author | unc0rr |
Wed, 19 Jun 2013 00:52:21 +0400 | |
branch | webgl |
changeset 9264 | 21df1a0ec9ed |
parent 9127 | e350500c4edb |
child 9950 | 2759212a27de |
permissions | -rw-r--r-- |
4976 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
9080 | 3 |
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
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8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF} |
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unit uRender; |
23 |
||
24 |
interface |
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||
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uses SDLh, uTypes, GLunit, uConsts, uStore, uMatrix; |
4378 | 27 |
|
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
29 |
procedure DrawSprite (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
|
8560 | 30 |
procedure DrawSpriteFromRect (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline; |
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procedure DrawSpriteClipped (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt); |
32 |
procedure DrawSpriteRotated (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
|
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procedure DrawSpriteRotatedF (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
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|
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procedure DrawTexture (X, Y: LongInt; Texture: PTexture); inline; |
36 |
procedure DrawTexture (X, Y: LongInt; Texture: PTexture; Scale: GLfloat); |
|
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procedure DrawTextureFromRect (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
38 |
procedure DrawTextureFromRect (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
|
39 |
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt); |
|
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procedure DrawTextureCentered (X, Top: LongInt; Source: PTexture); |
41 |
procedure DrawTextureF (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt); |
|
42 |
procedure DrawTextureRotated (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
|
43 |
procedure DrawTextureRotatedF (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real); |
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|
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procedure DrawCircle (X, Y, Radius, Width: LongInt); |
46 |
procedure DrawCircle (X, Y, Radius, Width: LongInt; r, g, b, a: Byte); |
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47 |
|
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procedure DrawLine (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); |
49 |
procedure DrawFillRect (r: TSDL_Rect); |
|
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procedure DrawHedgehog (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
|
51 |
procedure DrawScreenWidget (widget: POnScreenWidget); |
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52 |
||
53 |
procedure Tint (r, g, b, a: Byte); inline; |
|
54 |
procedure Tint (c: Longword); inline; |
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4378 | 55 |
|
56 |
implementation |
|
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uses uVariables; |
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||
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{$IFDEF USE_TOUCH_INTERFACE} |
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const |
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FADE_ANIM_TIME = 500; |
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MOVE_ANIM_TIME = 500; |
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{$ENDIF} |
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var LastTint: LongWord = 0; |
66 |
||
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline; |
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begin |
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r.y:= r.y + Height * Position; |
|
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r.h:= Height; |
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DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
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end; |
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||
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procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
4378 | 75 |
begin |
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DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1) |
77 |
end; |
|
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|
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procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
80 |
begin |
|
81 |
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1) |
|
4378 | 82 |
end; |
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||
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt); |
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var rr: TSDL_Rect; |
86 |
_l, _r, _t, _b: real; |
|
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VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
|
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begin |
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if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then |
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exit; |
4378 | 91 |
|
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
