project_files/frontlib/model/scheme.c
author Wuzzy <Wuzzy2@mail.ru>
Tue, 02 Apr 2019 14:51:55 +0200
changeset 14747 2e8213c0951f
parent 10017 de822cd3df3a
permissions -rw-r--r--
Fix air attack placement in HedgeEditor/Construction Mode Caused by the restructuring of how air attack works
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "scheme.h"
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#include "../util/inihelper.h"
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#include "../util/logging.h"
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#include "../util/util.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <string.h>
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flib_scheme *flib_scheme_create(const char *schemeName) {
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    flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
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    if(log_badargs_if(schemeName==NULL) || result==NULL) {
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        return NULL;
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    }
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    result->name = flib_strdupnull(schemeName);
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    result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
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    result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));
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    if(!result->mods || !result->settings || !result->name) {
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        flib_scheme_destroy(result);
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        return NULL;
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    }
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    for(int i=0; i<flib_meta.settingCount; i++) {
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        result->settings[i] = flib_meta.settings[i].def;
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    }
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    return result;
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}
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flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
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    flib_scheme *result = NULL;
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    if(scheme) {
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        result = flib_scheme_create(scheme->name);
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        if(result) {
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            memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
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            memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
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        }
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    }
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    return result;
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}
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void flib_scheme_destroy(flib_scheme* scheme) {
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    if(scheme) {
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        free(scheme->mods);
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        free(scheme->settings);
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        free(scheme->name);
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        free(scheme);
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    }
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}
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bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
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    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
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        for(int i=0; i<flib_meta.modCount; i++) {
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            if(!strcmp(flib_meta.mods[i].name, name)) {
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                return scheme->mods[i];
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            }
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        }
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        flib_log_e("Unable to find game mod %s", name);
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    }
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    return false;
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}
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int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
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    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
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        for(int i=0; i<flib_meta.settingCount; i++) {
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            if(!strcmp(flib_meta.settings[i].name, name)) {
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                return scheme->settings[i];
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            }
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        }
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        flib_log_e("Unable to find game setting %s", name);
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    }
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    return def;
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}