project_files/HedgewarsMobile/Classes/AudioManagerController.h
author Wuzzy <almikes@aol.com>
Sun, 08 Oct 2017 20:24:58 +0200
changeset 12681 2e6dcd97f085
parent 10108 c68cf030eded
child 12877 00215a7ec5f5
permissions -rw-r--r--
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import <Foundation/Foundation.h>
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#import <AudioToolbox/AudioToolbox.h>
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@class AVAudioPlayer;
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@interface AudioManagerController : NSObject {
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    @private
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    AVAudioPlayer *backgroundMusic;
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    SystemSoundID clickSound;
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    SystemSoundID backSound;
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    SystemSoundID selSound;
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    NSOperationQueue *audioFaderQueue;
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}
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@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
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@property (assign) SystemSoundID clickSound;
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@property (assign) SystemSoundID backSound;
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@property (assign) SystemSoundID selSound;
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@property (nonatomic,retain) NSOperationQueue *audioFaderQueue;
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+(id) mainManager;
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-(void) playBackgroundMusic;
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-(void) pauseBackgroundMusic;
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-(void) stopBackgroundMusic;
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-(void) fadeInBackgroundMusic;
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-(void) fadeOutBackgroundMusic;
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-(void) playClickSound;
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-(void) playBackSound;
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-(void) playSelectSound;
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-(SystemSoundID) loadSound:(NSString *)snd;
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-(void) unloadSounds;
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@end