gameServer/EngineInteraction.hs
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE OverloadedStrings #-}
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module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where
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import qualified Data.Set as Set
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import Control.Monad
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import qualified Codec.Binary.Base64 as Base64
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import qualified Data.ByteString.Char8 as B
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import qualified Data.ByteString as BW
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import qualified Data.ByteString.Lazy as BL
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import qualified Data.Map as Map
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import qualified Data.List as L
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import Data.Word
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import Data.Bits
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import Control.Arrow
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import Data.Maybe
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-------------
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import CoreTypes
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import Utils
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{-
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    this is snippet from http://stackoverflow.com/questions/10043102/how-to-catch-the-decompress-ioerror
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    because standard 'catch' doesn't seem to catch decompression errors for some reason
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-}
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import qualified Codec.Compression.Zlib.Internal as Z
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decompressWithoutExceptions :: BL.ByteString -> Either String BL.ByteString
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decompressWithoutExceptions = finalise
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                            . Z.foldDecompressStream cons nil err
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                            . Z.decompressWithErrors Z.zlibFormat Z.defaultDecompressParams
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  where err _ msg = Left msg
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        nil = Right []
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        cons chunk = right (chunk :)
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        finalise = right BL.fromChunks
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{- end snippet  -}
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toEngineMsg :: B.ByteString -> B.ByteString
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toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
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{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
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fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
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    where
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        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
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        removeLength _ = Nothing-}
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em :: B.ByteString -> B.ByteString
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em = toEngineMsg
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eml :: [B.ByteString] -> B.ByteString
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eml = em . B.concat
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splitMessages :: B.ByteString -> [B.ByteString]
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splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
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checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
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checkNetCmd msg = check decoded
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    where
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        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
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        check Nothing = (B.empty, B.empty, Nothing)
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        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
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        encode = B.pack . Base64.encode . BW.unpack . B.concat
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        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
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        lft = foldr l Nothing
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        l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
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                      if not $ tst timedMessages m' then n
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                        else if '+' /= m' then Just Nothing else Just . Just . B.pack . Base64.encode . BW.unpack $ m
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        isNonEmpty = (/=) '+' . B.head . B.tail
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        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtgfhbc12345" ++ slotMessages
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        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
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        timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgfc12345" ++ slotMessages
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replayToDemo :: [TeamInfo]
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        -> Map.Map B.ByteString B.ByteString
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        -> Map.Map B.ByteString [B.ByteString]
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        -> [B.ByteString]
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        -> [B.ByteString]
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replayToDemo ti mParams prms msgs = if not sane then [] else concat [
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        [em "TD"]
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        , maybeScript
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        , maybeMap
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        , [eml ["etheme ", head $ prms Map.! "THEME"]]
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        , [eml ["eseed ", mParams Map.! "SEED"]]
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        , [eml ["e$gmflags ", showB gameFlags]]
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        , schemeFlags
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        , schemeAdditional
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        , [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
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        , [eml ["e$feature_size ", mParams Map.! "FEATURE_SIZE"]]
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        , [eml ["e$mapgen ", mapgen]]
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        , mapgenSpecific
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        , concatMap teamSetup ti
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        , msgs
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        , [em "!"]
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        ]
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    where
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        keys1, keys2 :: Set.Set B.ByteString
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        keys1 = Set.fromList ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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        keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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        sane = Set.null (keys1 Set.\\ Map.keysSet mParams)
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            && Set.null (keys2 Set.\\ Map.keysSet prms)
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            && (not . null . drop 41 $ scheme)
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            && (not . null . tail $ prms Map.! "AMMO")
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        mapGenTypes = ["+rnd+", "+maze+", "+drawn+", "+perlin+"]
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        maybeScript = let s = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
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        maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
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        scheme = tail $ prms Map.! "SCHEME"
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        mapgen = mParams Map.! "MAPGEN"
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        templateFilterMsg = eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"]
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        mapgenSpecific = case mapgen of
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            "3" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d
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            _ -> [templateFilterMsg]
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        gameFlags :: Word32
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        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
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        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
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            $ filter (\(_, (n, _)) -> not $ B.null n)
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            $ zip (drop (length gameFlagConsts) scheme) schemeParams
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        schemeAdditional = let scriptParam = B.tail $ scheme !! 41 in [eml ["e$scriptparam ", scriptParam] | not $ B.null scriptParam]
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   137
        ammoStr :: B.ByteString
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3f4c3fc146c2 Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
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        ammoStr = head . tail $ prms Map.! "AMMO"
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        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
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d5fd4d7a0bcc Also convert teams to complete game config.
