hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Fri, 03 Aug 2018 00:39:50 +0200
changeset 13612 212036414957
parent 13610 422d6062620a
child 13639 73c2a669c1fd
permissions -rw-r--r--
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    //glEnable(GL_LINE_SMOOTH);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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parents: 10001 9950
diff changeset
   168
    DrawRopeLine:= roplen;
6490
531bf083e8db - Give uLand more modularity
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   169
end;
531bf083e8db - Give uLand more modularity
unc0rr
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   170
531bf083e8db - Give uLand more modularity
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parents: 6453
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   171
procedure DrawRope(Gear: PGear);
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3388822b3914 some more fixing
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   172
var roplen, i: LongInt;
4388
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parents:
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   173
begin
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1be106f8095a aaaand where it was actually crashing
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parents: 10562
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   174
    if Gear^.Hedgehog^.Gear = nil then exit;
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231d3e3d3267 Allow rope tinting
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parents: 10818
diff changeset
   175
    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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parents:
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   176
        DrawRopeLinesRQ(Gear)
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parents:
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   177
    else
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   178
        begin
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parents:
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   179
        roplen:= 0;
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   180
        if RopePoints.Count > 0 then
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parents:
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   181
            begin
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parents:
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   182
            i:= 0;
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parents:
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   183
            while i < Pred(RopePoints.Count) do
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parents:
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   184
                    begin
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
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   185
                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   186
                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
4388
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parents:
diff changeset
   187
                    inc(i)
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parents:
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   188
                    end;
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   189
            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   190
                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   191
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   192
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   193
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   194
        else
4388
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parents:
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   195
            if Gear^.Elasticity.QWordValue > 0 then
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   196
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   197
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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parents:
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   198
        end;
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parents:
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   199
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parents:
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   200
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parents:
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   201
if RopePoints.Count > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   202
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   203
else
4388
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unc0rr
parents:
diff changeset
   204
    if Gear^.Elasticity.QWordValue > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   205
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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unc0rr
parents:
diff changeset
   206
end;
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parents:
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   207
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unc0rr
parents:
diff changeset
   208
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unc0rr
parents:
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   209
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   210
begin
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unc0rr
parents:
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   211
with Gear^.Hedgehog^ do
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unc0rr
parents:
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   212
    begin
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parents:
diff changeset
   213
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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parents:
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   214
        exit;
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unc0rr
parents:
diff changeset
   215
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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unc0rr
parents:
diff changeset
   216
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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unc0rr
parents:
diff changeset
   217
    end;
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unc0rr
parents:
diff changeset
   218
end;
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unc0rr
parents:
diff changeset
   219
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   220
procedure DrawHHOrder();
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sheepluva
parents: 10848
diff changeset
   221
var HHGear: PGear;
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sheepluva
parents: 10848
diff changeset
   222
    hh: PHedgehog;
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sheepluva
parents: 10848
diff changeset
   223
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   224
begin
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sheepluva
parents: 10848
diff changeset
   225
t:= LocalTeam;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   226
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   227
if not CurrentTeam^.ExtDriven then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   228
    for i:= 0 to Pred(TeamsCount) do
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   229
        if (TeamsArray[i] = CurrentTeam) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   230
            t:= i;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   231
10867
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   232
if t < 0 then
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   233
    exit;
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   234
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   235
if TeamsArray[t] <> nil then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   236
    begin
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   237
    sprH:= SpritesData[sprBigDigit].Height;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   238
    sprW:= SpritesData[sprBigDigit].Width;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   239
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   240
    i:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   241
    c:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   242
        repeat
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   243
        hh:= @TeamsArray[t]^.Hedgehogs[i];
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   244
        inc(i);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   245
        if (hh <> nil) and (hh^.Gear <> nil) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   246
            begin
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   247
            inc(c);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   248
            HHGear:= hh^.Gear;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   249
            x:= hwRound(HHGear^.X) + WorldDx;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   250
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   251
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   252
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   253
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   254
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10867
diff changeset
   255
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   256
            end;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   257
        until (i > cMaxHHIndex);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   258
    end
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   259
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   260
end;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   261
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   262
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   263
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   264
var i, t: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   265
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   266
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   267
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   268
    wraps: LongWord; // numbe of wraps for laser in world wrap
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   269
    defaultPos, HatVisible: boolean;
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unc0rr
parents:
diff changeset
   270
    HH: PHedgehog;
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unc0rr
parents:
diff changeset
   271
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   272
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   273
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   274
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   275
begin
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unc0rr
parents:
diff changeset
   276
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   277
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   278
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   279
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   280
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   281
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   282
    m:= 1;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12903
diff changeset
   283
    if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   284
        m:= -1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   285
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   286
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   287
    sign:= hwSign(Gear^.dX);
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unc0rr
parents:
diff changeset
   288
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unc0rr
parents:
diff changeset
   289
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   290
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   291
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   292
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   293
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   294
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   295
        exit
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unc0rr
parents:
diff changeset
   296
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   297
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   298
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   299
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   300
        exit
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unc0rr
parents:
diff changeset
   301
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   302
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   303
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   304
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   305
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   306
