QTfrontend/ui/widget/teamselect.cpp
author sheepluva
Tue, 12 Jan 2016 22:12:16 +0100
changeset 11506 2d72489cc5b6
parent 11046 47a8c19ecb60
child 12222 a6cd48b8ef61
permissions -rw-r--r--
finish SDL2-window focus change detection code
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <algorithm>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QFrame>
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#include <QDebug>
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#include "vertScrollArea.h"
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#include "teamselect.h"
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#include "teamselhelper.h"
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#include "frameTeam.h"
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void TeamSelWidget::addTeam(HWTeam team)
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{
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    if(team.isNetTeam())
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    {
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        framePlaying->addTeam(team, true);
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        curPlayingTeams.push_back(team);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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                this, SLOT(hhNumChanged(const HWTeam&)));
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        blockSignals(true);
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        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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        blockSignals(false);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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    }
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    else
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    {
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        frameDontPlaying->addTeam(team, false);
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        m_curNotPlayingTeams.push_back(team);
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        if(m_acceptOuter)
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        {
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            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                    this, SLOT(pre_changeTeamStatus(HWTeam)));
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        }
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        else
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        {
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            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                    this, SLOT(changeTeamStatus(HWTeam)));
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        }
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::setInteractivity(bool interactive)
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{
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    framePlaying->setInteractivity(interactive);
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}
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void TeamSelWidget::hhNumChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setNumHedgehogs(team.numHedgehogs());
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    emit hhogsNumChanged(team);
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}
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void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setColor(team.color());
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    emit teamColorChanged(team);
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}
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void TeamSelWidget::changeHHNum(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setNumHedgehogs(team.numHedgehogs());
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    framePlaying->setHHNum(team);
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}
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void TeamSelWidget::changeTeamColor(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setColor(team.color());
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    framePlaying->setTeamColor(team);
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}
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void TeamSelWidget::removeNetTeam(const HWTeam& team)
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{
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    //qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
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        return;
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    }
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    if(itPlay->isNetTeam())
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    {
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        QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
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        framePlaying->removeTeam(team);
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        curPlayingTeams.erase(itPlay);
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    }
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    else
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    {
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        qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::changeTeamStatus(HWTeam team)
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{
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    QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();
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    if(!willBePlaying)
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    {
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        // playing team => dont playing
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        m_curNotPlayingTeams.push_back(*itPlay);
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        emit teamNotPlaying(*itPlay);
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        curPlayingTeams.erase(itPlay);
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        // Show team notice if less than two teams.
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        if (curPlayingTeams.size() < 2)
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        {
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            numTeamNotice->show();
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        }
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    }
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    else
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    {
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        // return if max playing teams reached
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        if(framePlaying->isFullTeams()) return;
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        // dont playing team => playing
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        itDontPlay->setColor(framePlaying->getNextColor());
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        team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
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        curPlayingTeams.push_back(*itDontPlay);
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        if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
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        m_curNotPlayingTeams.erase(itDontPlay);
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        // Hide team notice if at least two teams.
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        if (curPlayingTeams.size() >= 2)
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        {
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            numTeamNotice->hide();
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        }
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    }
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    FrameTeams* pRemoveTeams;
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    FrameTeams* pAddTeams;
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    if(!willBePlaying)
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    {
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        pRemoveTeams=framePlaying;
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        pAddTeams=frameDontPlaying;
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    }
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    else
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    {
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        pRemoveTeams=frameDontPlaying;
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        pAddTeams=framePlaying;
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    }
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    pAddTeams->addTeam(team, willBePlaying);
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    pRemoveTeams->removeTeam(team);
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    if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
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    {
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        connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                this, SLOT(pre_changeTeamStatus(HWTeam)));
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   201
    }
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    else
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    {
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        connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                this, SLOT(changeTeamStatus(HWTeam)));
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    }
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   207
    if(willBePlaying)
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   208
    {
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   209
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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   210
                this, SLOT(hhNumChanged(const HWTeam&)));
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   211
        blockSignals(true);
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        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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        blockSignals(false);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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   215
                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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   216
        emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
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    }
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   219
    QSize szh=pAddTeams->sizeHint();
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   220
    QSize szh1=pRemoveTeams->sizeHint();
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   221
    if(szh.isValid() && szh1.isValid())
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   222
    {
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   223
        pAddTeams->resize(pAddTeams->size().width(), szh.height());
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   224
        pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
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   225
    }
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78e80f899b59 disable start game button with teams num < 2
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   226
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5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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    repaint();
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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   230
}
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   231
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   232
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
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{
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    VertScrArea* area = new VertScrArea(color);
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    area->setWidget(pfteams);
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    mainLayout.addWidget(area, 30);
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    if (fixedHeight > 0)
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    {
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        area->setMinimumHeight(fixedHeight);
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        area->setMaximumHeight(fixedHeight);
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        area->setStyleSheet(
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   242
            "FrameTeams{"
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   243
            "border: solid;"
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   244
            "border-width: 1px;"
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   245
            "border-radius: 16px;"
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   246
            "border-color: #ffcc00;"
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   247
            "}"
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   248
        );
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   249
    }
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   250
}
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TeamSelWidget::TeamSelWidget(QWidget* parent) :
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    QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
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{
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    setTitle(QGroupBox::tr("Playing teams"));
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    framePlaying = new FrameTeams();
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    frameDontPlaying = new FrameTeams();
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f3fab2b09e0c And in frontend
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   258
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   259
    // Add notice about number of required teams.
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ef2abeafa7cb better message, as suggested by inu
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   260
    numTeamNotice = new QLabel(tr("At least two teams are required to play!"));
8886
5c521d1fdd63 Fixed map preview overlap on certain locales (Fixes issue 549).
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   261
    numTeamNotice->setWordWrap(true);
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a098374b847b A bit of refactoring
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   262
    mainLayout.addWidget(numTeamNotice);
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   263
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   264
    QPalette p;
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   265
    p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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diff changeset
   266
    addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150);
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    addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
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    this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
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    this->setMinimumWidth(200);
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}
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void TeamSelWidget::setAcceptOuter(bool acceptOuter)
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{
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    m_acceptOuter=acceptOuter;
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}
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void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
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{
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    //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
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    //framePlaying->removeTeam(*it);
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    //}
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    framePlaying->resetTeams();
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    framePlaying->resetColors();
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    curPlayingTeams.clear();
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    //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
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    //frameDontPlaying->removeTeam(*it);
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    //}
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    frameDontPlaying->resetTeams();
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    m_curNotPlayingTeams.clear();
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    foreach(HWTeam team, teamslist)
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        addTeam(team);
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    repaint();
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}
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bool TeamSelWidget::isPlaying(const HWTeam &team) const
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{
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    return curPlayingTeams.contains(team);
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}
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QList<HWTeam> TeamSelWidget::getPlayingTeams() const
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{
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    return curPlayingTeams;
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}
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QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
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{
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    return m_curNotPlayingTeams;
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}
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void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
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{
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    //team.setColor(framePlaying->getNextColor());
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    emit acceptRequested(team);
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}
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void TeamSelWidget::repaint()
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{
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    QWidget::repaint();
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    framePlaying->repaint();
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    frameDontPlaying->repaint();
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}