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if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then |
94 |
exit; |
|
95 |
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then |
|
96 |
exit; |
|
97 |
||
98 |
rr.x:= X; |
|
99 |
rr.y:= Y; |
|
100 |
rr.w:= W; |
|
101 |
rr.h:= H; |
|
102 |
||
103 |
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx; |
|
104 |
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx; |
|
105 |
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry; |
|
106 |
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry; |
|
107 |
||
108 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
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||
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if Dir < 0 then |
111 |
begin |
|
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VertexBuffer[0].X:= X + rr.w/2; |
|
113 |
VertexBuffer[0].Y:= Y; |
|
114 |
VertexBuffer[1].X:= X - rr.w/2; |
|
115 |
VertexBuffer[1].Y:= Y; |
|
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VertexBuffer[2].X:= X - rr.w/2; |
|
117 |
VertexBuffer[2].Y:= rr.h + Y; |
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VertexBuffer[3].X:= X + rr.w/2; |
|
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VertexBuffer[3].Y:= rr.h + Y; |
|
120 |
end |
|
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else |
|
122 |
begin |
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123 |
VertexBuffer[0].X:= X; |
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VertexBuffer[0].Y:= Y; |
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VertexBuffer[1].X:= rr.w + X; |
|
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VertexBuffer[1].Y:= Y; |
|
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VertexBuffer[2].X:= rr.w + X; |
|
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VertexBuffer[2].Y:= rr.h + Y; |
|
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VertexBuffer[3].X:= X; |
|
130 |
VertexBuffer[3].Y:= rr.h + Y; |
|
131 |
end; |
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4378 | 132 |
|
133 |
TextureBuffer[0].X:= _l; |
|
134 |
TextureBuffer[0].Y:= _t; |
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TextureBuffer[1].X:= _r; |
|
136 |
TextureBuffer[1].Y:= _t; |
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TextureBuffer[2].X:= _r; |
|
138 |
TextureBuffer[2].Y:= _b; |
|
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TextureBuffer[3].X:= _l; |
|
140 |
TextureBuffer[3].Y:= _b; |
|
141 |
||
142 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
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glDrawArrays(GL_TRIANGLE_FAN, 0, High(VertexBuffer) - Low(VertexBuffer) + 1); |
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end; |
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline; |
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begin |
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DrawTexture(X, Y, Texture, 1.0); |
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end; |
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|
152 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat); |
|
153 |
begin |
|
154 |
||
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{$IFDEF GL2} |
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hglPushMatrix; |
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hglTranslatef(X, Y, 0); |
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hglScalef(Scale, Scale, 1); |
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{$ELSE} |
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glPushMatrix; |
161 |
glTranslatef(X, Y, 0); |
|
162 |
glScalef(Scale, Scale, 1); |
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{$ENDIF} |
4378 | 164 |
|
165 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
166 |
||
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SetVertexPointer(@Texture^.vb, Length(Texture^.vb)); |
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SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb)); |
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169 |
|
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170 |
{$IFDEF GL2} |
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171 |
UpdateModelviewProjection; |
4378 | 172 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb)); |
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hglPopMatrix; |
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174 |
{$ELSE} |
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb)); |
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glPopMatrix; |
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177 |
{$ENDIF} |
4378 | 178 |
|
179 |
end; |
|
180 |
||
181 |
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt); |
|
182 |
begin |
|
6999 | 183 |
DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0) |
4378 | 184 |
end; |
185 |
||
6999 | 186 |
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real); |
4378 | 187 |
var ft, fb, fl, fr: GLfloat; |
188 |
hw, nx, ny: LongInt; |
|
189 |
VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
|
190 |
begin |
|
5565 | 191 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 192 |
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then |
193 |
exit; |
|
194 |
if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then |
|
195 |
exit; |
|
196 |
||
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{$IFDEF GL2} |
