share/hedgewars/Data/Missions/Training/User_Mission_-_Bamboo_Thicket.lua
author nemo
Sun, 25 Jan 2015 14:48:02 -0500
changeset 10808 1e39630d7c2e
parent 8043 da083f8d95e6
child 11266 6e1aa1144a2b
permissions -rw-r--r--
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local player = nil 
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local enemy = nil
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local firedShell = false
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local turnNumber = 0
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local hhs = {}
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local numhhs = 0
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function onGameInit()
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	Seed = 0 
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	TurnTime = 20000 
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	CaseFreq = 0 
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	MinesNum = 0 
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	Explosives = 0 
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	Map = "Bamboo" 
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	Theme = "Bamboo"
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	SuddenDeathTurns = 99999
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	AddTeam(loc("Pathetic Resistance"), 14483456, "Simple", "Island", "Default")
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	player = AddHog("Ikeda", 0, 10, "StrawHat")
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	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Default")
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	enemy = AddHog(loc("Unit 835"), 1, 10, "cyborg1")
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	SetGearPosition(player,142,656)
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	SetGearPosition(enemy,1824,419)
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end
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function onGameStart()
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	ShowMission(loc("Bamboo Thicket"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), -amBazooka, 0)
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	--WEAPON CRATE LIST. WCRATES: 1
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	SpawnAmmoCrate(891,852,amBazooka)
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	--UTILITY CRATE LIST. UCRATES: 2
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	SpawnUtilityCrate(962,117,amBlowTorch)
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	SpawnUtilityCrate(403,503,amParachute)
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	AddAmmo(enemy, amGrenade, 100)
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end
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function onNewTurn()
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	SetWind(100)
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	turnNumber = turnNumber + 1
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end
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function onAmmoStoreInit()
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	SetAmmo(amSkip, 9, 0, 0, 0)
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	SetAmmo(amGirder, 4, 0, 0, 0)
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	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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	SetAmmo(amParachute, 0, 0, 0, 2)
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	SetAmmo(amBazooka, 0, 0, 0, 2)
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end
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function onGearAdd(gear)
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	if GetGearType(gear) == gtHedgehog then
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		hhs[numhhs] = gear
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		numhhs = numhhs + 1
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	elseif GetGearType(gear) == gtShell then
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		firedShell = true
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	end
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end
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function onGearDelete(gear)
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	if (gear == enemy) then
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		ShowMission(loc("Bamboo Thicket"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
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		if (turnNumber < 6) and (firedShell == false) then
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			AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Energetic Engineer"),0xffba00ff,capgrpMessage2)
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		end
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	elseif gear == player then
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		ShowMission(loc("Bamboo Thicket"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
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	end
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end