author | Ondrej Skopek <skopekondrej@gmail.com> |
Sat, 15 Dec 2012 22:42:21 +0100 | |
changeset 8300 | 1978de6842c7 |
parent 8204 | 9a6030d96273 |
child 8330 | aaefa587e277 |
child 8359 | 9a7024b2a4d3 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTypes; |
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(* |
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* This unit defines various types and enumerations for usage in different |
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* places in the engine code. |
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*) |
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interface |
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uses SDLh, uFloat, GLunit, uConsts, Math; |
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// NOTE: typed const is a variable despite const qualifier |
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// in freepascal you may actually use var for the same purpose |
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type |
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HwColor4f = record |
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r, g, b, a: byte; |
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end; |
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// Possible states of the game |
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TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend); |
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// Game types that help determining what the engine is actually supposed to do |
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TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord); |
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// Different files are stored in different folders, this enumeration is used to tell which folder to use |
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TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, |
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ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, |
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ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath, ptButtons); |
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// Available sprites for displaying stuff |
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, |
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sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, |
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sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, |
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sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, |
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sprClusterBomb, sprClusterParticle, sprFlame, |
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sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, |
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sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners, |
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sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder, |
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sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode, |
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sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
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{$IFDEF USE_TOUCH_INTERFACE} |
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sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight, |
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sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton, |
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{$ENDIF} |
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sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
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sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
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sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
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sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
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sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, |
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sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, |
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sprCakeWalk, sprCakeDown, sprWatermelon, |
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sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
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sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, |
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sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, |
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sprSpeechCorner, sprSpeechEdge, sprSpeechTail, |
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sprThoughtCorner, sprThoughtEdge, sprThoughtTail, |
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sprShoutCorner, sprShoutEdge, sprShoutTail, |
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sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, |
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sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll, |
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sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, |
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sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
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sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
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sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
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sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
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sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
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sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
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sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
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sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
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sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
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sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar |
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); |
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// Gears that interact with other Gears and/or Land |
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TGearType = ({-->}gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // <-- these are gears which should be avoided when searching a spawn place |
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gtGrenade, gtShell, gtGrave, gtBee, // 8 |
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gtShotgunShot, gtPickHammer, gtRope, // 11 |
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gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 16 |
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gtFirePunch, gtATStartGame, // 18 |
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gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23 |
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gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28 |
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gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
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gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
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gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44 |
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gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
