author | Wuzzy <Wuzzy2@mail.ru> |
Wed, 22 Aug 2018 15:00:04 +0200 | |
changeset 13694 | 27e5e311c7a3 |
parent 11046 | 47a8c19ecb60 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef PAGE_NETGAME_H |
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#define PAGE_NETGAME_H |
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#include "HistoryLineEdit.h" |
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some headers cleanup and rename of stats and playrecord pages for consistency
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#include "AbstractPage.h" |
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class HWChatWidget; |
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class TeamSelWidget; |
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class GameCFGWidget; |
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class QSettings; |
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class PageNetGame : public AbstractPage |
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{ |
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Q_OBJECT |
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public: |
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PageNetGame(QWidget* parent); |
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void setSettings(QSettings * settings); |
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void displayError(const QString & message); |
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void displayNotice(const QString & message); |
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void displayWarning(const QString & message); |
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27e5e311c7a3
Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
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void cleanupFakeNetTeams(); |
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some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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QPushButton *BtnGo; |
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QPushButton *BtnMaster; |
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QPushButton *BtnStart; |
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QPushButton *BtnUpdate; |
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HistoryLineEdit *leRoomName; |
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QAction * restrictJoins; |
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QAction * restrictTeamAdds; |
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QAction * restrictUnregistered; |
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HWChatWidget* chatWidget; |
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TeamSelWidget* pNetTeamsWidget; |
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GameCFGWidget* pGameCFG; |
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public slots: |
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Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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void setRoomName(const QString & roomName); |
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void setReadyStatus(bool isReady); |
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void setUser(const QString & nickname); |
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void onUpdateClick(); |
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void setMasterMode(bool isMaster); |
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private slots: |
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void onRoomNameEdited(); |
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signals: |
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void SetupClicked(); |
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void askForUpdateRoomName(const QString &); |
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some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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protected: |
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void resizeEvent(QResizeEvent * event); |
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private: |
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QLayout * bodyLayoutDefinition(); |
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QLayout * footerLayoutDefinition(); |
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QLayout * footerLayoutLeftDefinition(); |
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void connectSignals(); |
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QSettings * m_gameSettings; |
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QPushButton * btnSetup; |
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QLabel * lblRoomNameReadOnly; |
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}; |
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#endif |