QTfrontend/ui/page/pagenetgame.h
author Xeli
Sun, 22 Jan 2012 23:36:36 +0100
changeset 6589 2fa0a274a1e3
parent 6227 ce60b734fff1
child 6616 f77bb02b669f
permissions -rw-r--r--
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_NETGAME_H
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#define PAGE_NETGAME_H
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#include "HistoryLineEdit.h"
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#include "AbstractPage.h"
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class HWChatWidget;
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class TeamSelWidget;
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class GameCFGWidget;
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class PageNetGame : public AbstractPage
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{
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    Q_OBJECT
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public:
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    PageNetGame(QWidget* parent, QSettings * gameSettings);
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    /**
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     * Sets the room name to display.
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     * @param roomName room name to be displayed.
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     */
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    void setRoomName(const QString & roomName);
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    void displayError(const QString & message);
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    void displayNotice(const QString & message);
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    void displayWarning(const QString & message);
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    QPushButton *BtnGo;
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    QPushButton *BtnMaster;
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    QPushButton *BtnStart;
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    QPushButton *BtnUpdate;
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    QAction * restrictJoins;
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    QAction * restrictTeamAdds;
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    HWChatWidget* pChatWidget;
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    TeamSelWidget* pNetTeamsWidget;
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    GameCFGWidget* pGameCFG;
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public slots:
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    void setReadyStatus(bool isReady);
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    void setUser(const QString & nickname);
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    void onUpdateClick();
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    void setMasterMode(bool isMaster);
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signals:
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    void SetupClicked();
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    void askForUpdateRoomName(const QString &);
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private:
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    QLayout * bodyLayoutDefinition();
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    QLayout * footerLayoutDefinition();
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    void connectSignals();
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    QSettings * m_gameSettings;
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    HistoryLineEdit * leRoomName;
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    QPushButton * btnSetup;
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};
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#endif