author | unc0rr |
Sat, 24 Sep 2011 00:00:57 +0400 | |
changeset 5996 | 2c72fe81dd37 |
parent 5925 | 2a9353b800cd |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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#include "proto.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent) : |
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QGroupBox(parent) |
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, mainLayout(this) |
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, seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}") |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions, 1, 0); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GBoxOptions->setTitle(tr("Game Options")); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0); |
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Scripts = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(Scripts, 1, 1); |
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Scripts->addItem("Normal"); |
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Scripts->insertSeparator(1); |
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for (int i = 0; i < scriptList->size(); ++i) { |
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QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive); |
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QList<QVariant> scriptInfo; |
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scriptInfo.push_back(script); |
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QFile scriptCfgFile; |
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scriptCfgFile.setFileName(QString("%1/Data/Scripts/Multiplayer/%2.cfg").arg(cfgdir->absolutePath()).arg(script)); |
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if (!scriptCfgFile.exists()) scriptCfgFile.setFileName(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script)); |
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if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) { |
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QString scheme; |
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QString weapons; |
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QTextStream input(&scriptCfgFile); |
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input >> scheme; |
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input >> weapons; |
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if (scheme.isEmpty()) |
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scheme = "locked"; |
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scheme.replace("_", " "); |
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if (weapons.isEmpty()) |
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weapons = "locked"; |
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weapons.replace("_", " "); |
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scriptInfo.push_back(scheme); |
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scriptInfo.push_back(weapons); |
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scriptCfgFile.close(); |
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} |
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else |
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{ |
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scriptInfo.push_back("locked"); |
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scriptInfo.push_back("locked"); |
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} |
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Scripts->addItem(script.replace("_", " "), scriptInfo); |
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} |
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connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); |
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QWidget *SchemeWidget = new QWidget(GBoxOptions); |
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GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2); |
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QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); |
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SchemeWidgetLayout->setMargin(0); |
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GameSchemes = new QComboBox(SchemeWidget); |
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SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(SchemeWidget); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
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SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); |
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WeaponsName = new QComboBox(SchemeWidget); |
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SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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bindEntries = new QCheckBox(SchemeWidget); |
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bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); |
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bindEntries->setChecked(true); |
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bindEntries->setMaximumWidth(42); |
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bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" |
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"QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); |
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SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
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connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); |
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connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); |
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} |
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void GameCFGWidget::jumpToSchemes() |
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{ |
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emit goToSchemes(GameSchemes->currentIndex()); |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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152 |
} |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
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|
153 |
|
2009 | 154 |
void GameCFGWidget::jumpToWeapons() |
155 |
{ |
|
4416
29d2d1548387
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents:
4410
diff
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|
156 |
emit goToWeapons(WeaponsName->currentIndex()); |
2009 | 157 |
} |
158 |
||
1890 | 159 |
QVariant GameCFGWidget::schemeData(int column) const |
160 |
{ |
|
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161 |
return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
1890 | 162 |
} |
163 |
||
318 | 164 |
quint32 GameCFGWidget::getGameFlags() const |
184 | 165 |
{ |
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|
166 |
quint32 result = 0; |
1427 | 167 |
|
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|
168 |
if (schemeData(1).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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|
169 |
result |= 0x00001000; // fort |
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|
170 |
if (schemeData(2).toBool()) |
4003
ca0600ab38bf
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koda
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4000
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|
171 |
result |= 0x00000010; // divide teams |
2948
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|
172 |
if (schemeData(3).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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4000
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|
173 |
result |= 0x00000004; // solid land |
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|
174 |
if (schemeData(4).toBool()) |
4003
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koda
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|
175 |
result |= 0x00000008; // border |
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|
176 |
if (schemeData(5).toBool()) |
4003
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koda
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|
177 |
result |= 0x00000020; // low gravity |
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|
178 |
if (schemeData(6).toBool()) |
4003
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koda
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|
179 |
result |= 0x00000040; // laser sight |
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180 |
if (schemeData(7).toBool()) |
4003
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|