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gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
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gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
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gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65 |
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// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
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TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
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vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
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vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
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vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
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vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
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vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle, |
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vgtSmoothWindBar, vgtStraightShot); |
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// Damage can be caused by different sources |
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TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison); |
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// Available sounds |
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TSound = (sndNone, |
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sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
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sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
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sndMineImpact, sndMineTick, sndMudballImpact, |
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sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
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sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming, |
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sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
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sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
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sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
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sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |
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sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, |
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sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, |
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sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, |
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sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, |
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sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, |
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sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, |
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sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity, |
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sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
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sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
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sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
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sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, |
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sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
5728 | 143 |
sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis); |
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|
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// Available ammo types to be used by hedgehogs |
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TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
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amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
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amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
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amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
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amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
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amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
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amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
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amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
8161 | 154 |
amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, amIceGun, amKnife); // 54 |
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|
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// Different kind of crates that e.g. hedgehogs can pick up |
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TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
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|
5639 | 159 |
THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
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160 |
|
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TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, |
5118 | 162 |
capgrpMessage, capgrpMessage2, capgrpAmmostate); |
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|
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TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, |
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siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage, |
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siMaxTeamKills, siMaxTurnSkips ); |
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167 |
|
5125 | 168 |
// Various "emote" animations a hedgehog can do |
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TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); |
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170 |
|
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TRenderMode = (rmDefault, rmLeftEye, rmRightEye); |
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TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR); |
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173 |
|
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THHFont = record |
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Handle: PTTF_Font; |
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176 |
Height: LongInt; |
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style: LongInt; |
6889 | 178 |
Name: string[31]; |
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179 |
end; |
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180 |
|
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181 |
PAmmo = ^TAmmo; |
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182 |
TAmmo = record |
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183 |
Propz: LongWord; |
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184 |
Count: LongWord; |
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185 |
(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
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186 |
For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
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NumPerTurn: LongWord; |
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188 |
Timer: LongWord; |
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189 |
Pos: LongWord; |
