hedgewars/uAIMisc.pas
author unc0rr
Sat, 26 Nov 2011 21:12:23 +0300
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- Help parser by dropping that insane formatting syntax in str function - Parse operators
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIMisc;
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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const MAXBONUS = 1024;
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type TTarget = record
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               Point: TPoint;
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               Score: LongInt;
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               end;
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     TTargets = record
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                Count: Longword;
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                ar: array[0..Pred(cMaxHHs)] of TTarget;
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                end;
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     TJumpType = (jmpNone, jmpHJump, jmpLJump);
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     TGoInfo = record
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               Ticks: Longword;
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               FallPix: Longword;
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               JumpType: TJumpType;
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               end;
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     TBonus = record
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              X, Y: LongInt;
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              Radius: LongInt;
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              Score: LongInt;
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              end;
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procedure initModule;
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procedure freeModule;
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procedure FillTargets;
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procedure FillBonuses(isAfterAttack: boolean; filter: TGearsType = []);
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procedure AwareOfExplosion(x, y, r: LongInt);
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function RatePlace(Gear: PGear): LongInt;
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function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean;
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function TestColl(x, y, r: LongInt): boolean;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
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function RateHammer(Me: PGear): LongInt;
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function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
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function AIrndSign(num: LongInt): LongInt;
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var ThinkingHH: PGear;
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    Targets: TTargets;
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    bonuses: record
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             Count: Longword;
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             ar: array[0..Pred(MAXBONUS)] of TBonus;
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             end;
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implementation
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uses uCollisions, uVariables, uUtils, uDebug;
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const KillScore = 200;
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var friendlyfactor: LongInt = 300;
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    KnownExplosion: record
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                    X, Y, Radius: LongInt
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                    end = (X: 0; Y: 0; Radius: 0);
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procedure FillTargets;
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var i, t: Longword;
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    f, e: LongInt;
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begin
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Targets.Count:= 0;
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f:= 0;
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e:= 0;
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        if not hasGone then
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            begin
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            for i:= 0 to cMaxHHIndex do
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                if (Hedgehogs[i].Gear <> nil)
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                and (Hedgehogs[i].Gear <> ThinkingHH) then
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                    begin
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                    with Targets.ar[Targets.Count], Hedgehogs[i] do
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                        begin
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                        Point.X:= hwRound(Gear^.X);
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                        Point.Y:= hwRound(Gear^.Y);
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                        if Clan <> CurrentTeam^.Clan then
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                            begin
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                            Score:=  Gear^.Health;
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                            inc(e)
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                            end else
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                            begin
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                            Score:= -Gear^.Health;
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                            inc(f)
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                            end
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                        end;
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                    inc(Targets.Count)
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                    end;
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            end;
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if e > f then friendlyfactor:= 300 + (e - f) * 30
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else friendlyfactor:= max(30, 300 - f * 80 div max(1,e))
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end;
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procedure FillBonuses(isAfterAttack: boolean; filter: TGearsType);
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var Gear: PGear;
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    MyClan: PClan;
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    procedure AddBonus(x, y: LongInt; r: Longword; s: LongInt);
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    begin
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    bonuses.ar[bonuses.Count].x:= x;
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    bonuses.ar[bonuses.Count].y:= y;
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    bonuses.ar[bonuses.Count].Radius:= r;
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    bonuses.ar[bonuses.Count].Score:= s;
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    inc(bonuses.Count);
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    TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true)
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    end;
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begin
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bonuses.Count:= 0;
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MyClan:= ThinkingHH^.Hedgehog^.Team^.Clan;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (filter = []) or (Gear^.Kind in filter) then
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      case Gear^.Kind of
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          gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
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          gtFlame: if (Gear^.State and gsttmpFlag) <> 0 then
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                  AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 20, -50);
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// avoid mines unless they are very likely to be duds, or are duds. also avoid if they are about to blow 
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          gtMine:  if ((Gear^.State and gstAttacking) = 0) and 
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                      (((cMineDudPercent < 90) and (Gear^.Health <> 0)) or
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                       (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then
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                          AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
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                      else if (Gear^.State and gstAttacking) <> 0 then
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                          AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
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          gtExplosives: if isAfterAttack then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 75, -60+Gear^.Health);
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          gtSMine:    AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -30);
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          gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
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          gtHedgehog: begin
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                      if Gear^.Damage >= Gear^.Health then
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                          AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25)
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                      else
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                          if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
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                              if (ClansCount > 2) or (MyClan = Gear^.Hedgehog^.Team^.Clan) then
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                                  AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
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                              else
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                                  AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
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                      end;
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          end;
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    Gear:= Gear^.NextGear
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    end;
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if isAfterAttack and (KnownExplosion.Radius > 0) then
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   with KnownExplosion do
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        AddBonus(X, Y, Radius + 10, -Radius);
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end;
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procedure AwareOfExplosion(x, y, r: LongInt);
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begin
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KnownExplosion.X:= x;
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KnownExplosion.Y:= y;
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KnownExplosion.Radius:= r
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end;
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function RatePlace(Gear: PGear): LongInt;
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var i, r: LongInt;
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    rate: LongInt;
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begin
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rate:= 0;
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for i:= 0 to Pred(bonuses.Count) do
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    with bonuses.ar[i] do
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        begin
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        r:= hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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        if r < Radius then
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            inc(rate, Score * (Radius - r))
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        end;
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    RatePlace:= rate;
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end;
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// Wrapper to test various approaches.  If it works reasonably, will just replace.