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   307
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   308
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   309
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   310
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   311
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   312
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   313
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   314
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   315
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   316
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   317
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   318
            end
8689
koda
parents: 8684
diff changeset
   319
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   320
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   321
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   322
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   323
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   324
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   325
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   326
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   327
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   328
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   329
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   330
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   331
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   332
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   333
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   334
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   335
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   336
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   338
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   350
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   352
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   354
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   357
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   361
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   363
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   364
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   366
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   370
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   371
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   372
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   373
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   374
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   375
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   376
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   377
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   378
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12216
diff changeset
   387
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                hy:= ty;
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   411
                wraps:= 0;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   412
                while ((Land[ty, tx] and lfAll) = 0) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
                    begin
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   414
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   415
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                    tx:= round(lx);
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   419
                    ty:= round(ly);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   420
                    // reached edge of land.
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   421
                    if ((ty and LAND_HEIGHT_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   422
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   423
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   424
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   425
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   426
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   427
                        end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   428
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   429
                    if ((sign*m < 0) and (tx < LeftX)) or ((sign*m > 0) and (tx >= RightX)) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   430
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   431
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   432
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   433
                            if (sign*m) < 0 then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   434
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   435
                            else
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   436
                                lx:= LeftX + (ax - (RightX - lx));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   437
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   438
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   439
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   440
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   441
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   442
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   443
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   444
                    if ((tx and LAND_WIDTH_MASK) <> 0) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   445
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   446
                        if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   447
                            // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   448
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   449
                            tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   450
                            ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   451
                            end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   452
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   453
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   454
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   456
                DrawLineWrapped(hx, hy, tx, ty, 1.0, (sign*m) < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   459
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   460
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   461
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   462
            setTintAdd(true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   463
            Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   464
            DrawTextureRotated(CrosshairTexture,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   465
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
9667
0b27737fc28f Don't change crosshair look when hedgehog does high jump
unc0rr
parents: 9666
diff changeset
   466
                    sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   467
            untint;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   468
            setTintAdd(false);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   470
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   474
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   479
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   481
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   483
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   484
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   485
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   486
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   488
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   490
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   492
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   494
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   495
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   499
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   501
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   502
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   503
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   508
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   509
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   510
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   511
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   512
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   513
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   514
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   515
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   516
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   518
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   520
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   521
                                    begin
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   522
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   523
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   524
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   525
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   526
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   527
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   528
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   529
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   530
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   536
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   537
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   538
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   543
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   544
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   545
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   547
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   550
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                                32);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   555
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
                                begin
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   557
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   558
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   559
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   560
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   561
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   562
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   564
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   565
                                    sy - 5,
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   566
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   570
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   572
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   575
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   576
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   584
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   585
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   590
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   591
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   592
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   600
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   601
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   602
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   610
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   611
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   612
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   615
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   616
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   619
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   620
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   621
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   622
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   624
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   625
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   626
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   630
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   631
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   632
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   633
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   634
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   635
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   636
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   637
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   641
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   645
                                0);
13155
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   646
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   647
                        // TODO: Make text translatable. But how?
