hedgewars/uGearsHedgehog.pas
author nemo
Mon, 13 Jan 2014 14:40:06 -0500
changeset 9983 1b62d993cd2f
parent 9971 071902835770
child 9998 736015b847e3
permissions -rw-r--r--
Free cached ammo menu tex on quit.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes, uGearsHandlersMess; 
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uStats, uIO, uScript,
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    uGearsList, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils, uVisualGearsList, uChat;
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var GHStepTicks: LongWord = 0;
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procedure AFKSkip;
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var
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    t: byte;
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begin
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    t:= 0;
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    while (TeamsArray[t] <> CurrentTeam) do inc(t);
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    SendHogSpeech(#1 + char(t) + 'AFK');
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    ParseCommand('/skip', true)
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end;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if (((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (CurAmmoType = amSniperRifle) and ((GameFlags and gfArtillery) = 0) then
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            cArtillery := false;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end;
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    // Try again in the next slot
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    if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then 
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        begin
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        inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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    prevState, newState: LongWord;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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prevState:= HHGear^.State;
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newState:= prevState;
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        if HHGear^.State <> prevState then // so we can keep gstAttacked out of consideration when looping
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            newState:= HHGear^.State;
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        HHGear^.State:= prevState;
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        dec(t)
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        end;
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HHGear^.State:= newState;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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   175
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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               end
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   207
            end
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   208
        end
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   209
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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   210
        begin
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   211
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   212
        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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        end;
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   215
end;
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   216
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   217
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   218
procedure Attack(Gear: PGear);
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var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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   221
    newGear:  PGear;
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    CurWeapon: PAmmo;
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    altUse: boolean;
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   224
    elastic: hwFloat;
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   225
begin
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newGear:= nil;
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bShowFinger:= false;
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   228
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   229
with Gear^,
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   230
    Gear^.Hedgehog^ do
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   231
        begin
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   232
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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   233
        or (Power > 0)
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   234
        or (CurAmmoType = amTeleport)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
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   235
        or
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        // Allow attacks while moving on ammo with AltAttack
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   237
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   238
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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parents: 6580
diff changeset
   239
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   240
            begin
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   241
            State:= State or gstAttacking;
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67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   242
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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   243
                Message:= Message and (not gmAttack)
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   244
            else
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   245
                begin
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   246
                if Power = 0 then
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   247
                    begin
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   248
                    AttackBar:= CurrentTeam^.AttackBar;
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   249
                    PlaySound(sndThrowPowerUp)
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   250
                    end;
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   251
                inc(Power)
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   252
                end;
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   253
            if ((Message and gmAttack) <> 0) then
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   254
                exit;
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   255
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diff changeset
   256
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   257
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   258
                StopSound(sndThrowPowerUp);
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   259
                PlaySound(sndThrowRelease);
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   260
                end;
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   261
8492
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   262
            xx:= SignAs(AngleSin(Angle), dX);
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   263
            yy:= -AngleCos(Angle);
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   264
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   265
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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   266
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   267
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   268
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   269
                xx:= - xx;
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   270
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
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   271
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   272
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   273
// Initiating alt attack
8492
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   274
            if  (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
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   275
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
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   276
            and ((Gear^.Message and gmLJump) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   277
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
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   278
                begin
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
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   279
                if (CurAmmoGear^.AmmoType = amJetpack) and (Gear^.Message and gmPrecise <> 0) then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
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   280
                    begin
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   281
                    newDx:= xx*cMaxPower/cPowerDivisor;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   282
                    newDy:= yy*cMaxPower/cPowerDivisor
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   283
                    end
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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   284
                else
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   285
                    begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   286
                    newDx:= dX;
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   287
                    newDy:= dY
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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   288
                    end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   289
                altUse:= true
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   290
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   291
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   292
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   293
                newDx:= xx*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
diff changeset
   294
                newDy:= yy*Power/cPowerDivisor;
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diff changeset
   295
                altUse:= false
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   296
                end;
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   297
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diff changeset
   298
            case CurAmmoType of
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   299
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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diff changeset
   300
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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diff changeset
   301
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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diff changeset
   302
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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diff changeset
   303
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   304
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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parents: 6580
diff changeset
   305
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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diff changeset
   306
                      amShotgun: begin
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diff changeset
   307
                                 PlaySound(sndShotgunReload);
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diff changeset
   308
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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diff changeset
   309
                                 end;
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   310
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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   311
                         amSkip: ParseCommand('/skip', true);
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   312
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   313
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   314
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   315
                        amKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   316
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   317
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
   318
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   319
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   321
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
                    amPortalGun: begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   323
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
                                 // set selected color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                                 CurWeapon^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                  amSniperRifle: begin
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nemo
parents: 6580
diff changeset
   328
                                 PlaySound(sndSniperReload);
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nemo
parents: 6580
diff changeset
   329
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                         amWhip: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                                 PlaySound(sndWhipCrack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                       amHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                                 PlaySound(sndWhack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
                  amBaseballBat: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   356
                       amRubber: begin
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   357
                                 newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   358
                                 newGear^.AmmoType:= amRubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   359
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   368
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   371
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                                 cGravity:= cMaxWindSpeed;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                                 cGravityf:= 0.00025
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   387
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                                 end;
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9675
diff changeset
   391