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hglPushMatrix; |
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hglTranslatef(X, Y, 0); |
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200 |
{$ELSE} |
4378 | 201 |
glPushMatrix; |
202 |
glTranslatef(X, Y, 0); |
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{$ENDIF} |
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204 |
|
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205 |
if Dir = 0 then Dir:= 1; |
4378 | 206 |
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{$IFDEF GL2} |
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208 |
hglRotatef(Angle, 0, 0, Dir); |
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hglTranslatef(Dir*OffsetX, OffsetY, 0); |
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hglScalef(Scale, Scale, 1); |
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211 |
{$ELSE} |
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212 |
glRotatef(Angle, 0, 0, Dir); |
4378 | 213 |
glTranslatef(Dir*OffsetX, OffsetY, 0); |
214 |
glScalef(Scale, Scale, 1); |
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215 |
{$ENDIF} |
4378 | 216 |
|
217 |
// Any reason for this call? And why only in t direction, not s? |
|
218 |
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
219 |
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220 |
hw:= w div (2 div Dir); |
4378 | 221 |
|
222 |
nx:= round(Texture^.w / w); // number of horizontal frames |
|
223 |
ny:= round(Texture^.h / h); // number of vertical frames |
|
224 |
||
225 |
ft:= (Frame mod ny) * Texture^.ry / ny; |
|
226 |
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny; |
|
227 |
fl:= (Frame div ny) * Texture^.rx / nx; |
|
228 |
fr:= ((Frame div ny) + 1) * Texture^.rx / nx; |
|
229 |
||
230 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
231 |
||
232 |
VertexBuffer[0].X:= -hw; |
|
233 |
VertexBuffer[0].Y:= w / -2; |
|
234 |
VertexBuffer[1].X:= hw; |
|
235 |
VertexBuffer[1].Y:= w / -2; |
|
236 |
VertexBuffer[2].X:= hw; |
|
237 |
VertexBuffer[2].Y:= w / 2; |
|
238 |
VertexBuffer[3].X:= -hw; |
|
239 |
VertexBuffer[3].Y:= w / 2; |
|
240 |
||
241 |
TextureBuffer[0].X:= fl; |
|
242 |
TextureBuffer[0].Y:= ft; |
|
243 |
TextureBuffer[1].X:= fr; |
|
244 |
TextureBuffer[1].Y:= ft; |
|
245 |
TextureBuffer[2].X:= fr; |
|
246 |
TextureBuffer[2].Y:= fb; |
|
247 |
TextureBuffer[3].X:= fl; |
|
248 |
TextureBuffer[3].Y:= fb; |
|
249 |
||
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250 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
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251 |
SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer)); |
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|
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253 |
{$IFDEF GL2} |
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254 |
UpdateModelviewProjection; |
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255 |
{$ENDIF} |
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256 |
|
4378 | 257 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
258 |
||
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259 |
{$IFDEF GL2} |
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260 |
hglPopMatrix; |
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261 |
{$ELSE} |
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262 |
glPopMatrix; |
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263 |
{$ENDIF} |
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264 |
|
4378 | 265 |
end; |
266 |
||
6999 | 267 |
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
4378 | 268 |
begin |
6999 | 269 |
DrawTextureRotated(SpritesData[Sprite].Texture, |
4378 | 270 |
SpritesData[Sprite].Width, |
271 |
SpritesData[Sprite].Height, |
|
272 |
X, Y, Dir, Angle) |
|
273 |
end; |
|
274 |
||
6999 | 275 |
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
4378 | 276 |
begin |
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277 |
|
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278 |
{$IFDEF GL2} |
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279 |
hglPushMatrix; |
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280 |
hglTranslatef(X, Y, 0); |
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281 |
{$ELSE} |
4378 | 282 |
glPushMatrix; |
283 |
glTranslatef(X, Y, 0); |
|
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284 |
{$ENDIF} |
4378 | 285 |
|
286 |
if Dir < 0 then |
|
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287 |
{$IFDEF GL2} |
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288 |
hglRotatef(Angle, 0, 0, -1) |
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289 |
{$ELSE} |
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290 |
glRotatef(Angle, 0, 0, -1) |
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291 |
{$ENDIF} |
4378 | 292 |
else |
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293 |
{$IFDEF GL2} |
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294 |
hglRotatef(Angle, 0, 0, 1); |
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295 |
{$ELSE} |
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296 |
glRotatef(Angle, 0, 0, 1); |
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297 |
{$ENDIF} |
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298 |
if Dir < 0 then |
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299 |
