize send by using 'unlines' function - not tested
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uKeys;
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interface
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uses uConsts, SDLh;
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type TBinds = array[0..cKeyMaxIndex] of shortstring;
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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procedure init_uKeys;
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procedure free_uKeys;
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function  KeyNameToCode(name: shortstring): word;
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procedure ProcessKbd;
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure ControllerInit;
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procedure ControllerClose;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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var hideAmmoMenu: boolean;
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    wheelUp: boolean;
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    wheelDown: boolean;
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    ControllerNumControllers: Integer;
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    ControllerEnabled: Integer;
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    ControllerNumAxes: array[0..5] of Integer;
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    //ControllerNumBalls: array[0..5] of Integer;
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    ControllerNumHats: array[0..5] of Integer;
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    ControllerNumButtons: array[0..5] of Integer;
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    ControllerAxes: array[0..5] of array[0..19] of Integer;
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    //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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    ControllerHats: array[0..5] of array[0..19] of Byte;
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    ControllerButtons: array[0..5] of array[0..19] of Byte;
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    DefaultBinds, CurrentBinds: TBinds;
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{$IFDEF IPHONEOS}
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    leftClick: boolean;
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    middleClick: boolean;
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    rightClick: boolean;
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    upKey: boolean;
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    downKey: boolean;
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    rightKey: boolean;
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    leftKey: boolean;
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    backspaceKey: boolean;
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    spaceKey: boolean;
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    enterKey: boolean;
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    tabKey: boolean;
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    chatAction: boolean;
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    pauseAction: boolean;
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    switchAction: boolean;
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    theJoystick: PSDL_Joystick;
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procedure setiPhoneBinds;
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{$ENDIF}
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implementation
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uses uTeams, uConsole, uMisc, uStore;
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const KeyNumber = 1024;
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var tkbd, tkbdn: TKeyboardState;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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function KeyNameToCode(name: shortstring): word;
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var code: Word;
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begin
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    code:= cKeyMaxIndex;
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    while (code > 0) and (KeyNames[code] <> name) do dec(code);
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    KeyNameToCode:= code;
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end;
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procedure ProcessKbd;
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var  i, j, k: LongInt;
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     s: shortstring;
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     pkbd: PByteArray;
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     Trusted: boolean;
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begin
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hideAmmoMenu:= false;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// move cursor/camera
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// TODO: Scale on screen dimensions and/or axis value (game controller)?
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movecursor(5 * CursorMovementX, 5 * CursorMovementY);
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k:= SDL_GetMouseState(nil, nil);
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pkbd:= SDL_GetKeyState(@j);
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{$IFNDEF IPHONEOS}
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for i:= 6 to pred(j) do // first 6 will be overwritten
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    tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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        if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        tkbdn[k]:= ControllerButtons[j][i];
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        inc(k, 1);
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        end;
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    end;
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// now process strokes
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for i:= 0 to cKeyMaxIndex do
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if CurrentBinds[i][0] <> #0 then
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    begin
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    if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true;
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    if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted)
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    else if (CurrentBinds[i][1] = '+')
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            and (tkbdn[i] = 0)
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            and (tkbd[i] <> 0) then
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            begin
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            s:= CurrentBinds[i];
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            s[1]:= '-';
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            ParseCommand(s, Trusted)
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            end;
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    tkbd[i]:= tkbdn[i]
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    end
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end;
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procedure ResetKbd;
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var i, j, k, t: LongInt;
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    pkbd: PByteArray;
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begin
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k:= SDL_GetMouseState(nil, nil);
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pkbd:= SDL_GetKeyState(@j);
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true);
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{$IFNDEF IPHONEOS}
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for i:= 1 to pred(j) do
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    tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ENDIF}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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        if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        tkbdn[k]:= ControllerButtons[j][i];
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        inc(k, 1);
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        end;
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    end;
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for t:= 0 to cKeyMaxIndex do
