QTfrontend/ui/widget/teamselect.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 14 Jan 2019 17:04:18 +0100
changeset 14585 1a68c8a07d1f
parent 14534 db646b3c0b95
permissions -rw-r--r--
ASA moon02: Fix player not losing if time runs out while still having the rope
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <algorithm>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QFrame>
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#include <QDebug>
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#include "vertScrollArea.h"
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#include "teamselect.h"
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#include "teamselhelper.h"
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#include "frameTeam.h"
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void TeamSelWidget::addTeam(HWTeam team)
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{
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    if(team.isNetTeam())
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    {
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        framePlaying->addTeam(team, true);
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        curPlayingTeams.push_back(team);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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                this, SLOT(hhNumChanged(const HWTeam&)));
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        blockSignals(true);
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        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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        blockSignals(false);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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        // Hide team notice if at least two teams.
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        if (curPlayingTeams.size() >= 2)
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        {
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            numTeamNotice->hide();
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        }
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    }
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    else
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    {
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        frameDontPlaying->addTeam(team, false);
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        m_curNotPlayingTeams.push_back(team);
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        if(m_acceptOuter)
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        {
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            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                    this, SLOT(pre_changeTeamStatus(HWTeam)));
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        }
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        else
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        {
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            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                    this, SLOT(changeTeamStatus(HWTeam)));
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        }
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::setInteractivity(bool interactive)
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{
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    framePlaying->setInteractivity(interactive);
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}
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void TeamSelWidget::setUser(const QString& nickname)
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{
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    m_curUser = nickname;
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}
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void TeamSelWidget::hhNumChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setNumHedgehogs(team.numHedgehogs());
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    emit hhogsNumChanged(team);
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}
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void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setColor(team.color());
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    emit teamColorChanged(team);
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}
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void TeamSelWidget::changeHHNum(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setNumHedgehogs(team.numHedgehogs());
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    framePlaying->setHHNum(team);
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}
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void TeamSelWidget::changeTeamColor(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setColor(team.color());
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    framePlaying->setTeamColor(team);
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}
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void TeamSelWidget::removeNetTeam(const HWTeam& team)
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{
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    //qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
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        return;
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    }
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    if(itPlay->isNetTeam())
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    {
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        QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
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        framePlaying->removeTeam(team);
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        curPlayingTeams.erase(itPlay);
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        // Show team notice if less than two teams.
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        if (curPlayingTeams.size() < 2)
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        {
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            numTeamNotice->show();
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        }
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    }
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    else
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    {
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        qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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// Removes teams classified as net teams but which are owned by the local user.
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// Those teams don't make sense and might be leftovers from a finished game
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// after rejoining. See also: Bugzilla bug 597.
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void TeamSelWidget::cleanupFakeNetTeams()
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{
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    // m_curUser is not set for offline games. No cleanup is needed when offline.
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    if(m_curUser.isNull())
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        return;
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    QList<HWTeam>::iterator itPlay = curPlayingTeams.begin();
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    while(itPlay != curPlayingTeams.end())
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    {
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        if(itPlay->isNetTeam() && itPlay->owner() == m_curUser)
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        {
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            qDebug() << QString("cleanupFakeNetTeams: team '%1' removed").arg(itPlay->name());
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            QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
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            framePlaying->removeTeam(*itPlay);
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            itPlay = curPlayingTeams.erase(itPlay);
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        }
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        else
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            itPlay++;
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    }
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    // Show team notice if less than two teams.
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    if (curPlayingTeams.size() < 2)
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    {
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        numTeamNotice->show();
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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   189
}
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   190
184
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   191
void TeamSelWidget::changeTeamStatus(HWTeam team)
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{
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    QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
184
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   195
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    bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();
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    if(!willBePlaying)
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    {
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        // playing team => dont playing
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        m_curNotPlayingTeams.push_back(*itPlay);
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        emit teamNotPlaying(*itPlay);
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        curPlayingTeams.erase(itPlay);
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   204
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        // Show team notice if less than two teams.
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   206
        if (curPlayingTeams.size() < 2)
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   207
        {
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            numTeamNotice->show();
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   209
        }
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   210
    }
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   211
    else
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   212
    {
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   213
        // return if max playing teams reached
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   214
        if(framePlaying->isFullTeams()) return;
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   215
        // dont playing team => playing
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1d1a14b39400 Fix a bug with wrong state of teams list when color isn't changed manually
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   216
        itDontPlay->setColor(framePlaying->getNextColor());
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   217
        team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
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   218
        team.setOwner(m_curUser);
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   219
        curPlayingTeams.push_back(team);
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   220
        if(!m_acceptOuter) emit teamWillPlay(team);
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   221
        m_curNotPlayingTeams.erase(itDontPlay);
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   222
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   223
        // Hide team notice if at least two teams.