{$IFDEF GL2} |
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300 |
hglScalef(-1.0, 1.0, 1.0); |
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301 |
{$ELSE} |
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302 |
glScalef(-1.0, 1.0, 1.0); |
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303 |
{$ENDIF} |
4378 | 304 |
|
305 |
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame); |
|
306 |
||
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307 |
{$IFDEF GL2} |
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308 |
hglPopMatrix; |
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309 |
{$ELSE} |
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310 |
glPopMatrix; |
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311 |
{$ENDIF} |
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312 |
|
4378 | 313 |
end; |
314 |
||
6999 | 315 |
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
4378 | 316 |
var VertexBuffer: array [0..3] of TVertex2f; |
317 |
begin |
|
5565 | 318 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 319 |
if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then |
320 |
exit; |
|
321 |
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then |
|
322 |
exit; |
|
323 |
||
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324 |
{$IFDEF GL2} |
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325 |
hglPushMatrix; |
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326 |
hglTranslatef(X, Y, 0); |
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327 |
{$ELSE} |
4378 | 328 |
glPushMatrix; |
329 |
glTranslatef(X, Y, 0); |
|
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330 |
{$ENDIF} |
4378 | 331 |
|
332 |
if Dir < 0 then |
|
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333 |
begin |
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334 |
hw:= - hw; |
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335 |
{$IFDEF GL2} |
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336 |
hglRotatef(Angle, 0, 0, -1); |
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|
337 |
{$ELSE} |
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338 |
glRotatef(Angle, 0, 0, -1); |
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339 |
{$ENDIF} |
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340 |
end |
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341 |
else |
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|
342 |
{$IFDEF GL2} |
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343 |
hglRotatef(Angle, 0, 0, 1); |
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|
344 |
{$ELSE} |
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|
345 |
glRotatef(Angle, 0, 0, 1); |
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|
346 |
{$ENDIF} |
4378 | 347 |
|
6999 | 348 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
4378 | 349 |
|
350 |
VertexBuffer[0].X:= -hw; |
|
351 |
VertexBuffer[0].Y:= -hh; |
|
352 |
VertexBuffer[1].X:= hw; |
|
353 |
VertexBuffer[1].Y:= -hh; |
|
354 |
VertexBuffer[2].X:= hw; |
|
355 |
VertexBuffer[2].Y:= hh; |
|
356 |
VertexBuffer[3].X:= -hw; |
|
357 |
VertexBuffer[3].Y:= hh; |
|
358 |
||
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359 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
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360 |
SetTexCoordPointer(@Texture^.tb, Length(VertexBuffer)); |
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|
361 |
|
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|
362 |
{$IFDEF GL2} |
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|
363 |
UpdateModelviewProjection; |
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|
364 |
{$ENDIF} |
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|
365 |
|
4378 | 366 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
367 |
||
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|
368 |
{$IFDEF GL2} |
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|
369 |
hglPopMatrix; |
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|
370 |
{$ELSE} |
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|
371 |
glPopMatrix; |
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|
372 |
{$ENDIF} |
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|
373 |
|
4378 | 374 |
end; |
375 |
||
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|
376 |
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt); |
4378 | 377 |
var row, col, numFramesFirstCol: LongInt; |
378 |
begin |
|
6986
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|
379 |
if SpritesData[Sprite].imageHeight = 0 then |
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|
380 |
exit; |
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|
381 |
numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height; |
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|
382 |
row:= Frame mod numFramesFirstCol; |
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|
383 |
col:= Frame div numFramesFirstCol; |
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|
384 |
DrawSprite(Sprite, X, Y, col, row); |
409dd3851309
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|
385 |
end; |
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|
386 |
|
409dd3851309
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|
387 |
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
409dd3851309