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    tkbd[i]:= tkbdn[i]
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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for i:= 6 to cKeyMaxIndex do
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    begin
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        s:= shortstring(sdl_getkeyname(i));
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    //writeln(stdout,inttostr(i) + ': ' + s);
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        if s = 'unknown key' then KeyNames[i]:= ''
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        else begin
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        for t:= 1 to Length(s) do
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            if s[t] = ' ' then s[t]:= '_';
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            KeyNames[i]:= s
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        end;
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end;
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//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]);
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// get the size of keyboard array
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SDL_GetKeyState(@k);
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// Controller(s)
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u';
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        keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd';
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u';
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        keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r';
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        keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd';
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        keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l';
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i);
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        inc(k, 1);
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        end;
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    end;
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   302
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DefaultBinds[ 27]:= 'quit';
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   304
DefaultBinds[ 96]:= 'history';
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   305
DefaultBinds[127]:= 'rotmask';
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   306
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   307
//numpad
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   308
//DefaultBinds[265]:= '+volup';
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   309
//DefaultBinds[256]:= '+voldown';
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   310
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DefaultBinds[KeyNameToCode('0')]:= '+volup';
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DefaultBinds[KeyNameToCode('9')]:= '+voldown';
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   313
DefaultBinds[KeyNameToCode('c')]:= 'capture';
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   314
DefaultBinds[KeyNameToCode('h')]:= 'findhh';
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   315
DefaultBinds[KeyNameToCode('p')]:= 'pause';
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   316
DefaultBinds[KeyNameToCode('s')]:= '+speedup';
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   317
DefaultBinds[KeyNameToCode('t')]:= 'chat';
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   318
DefaultBinds[KeyNameToCode('y')]:= 'confirm';
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   319
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   320
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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   321
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
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   323
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DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
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   325
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   327
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   328
DefaultBinds[ 1]:= '/put';
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DefaultBinds[ 3]:= 'ammomenu';
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DefaultBinds[ 8]:= 'hjump';
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DefaultBinds[ 9]:= 'switch';
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DefaultBinds[13]:= 'ljump';
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DefaultBinds[32]:= '+attack';
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   334
{$IFDEF IPHONEOS}
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   335
DefaultBinds[23]:= '+up';
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DefaultBinds[24]:= '+down';
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DefaultBinds[25]:= '+left';
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   338
DefaultBinds[26]:= '+right';
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   339
DefaultBinds[44]:= 'chat';
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   340
DefaultBinds[55]:= 'pause';
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   341
{$ELSE}
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   342
DefaultBinds[KeyNameToCode('up')]:= '+up';
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   343
DefaultBinds[KeyNameToCode('down')]:= '+down';
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   344
DefaultBinds[KeyNameToCode('left')]:= '+left';
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   345
DefaultBinds[KeyNameToCode('right')]:= '+right';
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   346
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
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   347
{$ENDIF}
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   348
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   349
SetDefaultBinds();
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   350
end;
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   351
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   352
procedure SetBinds(var binds: TBinds);
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   353
begin
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   354
    CurrentBinds:= binds;
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   355
end;
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   356
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   357
procedure SetDefaultBinds;
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   358
begin
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   359
    CurrentBinds:= DefaultBinds;
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   360
end;
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   361
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   362
{$IFDEF IPHONEOS}
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   363
procedure setiPhoneBinds;
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   364
// set to false the keys that only need one stoke
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   365
begin
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   366
    tkbdn[1]:= ord(leftClick);
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   367
    tkbdn[2]:= ord(middleClick);
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   368
    tkbdn[3]:= ord(rightClick);
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   369
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   370
    tkbdn[23]:= ord(upKey);
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   371
    tkbdn[24]:= ord(downKey);
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   372
    tkbdn[25]:= ord(leftKey);
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   373
    tkbdn[26]:= ord(rightKey);
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   374
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   375
    tkbdn[ 8]:= ord(backspaceKey);
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   376
    tkbdn[ 9]:= ord(tabKey);
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   377
    tkbdn[13]:= ord(enterKey);
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   378
    tkbdn[32]:= ord(spaceKey);
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   379
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   380
    tkbdn[44]:= ord(chatAction);
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   381
    tkbdn[55]:= ord(pauseAction);
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   382
    //tkbdn[100]:= ord(switchAction);
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   383
    
