author | Wuzzy <Wuzzy2@mail.ru> |
Wed, 22 Aug 2018 15:00:04 +0200 | |
changeset 13694 | 27e5e311c7a3 |
parent 13560 | 43b72629d453 |
child 13857 | e7c69e849005 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "selectWeapon.h" |
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#include "weaponItem.h" |
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#include "hwconsts.h" |
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#include <QDebug> |
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#include <QPushButton> |
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QLabel> |
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#include <QBitmap> |
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#include <QLineEdit> |
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#include <QSettings> |
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#include <QMessageBox> |
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#include <QTabWidget> |
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#include <math.h> |
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QImage getAmmoImage(int num) |
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{ |
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static QImage ammo(":Ammos.png"); |
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int x = num/(ammo.height()/32); |
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int y = (num-((ammo.height()/32)*x))*32; |
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x*=32; |
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return ammo.copy(x, y, 32, 32); |
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} |
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SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : |
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QWidget(parent) |
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{ |
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QHBoxLayout* hbLayout = new QHBoxLayout(this); |
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hbLayout->setSpacing(1); |
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hbLayout->setMargin(1); |
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QLabel* lbl = new QLabel(this); |
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lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); |
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lbl->setMaximumWidth(30); |
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lbl->setGeometry(0, 0, 30, 30); |
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hbLayout->addWidget(lbl); |
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item = new WeaponItem(image, imagegrey, this); |
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item->setItemsNum(wNum); |
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item->setInfinityState(allowInfinite); |
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hbLayout->addWidget(item); |
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hbLayout->setStretchFactor(lbl, 1); |
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hbLayout->setStretchFactor(item, 99); |
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hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); |
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hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); |
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} |
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void SelWeaponItem::setItemsNum(const unsigned char num) |
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item->setItemsNum(num); |
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} |
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unsigned char SelWeaponItem::getItemsNum() const |
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{ |
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return item->getItemsNum(); |
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} |
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void SelWeaponItem::setEnabled(bool value) |
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{ |
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item->setEnabled(value); |
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} |
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : |
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QFrame(parent), |
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m_numItems(numItems) |
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{ |
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wconf = new QMap<QString, QString>(); |
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for(int i = 0; i < cDefaultAmmos.size(); ++i) |
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{ |
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wconf->insert(cDefaultAmmos[i].first, cDefaultAmmos[i].second); |
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} |
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if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) { |
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QDir().mkdir(cfgdir->absolutePath() + "/Schemes"); |
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} |
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if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) { |
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qDebug("No /Schemes/Ammo directory found. Trying to import weapon schemes from weapons.ini."); |
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QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo"); |
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QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat); |
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QStringList defaultAmmos; |
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for(int i = 0; i < cDefaultAmmos.size(); ++i) |
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{ |
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defaultAmmos.append(cDefaultAmmos[i].first); |
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} |
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QStringList keys = old_wconf.allKeys(); |
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int imported = 0; |
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for(int i = 0; i < keys.size(); i++) |
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{ |
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if (!defaultAmmos.contains(keys[i])) { |
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wconf->insert(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString())); |
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QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa"); |
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if (file.open(QIODevice::WriteOnly)) { |
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QTextStream stream( &file ); |
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stream << old_wconf.value(keys[i]).toString() << endl; |
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file.close(); |
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} |
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imported++; |
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} |
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} |
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qDebug("%d weapon scheme(s) imported.", imported); |
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} else { |
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QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList(QDir::Files); |
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for(int i = 0; i < schemes.size(); i++) |
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{ |
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QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]); |
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QString config; |