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|
388 |
var r: TSDL_Rect; |
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|
389 |
begin |
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|
390 |
r.x:= FrameX * SpritesData[Sprite].Width; |
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|
391 |
r.w:= SpritesData[Sprite].Width; |
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|
392 |
r.y:= FrameY * SpritesData[Sprite].Height; |
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|
393 |
r.h:= SpritesData[Sprite].Height; |
6999 | 394 |
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4378 | 395 |
end; |
396 |
||
397 |
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt); |
|
398 |
var r: TSDL_Rect; |
|
399 |
begin |
|
400 |
r.x:= 0; |
|
401 |
r.y:= 0; |
|
402 |
r.w:= SpritesData[Sprite].Width; |
|
403 |
r.h:= SpritesData[Sprite].Height; |
|
404 |
||
405 |
if (X < LeftX) then |
|
406 |
r.x:= LeftX - X; |
|
407 |
if (Y < TopY) then |
|
408 |
r.y:= TopY - Y; |
|
409 |
||
410 |
if (Y + SpritesData[Sprite].Height > BottomY) then |
|
411 |
r.h:= BottomY - Y + 1; |
|
412 |
if (X + SpritesData[Sprite].Width > RightX) then |
|
413 |
r.w:= RightX - X + 1; |
|
414 |
||
415 |
dec(r.h, r.y); |
|
416 |
dec(r.w, r.x); |
|
417 |
||
6999 | 418 |
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture) |
4378 | 419 |
end; |
420 |
||
6999 | 421 |
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture); |
4378 | 422 |
var scale: GLfloat; |
423 |
begin |
|
424 |
if (Source^.w + 20) > cScreenWidth then |
|
425 |
scale:= cScreenWidth / (Source^.w + 20) |
|
426 |
else |
|
427 |
scale:= 1.0; |
|
428 |
DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale) |
|
429 |
end; |
|
430 |
||
431 |
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); |
|
8626 | 432 |
var VertexBuffer: array [0..1] of TVertex2f; |
4378 | 433 |
begin |
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|
434 |
glEnable(GL_LINE_SMOOTH); |
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changeset
|
435 |
{$IFNDEF GL2} |
4378 | 436 |
glDisable(GL_TEXTURE_2D); |
437 |
||
438 |
glPushMatrix; |
|
439 |
glTranslatef(WorldDx, WorldDy, 0); |
|
440 |
glLineWidth(Width); |
|
441 |
||
442 |
Tint(r, g, b, a); |
|
443 |
VertexBuffer[0].X:= X0; |
|
444 |
VertexBuffer[0].Y:= Y0; |
|
445 |
VertexBuffer[1].X:= X1; |
|
446 |
VertexBuffer[1].Y:= Y1; |
|
447 |
||
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|
448 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4378 | 449 |
glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); |
450 |
Tint($FF, $FF, $FF, $FF); |
|
8330 | 451 |
|
4378 | 452 |
glPopMatrix; |
8330 | 453 |
|
4378 | 454 |
glEnable(GL_TEXTURE_2D); |
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changeset
|
455 |
|
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changeset
|
456 |
{$ELSE} |
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changeset
|
457 |
EnableTexture(False); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
458 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
459 |
hglPushMatrix; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
460 |
hglTranslatef(WorldDx, WorldDy, 0); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
461 |
glLineWidth(Width); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
462 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
463 |
UpdateModelviewProjection; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
464 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
465 |
Tint(r, g, b, a); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
466 |
VertexBuffer[0].X:= X0; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
467 |
VertexBuffer[0].Y:= Y0; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
468 |
VertexBuffer[1].X:= X1; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
469 |
VertexBuffer[1].Y:= Y1; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
470 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
471 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
472 |
glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
473 |
Tint($FF, $FF, $FF, $FF); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
474 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
475 |
hglPopMatrix; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
476 |
EnableTexture(True); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
477 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
478 |
{$ENDIF} |
4378 | 479 |
glDisable(GL_LINE_SMOOTH); |
480 |
end; |
|
481 |
||
482 |
procedure DrawFillRect(r: TSDL_Rect); |
|
483 |
var VertexBuffer: array [0..3] of TVertex2f; |
|
484 |
begin |
|
5565 | 485 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
486 |
|
4378 | 487 |
if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then |
488 |
exit; |
|
489 |
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then |
|
490 |
exit; |
|
491 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
492 |
{$IFDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
493 |
EnableTexture(False); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
494 |
{$ELSE} |
4378 | 495 |
glDisable(GL_TEXTURE_2D); |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
496 |
{$ENDIF} |
4378 | 497 |
|
498 |
Tint($00, $00, $00, $80); |
|
499 |
||
500 |
VertexBuffer[0].X:= r.x; |
|
501 |
VertexBuffer[0].Y:= r.y; |
|
502 |
VertexBuffer[1].X:= r.x + r.w; |
|
503 |
