project_files/HedgewarsMobile/Classes/HWUtils.h
author antonc27 <antonc27@mail.ru>
Wed, 24 Feb 2016 00:33:10 +0100
changeset 11577 28afdaa159cb
parent 11559 73e6a3d2f768
child 12877 00215a7ec5f5
permissions -rw-r--r--
- Campaign for iOS: Finally can launch campaign's mission game from list! TODO: Customize UI TODO: Track user progress TODO: Localization TODO: Refactoring TODO: Get some sleep ^_
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <Foundation/Foundation.h>
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typedef enum {gtNone, gtLocal, gtSave, gtMission, gtCampaign, gtNet} TGameType;
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typedef enum {gsNone, gsLoading, gsInGame, gsInterrupted, gsEnded} TGameStatus;
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@interface HWUtils : NSObject {
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}
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+(TGameType) gameType;
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+(void) setGameType:(TGameType) type;
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+(TGameStatus) gameStatus;
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+(void) setGameStatus:(TGameStatus) status;
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+(BOOL) isGameLaunched;
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+(BOOL) isGameRunning;
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+(NSString *)modelType;
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+(NSArray *)teamColors;
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+(void) releaseCache;
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+(NSInteger) randomPort;
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+(void) freePort:(NSInteger) port;
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+(BOOL) isNetworkReachable;
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+(NSString *) languageID;
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//+(UIView *)mainSDLViewInstance;
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+(NSString *) seed;
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@end
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