QTfrontend/newnetclient.cpp
author unc0rr
Fri, 19 Sep 2008 19:58:57 +0000
changeset 1276 281f6aa9afba
parent 1245 d2eca4a053f5
child 1302 4290ba4a14ca
permissions -rw-r--r--
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125 Crashing engine in some conditions due to incorrect theme info
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QDebug>
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#include "hwconsts.h"
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#include "newnetclient.h"
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#include "proto.h"
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#include "gameuiconfig.h"
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#include "game.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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char delimeter='\n';
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
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  config(config),
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  m_pGameCFGWidget(pGameCFGWidget),
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  m_pTeamSelWidget(pTeamSelWidget),
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  isChief(false),
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  m_game_connected(false)
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{
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  connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
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  connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
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  connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
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  connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
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	  SLOT(displayError(QAbstractSocket::SocketError)));
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}
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
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{
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  mynick = nick;
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  NetSocket.connectToHost(hostName, port);
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}
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void HWNewNet::Disconnect()
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{
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  m_game_connected=false;
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  NetSocket.disconnectFromHost();
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}
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void HWNewNet::CreateRoom(const QString & room)
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{
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	RawSendNet(QString("CREATE%1%2").arg(delimeter).arg(room));
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}
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void HWNewNet::JoinRoom(const QString & room)
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{
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	RawSendNet(QString("JOIN%1%2").arg(delimeter).arg(room));
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}
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void HWNewNet::AddTeam(const HWTeam & team)
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{
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	QString cmd = QString("ADDTEAM:") + delimeter +
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	     team.TeamName + delimeter +
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	     team.teamColor.name() + delimeter +
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	     team.Grave + delimeter +
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	     team.Fort + delimeter +
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	     QString::number(team.difficulty);
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	for(int i = 0; i < 8; ++i)
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	{
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		cmd.append(delimeter);
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		cmd.append(team.HHName[i]);
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		cmd.append(delimeter);
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		cmd.append(team.HHHat[i]);
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	}
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	RawSendNet(cmd);
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}
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void HWNewNet::RemoveTeam(const HWTeam & team)
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{
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  RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName);
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  m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName));
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}
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void HWNewNet::StartGame()
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{
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  RawSendNet(QString("START:"));
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}
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void HWNewNet::SendNet(const QByteArray & buf)
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{
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  QString msg = QString(buf.toBase64());
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  RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
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}
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void HWNewNet::RawSendNet(const QString & str)
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{
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  RawSendNet(str.toUtf8());
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}
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void HWNewNet::RawSendNet(const QByteArray & buf)
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{
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qDebug() << "Client: " << buf;
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  NetSocket.write(buf);
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  NetSocket.write("\n\n", 2);
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}
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void HWNewNet::ClientRead()
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{
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	while (NetSocket.canReadLine()) {
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		QString s = QString::fromUtf8(NetSocket.readLine().trimmed());
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		if (s.size() == 0) {
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			ParseCmd(cmdbuf);
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			cmdbuf.clear();
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		} else
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			cmdbuf << s;
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	}
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}
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void HWNewNet::OnConnect()
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{
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  RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
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  RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer));
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  RawSendNet(QString("CREATE%1%2").arg(delimeter).arg("myroom"));
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  RawSendNet(QString("JOIN%1%2").arg(delimeter).arg("myroom"));
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}
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void HWNewNet::OnDisconnect()
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{
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  //emit ChangeInTeams(QStringList());
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  if(m_game_connected) emit Disconnected();
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  m_game_connected=false;
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}
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
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{
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  switch (socketError) {
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  case QAbstractSocket::RemoteHostClosedError:
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    break;
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  case QAbstractSocket::HostNotFoundError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("The host was not found. Please check the host name and port settings."));
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    break;
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  case QAbstractSocket::ConnectionRefusedError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("Connection refused"));
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    break;
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  default:
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    QMessageBox::information(0, tr("Error"),
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			     NetSocket.errorString());
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  }
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}
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void HWNewNet::ParseCmd(const QStringList & lst)
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{
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qDebug() << "Server: " << lst;
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  if(!lst.size())
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  {
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    qWarning("Net client: Bad message");
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    return;
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  }
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  if (lst[0] == "ERRONEUSNICKNAME") {
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    QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
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    return;
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  }
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  if (lst[0] == "CONNECTED") {
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09a8795105a4 some disconnect and remove teams bugfixes
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    m_game_connected=true;
315
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    emit Connected();
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    emit EnteredGame();
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    return;
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  }
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4b1236759402 simple net cha added
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  if (lst[0] == "CHAT_STRING") {
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    if(lst.size() < 3)
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    {
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	  qWarning("Net: Empty CHAT_STRING message");
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	  return;
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    }
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    QStringList tmp = lst;
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    tmp.removeFirst();
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    emit chatStringFromNet(tmp);
453
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    return;
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diff changeset
   196
  }
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diff changeset
   197
338
d1e75dcd285f multiple teams now available per host (still alpha)
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   198
  if (lst[0] == "ADDTEAM:") {
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d2eca4a053f5 Send hats info via net. Hats implementation complete now.