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   384
    leftClick:= false;
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   385
    middleClick:= false;
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   386
    rightClick:= false;
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   387
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   388
    tabKey:= false;
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   389
    enterKey:= false;
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   390
    backspaceKey:= false;
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   391
    
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   392
    chatAction:= false;
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   393
    pauseAction:= false;
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   394
    //switchAction:= false;
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   395
end;
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   396
{$ENDIF}
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   397
948
5d49a92c240a Fix chat behavior
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   398
procedure FreezeEnterKey;
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   399
begin
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   400
tkbd[13]:= 1;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
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diff changeset
   401
tkbd[271]:= 1;
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5d49a92c240a Fix chat behavior
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diff changeset
   402
end;
167
805fa9a27e9e "Trusted" binds
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diff changeset
   403
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
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diff changeset
   404
var Controller: array [0..5] of PSDL_Joystick;
2948
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diff changeset
   405
    
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   406
procedure ControllerInit;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   407
var i, j: Integer;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   408
begin
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
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diff changeset
   409
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
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diff changeset
   410
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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   411
ControllerEnabled:= 0;
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   412
ControllerNumControllers:= SDL_NumJoysticks();
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
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   413
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   414
if ControllerNumControllers > 6 then ControllerNumControllers:= 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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diff changeset
   415
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
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   416
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers));
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diff changeset
   417
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   418
if ControllerNumControllers > 0 then
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   419
    begin
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   420
    for j:= 0 to pred(ControllerNumControllers) do
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   421
        begin
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   422
        WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j));
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   423
        Controller[j]:= SDL_JoystickOpen(j);
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   424
        if Controller[j] = nil then
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diff changeset
   425
            WriteLnToConsole('* Failed to open game controller!')
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diff changeset
   426
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   427
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   428
            ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
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unc0rr
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diff changeset
   429
            //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
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unc0rr
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diff changeset
   430
            ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
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unc0rr
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diff changeset
   431
            ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
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unc0rr
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diff changeset
   432
            WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j]));
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unc0rr
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diff changeset
   433
            //WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j]));
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unc0rr
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diff changeset
   434
            WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j]));
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unc0rr
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diff changeset
   435
            WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j]));
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diff changeset
   436
            ControllerEnabled:= 1;
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diff changeset
   437
            
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   438
            if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   439
            //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   440
            if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20;
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unc0rr
parents: 2905
diff changeset
   441
            if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20;
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unc0rr
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diff changeset
   442
            
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   443
            // reset all buttons/axes
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   444
            for i:= 0 to pred(ControllerNumAxes[j]) do
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unc0rr
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diff changeset
   445
                ControllerAxes[j][i]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   446
            (*for i:= 0 to pred(ControllerNumBalls[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   447
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   448
                ControllerBalls[j][i][0]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   449
                ControllerBalls[j][i][1]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   450
                end;*)
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diff changeset
   451
            for i:= 0 to pred(ControllerNumHats[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   452
                ControllerHats[j][i]:= SDL_HAT_CENTERED;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   453
            for i:= 0 to pred(ControllerNumButtons[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   454
                ControllerButtons[j][i]:= 0;
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   455
            end;
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   456
        end;
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   457
    // enable event generation/controller updating
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   458
    SDL_JoystickEventState(1);
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   459
    end
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   460
else    
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   461
    WriteLnToConsole('Not using any game controller');
2591
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   462
{$IFDEF IPHONEOS}
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   463
theJoystick:= Controller[0];
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{$ENDIF}
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   465
end;
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   466
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   467
procedure ControllerClose;
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   468
var j: Integer;
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   469
begin
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   470
    if ControllerEnabled > 0 then
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   471
        for j:= 0 to pred(ControllerNumControllers) do
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   472
            SDL_JoystickClose(Controller[j]);
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   473
end;
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   474
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   475
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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   476
begin
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   477
    ControllerAxes[joy][axis]:= value;
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   478
end;
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   479
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   480
procedure ControllerHatEvent(joy, hat, value: Byte);
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   481
begin
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   482
    ControllerHats[joy][hat]:= value;
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   483
end;
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   484
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   485
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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   486
begin
2948
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   487
    if pressed then ControllerButtons[joy][button]:= 1
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   488
    else ControllerButtons[joy][button]:= 0;
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diff changeset
   489
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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diff changeset
   490
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   491
procedure init_uKeys;
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   492
begin
2948
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   493
    wheelUp:= false;
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   494
    wheelDown:= false;
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   495
{$IFDEF IPHONEOS}
2948
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   496
    // this function is called by HW_allKeysUp so be careful
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   497
    leftClick:= false;
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   498
    middleClick:= false;
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   499
    rightClick:= false;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   500
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   501
    upKey:= false;
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   502
    downKey:= false;
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   503
    rightKey:= false;
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   504
    leftKey:= false;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2714
diff changeset
   505
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   506
    backspaceKey:= false;
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   507
    spaceKey:= false;
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diff changeset
   508
    enterKey:= false;
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diff changeset
   509
    tabKey:= false;
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diff changeset
   510
    
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   511
    chatAction:= false;
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   512
    pauseAction:= false;
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   513
    switchAction:= false;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2714
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   514
{$ENDIF}
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diff changeset
   515
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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parents: 2714
diff changeset
   516
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   517
procedure free_uKeys;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   518
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   519
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   520
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   521
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   522
end.