181 |
result |= 0x00000080; // invulnerable |
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182 |
if (schemeData(8).toBool()) |
4003
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koda
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|
183 |
result |= 0x00000100; // mines |
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184 |
if (schemeData(9).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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4000
diff
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|
185 |
result |= 0x00000200; // vampirism |
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|
186 |
if (schemeData(10).toBool()) |
4003
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koda
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|
187 |
result |= 0x00000400; // karma |
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|
188 |
if (schemeData(11).toBool()) |
4003
ca0600ab38bf
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koda
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|
189 |
result |= 0x00000800; // artillery |
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|
190 |
if (schemeData(12).toBool()) |
4003
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disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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|
191 |
result |= 0x00002000; // random |
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|
192 |
if (schemeData(13).toBool()) |
4003
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disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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changeset
|
193 |
result |= 0x00004000; // king |
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|
194 |
if (schemeData(14).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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4000
diff
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|
195 |
result |= 0x00008000; // place hogs |
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|
196 |
if (schemeData(15).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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diff
changeset
|
197 |
result |= 0x00010000; // shared ammo |
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|
198 |
if (schemeData(16).toBool()) |
4003
ca0600ab38bf
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koda
parents:
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diff
changeset
|
199 |
result |= 0x00020000; // disable girders |
3287 | 200 |
if (schemeData(17).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
201 |
result |= 0x00040000; // disable land obj |
3743 | 202 |
if (schemeData(18).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
203 |
result |= 0x00080000; // ai survival |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
3919
diff
changeset
|
204 |
if (schemeData(19).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
205 |
result |= 0x00100000; // infinite attacks |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
3919
diff
changeset
|
206 |
if (schemeData(20).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
207 |
result |= 0x00200000; // reset weaps |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
3919
diff
changeset
|
208 |
if (schemeData(21).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
209 |
result |= 0x00400000; // per hog ammo |
4250 | 210 |
if (schemeData(22).toBool()) |
211 |
result |= 0x00800000; // no wind |
|
4303 | 212 |
if (schemeData(23).toBool()) |
213 |
result |= 0x01000000; // more wind |
|
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4976
diff
changeset
|
214 |
if (schemeData(24).toBool()) |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4976
diff
changeset
|
215 |
result |= 0x02000000; // tag team |
5717 | 216 |
if (schemeData(25).toBool()) |
217 |
result |= 0x04000000; // bottom border |
|
1427 | 218 |
|
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|
219 |
return result; |
184 | 220 |
} |
221 |
||
312 | 222 |
quint32 GameCFGWidget::getInitHealth() const |
223 |
{ |
|
5717 | 224 |
return schemeData(28).toInt(); |
312 | 225 |
} |
226 |
||
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|
227 |
QByteArray GameCFGWidget::getFullConfig() const |
318 | 228 |
{ |
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|
229 |
QList<QByteArray> bcfg; |
4489 | 230 |
int mapgen = pMapContainer->get_mapgen(); |
4494
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Pass hardcoded drawn map from frontend into engine \o/
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changeset
|
231 |
|
5352
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
232 |
QString currentMap = pMapContainer->getCurrentMap(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
233 |
if (currentMap.size() > 0) |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
234 |
{ |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
235 |
bcfg << QString("emap " + currentMap).toUtf8(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
236 |
if(pMapContainer->getCurrentIsMission()) |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
237 |
bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
238 |
} |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
239 |
bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
240 |
|
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
241 |
if (Scripts->currentIndex() > 0) |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
242 |
{ |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
243 |
bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
244 |
} |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
5238
diff
changeset
|
245 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
4489
diff
changeset
|
246 |
bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff
changeset
|
247 |
bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); |
5717 | 248 |
bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8(); |
249 |
bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8(); |
|
250 |
bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8(); |
|
251 |
bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8(); |
|
252 |
bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8(); |
|
253 |
bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8(); |
|
254 |
bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8(); |
|
255 |
bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8(); |
|
256 |
bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8(); |
|
257 |
bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8(); |
|
258 |
bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8(); |
|
259 |
bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8(); |
|
260 |
bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8(); |
|
261 |
bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8(); |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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diff
changeset
|
262 |
bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
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diff
changeset
|
263 |
bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); |
4489 | 264 |
|
265 |
switch (mapgen) |
|
266 |
{ |
|
267 |
case MAPGEN_MAZE: |
|
4941 | 268 |
bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8(); |
4584 | 269 |
break; |
4489 | 270 |
|
271 |
case MAPGEN_DRAWN: |
|
272 |
{ |
|
273 |
QByteArray data = pMapContainer->getDrawnMapData(); |
|
274 |
while(data.size() > 0) |
|
275 |
{ |
|
276 |
QByteArray tmp = data; |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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changeset
|
277 |
tmp.truncate(200); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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changeset
|
278 |
tmp.prepend("edraw "); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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changeset
|
279 |
bcfg << tmp; |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents:
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diff
changeset
|
280 |
data.remove(0, 200); |
4489 | 281 |
} |
4584 | 282 |
break; |
4489 | 283 |
} |
284 |
default: ; |
|
285 |
} |
|
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1628
diff
changeset
|
286 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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changeset
|
287 |
QByteArray result; |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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changeset
|
288 |
|
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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|