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   199
    if(lst.size() < 22)
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    {
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	  qWarning("Net: Too short ADDTEAM message");
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	  return;
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    }
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    QStringList tmp = lst;
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    tmp.removeFirst();
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    emit AddNetTeam(tmp);
315
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    return;
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  }
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  if (lst[0] == "REMOVETEAM:") {
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    if(lst.size() < 3)
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    {
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      qWarning("Net: Bad REMOVETEAM message");
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      return;
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    }
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4665bfe25470 first buggy hedgehogs num net change
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    m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt()));
347
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    return;
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diff changeset
   218
  }
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diff changeset
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349
5b37d6a39829 disable widgets if we are slave network client
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   220
  if(lst[0]=="SLAVE") {
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   221
    m_pGameCFGWidget->setEnabled(false);
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    m_pTeamSelWidget->setNonInteractive();
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60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff changeset
   223
    return;
349
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parents: 348
diff changeset
   224
  }
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diff changeset
   225
455
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   226
  if(lst[0]=="JOINED") {
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   227
    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad JOINED message");
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      return;
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    }
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    emit nickAdded(lst[1]);
455
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   233
    return;
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diff changeset
   234
  }
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parents: 453
diff changeset
   235
461
105af110b0e6 chatWidget with layout
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   236
  if(lst[0]=="LEFT") {
573
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   237
    if(lst.size() < 2)
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   238
    {
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      qWarning("Net: Bad LEFT message");
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   240
      return;
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   241
    }
465
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   242
    emit nickRemoved(lst[1]);
461
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parents: 455
diff changeset
   243
    return;
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parents: 455
diff changeset
   244
  }
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parents: 455
diff changeset
   245
315
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   246
  if (lst[0] == "CONFIGASKED") {
334
85eacbd9827f protocol changes
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diff changeset
   247
    isChief=true;
315
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    ConfigAsked();
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   249
    return;
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   250
  }
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 319
diff changeset
   251
339
7535ab6c3820 Run game message added, team and config info provided for net game
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diff changeset
   252
  if (lst[0] == "RUNGAME") {
396
70dfd02845af return after rungame
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diff changeset
   253
    RunGame();
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diff changeset
   254
    return;
339
7535ab6c3820 Run game message added, team and config info provided for net game
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parents: 338
diff changeset
   255
  }
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parents: 338
diff changeset
   256
315
73003488240b client/server net pre-alpha
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  if (lst[0] == "CONFIGURED") {
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    QStringList tmp = lst;
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    tmp.removeFirst();
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    if(tmp.size() < 6)
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    {
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   262
      qWarning("Net: Bad CONFIGURED message");
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   263
      return;
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   264
    }
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    emit seedChanged(tmp[0]);
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   266
    emit mapChanged(tmp[1]);
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   267
    emit themeChanged(tmp[2]);
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   268
    emit initHealthChanged(tmp[3].toUInt());
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   269
    emit turnTimeChanged(tmp[4].toUInt());
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    emit fortsModeChanged(tmp[5].toInt() != 0);
315
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   271
    return;
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parents:
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   272
  }