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   140
                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
d5fd4d7a0bcc Also convert teams to complete game config.
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                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
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        initHealth = scheme !! 27
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   143
        teamSetup :: TeamInfo -> [B.ByteString]
8499
da5394a3eb0e - Add forgotten ammo definitions
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        teamSetup t = (++) ammo $
8541
0cd63b963330 Try to prevent hedgehogs number in team desync
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                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
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   146
                : em "erdriven"
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   147
                : eml ["efort ", teamfort t]
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bf671ddf467c Fix stupid mistake which made checker desync almost always
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                : take (2 * hhnum t) (
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                    concatMap (\(HedgehogInfo hname hhat) -> [
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                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
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   151
                            , eml ["ehat ", hhat]
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   152
                            ])
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                        $ hedgehogs t
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   154
                        )
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   156
drawnMapData :: B.ByteString -> [B.ByteString]
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   157
drawnMapData =
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403b86a1d05f Implement drawnMapData function so checker could check replays with drawn maps
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   158
          L.map (\m -> eml ["edraw ", BW.pack m])
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   159
        . L.unfoldr by200
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   160
        . BL.unpack
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f738693be9be More robust implementation of decompression
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   161
        . either (const BL.empty) id
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   162
        . decompressWithoutExceptions
10027
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   163
        . BL.pack
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   164
        . L.drop 4
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   165
        . fromMaybe []
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   166
        . Base64.decode
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   167
        . B.unpack
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   168
    where
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   169
        by200 :: [a] -> Maybe ([a], [a])
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   170
        by200 [] = Nothing
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   171
        by200 m = Just $ L.splitAt 200 m
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   172
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   173
schemeParams :: [(B.ByteString, Int)]
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   174
schemeParams = [
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   175
      ("e$damagepct", 1)
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   176
    , ("e$turntime", 1000)
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   177
    , ("", 0)
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   178
    , ("e$sd_turns", 1)
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   179
    , ("e$casefreq", 1)
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   180
    , ("e$minestime", 1000)
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   181
    , ("e$minesnum", 1)
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   182
    , ("e$minedudpct", 1)
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   183
    , ("e$explosives", 1)
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   184
    , ("e$healthprob", 1)
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   185
    , ("e$hcaseamount", 1)
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   186
    , ("e$waterrise", 1)
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   187
    , ("e$healthdec", 1)
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   188
    , ("e$ropepct", 1)
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   189
    , ("e$getawaytime", 1)
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c9db53de9c3b Generate config for 'world edge' and 'script param' scheme options
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   190
    , ("e$worldedge", 1)
8480
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   191
    ]
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   192
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   193
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   194
gameFlagConsts :: [Word32]
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   195
gameFlagConsts = [
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   196
          0x00001000
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   197
        , 0x00000010
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   198
        , 0x00000004
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   199
        , 0x00000008
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   200
        , 0x00000020
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   201
        , 0x00000040
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   202
        , 0x00000080
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   203
        , 0x00000100
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   204
        , 0x00000200
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   205
        , 0x00000400
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   206
        , 0x00000800
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   207
        , 0x00002000
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   208
        , 0x00004000
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   209
        , 0x00008000
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   210
        , 0x00010000
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   211
        , 0x00020000
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   212
        , 0x00040000
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   213
        , 0x00080000
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   214
        , 0x00100000
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   215
        , 0x00200000
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   216
        , 0x00400000
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   217
        , 0x00800000
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   218
        , 0x01000000
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   219
        , 0x02000000
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   220
        , 0x04000000
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   221
        ]
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8d71109b04d2 Some work on loading replay and interaction with checker
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   222
8d71109b04d2 Some work on loading replay and interaction with checker
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8d71109b04d2 Some work on loading replay and interaction with checker
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   224