hedgewars/uAmmos.pas
author nemo
Mon, 20 Jun 2011 09:15:24 -0400
changeset 5266 1c2a7547efaa
parent 5167 7b515d0945b1
child 5272 a85d331ab5bb
permissions -rw-r--r--
25%, not 50%
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4808
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    21
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
interface
4368
unc0rr
parents: 4359
diff changeset
    23
uses uConsts, uTypes;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    25
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    26
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    27
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    28
procedure AddAmmoStore;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    29
procedure SetAmmoLoadout(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    30
procedure SetAmmoProbability(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    31
procedure SetAmmoDelay(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    32
procedure SetAmmoReinforcement(s: shortstring);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    33
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    34
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    35
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    36
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    37
procedure OnUsedAmmo(var Hedgehog: THedgehog);
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
    38
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    39
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
    40
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    41
procedure SetWeapon(weap: TAmmoType);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
    42
procedure DisableSomeWeapons;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    43
procedure ResetWeapons;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3346
diff changeset
    44
function  GetAmmoByNum(num: Longword): PHHAmmo;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
    45
function  GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    46
4143
eb7981f34800 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents: 4141
diff changeset
    47
var StoreCnt: Longword;
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    48
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    49
implementation
4403
unc0rr
parents: 4401
diff changeset
    50
uses uLocale, uMobile, uVariables, uCommands, uUtils, uCaptions, uDebug;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    51
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    52
type TAmmoCounts = array[TAmmoType] of Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    53
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    54
    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
    55
    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    56
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    57
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    58
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    59
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    60
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    61
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    62
FillChar(mi, sizeof(mi), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    63
{$HINTS ON}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    64
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    65
for a:= Low(TAmmoType) to High(TAmmoType) do
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    66
    begin
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    67
    if cnts[a] > 0 then
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    68
       begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    69
       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    70
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
    71
       with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do Count:= cnts[a];
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    72
       inc(mi[Ammoz[a].Slot])
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    73
       end
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    74
    end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    75
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    76
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    77
procedure AddAmmoStore;
3255
6d6f4241debe Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo
parents: 3114
diff changeset
    78
const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    79
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    80
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    81
    ammos: TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    82
begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    83
TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    84
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    85
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    86
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    87
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    88
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    89
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    90
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    91
    begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    92
    if a <> amNothing then
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1865
diff changeset
    93
        begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    94
        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    95
        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    96
        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    97
        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    98
        // avoid things we already have infinite number
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    99
        if cnt = 9 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   100
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   101
            cnt:= AMMO_INFINITE;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   102
            Ammoz[a].Probability:= 0
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   103
            end;
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   104
        if Ammoz[a].NumberInCase = 0 then Ammoz[a].Probability:= 0;
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   105
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   106
        // avoid things we already have by scheme
2461
5e58b1e3210b Tweak shoppa probabilities
nemo
parents: 2457
diff changeset
   107
        // merge this into DisableSomeWeapons ?
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   108
        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   109
           ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   110
           ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   111
           ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then
2128
903fdb9f44b0 explicit nesting
nemo
parents: 2073
diff changeset
   112
            begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   113
            cnt:= 0;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   114
            Ammoz[a].Probability:= 0
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   115
            end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   116
        ammos[a]:= cnt;
2730
f56592281526 Remove king invulnerability, disable everything but teleport instead.
