author | Wuzzy <Wuzzy2@mail.ru> |
Fri, 09 Mar 2018 22:23:57 +0100 | |
changeset 13155 | 2f7c25bf4201 |
parent 12961 | 89930daecaab |
child 13280 | 7ed4ab32f351 |
permissions | -rw-r--r-- |
6349 | 1 |
-------------------------------- |
2 |
-- HIGHLANDER / HOGS OF WAR |
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3 |
-- by mikade |
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4 |
-------------------------------- |
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||
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Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
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parents:
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diff
changeset
|
6 |
-- Ancient changelog: |
6726d5edfdfb
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parents:
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diff
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|
7 |
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6349 | 8 |
----------- |
9 |
--0.1 |
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10 |
----------- |
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11 |
||
12 |
-- concept test |
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13 |
||
14 |
----------- |
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15 |
--0.2 |
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16 |
----------- |
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17 |
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18 |
-- remove tardis till Henek fixes his tracker |
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19 |
-- change wep crates to health crates |
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20 |
-- reset arb turntimevalue |
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21 |
-- include randomOrder |
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22 |
-- Until fixed .17 methods come out, remove switches and resurrector |
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23 |
-- on request, removed kamikaze and piano weapons |
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24 |
-- provisional fixing of bugs that can't actually be fixed yet |
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25 |
||
26 |
----------- |
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27 |
--0.3 |
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28 |
----------- |
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29 |
||
30 |
-- meh, update incorrect display |
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31 |
-- may change this in the future to have switches |
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32 |
-- but for now people are used to it without, so~ |
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33 |
||
34 |
-- mudball is now counted as a utility |
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35 |
||
6378 | 36 |
----------- |
37 |
--0.3b |
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38 |
----------- |
|
6349 | 39 |
|
6378 | 40 |
-- cleaned up code and got rid of unneccessary vars |
41 |
-- mudball is a weapon again |
|
42 |
-- landgun is now a utility |
|
43 |
-- extra time, vampirism utility removed |
|
44 |
-- hammer wep removed |
|
45 |
-- all hogs have kamikaze |
|
6349 | 46 |
|
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- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
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|
47 |
----------- |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
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|
48 |
--0.3c |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
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diff
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|
49 |
----------- |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
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diff
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|
50 |
|
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
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|
51 |
-- restructured some code |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
changeset
|
52 |
-- added napalm (whoops) to list of possible weapons you can get |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
changeset
|
53 |
-- hogs no longer recieve airstrike-related weps on border maps |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
changeset
|
54 |
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8682 | 55 |
----------- |
56 |
--0.4 |
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57 |
----------- |
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58 |
-- fix same name/blank weapon transfer bug (issue 541) |
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59 |
-- show next hog ammo set in full (issue 312) |
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60 |
-- allow mid-kill multi-shot weapon transfers (issue 503) |
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61 |
-- allow users to configure hog health |
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62 |
-- remove 'switched to' message |
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63 |
-- remove some extraeneous code |
|
64 |
-- add more whitespace |
|
65 |
-- break everything |
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66 |
||
9085
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
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67 |
----------- |
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
diff
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|
68 |
--0.4b |
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
diff
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|
69 |
----------- |
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
diff
changeset
|
70 |
-- as per request, add ice-gun |
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
diff
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|
71 |
|
8682 | 72 |
------------------------- |
73 |
-- ideas for the future |
|
74 |
------------------------- |
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9085
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
diff
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|
75 |
-- add structure |
8682 | 76 |
-- allow switcher, resurrector |
77 |