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   648
                        if Copy(cLocale, 1, 2) = 'en' then
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   649
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   651
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   653
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   654
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   655
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   656
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   657
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   659
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   660
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   661
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   662
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   663
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   664
                gtIceGun:
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   665
                    begin DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   666
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   667
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   668
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                gtDEagleShot,
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   674
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   675
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   676
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                    HatVisible:= true
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   679
                    end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
   680
                gtShover, gtMinigun:
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   681
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   682
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   683
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   684
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   685
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   696
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   697
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   698
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   704
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   706
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   710
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   714
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   716
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   720
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   735
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   736
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   737
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   738
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   739
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   740
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   744
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   746
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   747
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   748
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   749
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   750
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   751
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   752
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   753
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   754
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   755
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   756
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   757
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   758
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   759
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   760
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   761
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   762
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   763
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   764
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   765
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   766
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   767
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   768
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   769
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   770
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
   771
                amDuck: DrawSpriteRotatedF(sprHandDuck, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   772
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   773
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   774
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11178
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   775
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   776
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   777
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   778
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   779
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   780
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   781
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   782
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   783
                             //untint;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   784
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   785
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   787
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   789
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   790
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   792
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   793
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   794
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   795
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   796
                            begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   797
                            if hwRound(Gear^.X) < LongInt(leftX) + 256 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   798
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   799
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   800
                                                oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   801
                                                LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   802
                                                LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   803
                                                cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   804
                                                LongInt(leftX)+WorldDx);
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   805
                            if hwRound(Gear^.X) > LongInt(rightX) - 256 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   806
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   807
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   808
                                                oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   809
                                                LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   810
                                                LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   811
                                                cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   812
                                                LongInt(leftX)+WorldDx)
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   813
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   814
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   815
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   816
                                        oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   817
                                        LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   818
                                        LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   819
                                        cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   820
                                        LongInt(leftX)+WorldDx)
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   821
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   822
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   823
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   824
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   825
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   826
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   827
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   828
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   829
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   830
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   831
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   832
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   835
                amAirAttack,
12686
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   836
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   838
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
                            0);
12686
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   844
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   845
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   851
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   857
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
                            0);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
   863
                amBaseballBat, amMinigun:
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   864
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   865
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   866
                    DrawHedgehog(sx, sy,
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   867
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   868
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   869
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   870
                            0);
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   871
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   879
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   885
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   887
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   888
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   889
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   890
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   891
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   892
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
        begin
11511
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   898
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   899
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   902
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   903
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   904
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   905
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   906
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   907
                    Gear^.DirAngle);
11511
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   908
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   909
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   910
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   911
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   912
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   913
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   914
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   915
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   916
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   917
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   918
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   919
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   920
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   921
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   922
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   923
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   924
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   925
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   926
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   927
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   928
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
   929
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   930
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   931
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   932
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   933
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   934
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   935
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   936
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   937
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   938
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   939
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   940
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   941
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   942
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   943
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   944
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   945
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
   946
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   947
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   948
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   949
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   950
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   952
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   954
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   964
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
                begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   968
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   969
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                    begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   971
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   972
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   973
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   974
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   975
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   976
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   977
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   978
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   979
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   980
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   981
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   982
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   983
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   984
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   985
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   986
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   987
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   988
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   989
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   990
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   991
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   992
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   993
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   994
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   995
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   996
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   997
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   998
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   999
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1000
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1001
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1002
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1003
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1004
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1005
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1006
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1007
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1008
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1009
                        sy - 5,
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1010
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1011
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1012
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1013
                        32);
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1014
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1015
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1016
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1017
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1018
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1019
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1020
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1021
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1022
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1023
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1024
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1025
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1026
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1027
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1028