289 |
foreach(QByteArray ba, bcfg) |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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|
290 |
HWProto::addByteArrayToBuffer(result, ba); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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|
291 |
|
9585435e20f7
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changeset
|
292 |
return result; |
318 | 293 |
} |
320 | 294 |
|
703 | 295 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 296 |
{ |
2948
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|
297 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
3f21a9dc93d0
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|
298 |
if (illegal) |
3f21a9dc93d0
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changeset
|
299 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 300 |
|
2948
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|
301 |
int pos = WeaponsName->findText(name); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
302 |
if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
3f21a9dc93d0
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changeset
|
303 |
WeaponsName->addItem(name, ammo); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
304 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
305 |
} else { |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
306 |
WeaponsName->setItemData(pos, ammo); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
307 |
WeaponsName->setCurrentIndex(pos); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
308 |
} |
1530 | 309 |
} |
1531 | 310 |
|
1875 | 311 |
void GameCFGWidget::fullNetConfig() |
312 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
313 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 314 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
315 |
seedChanged(pMapContainer->getCurrentSeed()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
316 |
templateFilterChanged(pMapContainer->getTemplateFilter()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
317 |
themeChanged(pMapContainer->getCurrentTheme()); |
1875 | 318 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
319 |
schemeChanged(GameSchemes->currentIndex()); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
320 |
scriptChanged(Scripts->currentIndex()); |
1921 | 321 |
|
3133 | 322 |
mapgenChanged(pMapContainer->get_mapgen()); |
4941 | 323 |
maze_sizeChanged(pMapContainer->getMazeSize()); |
3133 | 324 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
325 |
// map must be the last |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
326 |
QString map = pMapContainer->getCurrentMap(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
327 |
if (map.size()) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
328 |
mapChanged(map); |
1875 | 329 |
} |
330 |
||
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
331 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
332 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
333 |
if (slValue.size() == 1) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
334 |
{ |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
335 |
QString value = slValue[0]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
336 |
if (param == "MAP") { |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
337 |
pMapContainer->setMap(value); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
338 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
339 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
340 |
if (param == "SEED") { |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
341 |
pMapContainer->setSeed(value); |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
342 |
if (!seedRegexp.exactMatch(value)) { |
4720
a9f9c96db60c
Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents:
4709
diff
changeset
|
343 |
pMapContainer->seedEdit->setVisible(true); |
a9f9c96db60c
Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents:
4709
diff
changeset
|
344 |
} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
345 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
346 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
347 |
if (param == "THEME") { |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
348 |
pMapContainer->setTheme(value); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
349 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
350 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
351 |
if (param == "TEMPLATE") { |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
352 |
pMapContainer->setTemplateFilter(value.toUInt()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
353 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
354 |
} |
3133 | 355 |
if (param == "MAPGEN") { |
356 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
|
357 |
return; |
|
358 |
} |
|
359 |
if (param == "MAZE_SIZE") { |
|
4941 | 360 |
pMapContainer->setMazeSize(value.toUInt()); |
3133 | 361 |
return; |
362 |
} |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
363 |
if (param == "SCRIPT") { |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
364 |
Scripts->setCurrentIndex(Scripts->findText(value)); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
365 |
return; |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
366 |
} |
4537 | 367 |
if (param == "DRAWNMAP") { |
368 |
pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1()))); |
|
369 |
return; |
|
370 |
} |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
371 |
} |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
372 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
373 |
if (slValue.size() == 2) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
374 |
{ |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
375 |
if (param == "AMMO") { |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
376 |
setNetAmmo(slValue[0], slValue[1]); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
377 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
378 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
379 |
} |
2377 | 380 |
|
4941 | 381 |
if (slValue.size() == 5) |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
382 |
{ |
4941 | 383 |
if (param == "FULLMAPCONFIG") |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
384 |
{ |
4941 | 385 |
QString seed = slValue[3]; |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
386 |
if (!seedRegexp.exactMatch(seed)) |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
387 |
pMapContainer->seedEdit->setVisible(true); |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
388 |
|
4941 | 389 |
pMapContainer->setAllMapParameters( |
390 |
slValue[0], |
|
391 |
(MapGenerator)slValue[1].toUInt(), |
|
392 |
slValue[2].toUInt(), |
|
393 |
seed, |
|
394 |
slValue[4].toUInt() |
|
395 |
); |
|
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
396 |
return; |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
397 |
} |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
398 |
} |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
399 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
400 |
qWarning("Got bad config param from net"); |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
401 |
} |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
402 |
|
1874 | 403 |
void GameCFGWidget::ammoChanged(int index) |
404 |
{ |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
405 |
if (index >= 0) { |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
406 |
emit paramChanged( |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
407 |
"AMMO", |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
408 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
409 |
); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
410 |
} |
1874 | 411 |
} |
412 |
||
413 |
void GameCFGWidget::mapChanged(const QString & value) |
|
414 |
{ |
|
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
415 |
if(isEnabled() && pMapContainer->getCurrentIsMission()) |
3010 | 416 |
{ |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
417 |
Scripts->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
418 |
Scripts->setCurrentIndex(0); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
419 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
420 |
if (pMapContainer->getCurrentScheme() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
421 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
422 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
423 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
424 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
425 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