VertexBuffer[1].Y:= r.y; |
|
504 |
VertexBuffer[2].X:= r.x + r.w; |
|
505 |
VertexBuffer[2].Y:= r.y + r.h; |
|
506 |
VertexBuffer[3].X:= r.x; |
|
507 |
VertexBuffer[3].Y:= r.y + r.h; |
|
508 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
509 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4378 | 510 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
511 |
||
512 |
Tint($FF, $FF, $FF, $FF); |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
513 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
514 |
{$IFDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
515 |
EnableTexture(True); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
516 |
{$ELSE} |
4378 | 517 |
glEnable(GL_TEXTURE_2D) |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
518 |
{$ENDIF} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
519 |
|
4378 | 520 |
end; |
521 |
||
8330 | 522 |
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); |
4451
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
523 |
begin |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
524 |
Tint(r, g, b, a); |
8330 | 525 |
DrawCircle(X, Y, Radius, Width); |
4451
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
526 |
Tint($FF, $FF, $FF, $FF); |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
527 |
end; |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
528 |
|
8330 | 529 |
procedure DrawCircle(X, Y, Radius, Width: LongInt); |
4378 | 530 |
var |
531 |
i: LongInt; |
|
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
532 |
CircleVertex: array [0..59] of TVertex2f; |
4378 | 533 |
begin |
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
534 |
for i := 0 to 59 do begin |
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
535 |
CircleVertex[i].X := X + Radius*cos(i*pi/30); |
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
536 |
CircleVertex[i].Y := Y + Radius*sin(i*pi/30); |
4378 | 537 |
end; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
538 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
539 |
{$IFNDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
540 |
|
4378 | 541 |
glDisable(GL_TEXTURE_2D); |
542 |
glEnable(GL_LINE_SMOOTH); |
|
543 |
glPushMatrix; |
|
544 |
glLineWidth(Width); |
|
545 |
glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]); |
|
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
546 |
glDrawArrays(GL_LINE_LOOP, 0, 60); |
4378 | 547 |
glPopMatrix; |
548 |
glEnable(GL_TEXTURE_2D); |
|
549 |
glDisable(GL_LINE_SMOOTH); |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
550 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
551 |
{$ELSE} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
552 |
EnableTexture(False); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
553 |
glEnable(GL_LINE_SMOOTH); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
554 |
hglPushMatrix; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
555 |
glLineWidth(Width); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
556 |
SetVertexPointer(@CircleVertex[0], 60); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
557 |
glDrawArrays(GL_LINE_LOOP, 0, 60); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
558 |
hglPopMatrix; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
559 |
EnableTexture(True); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
560 |
glDisable(GL_LINE_SMOOTH); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
561 |
{$ENDIF} |
4378 | 562 |
end; |
563 |
||
564 |
||
4385 | 565 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
566 |
const VertexBuffer: array [0..3] of TVertex2f = ( |
|
7069 | 567 |
(X: -16; Y: -16), |
568 |
(X: 16; Y: -16), |
|
569 |
(X: 16; Y: 16), |
|
570 |
(X: -16; Y: 16)); |
|
4385 | 571 |
var l, r, t, b: real; |
572 |
TextureBuffer: array [0..3] of TVertex2f; |
|
573 |
begin |
|
5565 | 574 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4385 | 575 |
if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then |
576 |
exit; |
|
577 |
if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then |
|
578 |
exit; |
|
579 |
||
580 |
t:= Pos * 32 / HHTexture^.h; |
|
581 |
b:= (Pos + 1) * 32 / HHTexture^.h; |
|
582 |
||
583 |
if Dir = -1 then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
584 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
585 |
l:= (Step + 1) * 32 / HHTexture^.w; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
586 |
r:= Step * 32 / HHTexture^.w |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
587 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
588 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
589 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
590 |
l:= Step * 32 / HHTexture^.w; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
591 |
r:= (Step + 1) * 32 / HHTexture^.w |
4385 | 592 |
end; |
593 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
594 |
{$IFDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
595 |
hglPushMatrix(); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
596 |
hglTranslatef(X, Y, 0); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
597 |
hglRotatef(Angle, 0, 0, 1); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
598 |
{$ELSE} |
4385 | 599 |
glPushMatrix(); |
600 |
glTranslatef(X, Y, 0); |
|
601 |
glRotatef(Angle, 0, 0, 1); |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
602 |
{$ENDIF} |
4385 | 603 |
|