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// Right now, converting to hwFloat is a tad inefficient since the x/y were hwFloat to begin with...
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function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean;
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var MeX, MeY: LongInt;
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begin
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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        begin
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        MeX:= hwRound(Me^.X);
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        MeY:= hwRound(Me^.Y);
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        // We are still inside the hog. Skip radius test
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        if ((((x-MeX)*(x-MeX)) + ((y-MeY)*(y-MeY))) < 256) and
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           ((Land[y, x] and $FF00) = 0) then exit(false);
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        end;
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    exit(TestColl(x, y, r))
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end;
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function TestColl(x, y, r: LongInt): boolean;
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var b: boolean;
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begin
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b:= (((x-r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x-r] <> 0);
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if b then exit(true);
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b:=(((x-r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x-r] <> 0);
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if b then exit(true);
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b:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x+r] <> 0);
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if b then exit(true);
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TestColl:=(((x+r) and LAND_WIDTH_MASK) = 0)and(((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x+r] <> 0)
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end;
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function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt;
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var i, dmg, rate: LongInt;
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begin
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rate:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate explosion
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= hwRound(_0_01 * cDamageModifier
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            * min((r + cHHRadius div 2 - LongInt(DistanceI(Point.x - x, Point.y - y).Round)) div 2, r) * cDamagePercent);
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         if dmg > 0 then
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            begin
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            if dmg >= abs(Score) then
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               if Score > 0 then inc(rate, KillScore)
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                            else dec(rate, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(rate, dmg)
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                            else dec(rate, dmg * friendlyfactor div 100)
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            end;
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         end;
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RateExplosion:= rate * 1024;
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end;
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function RateShove(Me: PGear; x, y, r, power: LongInt): LongInt;
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var i, dmg, rate: LongInt;
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begin
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Me:= Me; // avoid compiler hint
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rate:= 0;
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for i:= 0 to Pred(Targets.Count) do
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    with Targets.ar[i] do
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         begin
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         dmg:= r - hwRound(DistanceI(Point.x - x, Point.y - y));
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         dmg:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent);
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         if dmg > 0 then
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            begin
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            if power >= abs(Score) then
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               if Score > 0 then inc(rate, KillScore)
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                            else dec(rate, KillScore * friendlyfactor div 100)
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            else
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               if Score > 0 then inc(rate, power)
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                            else dec(rate, power * friendlyfactor div 100)
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            end;
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         end;
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RateShove:= rate * 1024
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end;
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function RateShotgun(Me: PGear; x, y: LongInt): LongInt;
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var i, dmg, rate: LongInt;
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begin
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rate:= 0;
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// add our virtual position
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with Targets.ar[Targets.Count] do
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     begin
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     Point.x:= hwRound(Me^.X);
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     Point.y:= hwRound(Me^.Y);
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     Score:= - ThinkingHH^.Health
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     end;
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// rate shot
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for i:= 0 to Targets.Count do
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    with Targets.ar[i] do
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         begin
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         dmg:= min(cHHRadius + cShotgunRadius + 4 - hwRound(DistanceI(Point.x - x, Point.y - y)), 25);
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         dmg:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent);
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         if dmg > 0 then
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            begin
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                if dmg >= abs(Score) then dmg := KillScore;
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                if Score > 0 then inc(rate, dmg)
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                else dec(rate, dmg * friendlyfactor div 100);
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            end;
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         end;        
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RateShotgun:= rate * 1024;
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end;
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function RateHammer(Me: PGear): LongInt;
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var x, y, i, r, rate: LongInt;
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begin
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// hammer hit shift against attecker hog is 10
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x:= hwRound(Me^.X) + hwSign(Me^.dX) * 10;