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if (file.open(QIODevice::ReadOnly)) { |
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QTextStream stream( &file ); |
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stream >> config; |
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file.close(); |
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} |
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// Chop off file name suffix |
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QString schemeName = schemes[i]; |
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if (schemeName.endsWith(".hwa", Qt::CaseInsensitive)) { |
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schemeName.chop(4); |
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} |
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wconf->insert(schemeName, fixWeaponSet(config)); |
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} |
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} |
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QString currentState = *cDefaultAmmoStore; |
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QTabWidget * tbw = new QTabWidget(this); |
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QWidget * page1 = new QWidget(this); |
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p1Layout = new QGridLayout(page1); |
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p1Layout->setSpacing(1); |
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p1Layout->setMargin(1); |
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QWidget * page2 = new QWidget(this); |
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p2Layout = new QGridLayout(page2); |
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p2Layout->setSpacing(1); |
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p2Layout->setMargin(1); |
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QWidget * page3 = new QWidget(this); |
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p3Layout = new QGridLayout(page3); |
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p3Layout->setSpacing(1); |
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p3Layout->setMargin(1); |
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QWidget * page4 = new QWidget(this); |
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p4Layout = new QGridLayout(page4); |
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p4Layout->setSpacing(1); |
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p4Layout->setMargin(1); |
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tbw->addTab(page1, tr("Weapon set")); |
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tbw->addTab(page2, tr("Probabilities")); |
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tbw->addTab(page4, tr("Ammo in boxes")); |
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tbw->addTab(page3, tr("Delays")); |
2377 | 171 |
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172 |
QGridLayout * pageLayout = new QGridLayout(this); |
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173 |
pageLayout->addWidget(tbw); |
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174 |
|
629 | 175 |
|
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176 |
int j = -1; |
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177 |
int i = 0, k = 0; |
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178 |
for(; i < m_numItems; ++i) |
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179 |
{ |
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if (i == 6) continue; |
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181 |
if (k % 4 == 0) ++j; |
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182 |
SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(swi); |
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184 |
p1Layout->addWidget(swi, j, k % 4); |
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|
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186 |
SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); |
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weaponItems[i].append(pwi); |
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188 |
p2Layout->addWidget(pwi, j, k % 4); |
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|
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190 |
SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); |
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weaponItems[i].append(dwi); |
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192 |
p3Layout->addWidget(dwi, j, k % 4); |
3697 | 193 |
|
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194 |
SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); |
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weaponItems[i].append(awi); |
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196 |
p4Layout->addWidget(awi, j, k % 4); |
2377 | 197 |
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198 |
++k; |
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199 |
} |
694 | 200 |
|
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201 |
//pLayout->setRowStretch(5, 100); |
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202 |
m_name = new QLineEdit(this); |
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203 |
pageLayout->addWidget(m_name, i, 0, 1, 5); |
612
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204 |
} |
681 | 205 |
|
694 | 206 |
void SelWeaponWidget::setWeapons(const QString& ammo) |
683 | 207 |
{ |
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208 |
bool enable = true; |
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209 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
13320 | 210 |
{ |
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211 |
if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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212 |
{ |
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213 |
enable = false; |
13320 | 214 |
break; |
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215 |
} |
13320 | 216 |
} |
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217 |
for(int i = 0; i < m_numItems; ++i) |
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218 |
{ |
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twi::iterator it = weaponItems.find(i); |
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220 |
if (it == weaponItems.end()) continue; |
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221 |
it.value()[0]->setItemsNum(ammo[i].digitValue()); |
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222 |
it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); |
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223 |
it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); |
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224 |
it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); |
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|
225 |
it.value()[0]->setEnabled(enable); |
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|
226 |
it.value()[1]->setEnabled(enable); |
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|
227 |
it.value()[2]->setEnabled(enable); |
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228 |
it.value()[3]->setEnabled(enable); |
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229 |
} |
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|
230 |
m_name->setEnabled(enable); |
683 | 231 |
} |
232 |
||
233 |
void SelWeaponWidget::setDefault() |
|
234 |
{ |
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235 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
13320 | 236 |
{ |
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237 |
if (!cDefaultAmmos[i].first.compare(m_name->text())) |
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238 |
{ |
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|
239 |
return; |
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|
240 |
} |
13320 | 241 |
} |
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242 |
setWeapons(*cDefaultAmmoStore); |