                 amInvulnerable: Effects[heInvulnerable]:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                    amExtraTime: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                                 PlaySound(sndSwitchHog);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                                 TurnTimeLeft:= TurnTimeLeft + 30000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   398
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   406
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   415
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
9675
295636ec930a cleanup of timer accidentally exposed prob w/ timebox
nemo
parents: 9672
diff changeset
   416
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 0);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   417
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   418
            end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   419
            if altUse and (newGear <> nil) and 
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   420
               ((CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack) or (Gear^.Message and gmPrecise = 0)) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   421
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   422
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   423
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   424
               end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   425
            if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   426
               (Gear^.Message and gmPrecise <> 0) and (hwRound(Y) > cWaterLine) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   427
                newGear^.State:= newGear^.State or gstSubmersible;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   428
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   429
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   430
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   431
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   432
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   433
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   434
                      amMortar, amWatermelon,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   435
                 amHellishBomb, amDrill: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   437
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   438
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   439
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   440
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   441
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   442
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   443
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   444
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   445
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   446
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   447
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   448
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   449
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   450
                      amTardis, amPiano,
9776
67130612aabd fix for fail to place using ammo
nemo
parents: 9768
diff changeset
   451
                      amIceGun, amRubber: CurAmmoGear:= newGear;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   452
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   453
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   458
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   459
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   460
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   461
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   462
                end;
8744
6c87486fd89b Add some flags for a few of the magic Land values
nemo
parents: 8658
diff changeset
   463
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurrentHog <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurrentHog);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   465
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   466
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   467
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   469
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   470
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   471
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   473
                if elastic < _1 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   474
                    newGear^.Elasticity:= newGear^.Elasticity * elastic
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   475
                else if elastic > _1 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   476
                    newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   477
    (* Experimented with friction modifier. Didn't seem helpful
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   478
                fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   479
                if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   480
                else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   481
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   484
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   486
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   488
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   489
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   490
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   491
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   492
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   493
                    speech^.FrameTicks:= SpeechType;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   494
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   495
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   498
            Power:= 0;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   499
            if (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   500
                and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   501
                begin
8566
d9627d65edf7 This and the "retain freezing" stuff could probably use a flag.
nemo
parents: 8562
diff changeset
   502
                if CurAmmoType in [amRope,amResurrector] then Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   503
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   504
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   505
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   506
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   507
                if not CurrentTeam^.ExtDriven
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   508
                and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   509
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   510
                AfterAttack;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   511
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   513
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   514
            Message:= Message and (not gmAttack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
procedure AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   523
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   525
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   527
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   529
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   533
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
            s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
            AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   539
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                    TagTurnTimeLeft:= TurnTimeLeft;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   552
                if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and (hwRound(CurAmmoGear^.Y) > cWaterLine) then
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   553
                     TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   554
                else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   556
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   557
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   584
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
    begin
9064
041d9f5e7b2c don't resurrect frozen
nemo
parents: 9041
diff changeset
   587
    Gear^.Hedgehog^.Effects[heFrozen]:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   593
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   600
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   632
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   639
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   640
var s: shortstring;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   641
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   642
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   643
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   644
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   645
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   646
    if (not (HH.Team^.ExtDriven
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   647
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   648
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   649
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   650
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   651
        if cnt <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   652
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')'
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   653
        else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   654
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')';
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   655
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   656
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   657
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   658
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   659
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   660
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   661
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   662
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   663
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   667
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   669
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   683
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   684
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   685
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   686
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   687
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   690
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   691
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   692
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   693
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   694
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   695
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   696
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   697
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   698
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   699
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   700
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   701
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   702
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   703
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   704
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   705
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   706
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   707
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   708
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   709
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   713
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   715
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   742
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   756
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
        if TestCollisionYwithGear(Gear, -1) = 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   774
            if TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   776
            else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   777
                if TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
                    Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   779
            if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   780
               (TestCollisionYwithGear(Gear, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   786
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   799
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   807
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   808
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   810
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   811
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   812
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   821
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   822
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   823
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   825
    SetAllHHToActive(false);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   826
    AddCI(Gear)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
with HHGear^.Hedgehog^ do
9139
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   834
    if (((CurAmmoType = amRope) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope))) and 
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   835
            ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   840
if ((HHGear^.Message and gmPrecise = 0) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack))) or (GameTicks mod 5 = 1) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   868
isFalling:= (Gear^.dY.isNegative) or (TestCollisionYKick(Gear, 1) = 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
    begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   871
    land:= TestCollisionYKick(Gear, -1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   872
    if (Gear^.dY.isNegative) and (land <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   873
        begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   874
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   875
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   876
            doStepFallingGear(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   877
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   878
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   879
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   880
            Gear^.dY:= _0;
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   881
        Gear^.State:= Gear^.State and not gstCollision 
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   882
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
    Gear^.State:= Gear^.State or gstMoving;
9971
071902835770 That check was too weird and complicated
unc0rr
parents: 9917
diff changeset
   884
    if (Gear^.State and gstHHDriven <> 0) and
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   885
       (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   887
        // TODO: why so aggressive at setting FollowGear when falling?