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   307
y:= hwRound(Me^.Y);
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diff changeset
   308
rate:= 0;
b434ba5d064e Implement TestHammer which makes sense
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parents: 5642
diff changeset
   309
b434ba5d064e Implement TestHammer which makes sense
unc0rr
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diff changeset
   310
for i:= 0 to Pred(Targets.Count) do
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   311
    with Targets.ar[i] do
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   312
         begin
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   313
         // hammer hit radius is 8, shift is 10
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   314
         r:= hwRound(DistanceI(Point.x - x, Point.y - y));
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   315
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   316
         if r <= 18 then
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   317
            if Score > 0 then 
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   318
                inc(rate, Score div 3)
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   319
                else 
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   320
                inc(rate, Score div 3 * friendlyfactor div 100)
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   321
         end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   322
RateHammer:= rate * 1024;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   323
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   324
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   325
function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   326
var bX, bY: LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   327
    bRes: boolean;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   328
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   329
bRes:= false;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   330
GoInfo.Ticks:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   331
GoInfo.JumpType:= jmpNone;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   332
bX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   333
bY:= hwRound(Gear^.Y);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   334
case JumpType of
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   335
     jmpNone: exit(bRes);
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   336
    jmpHJump: if TestCollisionYwithGear(Gear, -1) = 0 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   337
                 begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   338
                 Gear^.dY:= -_0_2;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   339
                 SetLittle(Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   340
                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   341
                 end else exit(bRes);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   342
    jmpLJump: begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   343
              if TestCollisionYwithGear(Gear, -1) <> 0 then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   344
                 if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - int2hwFloat(2) else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   345
                 if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   346
              if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   347
                 or   (TestCollisionYwithGear(Gear, -1) <> 0)) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   348
                 begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   349
                 Gear^.dY:= -_0_15;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   350
                 Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   351
                 Gear^.State:= Gear^.State or gstMoving or gstHHJumping
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   352
                 end else exit(bRes)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   353
              end
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   354
    end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 1941
diff changeset
   355
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   356
repeat
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   357
if not (hwRound(Gear^.Y) + cHHRadius < cWaterLine) then exit(bRes);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   358
if (Gear^.State and gstMoving) <> 0 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   359
   begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   360
   if (GoInfo.Ticks = 350) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 393
diff changeset
   361
      if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   362
         begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   363
         Gear^.dY:= -_0_25;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   364
         Gear^.dX:= SignAs(_0_02, Gear^.dX)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   365
         end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   366
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   367
   Gear^.X:= Gear^.X + Gear^.dX;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   368
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   369
   Gear^.dY:= Gear^.dY + cGravity;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   370
   if Gear^.dY > _0_4 then exit(bRes);
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   371
   if (Gear^.dY.isNegative)and (TestCollisionYwithGear(Gear, -1) <> 0) then Gear^.dY:= _0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   372
   Gear^.Y:= Gear^.Y + Gear^.dY;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   373
   if (not Gear^.dY.isNegative)and (TestCollisionYwithGear(Gear, 1) <> 0) then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   374
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   375
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   376
      Gear^.dY:= _0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   377
      case JumpType of
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   378
           jmpHJump: if bY - hwRound(Gear^.Y) > 5 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   379
                        begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   380
                        bRes:= true;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   381
                        GoInfo.JumpType:= jmpHJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   382
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   383
                        end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   384
           jmpLJump: if abs(bX - hwRound(Gear^.X)) > 30 then
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   385
                        begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   386
                        bRes:= true;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   387
                        GoInfo.JumpType:= jmpLJump;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   388
                        inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   389
                        end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   390
           end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2616
diff changeset
   391
      exit(bRes)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   392
      end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   393
   end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   394
until false
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   395
end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   396
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   397
function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   398
var pX, pY: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   399
begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   400
AltGear^:= Gear^;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   401
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   402
GoInfo.Ticks:= 0;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   403