-- add abuse |
|
78 |
-- nerf teleport |
|
79 |
-- allow more customization |
|
80 |
-- poison hogs using the default team? :/ |
|
81 |
-- balance weapon distribution across entire team / all teams |
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82 |
-- add other inequalities/bonuses like... ??? |
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83 |
-- some hogs start off with an extra 25 health? |
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84 |
-- some hogs start off poisoned? |
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85 |
-- some hogs start off with a rope and 2 drills but die after their turn? |
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86 |
||
87 |
------------------------------- |
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88 |
-- derp, script follows |
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89 |
------------------------------- |
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90 |
||
8713 | 91 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
92 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
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nemo
parents:
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93 |
HedgewarsScriptLoad("/Scripts/Params.lua") |
6349 | 94 |
|
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Wuzzy <almikes@aol.com>
parents:
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diff
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95 |
-- These define weps allowed by the script. |
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nemo
parents:
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96 |
-- These were arbitrarily defined out-of-order in initial script, so that was preserved here, resulting |
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97 |
-- in a moderately odd syntax. |
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98 |
local atkWeps = { |
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99 |
[amBazooka]=true, [amBee]=true, [amMortar]=true, [amDrill]=true, [amSnowball]=true, |
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100 |
[amGrenade]=true, [amClusterBomb]=true, [amMolotov]=true, [amWatermelon]=true, |
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101 |
[amHellishBomb]=true, [amGasBomb]=true, [amShotgun]=true, [amDEagle]=true, |
12961
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Add minigun to scripts. Also add a few missing ammos to BRW and RW
Wuzzy <Wuzzy2@mail.ru>
parents:
12711
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102 |
[amFlamethrower]=true, [amSniperRifle]=true, [amSineGun]=true, [amMinigun]=true, |
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103 |
[amFirePunch]=true, [amWhip]=true, [amBaseballBat]=true, [amKamikaze]=true, |
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104 |
[amSeduction]=true, [amHammer]=true, [amMine]=true, [amDynamite]=true, [amCake]=true, |
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105 |
[amBallgun]=true, [amSMine]=true, [amRCPlane]=true, [amBirdy]=true, [amKnife]=true, |
10997 | 106 |
[amAirAttack]=true, [amMineStrike]=true, [amNapalm]=true, [amDrillStrike]=true, [amPiano]=true, [amAirMine] = true, |
12711
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Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12709
diff
changeset
|
107 |
[amDuck]=true, |
6820
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
changeset
|
108 |
} |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
changeset
|
109 |
|
10083
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110 |
local utilWeps = { |
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111 |
[amBlowTorch]=true, [amPickHammer]=true, [amGirder]=true, [amPortalGun]=true, |
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112 |
[amRope]=true, [amParachute]=true, [amTeleport]=true, [amJetpack]=true, |
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113 |
[amInvulnerable]=true, [amLaserSight]=true, [amVampiric]=true, |
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114 |
[amLowGravity]=true, [amExtraDamage]=true, [amExtraTime]=true, |
10865
a587145ced34
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
nemo
parents:
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115 |
[amLandGun]=true, [amRubber]=true, [amIceGun]=true, |
6820
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mikade <redgrinner@gmail.com>
parents:
6378
diff
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|
116 |
} |
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
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|
117 |
|
12711
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Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
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diff
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|
118 |
-- Intentionally left out: |
b5e2834cd7b3
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Wuzzy <almikes@aol.com>
parents:
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diff
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|
119 |
-- * Resurrector (guaranteed to screw up the game) |
b5e2834cd7b3
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Wuzzy <almikes@aol.com>
parents:
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diff
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|
120 |
-- * Time Box |
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parents:
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121 |
-- * Switch Hedgehog (not sure why) |
b5e2834cd7b3
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parents:
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122 |
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10088 | 123 |
local wepArray = {} |
6349 | 124 |
|
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125 |
local atkChoices = {} |
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126 |
local utilChoices = {} |
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127 |
|
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|
128 |
local currHog |
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|
129 |
local lastHog |
6349 | 130 |
local started = false |
131 |
local switchStage = 0 |
|
132 |
||
8682 | 133 |
local lastWep = amNothing |
134 |
local shotsFired = 0 |
|
135 |
||
10088 | 136 |
