tools/CreateMacBundle.cmake.in
author Wuzzy <Wuzzy2@mail.ru>
Thu, 15 Mar 2018 17:53:34 +0100
changeset 13225 1c390781f72f
parent 12893 41d147eb26ea
permissions -rw-r--r--
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
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# check for a well known-framework
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execute_process(COMMAND stat ${frameworks_dir}/QtCore.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
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# prepare Frameworks directory
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execute_process(COMMAND mkdir -p ${frameworks_dir})
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# macdeployqt will convert safely any absolute path library for 'hedgewars'
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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# but macdeployqt will not work for a second executable, so employ this series of ridiculous commands to work around it
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/tmp)
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hwengine ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars)
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hwengine)
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execute_process(COMMAND mv ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/tmp ${CMAKE_BINARY_DIR}/Hedgewars.app/Contents/MacOS/hedgewars)
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if(doBundle EQUAL 1)
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    if(${SPARKLE_FOUND})
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        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
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    endif()
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    message(STATUS "Frameworks and libraries successfully copied...")
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else()
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    message(STATUS "Frameworks already present, skipping...")
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endif()