author | koda |
Wed, 12 Jun 2013 12:18:03 +0200 | |
changeset 9212 | 1d4e1469940b |
parent 7584 | 7831c84cc644 |
child 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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package org.hedgewars.hedgeroid; |
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import java.util.Map; |
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import org.hedgewars.hedgeroid.Datastructures.MapRecipe; |
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import org.hedgewars.hedgeroid.Datastructures.Scheme; |
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import org.hedgewars.hedgeroid.Datastructures.Team; |
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import org.hedgewars.hedgeroid.Datastructures.TeamInGame; |
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import org.hedgewars.hedgeroid.Datastructures.Weaponset; |
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/** |
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* This interface is supposed to abstract the handling of room state for several |
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* fragments that can display and manipulate it. The purpose of this is to allow |
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* using these fragments both for setting up networked and local games, despite |
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* the fact that for local games the settings can be changed immediately in |
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* memory, while they have to be sent out to the server for networked games. |
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* |
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* If/when the state changes as result of calling one of the "changeX" or |
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* "requestX" functions, that will also trigger the corresponding change |
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* listener method. There is no guarantee that calling a changeX method will |
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* actually change the setting (e.g. if you're not room chief). |
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* |
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* For local games, getChiefStatus is always true. |
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* |
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* Implementations of this interface are probably not thread safe and should |
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* only be used on the UI thread. |
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*/ |
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public interface RoomStateManager { |
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// Query current state |
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MapRecipe getMapRecipe(); |
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boolean getChiefStatus(); |
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Scheme getScheme(); |
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String getGameStyle(); |
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Weaponset getWeaponset(); |
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Map<String, TeamInGame> getTeams(); |
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// Manipulate state |
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void changeMapRecipe(MapRecipe map); |
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void changeMapTheme(String theme); |
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/** |
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* This function sets both the map's name and generator. There is no function |
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* to change them independendly since e.g. the QtFrontend relies on them being |
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* consistent. |
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* |
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* If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE |
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* or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the |
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* map generator is set to represent a mapfile. The map's name is always set to |
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* the parameter. |
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*/ |
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void changeMapNameAndGenerator(String mapName); |
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void changeMapTemplate(int template); |
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void changeMazeSize(int mazeSize); |
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void changeMapSeed(String seed); |
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void changeMapDrawdata(byte[] drawdata); |
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void changeScheme(Scheme scheme); |
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void changeGameStyle(String style); |
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void changeWeaponset(Weaponset weaponset); |
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void requestAddTeam(Team team, int colorIndex); |
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void requestRemoveTeam(String teamname); |
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void changeTeamColorIndex(String teamname, int colorIndex); |
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void changeTeamHogCount(String teamname, int hogcount); |
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// Observe changes |
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void addListener(Listener observer); |
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void removeListener(Listener observer); |
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public interface Listener { |
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void onMapChanged(MapRecipe recipe); |
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void onChiefStatusChanged(boolean isChief); |
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void onSchemeChanged(Scheme scheme); |
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void onGameStyleChanged(String gameStyle); |
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void onWeaponsetChanged(Weaponset weaponset); |
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void onTeamsChanged(Map<String, TeamInGame> teams); |
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} |
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public static class ListenerAdapter implements Listener { |
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public void onMapChanged(MapRecipe recipe) {} |
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public void onChiefStatusChanged(boolean isChief) {} |
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public void onSchemeChanged(Scheme scheme) {} |
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public void onGameStyleChanged(String gameStyle) {} |
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public void onWeaponsetChanged(Weaponset weaponset) {} |
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public void onTeamsChanged(Map<String, TeamInGame> teams) {} |
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} |
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public interface Provider { |
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RoomStateManager getRoomStateManager(); |
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} |
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} |