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parents:
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   273
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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   274
  if(lst[0]=="TEAM_ACCEPTED") {
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   275
    if(lst.size() < 3)
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   276
    {
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   277
      qWarning("Net: Bad TEAM_ACCEPTED message");
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   278
      return;
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   279
    }
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff changeset
   280
    m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]);
373
df912aab6b7e network team add can be denied by server
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parents: 372
diff changeset
   281
    m_pTeamSelWidget->changeTeamStatus(lst[1]);
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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parents: 352
diff changeset
   282
    return;
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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parents: 352
diff changeset
   283
  }
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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parents: 352
diff changeset
   284
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   285
  if (lst[0] == "CONFIG_PARAM") {
573
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diff changeset
   286
    if(lst.size() < 3)
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   287
    {
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   288
      qWarning("Net: Bad CONFIG_PARAM message");
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   289
      return;
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   290
    }
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   291
  	if (lst[1] == "SEED") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   292
	  emit seedChanged(lst[2]);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   293
	  return;
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diff changeset
   294
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   295
  	if (lst[1] == "MAP") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   296
	  emit mapChanged(lst[2]);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   297
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   298
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   299
  	if (lst[1] == "THEME") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   300
	  emit themeChanged(lst[2]);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   301
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   302
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   303
  	if (lst[1] == "HEALTH") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   304
	  emit initHealthChanged(lst[2].toUInt());
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   305
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   306
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   307
  	if (lst[1] == "TURNTIME") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   308
	  emit turnTimeChanged(lst[2].toUInt());
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   309
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   310
  	}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   311
  	if (lst[1] == "FORTSMODE") {
332
10080f681118 isChiefClient is now correct :)
displacer
parents: 329
diff changeset
   312
	  emit fortsModeChanged(lst[2].toInt() != 0);
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   313
	  return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   314
  	}
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 660
diff changeset
   315
	if (lst[1] == "AMMO") {
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   316
	  if(lst.size() < 4) return;
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   317
	  emit ammoChanged(lst[3], lst[2]);
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 660
diff changeset
   318
	  return;
44f167938201 pre-alpha network weapons selection
displacer
parents: 660
diff changeset
   319
	}
401
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   320
	QStringList hhTmpList=lst[1].split('+');
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   321
  	if (hhTmpList[0] == "TEAM_COLOR") {
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   322
	  HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   323
	  if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   324
	    tmptm=HWTeam(hhTmpList[1]); // local team should be changed
372
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   325
	  }
401
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   326
	  tmptm.teamColor=QColor(lst[2]);
372
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   327
	  emit teamColorChanged(tmptm);
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   328
	  return;
4bac77f8cd38 network colors (alpha)
displacer
parents: 362
diff changeset
   329
  	}
401
bcebe3921740 some colors and network protocol fixes
displacer
parents: 399
diff changeset
   330
  	if (hhTmpList[0] == "HHNUM") {
399
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   331
	  HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   332
	  if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   333
	    tmptm=HWTeam(hhTmpList[1]); // local team should be changed
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   334
	  }
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   335
	  tmptm.numHedgehogs=lst[2].toUInt();
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   336
	  emit hhnumChanged(tmptm);
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   337
	  return;
c7da1bd32b4e more correct network hhnum
displacer
parents: 396
diff changeset
   338
  	}
1082
596b1dcdc1df - Modify network protocol to use new delimiter
unc0rr
parents: 1081
diff changeset
   339
    qWarning() << "Net: Unknown 'CONFIG_PARAM' message:" << lst;
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   340
    return;
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   341
  }
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  // should be kinda game states, which don't allow "GAMEMSG:" at configure step,
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  // "CONNECTED" at round phase, etc.