683 | 243 |
} |
244 |
||
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245 |
//Save current weapons set. |
683 | 246 |
void SelWeaponWidget::save() |
247 |
{ |
|
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|
248 |
//The save() function is called by ANY change of the combo box. |
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|
249 |
//If an entry is deleted, this code would just re-add the deleted |
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|
250 |
//item. We use isDeleted to check if we are currently deleting to |
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|
251 |
//prevent this. |
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|
252 |
if (isDeleting) |
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|
253 |
return; |
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|
254 |
if (m_name->text() == "") |
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|
255 |
return; |
2377 | 256 |
|
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|
257 |
QString state1; |
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|
258 |
QString state2; |
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|
259 |
QString state3; |
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|
260 |
QString state4; |
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|
261 |
QString stateFull; |
2377 | 262 |
|
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|
263 |
for(int i = 0; i < m_numItems; ++i) |
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|
264 |
{ |
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|
265 |
twi::const_iterator it = weaponItems.find(i); |
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|
266 |
int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' |
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|
267 |
state1.append(QString::number(num)); |
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|
268 |
int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); |
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|
269 |
state2.append(QString::number(prob)); |
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|
270 |
int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); |
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|
271 |
state3.append(QString::number(del)); |
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|
272 |
int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); |
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|
273 |
state4.append(QString::number(am)); |
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|
274 |
} |
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|
275 |
|
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|
276 |
stateFull = state1 + state2 + state3 + state4; |
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|
277 |
|
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|
278 |
// Check for duplicates |
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|
279 |
QString inputNameLower = m_name->text().toLower(); |
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|
280 |
QString curWeaponsNameLower = curWeaponsName.toLower(); |
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|
281 |
QStringList keys = wconf->keys(); |
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|
282 |
for(int i = 0; i < keys.size(); i++) |
7830
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|
283 |
{ |
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|
284 |
QString compName = keys[i]; |
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|
285 |
QString compNameLower = compName.toLower(); |
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|
286 |
// Don't allow same name as other weapon set, even case-insensitively. |
12694
5b135c26f320
Don't let player save ammo scheme with pre-installed name, even case-insensitively
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|
287 |
// This prevents some problems with saving/loading. |
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|
288 |
if ((compNameLower == inputNameLower) && (compNameLower != curWeaponsNameLower)) |
7830
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|
289 |
{ |
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|
290 |
// Discard changed made to current weapon scheme if there's a duplicate |
12694
5b135c26f320
Don't let player save ammo scheme with pre-installed name, even case-insensitively
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|
291 |
m_name->setText(curWeaponsName); |
7830
72e52da6ea7f
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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|
292 |
QMessageBox deniedMsg(this); |
72e52da6ea7f
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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|
293 |
deniedMsg.setIcon(QMessageBox::Warning); |
72e52da6ea7f
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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|
294 |
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); |
13560
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|
295 |
deniedMsg.setText(QMessageBox::tr("A weapon scheme with the name '%1' already exists. Changes made to the weapon scheme have been discarded.").arg(compName)); |
7830
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fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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|
296 |
deniedMsg.setWindowModality(Qt::WindowModal); |
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|
297 |
deniedMsg.exec(); |
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fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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|
298 |
return; |
72e52da6ea7f
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents:
7797
diff
changeset
|
299 |
} |
72e52da6ea7f
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents:
7797
diff
changeset
|
300 |
} |
72e52da6ea7f
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva
parents:
7797
diff
changeset
|
301 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
302 |
if (curWeaponsName != "") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
303 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
304 |
// remove old entry |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
305 |
wconf->remove(curWeaponsName); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
306 |
} |
13319
fe85ba81b01b
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents:
13201
diff
changeset
|
307 |
wconf->insert(m_name->text(), stateFull); |
12928 | 308 |
QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa"); |
12927 | 309 |
if (file.open(QIODevice::WriteOnly)) { |
310 |
QTextStream stream( &file ); |
|
311 |
stream << stateFull << endl; |
|
13201
f93658732448
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru>
parents:
13200
diff
changeset
|
312 |
file.close(); |
12927 | 313 |
} |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
314 |
emit weaponsEdited(curWeaponsName, m_name->text(), stateFull); |
683 | 315 |
} |
316 |
||
681 | 317 |
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const |
318 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
319 |
twi::const_iterator it = weaponItems.find(weaponIndex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
320 |
return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); |
681 | 321 |
} |
322 |
||
696 | 323 |
QString SelWeaponWidget::getWeaponsString(const QString& name) const |
324 |
{ |
|
13319
fe85ba81b01b
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents:
13201
diff
changeset
|
325 |
return wconf->find(name).value(); |
696 | 326 |
} |
327 |
||
718 | 328 |
void SelWeaponWidget::deleteWeaponsName() |
329 |
{ |
|
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
330 |
QString delWeaponsName = curWeaponsName; |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
331 |
if (delWeaponsName == "") return; |
724 | 332 |
|
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
333 |
for(int i = 0; i < cDefaultAmmos.size(); i++) |
