author | Grigory Ustinov <grenka@altlinux.org> |
Thu, 26 Sep 2019 19:01:03 +0300 | |
changeset 15427 | 2e5d1078cb18 |
parent 14604 | b86e6e4f3c58 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _TCPBASE_INCLUDED |
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#define _TCPBASE_INCLUDED |
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#include <QObject> |
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#include <QTcpServer> |
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#include <QTcpSocket> |
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#include <QByteArray> |
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#include <QString> |
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#include <QDir> |
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#include <QProcess> |
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#include <QThread> |
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#include <QPointer> |
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#include <QVector> |
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#include <QList> |
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#include <QImage> |
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#define MAXMSGCHARS 255 |
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class TCPBase : public QObject |
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{ |
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Q_OBJECT |
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public: |
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Make game engine load the user's locale correctly (bug 688)
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TCPBase(bool demoMode, bool usesCustomLanguage, QObject * parent = 0); |
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virtual ~TCPBase(); |
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virtual bool couldBeRemoved(); |
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virtual bool simultaneousRun(); |
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bool isConnected(); |
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bool hasStarted(); |
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signals: |
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void isReadyNow(); |
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protected: |
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bool m_hasStarted; |
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quint16 ipc_port; |
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void Start(bool couldCancelPreviousRequest); |
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QByteArray readbuffer; |
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QByteArray toSendBuf; |
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QByteArray demo; |
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void SendIPC(const QByteArray & buf); |
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void RawSendIPC(const QByteArray & buf); |
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virtual QStringList getArguments()=0; |
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virtual void onClientRead(); |
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virtual void onClientDisconnect(); |
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virtual void SendToClientFirst(); |
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private: |
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Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
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static QPointer<QTcpServer> IPCServer; |
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#ifdef HWLIBRARY |
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QThread * thread; |
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#else |
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QProcess * process; |
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#endif |
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bool m_isDemoMode; |
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unc0rr
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bool m_connected; |
14604
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Make game engine load the user's locale correctly (bug 688)
Wuzzy <Wuzzy2@mail.ru>
parents:
11046
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changeset
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bool m_usesCustomLanguage; |
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Stepan777 <stepik-777@mail.ru>
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void RealStart(); |
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QPointer<QTcpSocket> IPCSocket; |
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private slots: |
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void NewConnection(); |
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void ClientDisconnect(); |
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void ClientRead(); |
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void StartProcessError(QProcess::ProcessError error); |
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do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva
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void onEngineDeath(int exitCode, QProcess::ExitStatus exitStatus); |
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835bb2852579
Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
parents:
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void tcpServerReady(); |
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}; |
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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#ifdef HWLIBRARY |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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class EngineInstance : public QObject |
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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{ |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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Q_OBJECT |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
diff
changeset
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public: |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
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changeset
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EngineInstance(QObject *parent = 0); |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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~EngineInstance(); |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
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unc0rr
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void setArguments(const QStringList & arguments); |
c92668840ea8
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
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changeset
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public slots: |
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void start(); |
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koda
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signals: |
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void finished(); |
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8310
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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private: |
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unc0rr
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QList<QByteArray> m_arguments; |
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QVector<char *> m_argv; |
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koda
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}; |
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koda
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changeset
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#endif |
a98c349bc06b
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koda
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changeset
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#endif // _TCPBASE_INCLUDED |