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  if (lst[0] == "GAMEMSG:") {
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    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad LEFT message");
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      return;
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    }
329
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    QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
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    emit FromNet(em);
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    return;
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   355
  }
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   356
1082
596b1dcdc1df - Modify network protocol to use new delimiter
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  qWarning() << "Net: Unknown message:" << lst;
315
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}
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   360
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void HWNewNet::ConfigAsked()
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{
574
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  QString map = m_pGameCFGWidget->getCurrentMap();
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  if (map.size())
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    onMapChanged(map);
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   366
335
751348947fce CONFIG_PARAM for storing config
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  onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
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  onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
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  onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
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  onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
444
e3aaa862a28e forts mode initial state added
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  onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1);
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  // always initialize with default ammo (also avoiding complicated cross-class dependencies)
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  onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); 
315
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}
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   375
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void HWNewNet::RunGame()
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{
660
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  emit AskForRunGame();
431
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   379
}
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diff changeset
   380
352
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   381
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
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diff changeset
   382
{
455
925891c52e40 hedgehogs num bugfix for netgame
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   383
  RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
354
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff changeset
   384
	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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   385
	     .arg(team.numHedgehogs));
352
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parents: 349
diff changeset
   386
}
4665bfe25470 first buggy hedgehogs num net change
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diff changeset
   387
372
4bac77f8cd38 network colors (alpha)
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   388
void HWNewNet::onTeamColorChanged(const HWTeam& team)
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parents: 362
diff changeset
   389
{
401
bcebe3921740 some colors and network protocol fixes
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parents: 399
diff changeset
   390
  RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\
372
4bac77f8cd38 network colors (alpha)
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parents: 362
diff changeset
   391
	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
4bac77f8cd38 network colors (alpha)
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diff changeset
   392
	     .arg(team.teamColor.name()));
4bac77f8cd38 network colors (alpha)
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parents: 362
diff changeset
   393
}
4bac77f8cd38 network colors (alpha)
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parents: 362
diff changeset
   394
329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   395
void HWNewNet::onSeedChanged(const QString & seed)
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diff changeset
   396
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   397
  RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
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diff changeset
   398
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   399
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   400
void HWNewNet::onMapChanged(const QString & map)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   401
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   402
  RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   403
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   404
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   405
void HWNewNet::onThemeChanged(const QString & theme)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   406
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   407
  RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   408
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   409
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   410
void HWNewNet::onInitHealthChanged(quint32 health)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   411
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   412
  RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   413
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   414
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   415
void HWNewNet::onTurnTimeChanged(quint32 time)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   416
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   417
  RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   418
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   419
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   420
void HWNewNet::onFortsModeChanged(bool value)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents: 322
diff changeset
   421
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   422
  RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
diff changeset
   423
}
453
4b1236759402 simple net cha added
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parents: 448
diff changeset
   424
703
424297e3165a weapon names transmitted over network
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parents: 697
diff changeset
   425
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
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parents: 660
diff changeset
   426
{
703
424297e3165a weapon names transmitted over network
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parents: 697
diff changeset
   427
  RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name));
697
44f167938201 pre-alpha network weapons selection
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parents: 660
diff changeset
   428
}
44f167938201 pre-alpha network weapons selection
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parents: 660
diff changeset
   429
453
4b1236759402 simple net cha added
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parents: 448
diff changeset
   430
void HWNewNet::chatLineToNet(const QString& str)
4b1236759402 simple net cha added
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parents: 448
diff changeset
   431
{
4b1236759402 simple net cha added
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parents: 448
diff changeset
   432
  if(str!="") {
4b1236759402 simple net cha added
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parents: 448
diff changeset
   433
    RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str);
4b1236759402 simple net cha added
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parents: 448
diff changeset
   434
    emit(chatStringFromNet(QStringList(mynick) << str));
4b1236759402 simple net cha added
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parents: 448
diff changeset
   435
  }
4b1236759402 simple net cha added
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parents: 448
diff changeset
   436
}