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190 |
AmmoType: TAmmoType; |
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191 |
AttackVoice: TSound; |
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192 |
Bounciness: LongWord; |
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193 |
end; |
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194 |
|
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195 |
TVertex2f = record |
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X, Y: GLfloat; |
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197 |
end; |
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198 |
|
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199 |
TVertex2i = record |
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X, Y: GLint; |
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201 |
end; |
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202 |
|
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203 |
PTexture = ^TTexture; |
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204 |
TTexture = record |
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id: GLuint; |
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206 |
w, h, scale: LongInt; |
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207 |
rx, ry: GLfloat; |
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priority: GLfloat; |
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209 |
vb, tb: array [0..3] of TVertex2f; |
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210 |
PrevTexture, NextTexture: PTexture; |
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211 |
end; |
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212 |
|
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213 |
THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen); |
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214 |
|
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TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite); |
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216 |
|
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PGear = ^TGear; |
4361 | 218 |
PHedgehog = ^THedgehog; |
219 |
PTeam = ^TTeam; |
|
220 |
PClan = ^TClan; |
|
221 |
||
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TGearStepProcedure = procedure (Gear: PGear); |
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223 |
TGear = record |
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NextGear, PrevGear: PGear; |
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225 |
Active: Boolean; |
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226 |
AdvBounce: Longword; |
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227 |
Invulnerable: Boolean; |
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228 |
RenderTimer: Boolean; |
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229 |
AmmoType : TAmmoType; |
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230 |
State : Longword; |
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231 |
X : hwFloat; |
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Y : hwFloat; |
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233 |
dX: hwFloat; |
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234 |
dY: hwFloat; |
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235 |
Target : TPoint; |
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236 |
Kind: TGearType; |
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237 |
Pos: Longword; |
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238 |
doStep: TGearStepProcedure; |
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239 |
Radius: LongInt; |
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240 |
Angle, Power : Longword; |
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241 |
DirAngle: real; |
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242 |
Timer : LongWord; |
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243 |
Elasticity: hwFloat; |
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244 |
Friction : hwFloat; |
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Density : hwFloat; |
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246 |
Message, MsgParam : Longword; |
4361 | 247 |
Hedgehog: PHedgehog; |
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248 |
Health, Damage, Karma: LongInt; |
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249 |
CollisionIndex: LongInt; |
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Tag: LongInt; |
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Tex: PTexture; |
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252 |
Z: Longword; |
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253 |
CollisionMask: Word; |
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254 |
LinkedGear: PGear; |
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FlightTime: Longword; |
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256 |
uid: Longword; |
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257 |
ImpactSound: TSound; // first sound, others have to be after it in the sounds def. |
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258 |
nImpactSounds: Word; // count of ImpactSounds |
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259 |
SoundChannel: LongInt; |
5062 | 260 |
PortalCounter: LongWord; // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion. |
7996 | 261 |
AIHints: LongWord; // hints for ai. haha ^^^^^^ temporary, sure |
5062 | 262 |
LastDamage: PHedgehog; |
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263 |
end; |
6426 | 264 |
TPGearArray = array of PGear; |
7335 | 265 |
PGearArrayS = record |
266 |
size: LongWord; |
|
267 |
ar: ^TPGearArray; |
|
268 |
end; |
|
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269 |
|
4361 | 270 |
PVisualGear = ^TVisualGear; |
271 |
TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
|
272 |
TVisualGear = record |
|
273 |
NextGear, PrevGear: PVisualGear; |
|
274 |
Frame, |
|
275 |
FrameTicks: Longword; |
|
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276 |
X : real; |
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277 |
Y : real; |
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278 |
dX: real; |
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279 |
dY: real; |
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280 |
tdX: real; |
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281 |
tdY: real; |
4361 | 282 |
State : Longword; |
283 |
Timer: Longword; |
|
284 |
Angle, dAngle: real; |
|
285 |
Kind: TVisualGearType; |
|
286 |
doStep: TVGearStepProcedure; |
|
287 |
Tex: PTexture; |
|
288 |
alpha, scale: GLfloat; |
|
4365 | 289 |
Hedgehog: PHedgehog; |
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Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents:
5319
diff
changeset
|
290 |
Tag: LongInt; |
4361 | 291 |
Text: shortstring; |
292 |
Tint: Longword; |
|
4422 | 293 |
uid: Longword; |
5585
c09f5b41644a
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
parents:
5563
diff
changeset
|
294 |
Layer: byte; |
4361 | 295 |
end; |
296 |
||
297 |
TStatistics = record |
|
298 |
DamageRecv, |
|
299 |
DamageGiven: Longword; |
|
300 |
StepDamageRecv, |
|
301 |
StepDamageGiven, |
|
302 |
StepKills: Longword; |
|
303 |
MaxStepDamageRecv, |
|
304 |
MaxStepDamageGiven, |
|
305 |
MaxStepKills: Longword; |
|
306 |
FinishedTurns: Longword; |
|
307 |
end; |
|
308 |
||
309 |
TTeamStats = record |
|
310 |
Kills : Longword; |
|
5202 | 311 |
Suicides: Longword; |
4361 | 312 |
AIKills : Longword; |
313 |
TeamKills : Longword; |
|
314 |
TurnSkips : Longword; |
|
315 |
TeamDamage : Longword; |
|
316 |
end; |
|
317 |
||
7191
9419294e5f33
first attempt at implementing support for keys with modifiers
Xeli
parents:
7034
diff
changeset
|
318 |
TBinds = array[0..cKbdMaxIndex] of shortstring; |
4361 | 319 |
TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
