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-- Hedgewars - Basketball for 2 Players
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local caption = {
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["en"] = "Hedgewars-Basketball",
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["de"] = "Hedgewars-Basketball"
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}
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local subcaption = {
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["en"] = "Not So Friendly Match",
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["de"] = "Kein-so-Freundschaftsspiel"
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}
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local goal = {
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["en"] = "Bat your opponents through the|baskets and out of the map!",
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["de"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!"
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}
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local scored = {
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["en"] = " scored a point!",
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["de"] = " erhält einen Punkt!"
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}
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local sscore = {
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["en"] = "Score",
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["de"] = "Punktestand"
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}
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local team = {
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["en"] = "Team"
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}
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local drowning = {
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["en"] = "is out and",
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["de"] = "ist draußen und"
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}
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local function loc(text)
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if text == nil then return "**missing**"
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elseif text[L] == nil then return text["en"]
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else return text[L]
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end
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end
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---------------------------------------------------------------
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local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
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function onGameInit()
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GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfRandomOrder + gfLowGravity
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TurnTime = 20000
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CaseFreq = 0
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LandAdds = 0
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Explosives = 0
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Delay = 0
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end
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function onGameStart()
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ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0);
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end
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function onGameTick()
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end
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function onAmmoStoreInit()
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SetAmmo(amBaseballBat, 9, 0, 0)
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end
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function onGearAdd(gear)
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end
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function onGearDelete(gear)
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if GetGearType(gear) == gtHedgehog then
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local clan = GetHogClan(gear)
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score[clan] = score[clan] + 1
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local s = loc(sscore) .. ": " .. score[0]
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for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
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ShowMission(loc(caption), loc(subcaption), GetHogName(gear) .. " " .. loc(drowning) .. "|" .. loc(team) .. " " .. (clan + 1) .. " " .. loc(scored) .. "| |" .. s, -amBaseballBat, 0)
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end
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end
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