author | unc0rr |
Thu, 10 Oct 2013 15:05:51 +0400 | |
changeset 9511 | 1be565d7b4b7 |
parent 8441 | a00b0fa0dbd7 |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// some macros by http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/ |
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// and http://blog.coriolis.ch/2009/01/05/macros-for-xcode/ |
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#ifdef DEBUG |
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#define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__]) |
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#define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__] |
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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#define releaseAndNil(x) [x release] |
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#else |
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#define DLog(...) do { } while (0) |
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#ifndef NS_BLOCK_ASSERTIONS |
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#define NS_BLOCK_ASSERTIONS |
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#endif |
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#define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__]) |
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#define releaseAndNil(x) [x release], x = nil |
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#endif |
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#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0) |
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starting to convert the ipad interface to support all ortientations...
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#define rotationManager(x) (IS_IPAD() ? YES : (x == UIInterfaceOrientationLandscapeRight) || (x == UIInterfaceOrientationLandscapeLeft)) |
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let's outsmart the compiler for no particular benefit
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#define START_TIMER() NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate]; |
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#define END_TIMER(msg) NSTimeInterval stop = [NSDate timeIntervalSinceReferenceDate]; DLog([NSString stringWithFormat:@"%@ Time = %f", msg, stop-start]); |
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#define DOCUMENTS_FOLDER() [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] |
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restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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#define DEBUG_FILE() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Logs/game0.log"] |
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#define BASICFLAGS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/basicFlags.plist"] |
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#define GAMEMODS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/gameMods.plist"] |
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#define CREDITS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/credits.plist"] |
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#define TEAMS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"] |
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#define WEAPONS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"] |
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#define SCHEMES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"] |
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#define SAVES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Saves/"] |
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double two finger tap to make screenshot on ios (though folder is not yet accessible)
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#define SCREENSHOTS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Screenshots/"] |
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#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"] |
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#define ICONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Icons/"] |
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#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"] |
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#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"] |
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#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"] |
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#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"] |
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#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"] |
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#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"] |
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#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"] |
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#define MISSIONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"] |
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first pass for implementing missions/training selection on ipad (not yet running)
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#define TRAININGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Training/"] |
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#define LOCALE_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Locale/"] |
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ios: for mission configuration, use the bundled cfg file instead of providing plist files
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#define SCRIPTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Scripts/Multiplayer/"] |
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#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory"); |
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#define MSG_DIDUNLOAD() DLog(@"unloaded"); |
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#define IS_IPAD() (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) |
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#define IS_ON_PORTRAIT() (IS_IPAD() && UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])) |
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#define IS_NOT_POWERFUL(x) ([x hasPrefix:@"iPhone1"] || [x hasPrefix:@"iPod1,1"] || [x hasPrefix:@"iPod2,1"]) |
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#define IS_NOT_VERY_POWERFUL(x) ([x hasPrefix:@"iPad1"] || [x hasPrefix:@"iPhone2"] || [x hasPrefix:@"iPod3"] || [x hasPrefix:@"iPod4"]) |
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#define IS_VERY_POWERFUL(x) (IS_NOT_POWERFUL(x) == NO && IS_NOT_VERY_POWERFUL(x) == NO) |
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