hedgewars/uAILandMarks.pas
author Wuzzy <Wuzzy2@mail.ru>
Fri, 03 Aug 2018 00:39:50 +0200
changeset 13612 212036414957
parent 10017 de822cd3df3a
permissions -rw-r--r--
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
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unit uAILandMarks;
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interface
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const
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    markWalkedHere = $01;
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    markHJumped    = $02;
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    markLJumped    = $04;
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procedure addMark(X, Y: LongInt; mark: byte);
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function  checkMark(X, Y: LongInt; mark: byte) : boolean;
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procedure clearAllMarks;
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procedure clearMarks(mark: byte);
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procedure setAILandMarks;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uVariables;
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const gr = 2;
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var marks: array of array of byte;
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    WIDTH, HEIGHT: Longword;
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procedure addMark(X, Y: LongInt; mark: byte);
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begin
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    if((X and LAND_WIDTH_MASK) = 0) and ((Y and LAND_HEIGHT_MASK) = 0) then
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        begin
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        X:= X shr gr;
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        Y:= Y shr gr;
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        marks[Y, X]:= marks[Y, X] or mark
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        end
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end;
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function  checkMark(X, Y: LongInt; mark: byte) : boolean;
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begin
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    checkMark:= ((X and LAND_WIDTH_MASK) = 0)
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        and ((Y and LAND_HEIGHT_MASK) = 0)
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        and ((marks[Y shr gr, X shr gr] and mark) <> 0)
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end;
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procedure clearAllMarks;
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var
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    Y, X: Longword;
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begin
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    for Y:= 0 to Pred(HEIGHT) do
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        for X:= 0 to Pred(WIDTH) do
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            marks[Y, X]:= 0
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end;
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procedure clearMarks(mark: byte);
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var
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    Y, X: Longword;
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begin
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    for Y:= 0 to Pred(HEIGHT) do
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        for X:= 0 to Pred(WIDTH) do
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            marks[Y, X]:= marks[Y, X] and (not mark)
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end;
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procedure setAILandMarks;
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begin
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    WIDTH:= LAND_WIDTH shr gr;
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    HEIGHT:= LAND_HEIGHT shr gr;
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    SetLength(marks, HEIGHT, WIDTH);
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end;
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procedure initModule;
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begin
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end;
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procedure freeModule;
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begin
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    SetLength(marks, 0, 0);
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end;
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end.