426 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
427 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
428 |
int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
429 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
430 |
GameSchemes->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
431 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
432 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
433 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
434 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
435 |
if (pMapContainer->getCurrentWeapons() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
436 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
437 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
438 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
439 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
440 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
441 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
442 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
443 |
int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
444 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
445 |
WeaponsName->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
446 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
447 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
448 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
449 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
450 |
if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
451 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
452 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
453 |
bindEntries->setEnabled(false); |
3010 | 454 |
} |
455 |
else |
|
456 |
{ |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
457 |
Scripts->setEnabled(true); |
3010 | 458 |
GameSchemes->setEnabled(true); |
459 |
WeaponsName->setEnabled(true); |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
460 |
bindEntries->setEnabled(true); |
3010 | 461 |
} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
462 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 463 |
} |
464 |
||
1876 | 465 |
void GameCFGWidget::templateFilterChanged(int value) |
466 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
467 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 468 |
} |
469 |
||
1874 | 470 |
void GameCFGWidget::seedChanged(const QString & value) |
471 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
472 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 473 |
} |
474 |
||
475 |
void GameCFGWidget::themeChanged(const QString & value) |
|
476 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
477 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 478 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
479 |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
480 |
void GameCFGWidget::schemeChanged(int index) |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
481 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
482 |
QStringList sl; |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
483 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
484 |
int size = GameSchemes->model()->columnCount(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
485 |
for(int i = 0; i < size; ++i) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
486 |
sl << schemeData(i).toString(); |
2377 | 487 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
488 |
emit paramChanged("SCHEME", sl); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
489 |
|
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
490 |
if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) { |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
491 |
QString schemeName = GameSchemes->itemText(index); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
492 |
for (int i = 0; i < WeaponsName->count(); i++) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
493 |
QString weapName = WeaponsName->itemText(i); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
494 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
495 |
if (0 == res) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
496 |
WeaponsName->setCurrentIndex(i); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
497 |
emit ammoChanged(i); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
498 |
break; |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
499 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
500 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
501 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
502 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
503 |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
504 |
void GameCFGWidget::scriptChanged(int index) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
505 |
{ |
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
506 |
if(isEnabled() && index > 0) |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
507 |
{ |
4551 | 508 |
QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString(); |
509 |
QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString(); |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
510 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
511 |
if (scheme == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
512 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
513 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
514 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
515 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
516 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
517 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
518 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
519 |
int num = GameSchemes->findText(scheme); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
520 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
521 |
GameSchemes->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
522 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
523 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
524 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
525 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
526 |
if (weapons == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
527 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
528 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
529 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
530 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
531 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
532 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
533 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
534 |
int num = WeaponsName->findText(weapons); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
535 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
536 |
WeaponsName->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
537 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
538 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
539 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
540 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
541 |
if (scheme != "locked" && weapons != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
542 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
543 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
544 |
bindEntries->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
545 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
546 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
547 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
548 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
549 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
550 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
551 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
552 |
emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index))); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
553 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
554 |
|
3133 | 555 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
556 |
{ |
|
557 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
558 |
} |
|
559 |
||
560 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
561 |
{ |
|
562 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
563 |
} |
|
564 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
565 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
566 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
567 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
568 |
} |
4525 | 569 |
|
570 |
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data) |
|
571 |
{ |
|
4527 | 572 |
emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64())); |
4526 | 573 |
} |