nemo
parents: 2716
diff changeset
   117
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   118
        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
2732
d893901eff4a Only add turn timeout for weapons that don't already have a timeout
nemo
parents: 2731
diff changeset
   119
            Ammoz[a].SkipTurns:= 1;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   120
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   121
        if ((GameFlags and gfPlaceHog) <> 0) and
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   122
            (a <> amTeleport) and (a <> amSkip) and
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   123
            (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000);
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   124
	if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then ammos[a]:= AMMO_INFINITE
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   125
        end 
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   126
    else ammos[a]:= AMMO_INFINITE;
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   127
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   128
    	InitialCounts[Pred(StoreCnt)][a]:= cnt
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   129
    else
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   130
    	InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   131
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   132
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   133
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   134
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   135
function GetAmmoByNum(num: Longword): PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   136
begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   137
TryDo(num < StoreCnt, 'Invalid store number', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   138
exit(StoresList[num])
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   139
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   140
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   141
function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   142
var ammoidx, slot: LongWord;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   143
begin
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   144
with Hedgehog do
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   145
    begin
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   146
    slot:= Ammoz[CurAmmoType].Slot;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   147
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   148
    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do inc(ammoidx);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   149
    GetAmmoEntry:= @Ammo^[slot, ammoidx];
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   150
    end
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   151
end;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   152
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   153
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   154
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   155
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   156
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   157
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   158
   with TeamsArray[t]^ do
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   159
      begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   160
      for i:= 0 to cMaxHHIndex do
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   161
          if Hedgehogs[i].Gear <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   162
             begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   163
             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
4330
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   164
             if (GameFlags and gfPlaceHog) <> 0 then
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   165
                Hedgehogs[i].CurAmmoType:= amTeleport
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   166
             else
1e03ca5d4311 fix placement
nemo
parents: 4234
diff changeset
   167
                Hedgehogs[i].CurAmmoType:= amNothing
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   168
             end
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   169
      end
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   170
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   171
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   172
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   173
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   174
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   175
    hhammo: PHHAmmo;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   176
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   177
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   178
FillChar(ammos, sizeof(ammos), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   179
{$HINTS ON}
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   180
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   181
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   182
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   183
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   184
        if hhammo^[slot, ami].Count > 0 then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   185
           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   186
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   187
if ammos[ammo] <> AMMO_INFINITE then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   188
   begin
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   189
   inc(ammos[ammo], Ammoz[ammo].NumberInCase);
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   190
   if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   191
   end;
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   192
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   193
FillAmmoStore(hhammo, ammos)
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   194
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   195
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   196
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   197
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   198
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   199
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   200
    repeat
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   201
      b:= false;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   202
      ami:= 0;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   203
      while (not b) and (ami < cMaxSlotAmmoIndex) do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   204
          if (Ammo^[Slot, ami].Count = 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   205
             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   206
                                                  else inc(ami);
2221
koda
parents: 2176
diff changeset
   207
      if b then // there is a free item in ammo stack
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   208
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   209
         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   210
         Ammo^[Slot, ami + 1].Count:= 0
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   211
         end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   212
    until not b;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   213
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   214
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   215
procedure OnUsedAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   216
var CurWeapon: PAmmo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   217
begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   218
CurWeapon:= GetAmmoEntry(Hedgehog);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   219
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   220
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   221
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   222
    MultiShootAttacks:= 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   223
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   224
        if Count <> AMMO_INFINITE then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   225
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   226
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   227
            if Count = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   228
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   229
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   230
                //SwitchNotHeldAmmo(Hedgehog);
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   231
                CurAmmoType:= amNothing
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   232
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   233
            end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   234
    end;
5167
7b515d0945b1 Clean Augean stables 2 (pascal has classnames available)
koda
parents: 5136
diff changeset
   235
uMobile.AmmoUpdate;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   236
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   237
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   238
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   239
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   240
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   241
Slot:= Ammoz[Ammo].Slot;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   242
ami:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   243
while (ami <= cMaxSlotAmmoIndex) do
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   244
      begin
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   245
      with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   246
            if (AmmoType = Ammo) then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   247
               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   248
      inc(ami)
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   249
      end;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   250
HHHasAmmo:= false
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   251
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   252
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   253
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   254
begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   255
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   256
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   257
    CurMinAngle:= Ammoz[AmmoType].minAngle;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   258
    if Ammoz[AmmoType].maxAngle <> 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   259
        CurMaxAngle:= Ammoz[AmmoType].maxAngle
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   260
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   261
        CurMaxAngle:= cMaxAngle;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   262
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   263
    with Hedgehog.Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   264
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   265
        if Angle < CurMinAngle then Angle:= CurMinAngle;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   266
        if Angle > CurMaxAngle then Angle:= CurMaxAngle;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   267
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   268
    end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   269
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   270
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   271
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   272