local probability = {1,2,5,10,20,50,200,500,1000000}; |
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137 |
local atktot = 0 |
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138 |
local utiltot = 0 |
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139 |
|
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140 |
local someHog = nil -- just for looking up the weps |
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parents:
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141 |
|
12708
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12345
diff
changeset
|
142 |
-- Script parameter stuff |
10219
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
143 |
local mode = nil |
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
144 |
|
12708
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12345
diff
changeset
|
145 |
-- If true, killing hogs of your own clan doesn't give you their weapons. |
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12345
diff
changeset
|
146 |
-- Otherwise, killing any hog gives you their weapons. |
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12345
diff
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|
147 |
local loyal = false |
6726d5edfdfb
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Wuzzy <almikes@aol.com>
parents:
12345
diff
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|
148 |
|
10219
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
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changeset
|
149 |
function onParameters() |
bbeb1e9aaa65
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|
150 |
parseParams() |
bbeb1e9aaa65
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nemo
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151 |
mode = params["mode"] |
12708
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Wuzzy <almikes@aol.com>
parents:
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152 |
loyal = params["loyal"] == "true" |
10219
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nemo
parents:
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153 |
end |
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
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changeset
|
154 |
|
8682 | 155 |
function CheckForWeaponSwap() |
156 |
if GetCurAmmoType() ~= lastWep then |
|
157 |
shotsFired = 0 |
|
158 |
end |
|
159 |
lastWep = GetCurAmmoType() |
|
160 |
end |
|
161 |
||
162 |
function onSlot() |
|
163 |
CheckForWeaponSwap() |
|
164 |
end |
|
165 |
||
166 |
function onSetWeapon() |
|
167 |
CheckForWeaponSwap() |
|
168 |
end |
|
169 |
||
170 |
function onHogAttack() |
|
171 |
CheckForWeaponSwap() |
|
172 |
shotsFired = shotsFired + 1 |
|
173 |
end |
|
174 |
||
6349 | 175 |
function StartingSetUp(gear) |
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176 |
for i = 0, AmmoTypeMax do |
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parents:
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177 |
if i ~= amNothing then |
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parents:
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178 |
setGearValue(gear,i,0) |
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179 |
end |
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180 |
end |
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181 |
for w,c in pairs(wepArray) do |
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don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
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182 |
if c == 9 and (atkWeps[w] or utilWeps[w]) then |
10088 | 183 |
setGearValue(gear,w,1) |
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184 |
end |
6349 | 185 |
end |
186 |
||
8682 | 187 |
setGearValue(gear,amSkip,100) |
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188 |
|
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189 |
local r = 0 |
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190 |
if atktot > 0 then |
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191 |
r = GetRandom(atktot)+1 |
12307
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parents:
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|
192 |
for i = 0, AmmoTypeMax do |
f7919a4df898
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parents:
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|
193 |
if i ~= amNothing then |
f7919a4df898
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Wuzzy <almikes@aol.com>
parents:
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|
194 |
if atkChoices[i] >= r then |
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parents:
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195 |
setGearValue(gear,i,1) |
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parents:
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|
196 |
break |
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parents:
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197 |
end |
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198 |
end |
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199 |
end |
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|
200 |
end |
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201 |
if utiltot > 0 then |
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202 |
r = GetRandom(utiltot)+1 |
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203 |
for i = 0, AmmoTypeMax do |
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204 |
if i ~= amNothing then |
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205 |
if utilChoices[i] >= r then |
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206 |
setGearValue(gear,i,1) |
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207 |
break |
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|
208 |
end |
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|
209 |
end |
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|
210 |
end |
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211 |
end |
6349 | 212 |
end |
213 |
||
214 |
--[[function SaveWeapons(gear) |
|
8682 | 215 |
-- er, this has no 0 check so presumably if you use a weapon then when it saves you wont have it |
6349 | 216 |
|
6378 | 217 |
for i = 1, (#wepArray) do |
6349 | 218 |
setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) ) |
219 |
--AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) |
|
220 |
end |
|
221 |
||
222 |
end]] |
|
223 |
||
224 |
function ConvertValues(gear) |
|
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225 |
for w,c in pairs(wepArray) do |
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226 |
AddAmmo(gear, w, getGearValue(gear,w) ) |
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227 |
end |
6349 | 228 |
end |
229 |
||
8682 | 230 |
-- this is called when a hog dies |
6349 | 231 |
function TransferWeps(gear) |
232 |
||
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233 |
if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear and (not loyal or (GetHogClan(CurrentHedgehog) ~= GetHogClan(gear))) then |
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234 |
|
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235 |
local x,y,color |
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236 |
local vgear |
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local vgtX, vgtY, vgtdX, vgtdY, vgtAngle, vgtFrame, vgtFrameTicks, vgtState, vgtTimer, vgtTint |
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238 |
local dspl = IsHogLocal(CurrentHedgehog) |
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239 |
local ammolist = '' |
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240 |
|
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241 |
if dspl then |
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242 |
x,y = GetGearPosition(CurrentHedgehog) |
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243 |
color = GetClanColor(GetHogClan(CurrentHedgehog)) |
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244 |
end |
6349 | 245 |
|
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246 |
for w,c in pairs(wepArray) do |
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247 |
val = getGearValue(gear,w) |
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248 |
if val ~= 0 and (mode == "orig" or (wepArray[w] ~= 9 and getGearValue(CurrentHedgehog, w) == 0)) then |
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249 |
setGearValue(CurrentHedgehog, w, val) |
8682 | 250 |
|
251 |
-- if you are using multi-shot weapon, gimme one more |
|
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252 |
if (GetCurAmmoType() == w) and (shotsFired ~= 0) then |
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253 |
AddAmmo(CurrentHedgehog, w, val+1) |
8682 | 254 |
-- assign ammo as per normal |
255 |
else |
|
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256 |
AddAmmo(CurrentHedgehog, w, val) |
8682 | 257 |
end |
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258 |
if dspl then |
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259 |
if ammolist == '' then |
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260 |
ammolist = GetAmmoName(w) |
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261 |
else |
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262 |
ammolist = ammolist .. ' • ' .. GetAmmoName(w) |
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263 |
end |
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264 |
x = x + 2 |
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265 |
y = y + 32 |
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266 |
vgear = AddVisualGear(x, y, vgtAmmo, 0, true) |
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267 |
if vgear ~= nil then |
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|
268 |
vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint = GetVisualGearValues(vgear) |
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269 |
vgtFrame = w |
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270 |
SetVisualGearValues(vgear,vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint) |
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|
271 |
end |
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|
272 |
end |
8682 | 273 |
|
6349 | 274 |
end |
275 |
end |
|
276 |
||
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|
277 |
if dspl and ammolist ~= '' then |
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|
278 |
PlaySound(sndShotgunReload); |
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279 |
AddCaption(ammolist, color, capgrpAmmoinfo) |
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280 |
end |
6349 | 281 |
end |
282 |
||
283 |
end |
|
284 |
||
285 |
function onGameInit() |
|
10036 | 286 |
EnableGameFlags(gfInfAttack, gfRandomOrder, gfPerHogAmmo) |
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|
287 |
DisableGameFlags(gfResetWeps, gfSharedAmmo) |
6349 | 288 |
HealthCaseProb = 100 |
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|
289 |
if loyal then |
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290 |
Goals = loc("Loyal Highlander: Eliminate enemy hogs to take their weapons") .. "|" |
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|
291 |
else |
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292 |
Goals = loc("Highlander: Eliminate hogs to take their weapons") .. "|" |
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|
293 |
end |
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|
294 |
Goals = Goals .. loc("Replenishment: Weapons are restocked on turn start of a new hog") .. "|" .. |
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295 |
loc("Ammo Limit: Hogs can’t have more than 1 ammo per type") |
6349 | 296 |
end |
297 |
||
298 |
function onGameStart() |
|
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|
299 |
utilChoices[amSkip] = 0 |
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changeset
|
300 |
local c = 0 |
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changeset
|
301 |
for i = 0, AmmoTypeMax do |
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changeset
|
302 |
if i ~= amNothing then |
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parents:
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changeset
|
303 |
atkChoices[i] = 0 |
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changeset
|
304 |
utilChoices[i] = 0 |
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parents:
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changeset
|
305 |
if i ~= 7 then |
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parents:
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changeset
|
