QTfrontend/CMakeLists.txt
author koda
Sun, 12 Jul 2009 19:12:08 +0000
changeset 2260 31756e21c436
parent 2239 d7b5c65f7544
child 2261 57e99c908e7c
permissions -rw-r--r--
other indentation, binding and miscellaneous fixes to openalbridge
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# Configure for Qt4
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set(QT_MIN_VERSION "4.4.0")
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set(QT_USE_QTCORE TRUE)
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set(QT_USE_QTGUI TRUE)
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set(QT_USE_QTNETWORK TRUE)
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set(QT_USE_QTSVG TRUE)
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set(QT_USE_QTXML TRUE)
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# set(QT_USE_QTOPENGL TRUE)
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set(QT_USE_QTMAIN TRUE)
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find_package(Qt4 REQUIRED)
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include(${QT_USE_FILE})
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#find_package(QCA2 REQUIRED)
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#include_directories(${QCA2_INCLUDE_DIR})
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# Configure for SDL
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find_package(SDL REQUIRED)
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include_directories(.)
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include_directories(${SDL_INCLUDE_DIR})
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if(UNIX)
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	include_directories("/usr/local/include") # HACK: in freebsd cannot find iconv.h included via SDL.h
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endif(UNIX)
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if(WIN32 AND NOT UNIX)
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	set(HEDGEWARS_BINDIR ".")
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	set(HEDGEWARS_DATADIR "../share/")
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else(WIN32 AND NOT UNIX)
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	set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
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	if(DEFINED DATA_INSTALL_DIR)
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		set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
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	else(DEFINED DATA_INSTALL_DIR)
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		set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
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	endif(DEFINED DATA_INSTALL_DIR)
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endif(WIN32 AND NOT UNIX)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
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set(hwfr_src
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	game.cpp
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	main.cpp
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	hwform.cpp
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	team.cpp
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	namegen.cpp
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	teamselect.cpp
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	teamselhelper.cpp
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	frameTeam.cpp
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	vertScrollArea.cpp
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	gameuiconfig.cpp
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	ui_hwform.cpp
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	gamecfgwidget.cpp
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	pages.cpp
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	SquareLabel.cpp
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	hats.cpp
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	hedgehogerWidget.cpp
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	hwmap.cpp
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	mapContainer.cpp
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	tcpBase.cpp
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	about.cpp
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	proto.cpp
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	fpsedit.cpp
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	netserver.cpp
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	newnetclient.cpp
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	netudpserver.cpp
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	netudpwidget.cpp
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	netregister.cpp
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	netserverslist.cpp
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	chatwidget.cpp
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	binds.cpp
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	SDLs.cpp
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	playrecordpage.cpp
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	${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
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	selectWeapon.cpp
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	itemNum.cpp
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	input_ip.cpp
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	igbox.cpp
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	weaponItem.cpp
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	statsPage.cpp
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	misc.cpp
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	ammoSchemeModel.cpp
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	togglebutton.cpp
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	bgwidget.cpp
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if(MINGW)
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	# resource compilation for mingw
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	add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
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	COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
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	-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
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	-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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	set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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else(MINGW)
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	set(hwfr_src ${hwfr_src} hedgewars.rc)
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endif(MINGW)
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set(hwfr_moc_hdrs
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	game.h
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	hats.h
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	hwform.h
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	teamselect.h
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	teamselhelper.h
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	frameTeam.h
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	vertScrollArea.h
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	gameuiconfig.h
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	gamecfgwidget.h
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	pages.h
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	SquareLabel.h
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	hedgehogerWidget.h
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	hwmap.h
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	mapContainer.h
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	tcpBase.h
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	about.h
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	proto.h
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	fpsedit.h
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	netserver.h
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	newnetclient.h
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	netudpserver.h
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	netudpwidget.h
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	netregister.h
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	netserverslist.h
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	chatwidget.h
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	SDLs.h
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	playrecordpage.h
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	selectWeapon.h
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	itemNum.h
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	input_ip.h
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	igbox.h
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	weaponItem.h
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	statsPage.h
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	misc.h
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	ammoSchemeModel.h
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	togglebutton.h
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	bgwidget.h
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	)
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set(hwfr_hdrs
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	binds.h
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	ui_hwform.h
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	predefteams.h
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	KB.h
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	hwconsts.h
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set(hwfr_rez hedgewars.qrc)
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qt4_add_resources(hwfr_rez_src
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	${hwfr_rez})
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qt4_wrap_cpp(hwfr_moc_srcs
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	${hwfr_moc_hdrs})
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add_executable(hedgewars WIN32
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	${hwfr_src}
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	${hwfr_moc_srcs}
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	${hwfr_hdrs}
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	${hwfr_rez_src})
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set(HW_LINK_LIBS 
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	${QT_LIBRARIES}
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	${SDL_LIBRARY}
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	openalbridge
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#openalbridge is linked statically in unix, dynamically in windows; for static we need to explicitly link dependencies -- if we ever change this remember that in windows library order counts
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if(NOT WIN32 AND NOT APPLE)
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	set(HW_LINK_LIBS
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		${HW_LINK_LIBS}
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		${OPENAL_LIBRARY}
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		${OGG_LIBRARY}
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		${VORBIS_LIBRARY}
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		${VORBISFILE_LIBRARY}
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		)
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endif()
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#no vorbisfile required for MacOS X
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if(APPLE)
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	set(HW_LINK_LIBS
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		${OPENAL_LIBRARY}
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		${OGG_LIBRARY}
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		${VORBIS_LIBRARY}
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		${HW_LINK_LIBS}
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		)
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endif(APPLE)
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if(WIN32 AND NOT UNIX)
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	if(NOT SDL_LIBRARY)
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		set(HW_LINK_LIBS 
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			${HW_LINK_LIBS}
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			SDL
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			)
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	endif(NOT SDL_LIBRARY)
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	set(HW_LINK_LIBS 
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		${HW_LINK_LIBS}
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		ole32
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		oleaut32
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		winspool
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		uuid
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		)
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endif(WIN32 AND NOT UNIX)
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target_link_libraries(hedgewars	${HW_LINK_LIBS})
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2015
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})
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