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   224
        if (curPlayingTeams.size() >= 2)
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   225
        {
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   226
            numTeamNotice->hide();
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   227
        }
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   228
    }
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diff changeset
   229
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    FrameTeams* pRemoveTeams;
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   231
    FrameTeams* pAddTeams;
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   232
    if(!willBePlaying)
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   233
    {
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   234
        pRemoveTeams=framePlaying;
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   235
        pAddTeams=frameDontPlaying;
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   236
    }
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   237
    else
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   238
    {
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   239
        pRemoveTeams=frameDontPlaying;
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   240
        pAddTeams=framePlaying;
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   241
    }
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diff changeset
   242
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   243
    pAddTeams->addTeam(team, willBePlaying);
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   244
    pRemoveTeams->removeTeam(team);
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   245
    if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
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   246
    {
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   247
        connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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   248
                this, SLOT(pre_changeTeamStatus(HWTeam)));
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   249
    }
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   250
    else
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   251
    {
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   252
        connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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   253
                this, SLOT(changeTeamStatus(HWTeam)));
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   254
    }
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   255
    if(willBePlaying)
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   256
    {
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   257
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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   258
                this, SLOT(hhNumChanged(const HWTeam&)));
8910
a60f7ebab219 Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr
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diff changeset
   259
        blockSignals(true);
6616
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   260
        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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        blockSignals(false);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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        emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
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    }
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    QSize szh=pAddTeams->sizeHint();
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    QSize szh1=pRemoveTeams->sizeHint();
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    if(szh.isValid() && szh1.isValid())
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    {
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        pAddTeams->resize(pAddTeams->size().width(), szh.height());
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        pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
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    }
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    repaint();
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int minHeight, int maxHeight, bool setFrame)
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{
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    VertScrArea* area = new VertScrArea(color);
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    area->setWidget(pfteams);
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    mainLayout.addWidget(area);
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    if (minHeight > 0)
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        area->setMinimumHeight(minHeight);
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    if (maxHeight > 0)
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        area->setMaximumHeight(maxHeight);
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    if (setFrame)
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        pfteams->setDecoFrameEnabled(true);
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}
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TeamSelWidget::TeamSelWidget(QWidget* parent) :
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    QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
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{
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    setTitle(QGroupBox::tr("Playing teams"));
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    framePlaying = new FrameTeams();
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    frameDontPlaying = new FrameTeams();
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    // Add notice about number of required teams.
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    numTeamNotice = new QLabel(tr("At least two teams are required to play!"));
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    numTeamNotice->setWordWrap(true);
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    mainLayout.addWidget(numTeamNotice);
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    QPalette p;
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    p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
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    addScrArea(framePlaying, p.color(QPalette::Window).light(105), 161, 325, true);
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    addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 80, 0, false);
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    this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
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    this->setMinimumWidth(200);
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}
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void TeamSelWidget::setAcceptOuter(bool acceptOuter)
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{
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    m_acceptOuter=acceptOuter;
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}
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void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
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{
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    //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
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    //framePlaying->removeTeam(*it);
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    //}
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    framePlaying->resetTeams();
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    framePlaying->resetColors();
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    curPlayingTeams.clear();
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    //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
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    //frameDontPlaying->removeTeam(*it);
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    //}
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    frameDontPlaying->resetTeams();
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    m_curNotPlayingTeams.clear();
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    foreach(HWTeam team, teamslist)
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        addTeam(team);
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    numTeamNotice->show();
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    repaint();
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}
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bool TeamSelWidget::isPlaying(const HWTeam &team) const
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{
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    return curPlayingTeams.contains(team);
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}
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4665bfe25470 first buggy hedgehogs num net change
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QList<HWTeam> TeamSelWidget::getPlayingTeams() const
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{
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    return curPlayingTeams;
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}
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QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
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a14eaf35cf4b "Setup" button instead of "New team", exclude playing teams from setup
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{
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    return m_curNotPlayingTeams;
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}
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a6cd48b8ef61 Prevent frontend from starting game w/ >48 hogs
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unsigned short TeamSelWidget::getNumHedgehogs() const
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{
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    unsigned short numHogs = 0;
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    QList<HWTeam>::const_iterator team;
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    for(team = curPlayingTeams.begin(); team != curPlayingTeams.end(); ++team)
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    {
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        numHogs += (*team).numHedgehogs();
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    }
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    return numHogs;
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}
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unc0rr
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void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
373
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{
7145
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unc0rr
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    //team.setColor(framePlaying->getNextColor());
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    emit acceptRequested(team);
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}
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dag10
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dag10
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void TeamSelWidget::repaint()
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{
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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    QWidget::repaint();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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    framePlaying->repaint();
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    frameDontPlaying->repaint();
8432
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}