share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/global_functions.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Tue, 10 Dec 2013 02:30:53 +0200
changeset 9772 30a9e740ec09
parent 9718 563a34cd8398
child 9782 6c3cad32d4f4
permissions -rw-r--r--
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
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function saveCompletedStatus(planetNum)
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	--        1       2        3        4      5         6        7
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	-- order: moon01, fruit01, fruit02, ice01, desert01, death01, final
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	local status = "0000000"
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	if tonumber(GetCampaignVar("MainMissionsStatus")) then
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		status = GetCampaignVar("MainMissionsStatus")
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	end
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	if planetNum == 1 then
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		status = "1"..status:sub(2)
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	elseif planetNum == status:len() then
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		status = status:sub(1,planetNum-1).."1"
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	else
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		status = status:sub(1,planetNum-1).."1"..status:sub(planetNum+1)
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	end
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	SaveCampaignVar("MainMissionsStatus",status)
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end
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function getCompletedStatus()
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	local allStatus = ""
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	if tonumber(GetCampaignVar("MainMissionsStatus")) then
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		allStatus = GetCampaignVar("MainMissionsStatus")
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	end
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	local status = {
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		moon01 = false,
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		fruit01 = false,
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		fruit02 = false,
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		ice01 = false,
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		desert01 = false,
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		death01 = false,
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		final = false
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	}
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	if allStatus ~= "" then
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		if allStatus:sub(1,1) == "1" then
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			status.moon01 = true
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		end
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		if allStatus:sub(2,2) == "1" then
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			status.fuit01 = true
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		end
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		if allStatus:sub(3,3) == "1" then
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			status.fruit02 = true
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		end
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		if allStatus:sub(4,4) == "1" then
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			status.ice01 = true
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		end
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		if allStatus:sub(5,5) == "1" then
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			status.desert01 = true
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		end
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		if allStatus:sub(6,6) == "1" then
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			status.death01 = true
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		end
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		if allStatus:sub(7,7) == "1" then
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			status.final = true
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		end
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	end
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	return status
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end
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function initCheckpoint(mission)
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	local checkPoint = 1
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	if GetCampaignVar("CurrentMission") ~= mission then
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		SaveCampaignVar("CurrentMission", mission)
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		SaveCampaignVar("CurrentMissionCheckpoint", 1)
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	else
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		checkPoint = tonumber(GetCampaignVar("currentMissionCheckpoint"))
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	end
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	return checkPoint
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end
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function saveCheckpoint(cp)
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	SaveCampaignVar("CurrentMissionCheckpoint", cp)
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end
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-- saves what bonuses are available
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-- times is how many times the bonus will be available, this will be mission specific
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function saveBonus(index, times)
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	--        1         2        3
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	-- order: desert03, fruit03, death02
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	local bonus = "000"
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	if tonumber(GetCampaignVar("SideMissionsBonuses")) then
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		bonus = GetCampaignVar("SideMissionsBonuses")
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	end
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	if index == 1 then
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		bonus = times..bonus:sub(2)
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	elseif index == bonus:len() then
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		bonus = bonus:sub(1,index-1)..times
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	else
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		bonus = bonus:sub(1,index-1)..times..bonus:sub(index+1)
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	end
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	SaveCampaignVar("SideMissionsBonuses",bonus)
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end
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function getBonus(index)
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	local bonus = 0
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	if tonumber(GetCampaignVar("SideMissionsBonuses")) then
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		bonusString = GetCampaignVar("SideMissionsBonuses")
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		bonus = bonusString:sub(index,index)
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	end
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	return bonus
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end