1
|
1 |
(*
|
|
2 |
* Hedgewars, a worms-like game
|
|
3 |
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
|
|
4 |
*
|
|
5 |
* Distributed under the terms of the BSD-modified licence:
|
|
6 |
*
|
|
7 |
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
8 |
* of this software and associated documentation files (the "Software"), to deal
|
|
9 |
* with the Software without restriction, including without limitation the
|
|
10 |
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
11 |
* sell copies of the Software, and to permit persons to whom the Software is
|
|
12 |
* furnished to do so, subject to the following conditions:
|
|
13 |
*
|
|
14 |
* 1. Redistributions of source code must retain the above copyright notice,
|
|
15 |
* this list of conditions and the following disclaimer.
|
|
16 |
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
17 |
* this list of conditions and the following disclaimer in the documentation
|
|
18 |
* and/or other materials provided with the distribution.
|
|
19 |
* 3. The name of the author may not be used to endorse or promote products
|
|
20 |
* derived from this software without specific prior written permission.
|
|
21 |
*
|
|
22 |
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
23 |
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
24 |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
25 |
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
26 |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
27 |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
28 |
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
29 |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
30 |
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
31 |
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
32 |
*)
|
|
33 |
|
|
34 |
unit uAIActions;
|
|
35 |
interface
|
|
36 |
{$INCLUDE options.inc}
|
|
37 |
const aia_none = 0;
|
|
38 |
aia_Left = 1;
|
|
39 |
aia_Right = 2;
|
|
40 |
aia_Timer = 3;
|
|
41 |
aia_Slot = 4;
|
|
42 |
aia_attack = 5;
|
|
43 |
aia_Up = 6;
|
|
44 |
aia_Down = 7;
|
|
45 |
|
|
46 |
aia_Weapon = $80000000;
|
|
47 |
aia_WaitX = $80000001;
|
|
48 |
aia_WaitY = $80000002;
|
|
49 |
aia_LookLeft = $80000003;
|
|
50 |
aia_LookRight = $80000004;
|
|
51 |
|
|
52 |
aim_push = $80000000;
|
|
53 |
aim_release = $80000001;
|
|
54 |
ai_specmask = $80000000;
|
|
55 |
|
|
56 |
type PAction = ^TAction;
|
|
57 |
TAction = record
|
|
58 |
Action, Param: Longword;
|
|
59 |
Time: Longword;
|
|
60 |
Next: PAction;
|
|
61 |
end;
|
|
62 |
|
|
63 |
function AddAction(Action, Param, TimeDelta: Longword): PAction;
|
|
64 |
procedure FreeActionsList;
|
|
65 |
function IsActionListEmpty: boolean;
|
|
66 |
procedure ProcessAction;
|
|
67 |
|
|
68 |
implementation
|
|
69 |
uses uMisc, uConsts, uConsole, uTeams;
|
|
70 |
|
|
71 |
const ActionIdToStr: array[0..7] of string[16] = (
|
|
72 |
{aia_none} '',
|
|
73 |
{aia_Left} 'left',
|
|
74 |
{aia_Right} 'right',
|
|
75 |
{aia_Timer} 'timer',
|
|
76 |
{aia_slot} 'slot',
|
|
77 |
{aia_attack} 'attack',
|
|
78 |
{aia_Up} 'up',
|
|
79 |
{aia_Down} 'down'
|
|
80 |
);
|
|
81 |
|
|
82 |
|
|
83 |
var ActionList,
|
|
84 |