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   888
        // because hog was being yanked out of frame by other stuff when doing a complicated jump/chute/saucer/roping.
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   889
        // added a couple more conditions to make it a bit less aggressive, at cost of possibly spectator failing to follow a maneuver
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   903
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
    land:= TestCollisionYwithGear(Gear, 1);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   907
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0) 
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   908
    and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   914
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   915
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   916
            doStepFallingGear(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   917
            // hogs for some reason have very low friction. slippery little buggers
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   918
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   919
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   920
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   923
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   924
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   925
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   926
            and (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   927
                begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   928
                if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   929
                    Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   930
                Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   931
                end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   932
            Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   933
            if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   934
                Gear^.dY:= _0
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   935
            end;
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   936
        Gear^.State:= Gear^.State and not gstCollision 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
if (Gear^.State <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
if (Gear^.State and gstMoving) <> 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   962
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
            if hwAbs(Gear^.dX) > _0_01 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   965
                if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   966
                    (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
                else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   973
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   974
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   979
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   981
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   982
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   989
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   990
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   997
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   998
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
  1028
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
    Gear^.State:= Gear^.State and (not gstMoving);
9914
ba26595503ab hey, if unc0rr can screw with gravity...
nemo
parents: 9809
diff changeset
  1032
    while (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1033
        Gear^.Y:= Gear^.Y + _1;
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1034
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1035
    // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1036
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1048
    Gear^.Y:= Gear^.Y + Gear^.dY;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1049
    if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1051
        land:= TestCollisionYwithXYShift(Gear, 0, 1, 1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1052
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1053
            doStepFallingGear(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1054
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1055
        if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1056
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1057
            CheckHHDamage(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1058
            Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1059
            Gear^.Y:= Gear^.Y + _1
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1060
            end;
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1061
        Gear^.State:= Gear^.State and not gstCollision 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1063
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1064
    // could become nil if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1065
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
  1071
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
  1074
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
  1076
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1095
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1096
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1097
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
nemo
parents: 8655
diff changeset
  1098
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1102
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1103
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1110
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1115
if isAFK and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1116
    begin
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1117
    AFKSkip;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1118
    exit
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1119
    end;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1120
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1125
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1138
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8992
diff changeset
  1148
    if (t <> nil) and (t^.State and gstFrozen = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1157
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1168
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1199
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1204
    if (not cArtillery) and wasJumping and (TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1212
        AddCI(HHGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1214
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1216
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1221
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1223
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1224
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1225
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1227
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1229
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1232
var prevState: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1237
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1245
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1250
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1252
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1253
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1254
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1255
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1257
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1258
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1259
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1260
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1261
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1262
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1263
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1264
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1265
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1266
                // Death message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1267
                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1269
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1270
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1271
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1272
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1273
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1274
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
            // Gone message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1277
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1278
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1279
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1282
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1283
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1286
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1287
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1288
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1289
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1290
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1291
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1292
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1293
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1294
        AddCI(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1295
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1296
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1297
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1298
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1299
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1300
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1301
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1302
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1303
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1304
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1305
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1306
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1307
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1308
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1309
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1310
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1311
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1312
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  1313
    and (not Gear^.dY.isNegative) and TurnClockActive and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1314
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1315
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1316
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1317
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1318
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1319
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1320
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1321
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1322
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1323
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1324
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1325
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1326
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1327
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1328
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1329
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1330
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1331
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1332
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1333
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1334
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1335
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1336
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1337
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1338
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1339
procedure doStepHedgehog(Gear: PGear);
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1340
var tX: hwFloat;
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1341
begin
9917
nemo
parents: 9914
diff changeset
  1342
CheckGearDrowning(Gear);
nemo
parents: 9914
diff changeset
  1343
if Gear = nil then exit;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1344
tX:= Gear^.X;
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1345
if WorldWrap(Gear) then
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1346
    begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1347
    if (WorldEdge <> weBounce) and (Gear = CurrentHedgehog^.Gear) and 
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  1348
       (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =gtRope) and (CurAmmoGear^.Elasticity <> _0) then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1349
       CurAmmoGear^.PortalCounter:= 1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1350
    if (WorldEdge = weWrap) and ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1351
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1352
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9795
diff changeset
  1353
        Gear^.dX.isNegative:= (hwRound(tX) > LongInt(leftX) + Gear^.Radius * 2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1354
        end
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1355
    end;
9507
821452415337 kill rope on wrap
nemo
parents: 9501
diff changeset
  1356
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1357
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1358
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1359
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1360
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1361
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1362
    end;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1363
if GameTicks mod 128 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1364
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1365
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1366
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1367
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1368
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1369
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1370
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1371
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1372
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1373
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1374
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1375
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1376
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1377
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1378
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1379
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1380
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1381
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1382
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1383
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1384
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1385
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1386
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1387
end.