13320 | 334 |
{ |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
335 |
if (!cDefaultAmmos[i].first.compare(delWeaponsName)) |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
336 |
{ |
7797 | 337 |
QMessageBox deniedMsg(this); |
338 |
deniedMsg.setIcon(QMessageBox::Warning); |
|
339 |
deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); |
|
340 |
deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); |
|
341 |
deniedMsg.setWindowModality(Qt::WindowModal); |
|
342 |
deniedMsg.exec(); |
|
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
343 |
return; |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
344 |
} |
13320 | 345 |
} |
1509 | 346 |
|
7797 | 347 |
QMessageBox reallyDeleteMsg(this); |
348 |
reallyDeleteMsg.setIcon(QMessageBox::Question); |
|
349 |
reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?")); |
|
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
350 |
reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName)); |
7797 | 351 |
reallyDeleteMsg.setWindowModality(Qt::WindowModal); |
352 |
reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); |
|
2377 | 353 |
|
7797 | 354 |
if (reallyDeleteMsg.exec() == QMessageBox::Ok) |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
355 |
{ |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
356 |
isDeleting = true; |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
357 |
wconf->remove(delWeaponsName); |
12928 | 358 |
QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove(); |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
359 |
emit weaponsDeleted(delWeaponsName); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
360 |
} |
718 | 361 |
} |
362 |
||
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
363 |
void SelWeaponWidget::newWeaponsName() |
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
364 |
{ |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
365 |
save(); |
11822
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11768
diff
changeset
|
366 |
QString newName = tr("New"); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
367 |
if(wconf->contains(newName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
368 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
369 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
370 |
int i=2; |
11822
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11768
diff
changeset
|
371 |
while(wconf->contains(newName = tr("New (%1)").arg(i++))) ; |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
372 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
373 |
setWeaponsName(newName); |
13319
fe85ba81b01b
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents:
13201
diff
changeset
|
374 |
wconf->insert(newName, *cEmptyAmmoStore); |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
375 |
emit weaponsAdded(newName, *cEmptyAmmoStore); |
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
376 |
} |
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4412
diff
changeset
|
377 |
|
1509 | 378 |
void SelWeaponWidget::setWeaponsName(const QString& name) |
694 | 379 |
{ |
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
380 |
m_name->setText(name); |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
381 |
|
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
382 |
curWeaponsName = name; |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
3697
diff
changeset
|
383 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
384 |
if(name != "" && wconf->contains(name)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
385 |
{ |
13319
fe85ba81b01b
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents:
13201
diff
changeset
|
386 |
setWeapons(wconf->find(name).value()); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
387 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
388 |
else |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
389 |
{ |
11768
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
|
390 |
setWeapons(*cEmptyAmmoStore); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2860
diff
changeset
|
391 |
} |
694 | 392 |
} |
393 |
||
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
394 |
void SelWeaponWidget::switchWeapons(const QString& name) |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
395 |
{ |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
396 |
// Rescue old weapons set, then select new one |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
397 |
save(); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
398 |
setWeaponsName(name); |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
399 |
} |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
400 |
|
694 | 401 |
QStringList SelWeaponWidget::getWeaponNames() const |
402 |
{ |
|
13319
fe85ba81b01b
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents:
13201
diff
changeset
|
403 |
return wconf->keys(); |
694 | 404 |
} |
4598 | 405 |
|
406 |
void SelWeaponWidget::copy() |
|
407 |
{ |
|
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
408 |
save(); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
409 |
if(wconf->contains(curWeaponsName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
410 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
411 |
QString ammo = getWeaponsString(curWeaponsName); |
11822
5f21387edff1
Slightly better naming of new or copied ammo/game schemes
Wuzzy <almikes@aol.com>
parents:
11768
diff
changeset
|
412 |
QString newName = tr("Copy of %1").arg(curWeaponsName); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
413 |
if(wconf->contains(newName)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6479
diff
changeset
|
414 |
{ |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
415 |
//name already used -> look for an appropriate name: |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
416 |
int i=2; |
12668
d7492247a368
Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com>
parents:
11822
diff
changeset
|
417 |
while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++))); |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
418 |
} |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
419 |
setWeaponsName(newName); |
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
420 |
setWeapons(ammo); |
13319
fe85ba81b01b
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
alfadur
parents:
13201
diff
changeset
|
421 |
wconf->insert(newName, ammo); |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
422 |
emit weaponsAdded(newName, ammo); |
5029
97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
|
423 |
} |
4598 | 424 |
} |
9900 | 425 |
|
426 |
QString SelWeaponWidget::fixWeaponSet(const QString &s) |
|
427 |
{ |
|
428 |
int neededLength = cDefaultAmmoStore->size() / 4; |
|
429 |
int thisSetLength = s.size() / 4; |
|
430 |
||
431 |
QStringList sl; |
|
432 |
sl |
|
433 |
<< s.left(thisSetLength) |
|
434 |
<< s.mid(thisSetLength, thisSetLength) |
|
435 |
<< s.mid(thisSetLength * 2, thisSetLength) |
|
436 |
<< s.right(thisSetLength) |
|
437 |
; |
|
438 |
||
439 |
for(int i = sl.length() - 1; i >= 0; --i) |
|
13320 | 440 |
{ |
9900 | 441 |
sl[i] = sl[i].leftJustified(neededLength, '0', true); |
13320 | 442 |
} |
9900 | 443 |
|
444 |
return sl.join(QString()); |
|
445 |
} |
|
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
446 |
|
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
447 |
void SelWeaponWidget::deletionDone() |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
448 |
{ |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
449 |
isDeleting = false; |
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12668
diff
changeset
|
450 |
} |
12768
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
451 |
|
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
452 |
void SelWeaponWidget::init() |
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
453 |
{ |
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
454 |
isDeleting = false; |
ad67a3804981
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru>
parents:
12694
diff
changeset
|
455 |
} |