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1029
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1033
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1035
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1036
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1037
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1038
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1039
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1040
                    32);
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1041
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1042
                    begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1043
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1044
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1045
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1046
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1047
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1048
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1049
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1050
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1051
                        sy - 5,
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1052
                        tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1053
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1054
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1055
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1056
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1057
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
        end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1060
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1065
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1066
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1067
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1068
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1069
            end; *)
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1070
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1071
            begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1072
                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1073
                and (Gear^.Message and (gmLeft or gmRight) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1074
                begin
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1075
                amt:= CurrentHedgehog^.CurAmmoType;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1076
                    case amt of
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1077
                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1078
                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1079
                        amMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1080
                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1081
                    end;
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1082
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1083
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1084
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
            begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
  1086
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1092
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1093
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1094
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1095
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1096
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1097
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1099
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1100
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1102
                        end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1103
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1104
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1105
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1106
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1107
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1108
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1109
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1110
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1111
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1112
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1113
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1114
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1115
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1116
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1117
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1118
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1119
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1120
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1121
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1122
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1123
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1124
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1125
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1128
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1129
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1131
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1133
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1136
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1140
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1141
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1142
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1144
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1145
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1146
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1147
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1148
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1149
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1150
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1151
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1152
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1153
                tx := ox;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1154
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1155
                // don't go offscreen
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1156
                //tx := round(max(((-cScreenWidth + 16) / cScaleFactor) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / cScaleFactor) - SpritesData[sprFinger].Width div 2, tx)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1157
                //ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / cScaleFactor) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (cScaleFactor)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1158
                t:= 32;//trunc((SpritesData[sprFinger].Width + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1159
                tx := min(max(tx, ViewLeftX + t), ViewRightX  - t);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1160
                t:= 32;//trunc((SpritesData[sprFinger].Height + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1161
                ty := min(ty, ViewBottomY - 96);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1162
                // don't overlap with HH or HH tags
10313
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1163
                if ty < ViewTopY + t then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1164
                    begin
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1165
                    if abs(tx - ox) < abs(ty - oy)  then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1166
                        ty:= max(ViewTopY + t, oy + t)
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1167
                    else
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1168
                        ty:= max(ViewTopY + t, ty);
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1169
                    end;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1170
10082
2f7b7992258f unbreak build. didn't test changes
nemo
parents: 10080
diff changeset
  1171
                dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1172
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1173
                DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1174
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1175
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1176
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1177
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1178
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1179
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1180
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1181
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1182
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1183
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1184
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1185
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1186
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1187
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1188
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1189
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1192
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1193
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1194
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1196
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1197
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1198
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1199
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1200
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1201
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1202
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1203
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1204
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1205
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1206
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1207
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1208
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1209
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1210
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1211
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1212
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1213
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1214
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1215
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1216
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1217
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1218
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1219
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1221
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1222
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1223
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1224
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1225
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1226
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1227
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1228
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1229
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1230
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1231
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1232
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1233
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1234
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1235
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
begin
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1237
	// airmine has its own sprite
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1238
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1239
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1240
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1241
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1242
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1243
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
  1244
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1245
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1246
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1247
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1248
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1249
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1250
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1251
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1252
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1253
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1254
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1255
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1256
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1257
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1258
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1259
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1260
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1261
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1262
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1263
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1264
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1265
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1266
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1267
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1268
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1269
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1270
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1271
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1272
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1273
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1274
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1275
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1276
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1277
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1278
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1279
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1280
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13333
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1281
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1282
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1283
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1284
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1285
                             vg^.Tint:= $364df7b0;
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1286
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1287
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1288
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1289
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1290
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1291
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1292
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1293
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1294
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1295
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1296
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1297
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1298
           gtGrave: begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1299
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1300
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1301
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1302
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1303
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1304
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1305
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1306
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1307
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1308
                    end;
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1309
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1310
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1311
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1312
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1313
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1314
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1315
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1316
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1317
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1318
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1319
                    end;
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1320
         gtAirMine: 
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1321
					if (Gear^.State and gstFrozen <> 0) then 
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1322
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 15)
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1323
					else if (Gear^.State and gstTmpFlag = 0) then                // mine is inactive
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1324
                        begin
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13333
diff changeset
  1325
						if (Gear^.State and gstTmpFlag = 0) then Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1326
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1327
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1328
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1329
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  1330
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1331
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  1332
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125 + Gear^.Uid) mod 16)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1333