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   273
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   274
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   275
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   276
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   277
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   278
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   279
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   280
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   281
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   282
        do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   283
        begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   284
        while (ammoidx <= cMaxSlotAmmoIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   285
            ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   286
            (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   287
            do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   288
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   289
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   290
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   291
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   292
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   293
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   294
        end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   295
    TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   296
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   297
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   298
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   299
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   300
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   301
var s: shortstring;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   302
    CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   303
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   304
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   305
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   306
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   307
    begin
3030
411146650700 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo
parents: 3028
diff changeset
   308
    Timer:= 10;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   309
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   310
    CurWeapon:= GetAmmoEntry(Hedgehog);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   311
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   312
    if (CurWeapon^.Count = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   313
        SwitchToFirstLegalAmmo(Hedgehog);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   314
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   315
    CurWeapon:= GetAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   316
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   317
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   318
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   319
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   320
        begin
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   321
        s:= trammo[Ammoz[AmmoType].NameId];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   322
        if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   323
            s:= s + ' (' + IntToStr(Count) + ')';
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   324
        if (Propz and ammoprop_Timerable) <> 0 then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   325
            s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   326
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   327
        if (Propz and ammoprop_NeedTarget) <> 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   328
            then begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   329
            Gear^.State:= Gear^.State or      gstHHChooseTarget;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   330
            isCursorVisible:= true
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   331
            end else begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   332
            Gear^.State:= Gear^.State and not gstHHChooseTarget;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   333
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   334
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   335
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   336
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   337
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   338
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   339
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   340
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   341
with Hedgehog do
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   342
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   343
        (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   344
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   345
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   346
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   347
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   348
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   349
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   350
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   351
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   352
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   353
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   354
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   355
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   356
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   357
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   358
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   359
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   360
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   361
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   362
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   363
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   364
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   365
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   366
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   367
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   368
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   369
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   370
for t:= Low(TAmmoType) to High(TAmmoType) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   371
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   372
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   373
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   374
procedure SetAmmoLoadout(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   375
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   376
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   377
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   378
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   379
procedure SetAmmoProbability(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   380
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   381
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   382
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   383
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   384
procedure SetAmmoDelay(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   385
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   386
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   387
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   388
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   389
procedure SetAmmoReinforcement(s: shortstring);
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   390
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   391
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   392
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   393
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   394
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   395
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   396
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   397
    a: TAmmoType;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   398
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   399
for t:= 0 to Pred(TeamsCount) do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   400
   with TeamsArray[t]^ do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   401
      for i:= 0 to cMaxHHIndex do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   402
          if Hedgehogs[i].Gear <> nil then
4339
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   403
             begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   404
             FillAmmoStore(Hedgehogs[i].Ammo, InitialCounts[Hedgehogs[i].AmmoStore]);
4339
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   405
             Hedgehogs[i].CurAmmoType:= amNothing
58d4733c9cad resets CurAmmoType in ResetWeapons
Henek
parents: 4330
diff changeset
   406
             end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   407
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   408
for a:= Low(TAmmoType) to High(TAmmoType) do
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   409
    if Ammoz[a].SkipTurns >= 10000 then dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   410
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   411
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   412
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   413
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   414
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   415
begin
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   416
descr:= ''; // avoid compiler hint
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   417
AddAmmoStore
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   418
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   419
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   420
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   421
begin
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   422
    RegisterVariable('ammloadt', vtCommand, @SetAmmoLoadout, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   423
    RegisterVariable('ammdelay', vtCommand, @SetAmmoDelay, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   424
    RegisterVariable('ammprob',  vtCommand, @SetAmmoProbability, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   425
    RegisterVariable('ammreinf', vtCommand, @SetAmmoReinforcement, false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   426
    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   427
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   428
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   429
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   430
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   431
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   432
    ammoReinforcement:= '';
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   433
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   434
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   435
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   436
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   437
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   438
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   439
    if StoreCnt > 0 then
3052
unc0rr
parents: 3038
diff changeset
   440
        for i:= 0 to Pred(StoreCnt) do Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   441
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   442
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   443
end.