320 |
||
321 |
PVoicepack = ^TVoicepack; |
|
322 |
TVoicepack = record |
|
323 |
name: shortstring; |
|
324 |
chunks: array [TSound] of PMixChunk; |
|
325 |
end; |
|
326 |
||
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
327 |
TVoice = record |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
328 |
snd: TSound; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
329 |
voicepack: PVoicePack; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
330 |
end; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
331 |
|
7034
e3639ce1d4f8
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
parents:
7016
diff
changeset
|
332 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
4361 | 333 |
PHHAmmo = ^THHAmmo; |
334 |
||
335 |
THedgehog = record |
|
7016 | 336 |
Name: shortstring; |
4361 | 337 |
Gear: PGear; |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4812
diff
changeset
|
338 |
GearHidden: PGear; |
4361 | 339 |
SpeechGear: PVisualGear; |
340 |
NameTagTex, |
|
341 |
HealthTagTex, |
|
342 |
HatTex: PTexture; |
|
343 |
Ammo: PHHAmmo; |
|
344 |
CurAmmoType: TAmmoType; |
|
7389
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7335
diff
changeset
|
345 |
PickUpType: LongWord; |
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7335
diff
changeset
|
346 |
PickUpDelay: LongInt; |
4361 | 347 |
AmmoStore: Longword; |
348 |
Team: PTeam; |
|
349 |
MultiShootAttacks: Longword; |
|
350 |
visStepPos: LongWord; |
|
351 |
BotLevel : Byte; // 0 - Human player |
|
352 |
HatVisibility: GLfloat; |
|
353 |
stats: TStatistics; |
|
354 |
Hat: shortstring; |
|
355 |
InitialHealth: LongInt; // used for gfResetHealth |
|
356 |
King: boolean; // Flag for a bunch of hedgehog attributes |
|
357 |
Unplaced: boolean; // Flag for hog placing mode |
|
358 |
Timer: Longword; |
|
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
7007
diff
changeset
|
359 |
Effects: array[THogEffect] of LongInt; |
4361 | 360 |
end; |
361 |
||
362 |
TTeam = record |
|
363 |
Clan: PClan; |
|
7016 | 364 |
TeamName: shortstring; |
4361 | 365 |
ExtDriven: boolean; |
366 |
Binds: TBinds; |
|
367 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
368 |
CurrHedgehog: LongWord; |
|
369 |
NameTagTex: PTexture; |
|
370 |
CrosshairTex, |
|
371 |
GraveTex, |
|
372 |
HealthTex, |
|
373 |
AIKillsTex, |
|
374 |
FlagTex: PTexture; |
|
375 |
Flag: shortstring; |
|
376 |
GraveName: shortstring; |
|
377 |
FortName: shortstring; |
|
378 |
TeamHealth: LongInt; |
|
379 |
TeamHealthBarWidth, |
|
380 |
NewTeamHealthBarWidth: LongInt; |
|
381 |
DrawHealthY: LongInt; |
|
382 |
AttackBar: LongWord; |
|
383 |
HedgehogsNumber: Longword; |
|
384 |
hasGone: boolean; |
|
385 |
voicepack: PVoicepack; |
|
386 |
PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
|
387 |
stats: TTeamStats; |
|
388 |
end; |
|
389 |
||
390 |
TClan = record |
|
391 |
Color: Longword; |
|
392 |
Teams: array[0..Pred(cMaxTeams)] of PTeam; |
|
393 |
TeamsNumber: Longword; |
|
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4978
diff
changeset
|
394 |
TagTeamIndex: Longword; |
4361 | 395 |
CurrTeam: LongWord; |
396 |
ClanHealth: LongInt; |
|
397 |
ClanIndex: LongInt; |
|
398 |
TurnNumber: LongWord; |
|
4978 | 399 |
Flawless: boolean; |
4361 | 400 |
end; |
401 |
||
8204 | 402 |
cdeclPtr = procedure; cdecl; |
403 |
cdeclIntPtr = procedure(num: LongInt); cdecl; |
|
404 |
functionDoublePtr = function: Double; |
|
405 |
||
406 |
TMobileRecord = record |
|
407 |
getScreenDPI: functionDoublePtr; |
|
408 |
PerformRumble: cdeclIntPtr; |
|
409 |
GameLoading: cdeclPtr; |
|
410 |
GameLoaded: cdeclPtr; |
|
411 |
SaveLoadingEnded: cdeclPtr; |
|
412 |
end; |
|
413 |
||
4807
180dbfb13903
display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents:
4782
diff
changeset
|
414 |
TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, |
4361 | 415 |
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
416 |
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
|
417 |
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
|
418 |
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
|
419 |
sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
|
420 |
sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
|
421 |
sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
|
422 |
sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
|
7404 | 423 |
sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
424 |
sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
|
425 |
sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
|
8161 | 426 |
{sidStructure,} sidLandGun, sidIceGun, sidKnife); |
4361 | 427 |
|
428 |
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
|
429 |
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
|
5316
191cd6c06203
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents:
5202
diff
changeset
|
430 |
sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
7403 | 431 |
sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
7404 | 432 |
sidMute); |
4361 | 433 |
|
5125 | 434 |
// Events that are important for the course of the game or at least interesting for other reasons |
4361 | 435 |
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
7404 | 436 |
eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, |
437 |
eidHurtSelf, eidHomerun, eidGone); |
|
4361 | 438 |
|
439 |
TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, |
|
440 |
gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, |
|
7404 | 441 |
gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, |
442 |
gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival, |
|
443 |
gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam); |
|
4361 | 444 |
|
4367 | 445 |
TLandArray = packed array of array of LongWord; |
446 |
TCollisionArray = packed array of array of Word; |
|
447 |
TPreview = packed array[0..127, 0..31] of byte; |
|
448 |
TDirtyTag = packed array of array of byte; |
|
449 |
||
6688 | 450 |
PWidgetMovement = ^TWidgetMovement; |
451 |
TWidgetMovement = record |
|
6701
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
452 |
animate : Boolean; |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
453 |
source : TPoint; |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
454 |
target : TPoint; |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
455 |
startTime : Longword; |
6688 | 456 |
end; |
457 |
||
458 |
POnScreenWidget = ^TOnScreenWidget; |
|
459 |
TOnScreenWidget = record |
|
6701
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
460 |
show : boolean; // if false widget will not be drawn |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
461 |
sprite : TSprite; // a convenience type |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
462 |
frame : TSDL_Rect; // graphical coordinates |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
463 |
active : TSDL_Rect; // active touch region |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
464 |
fadeAnimStart : Longword; // time the fade started, 0 means don't fade |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
465 |
moveAnim : TWidgetMovement; // the animation associated to the widget |
6685
ef706fccfb0a
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents:
6683
diff
changeset
|
466 |
end; |
4367 | 467 |
|
6694 | 468 |
{$IFDEF SDL13} |
6693 | 469 |
PTouch_Data = ^TTouch_Data; |
470 |
TTouch_Data = record |
|
471 |
id : TSDL_FingerId; |
|
472 |
x,y : LongInt; |
|
473 |
dx,dy : LongInt; |
|
474 |
historicalX, historicalY : LongInt; |
|
475 |
timeSinceDown : Longword; |
|
6701
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
476 |
pressedWidget : POnScreenWidget; |
6693 | 477 |
end; |
6694 | 478 |
{$ENDIF} |
6693 | 479 |
|
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
480 |
implementation |
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
481 |
|
4420
6be946bcd17a
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents:
4379
diff
changeset
|
482 |
end. |