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1334
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1335
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1336
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1337
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1338
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1339
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1340
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1341
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1342
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1343
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1344
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1345
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1346
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1347
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1348
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1349
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1350
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1351
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1352
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1353
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1354
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1355
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1356
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1357
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1358
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1359
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1360
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1361
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1362
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1363
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1364
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1365
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1366
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1367
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1368
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1369
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1370
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1371
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1372
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1373
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1374
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1375
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1376
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1377
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1378
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1379
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1380
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1381
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1382
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1383
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1384
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1385
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1386
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1387
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1388
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1389
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1390
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1391
                        begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1392
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1393
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1394
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1395
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1396
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1397
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1398
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1399
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1400
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1401
                    end;
11534
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1402
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1403
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12216
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12215
diff changeset
  1404
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11534
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1405
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1406
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1407
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1408
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1409
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1410
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1411
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1412
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1413
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1414
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1415
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1416
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1417
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1418
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1419
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1420
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1421
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1422
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1423
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1424
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1425
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1426
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1427
           gtFlame: if Gear^.Tag and 1 = 0 then
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1428
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1429
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1430
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1431
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1432
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1433
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1434
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1435
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1436
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1437
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1438
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1439
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1440
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1441
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1442
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1443
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1444
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1445
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1446
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1447
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1448
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1449
                    end;
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1450
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1451
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1452
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1453
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1454
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1455
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1456
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1457
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1458
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1459
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1460
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1461
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1462
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1463
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1464
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1465
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1466
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1467
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1468
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1469
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1470
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1471
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1472
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1473
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1474
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1475
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1476
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1477
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1478
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1479
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1480
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1481
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1482
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1483
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1484
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1485
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1486
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1487
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1488
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1489
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1490
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1491
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1492
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1493
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1494
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1495
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1496
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1497
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1498
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1499
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1500
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1501
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1502
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1503
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1504
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1505
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1506
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1507
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1508
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1509
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1510
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1511
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1512
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1513
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1514
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1515
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1516
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1517
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1518
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1519
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1520
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1521
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1522
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1523
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1524
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1525
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1526
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1527
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1528
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1529
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1530
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1531
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1532
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1533
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1534
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1535
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1536
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1537
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1538
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1539
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1540
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1541
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1542
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1543
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1544
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1545
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1546
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1547
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1548
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1549
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1550
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1551
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1552
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1553
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1554
                        end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  1555
       //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1556
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1557
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1558
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1559
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1560
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1561
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1562
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1563
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1564
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1565
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1566
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1567
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1568
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1569
                            untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1570
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1571
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1572
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1573
                        untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1574
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1575
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1576
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1577
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1578
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1579
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1580
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1581
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1582
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1583
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1584
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1585
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1586
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1587
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1588
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1589
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1590
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1591
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1592
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1593
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1594
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1595
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1596
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1597
                                    begin
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13410
diff changeset
  1598
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1599
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1600
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1601
                                    begin
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13410
diff changeset
  1602
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1603
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1604
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1605
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1606
                      end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13578
diff changeset
  1607
            gtDuck: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13578
diff changeset
  1608
					     DrawSpriteRotatedF(sprDuck, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0) 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13578
diff changeset
  1609
					else DrawSpriteRotatedF(sprDuck, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0); 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13578
diff changeset
  1610
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1611
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1612
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1613
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1614
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1615
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1616
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1617
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1618
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1619
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1620
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1621
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1622
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1623
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1624
if Gear^.RenderTimer and (Gear^.Tex <> nil) then
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1625
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1626
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1627
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1628
end.