project_files/HedgewarsMobile/Classes/HWUtils.h
author koda
Fri, 04 Nov 2011 00:38:37 +0100
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parent 6247 6dfad55fd71c
child 6353 d8f62c805619
permissions -rw-r--r--
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 01/10/2011.
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 */
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#import <Foundation/Foundation.h>
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typedef enum {gtNone, gtLocal, gtSave, gtMission, gtNet} TGameType;
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typedef enum {gsNone, gsLoading, gsInGame, gsEnded} TGameStatus;
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@interface HWUtils : NSObject {
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}
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+(TGameType) gameType;
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+(void) setGameType:(TGameType) type;
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+(TGameStatus) gameStatus;
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+(void) setGameStatus:(TGameStatus) status;
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+(BOOL) isGameLaunched;
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+(BOOL) isGameRunning;
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+(NSString *)modelType;
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+(NSArray *)teamColors;
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+(NSInteger) randomPort;
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+(BOOL) isNetworkReachable;
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+(void) releaseCache;
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@end
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