QTfrontend/itemNum.h
author unc0rr
Fri, 08 Aug 2008 12:59:34 +0000
changeset 1176 2969efb7050f
parent 1066 1f1b3686a2b0
child 1455 7d0a4ecd8210
permissions -rw-r--r--
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QWidget>
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#include <QImage>
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#ifndef _ITEM_NUM_INCLUDED
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#define _ITEM_NUM_INCLUDED
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class ItemNum : public QWidget
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{
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  Q_OBJECT
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  public:
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    void setInfinityState(bool value);
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    unsigned char getItemsNum() const;
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    void setItemsNum(const unsigned char num);
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  protected:
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    ItemNum(const QImage& im, QWidget * parent, unsigned char min=2, unsigned char max=8);
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    virtual QSize sizeHint () const;
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    virtual ~ItemNum()=0;
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    bool nonInteractive;
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    unsigned char numItems;
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    unsigned char minItems;
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    unsigned char maxItems;
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    // from QWidget
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    virtual void mousePressEvent ( QMouseEvent * event );
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    virtual void paintEvent(QPaintEvent* event);
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    // to be implemented in child
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    virtual void incItems()=0;
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    virtual void decItems()=0;
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  private:
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    bool infinityState;
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    QImage m_im;
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};
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#endif // _ITEM_NUM_INCLUDED