604 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.id); |
|
605 |
||
606 |
TextureBuffer[0].X:= l; |
|
607 |
TextureBuffer[0].Y:= t; |
|
608 |
TextureBuffer[1].X:= r; |
|
609 |
TextureBuffer[1].Y:= t; |
|
610 |
TextureBuffer[2].X:= r; |
|
611 |
TextureBuffer[2].Y:= b; |
|
612 |
TextureBuffer[3].X:= l; |
|
613 |
TextureBuffer[3].Y:= b; |
|
614 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
615 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
616 |
SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
617 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
618 |
{$IFDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
619 |
UpdateModelviewProjection; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
620 |
{$ENDIF} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
621 |
|
4385 | 622 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
623 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
624 |
{$IFDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
625 |
hglPopMatrix; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
626 |
{$ELSE} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
627 |
glPopMatrix; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
628 |
{$ENDIF} |
4385 | 629 |
end; |
630 |
||
6688 | 631 |
procedure DrawScreenWidget(widget: POnScreenWidget); |
6992 | 632 |
{$IFDEF USE_TOUCH_INTERFACE} |
6688 | 633 |
var alpha: byte = $FF; |
634 |
begin |
|
635 |
with widget^ do |
|
636 |
begin |
|
637 |
if (fadeAnimStart <> 0) then |
|
638 |
begin |
|
639 |
if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then |
|
640 |
fadeAnimStart:= 0 |
|
641 |
else |
|
8330 | 642 |
if show then |
6688 | 643 |
alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF)) |
8330 | 644 |
else |
6688 | 645 |
alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF)); |
646 |
end; |
|
647 |
||
648 |
with moveAnim do |
|
649 |
if animate then |
|
650 |
if RealTicks > (startTime + MOVE_ANIM_TIME) then |
|
651 |
begin |
|
652 |
startTime:= 0; |
|
6710
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
653 |
animate:= false; |
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
654 |
frame.x:= target.x; |
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
655 |
frame.y:= target.y; |
6710
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
656 |
active.x:= active.x + (target.x - source.x); |
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
657 |
active.y:= active.y + (target.y - source.y); |
6688 | 658 |
end |
659 |
else |
|
660 |
begin |
|
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
661 |
frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME)); |
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
662 |
frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME)); |
6688 | 663 |
end; |
664 |
||
665 |
if show or (fadeAnimStart <> 0) then |
|
666 |
begin |
|
667 |
Tint($FF, $FF, $FF, alpha); |
|
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
668 |
DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale); |
6688 | 669 |
Tint($FF, $FF, $FF, $FF); |
670 |
end; |
|
671 |
end; |
|
6992 | 672 |
{$ELSE} |
673 |
begin |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
674 |
{widget:= widget; // avoid hint} |
6689 | 675 |
{$ENDIF} |
6688 | 676 |
end; |
4385 | 677 |
|
4378 | 678 |
procedure Tint(r, g, b, a: Byte); inline; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
679 |
var |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
680 |
nc, tw: Longword; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
681 |
scale:Real = 1.0/255.0; |
4378 | 682 |
begin |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
683 |
nc:= (a shl 24) or (b shl 16) or (g shl 8) or r; |
5559 | 684 |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
685 |
if nc = lastTint then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
686 |
exit; |
5559 | 687 |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
688 |
if GrayScale then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
689 |
begin |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
690 |
tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
691 |
if tw > 255 then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
692 |
tw:= 255; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
693 |
r:= tw; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
694 |
g:= tw; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
695 |
b:= tw |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
696 |
end; |
5441
39962b855540
Add grayscale option for 3d, helps with colour clashing
nemo
parents:
5235
diff
changeset
|
697 |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
698 |
{$IFDEF GL2} |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
699 |
glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
700 |
//glColor4ub(r, g, b, a); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
701 |
{$ELSE} |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
702 |
glColor4ub(r, g, b, a); |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
703 |
{$ENDIF} |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
704 |
lastTint:= nc; |
4378 | 705 |
end; |
706 |
||
707 |
procedure Tint(c: Longword); inline; |
|
708 |
begin |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
709 |
Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF)) |
4378 | 710 |
end; |
711 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
712 |
|
4378 | 713 |
end. |