306 |
wepArray[i] = 0 |
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|
307 |
c = GetAmmoCount(someHog, i) |
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parents:
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changeset
|
308 |
if c > 8 then c = 9 end |
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parents:
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changeset
|
309 |
wepArray[i] = c |
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parents:
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diff
changeset
|
310 |
if c < 9 and c > 0 then |
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parents:
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|
311 |
if atkWeps[i] then |
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312 |
--WriteLnToConsole('a c: '..c..' w:'..i) |
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|
313 |
atktot = atktot + probability[c] |
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|
314 |
atkChoices[i] = atktot |
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changeset
|
315 |
elseif utilWeps[i] then |
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|
316 |
--WriteLnToConsole('u c: '..c..' w:'..i) |
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|
317 |
utiltot = utiltot + probability[c] |
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|
318 |
utilChoices[i] = utiltot |
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|
319 |
end |
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|
320 |
end |
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|
321 |
end |
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|
322 |
end |
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|
323 |
end |
6349 | 324 |
|
10088 | 325 |
--WriteLnToConsole('utiltot:'..utiltot..' atktot:'..atktot) |
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|
326 |
|
6349 | 327 |
|
328 |
runOnGears(StartingSetUp) |
|
329 |
runOnGears(ConvertValues) |
|
330 |
end |
|
331 |
||
12325
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|
332 |
function CheckForHogSwitch() |
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parents:
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diff
changeset
|
333 |
|
12326
1be56fa243c8
Clarify how the weapons restocking works in Highlander
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parents:
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changeset
|
334 |
--[[ Restock the weapons of the hog on turn start, provided it is not the same hog as before. |
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parents:
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changeset
|
335 |
This exception is done do avoid a single hog receiving tons of weapons when it is the only unfrozen |
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parents:
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diff
changeset
|
336 |
hog and takes consecutive turns. ]] |
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parents:
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changeset
|
337 |
|
12314
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Fix broken ammo preview caused by previous commit
Wuzzy <almikes@aol.com>
parents:
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changeset
|
338 |
if (CurrentHedgehog ~= nil) then |
12325
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parents:
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339 |
|
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|
340 |
currHog = CurrentHedgehog |
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|
341 |
|
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|
342 |
if currHog ~= lastHog then |
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|
343 |
|
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-- re-assign ammo to this guy, so that his entire ammo set will |
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345 |
-- be visible during another player's turn |
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346 |
if lastHog ~= nil then |
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347 |
ConvertValues(lastHog) |
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348 |
end |
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349 |
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350 |
-- give the new hog what he is supposed to have, too |
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351 |
ConvertValues(CurrentHedgehog) |
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352 |
|
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353 |
end |
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354 |
|
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355 |
lastHog = currHog |
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356 |
|
6349 | 357 |
end |
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358 |
|
6349 | 359 |
end |
360 |
||
8682 | 361 |
function onNewTurn() |
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|
362 |
CheckForHogSwitch() |
8682 | 363 |
end |
364 |
||
365 |
--function onGameTick20() |
|
366 |
--CheckForHogSwitch() |
|
367 |
-- if we use gfPerHogAmmo is this even needed? Err, well, weapons reset, so... yes? |
|
368 |
-- orrrr, should we rather call the re-assignment of weapons onNewTurn()? probably not because |
|
369 |
-- then you cant switch hogs... unless we add a thing in onSwitch or whatever |
|
370 |
-- ye, that is probably better actually, but I'll add that when/if I add switch |
|
371 |
--end |
|
372 |
||
6349 | 373 |
--[[function onHogHide(gear) |
374 |
-- waiting for Henek |
|
375 |
end |
|
376 |
||
377 |
function onHogRestore(gear) |
|
378 |
-- waiting for Henek |
|
379 |
end]] |
|
380 |
||
381 |
function onGearAdd(gear) |
|
382 |
||
383 |
--if GetGearType(gear) == gtSwitcher then |
|
384 |
-- SaveWeapons(CurrentHedgehog) |
|
385 |
--end |
|
386 |
||
387 |
if (GetGearType(gear) == gtHedgehog) then |
|
388 |
trackGear(gear) |
|
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|
389 |
if someHog == nil then someHog = gear end |
6349 | 390 |
end |
391 |
||
392 |
end |
|
393 |
||
394 |
function onGearDelete(gear) |
|
395 |
||
396 |
if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then |
|
397 |
TransferWeps(gear) |
|
398 |
trackDeletion(gear) |
|
399 |
end |
|
400 |
||
401 |
end |