GoInfo.FallPix:= 0;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   404
GoInfo.JumpType:= jmpNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   405
repeat
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   406
pX:= hwRound(Gear^.X);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   407
pY:= hwRound(Gear^.Y);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   408
if pY + cHHRadius >= cWaterLine then exit(false);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   409
if (Gear^.State and gstMoving) <> 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   410
   begin
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   411
   inc(GoInfo.Ticks);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   412
   Gear^.dY:= Gear^.dY + cGravity;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   413
   if Gear^.dY > _0_4 then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   414
      begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   415
      Goinfo.FallPix:= 0;
568
d0690b7aa808 - Small fixes
unc0rr
parents: 549
diff changeset
   416
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall with damage
5425
862c194a1a1c Remove unneeded variable
unc0rr
parents: 5422
diff changeset
   417
      exit(false)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   418
      end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   419
   Gear^.Y:= Gear^.Y + Gear^.dY;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   420
   if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   421
   if TestCollisionYwithGear(Gear, 1) <> 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   422
      begin
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1352
diff changeset
   423
      inc(GoInfo.Ticks, 410);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   424
      Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   425
      Gear^.dY:= _0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   426
      HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
5425
862c194a1a1c Remove unneeded variable
unc0rr
parents: 5422
diff changeset
   427
      exit(true)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   428
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   429
   continue
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   430
   end;
3894
9abce5468583 Engine:
smaxx
parents: 3697
diff changeset
   431
   if (Gear^.Message and gmLeft  )<>0 then Gear^.dX:= -cLittle else
5425
862c194a1a1c Remove unneeded variable
unc0rr
parents: 5422
diff changeset
   432
   if (Gear^.Message and gmRight )<>0 then Gear^.dX:=  cLittle else exit(false);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   433
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   434
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   435
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   436
         or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   437
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   438
         or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   439
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   440
         or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   441
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   442
         or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   443
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   444
         or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   445
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   446
         or (TestCollisionYwithGear(Gear, -1) <> 0)) then Gear^.Y:= Gear^.Y - _1;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   447
      end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   448
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   449
   if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   450
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   451
      Gear^.X:= Gear^.X + int2hwFloat(hwSign(Gear^.dX));
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   452
      inc(GoInfo.Ticks, cHHStepTicks)
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   453
      end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   454
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   455
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   456
   Gear^.Y:= Gear^.Y + _1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   457
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   458
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   459
   Gear^.Y:= Gear^.Y + _1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   460
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   461
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   462
   Gear^.Y:= Gear^.Y + _1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   463
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   464
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   465
   Gear^.Y:= Gear^.Y + _1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   466
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   467
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   468
   Gear^.Y:= Gear^.Y + _1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   469
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   470
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   471
   Gear^.Y:= Gear^.Y + _1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   472
   if TestCollisionYwithGear(Gear, 1) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   473
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   474
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 433
diff changeset
   475
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   476
      Gear^.State:= Gear^.State or gstMoving
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   477
      end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   478
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   479
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   480
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   481
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   482
   end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   483
   end;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   484
if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstMoving) = 0) then
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   485
   exit(true);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 509
diff changeset
   486
until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstMoving) = 0);
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   487
HHJump(AltGear, jmpHJump, GoInfo);
5425
862c194a1a1c Remove unneeded variable
unc0rr
parents: 5422
diff changeset
   488
HHGo:= false;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   489
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   490
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   491
function AIrndSign(num: LongInt): LongInt;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   492
begin
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   493
if random(2) = 0 then AIrndSign:=   num
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   494
                 else AIrndSign:= - num
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 1941
diff changeset
   495
end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 108
diff changeset
   496
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3018
diff changeset
   497
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   498
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   499
    friendlyfactor:= 300;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   500
    KnownExplosion.X:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   501
    KnownExplosion.Y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   502
    KnownExplosion.Radius:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   503
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   504
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3018
diff changeset
   505
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   506
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   507
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   508
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   509
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   510
end.