FinAction: PAction;
|
|
85 |
|
|
86 |
function AddAction(Action, Param, TimeDelta: Longword): PAction;
|
|
87 |
begin
|
|
88 |
New(Result);
|
|
89 |
TryDo(Result <> nil, errmsgDynamicVar, true);
|
|
90 |
FillChar(Result^, sizeof(TAction), 0);
|
|
91 |
Result.Action:= Action;
|
|
92 |
Result.Param:= Param;
|
|
93 |
if ActionList = nil then
|
|
94 |
begin
|
|
95 |
Result.Time:= GameTicks + TimeDelta;
|
|
96 |
ActionList:= Result;
|
|
97 |
FinAction := Result
|
|
98 |
end else
|
|
99 |
begin
|
|
100 |
Result.Time:= TimeDelta;
|
|
101 |
FinAction.Next:= Result;
|
|
102 |
FinAction:= Result
|
|
103 |
end
|
|
104 |
end;
|
|
105 |
|
|
106 |
procedure DeleteCurrAction;
|
|
107 |
var t: PAction;
|
|
108 |
begin
|
|
109 |
t:= ActionList;
|
|
110 |
ActionList:= ActionList.Next;
|
|
111 |
if ActionList = nil then FinAction:= nil
|
|
112 |
else inc(ActionList.Time, t.Time);
|
|
113 |
Dispose(t)
|
|
114 |
end;
|
|
115 |
|
|
116 |
function IsActionListEmpty: boolean;
|
|
117 |
begin
|
|
118 |
Result:= ActionList = nil
|
|
119 |
end;
|
|
120 |
|
|
121 |
procedure FreeActionsList;
|
|
122 |
begin
|
|
123 |
while ActionList <> nil do DeleteCurrAction;
|
|
124 |
end;
|
|
125 |
|
|
126 |
procedure SetWeapon(weap: Longword);
|
|
127 |
var t: integer;
|
|
128 |
begin
|
|
129 |
t:= 0;
|
|
130 |
with CurrentTeam^ do
|
|
131 |
with Hedgehogs[CurrHedgehog] do
|
|
132 |
while Ammo[CurSlot, CurAmmo].AmmoType <> TAmmotype(weap) do
|
|
133 |
begin
|
|
134 |
ParseCommand('/slot ' + chr(49 + Ammoz[TAmmoType(weap)].Slot));
|
|
135 |
inc(t);
|
|
136 |
if t > 10 then OutError('AI: incorrect try to change weapon!', true)
|
|
137 |
end
|
|
138 |
end;
|
|
139 |
|
|
140 |
procedure ProcessAction;
|
|
141 |
var s: shortstring;
|
|
142 |
begin
|
|
143 |
if ActionList = nil then exit;
|
|
144 |
with ActionList^ do
|
|
145 |
begin
|
|
146 |
if Time > GameTicks then exit;
|
|
147 |
if (Action and ai_specmask) <> 0 then
|
|
148 |
case Action of
|
|
149 |
aia_Weapon: SetWeapon(Param);
|
|
150 |
aia_WaitX: with CurrentTeam^ do
|
|
151 |
with Hedgehogs[CurrHedgehog] do
|
|
152 |
if round(Gear.X) = Param then Time:= GameTicks
|
|
153 |
else exit;
|
|
154 |
aia_WaitY: with CurrentTeam^ do
|
|
155 |
with Hedgehogs[CurrHedgehog] do
|
|
156 |
if round(Gear.Y) = Param then Time:= GameTicks
|
|
157 |
else exit;
|
|
158 |
aia_LookLeft: with CurrentTeam^ do
|
|
159 |
with Hedgehogs[CurrHedgehog] do
|
|
160 |
if Gear.dX >= 0 then
|
|
161 |
begin
|
|
162 |
ParseCommand('+left');
|
|
163 |
exit
|
|
164 |
end else ParseCommand('-left');
|
|
165 |
aia_LookRight: with CurrentTeam^ do
|
|
166 |
with Hedgehogs[CurrHedgehog] do
|
|
167 |
if Gear.dX < 0 then
|
|
168 |
begin
|
|
169 |
ParseCommand('+right');
|
|
170 |
exit
|
|
171 |
end else ParseCommand('-right');
|
|
172 |
end else
|
|
173 |
begin
|
|
174 |
s:= ActionIdToStr[Action];
|
|
175 |
if (Param and ai_specmask) <> 0 then
|
|
176 |
case Param of
|
|
177 |
aim_push: s:= '+' + s;
|
|
178 |
aim_release: s:= '-' + s;
|
|
179 |
end
|
|
180 |
else if Param <> 0 then s:= s + ' ' + inttostr(Param);
|
|
181 |
ParseCommand(s)
|
|
182 |
end
|
|
183 |
end;
|
|
184 |
DeleteCurrAction
|
|
185 |
end;
|
|
186 |
|
|
187 |
end.
|