project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m
author Wuzzy <almikes@aol.com>
Sun, 08 Oct 2017 20:24:58 +0200
changeset 12681 2e6dcd97f085
parent 11221 e68b3e392091
child 12877 00215a7ec5f5
permissions -rw-r--r--
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SettingsBaseViewController.h"
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#import "GeneralSettingsViewController.h"
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#import "TeamSettingsViewController.h"
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#import "WeaponSettingsViewController.h"
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#import "SchemeSettingsViewController.h"
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#import "SupportViewController.h"
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@implementation SettingsBaseViewController
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@synthesize targetController, controllerNames, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    // the list of available controllers
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    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
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                                                      NSLocalizedString(@"Teams",@""),
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                                                      NSLocalizedString(@"Weapons",@""),
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                                                      NSLocalizedString(@"Schemes",@""),
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                                                      NSLocalizedString(@"Support",@""),
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                                                      nil];
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    self.controllerNames = array;
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    [array release];
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    if (IS_IPAD())
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    {
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        // this class gets loaded twice, we tell the difference by looking at targetController
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        if (self.targetController != nil)
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        {
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            UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
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            tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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            tableView.delegate = self;
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            tableView.dataSource = self;
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            [tableView reloadData];
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            [self.view addSubview:tableView];
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            [self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
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            [tableView release];
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            self.navigationItem.leftBarButtonItem = [self doneButton];
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        }
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    }
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    else
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    {
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        //iPhone part moved to MainMenuViewController
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    }
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    [super viewDidLoad];
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}
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- (UIBarButtonItem *)doneButton
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{
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    return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
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                                                         target:self
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                                                         action:@selector(dismissSplitView)] autorelease];
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}
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-(void) dismissSplitView {
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    [[AudioManagerController mainManager] playBackSound];
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    [[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.controllerNames count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    NSString *iconStr = nil;
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    switch ([indexPath row]) {
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        case 0:
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            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 1:
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            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 2:
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            iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 3:
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            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 4:
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            iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    cell.accessoryType = UITableViewCellAccessoryNone;
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    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
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    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
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    cell.imageView.image = icon;
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    [icon release];
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
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{
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    NSInteger newRow = [indexPath row];
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    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    UIViewController *nextController = nil;
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    if (newRow != oldRow)
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    {
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        [tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
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        [targetController.navigationController popToRootViewControllerAnimated:NO];
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        switch (newRow)
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        {
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            case 0:
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                nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
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                break;
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            case 1:
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                nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 2:
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                nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 3:
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                nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 4:
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                nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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        }
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        self.lastIndexPath = indexPath;
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        [tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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        nextController.navigationItem.hidesBackButton = YES;
047eaed35cbb ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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        [nextController viewWillAppear:NO];
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        [targetController.navigationController pushViewController:nextController animated:NO];
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        [nextController release];
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        [[AudioManagerController mainManager] playClickSound];
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning
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{
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload
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{
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    self.controllerNames = nil;
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    self.lastIndexPath = nil;
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    self.targetController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc
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{
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    releaseAndNil(targetController);
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    releaseAndNil(controllerNames);
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    releaseAndNil(lastIndexPath);
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    [super dealloc];
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}
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@end
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