author | Periklis Ntanasis <pntanasis@gmail.com> |
Thu, 29 Aug 2013 08:04:10 +0300 | |
branch | spacecampaign |
changeset 9590 | 347e799f01de |
child 9591 | b7870f018e5f |
permissions | -rw-r--r-- |
9590
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1 |
------------------- ABOUT ---------------------- |
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2 |
-- |
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3 |
-- Hero has get into an Red Strawberies ambush |
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4 |
-- He has to eliminate the enemies by using limited |
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5 |
-- ammo of sniper rifle and watermelon |
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6 |
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7 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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8 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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9 |
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") |
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10 |
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11 |
----------------- VARIABLES -------------------- |
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12 |
-- globals |
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13 |
local missionName = loc("Precise shooting") |
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14 |
-- hogs |
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15 |
local hero = { |
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name = loc("Hog Solo"), |
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17 |
x = 1830, |
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18 |
y = 560, |
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dead = false |
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20 |
} |
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21 |
local enemiesOdd = { |
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22 |
{name = "Hog 1", x = 3670 , y = 175}, |
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23 |
{name = "Hog 3", x = 3795 , y = 1110}, |
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{name = "Hog 5", x = 1950 , y = 1480}, |
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25 |
{name = "Hog 7", x = 400 , y = 920}, |
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{name = "Hog 9", x = 1100 , y = 1950}, |
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{name = "Hog 11", x = 1200 , y = 1950}, |
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{name = "Hog 13", x = 2300 , y = 1950}, |
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29 |
{name = "Hog 15", x = 2400 , y = 1950}, |
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30 |
} |
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31 |
local enemiesEven = { |
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{name = "Hog 2", x = 660, y = 170}, |
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33 |
{name = "Hog 4", x = 1900, y = 1320}, |
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34 |
{name = "Hog 6", x = 2030, y = 1335}, |
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{name = "Hog 8", x = 1300, y = 1950}, |
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36 |
{name = "Hog 10", x = 1400, y = 1950}, |
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{name = "Hog 12", x = 2500, y = 1950}, |
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38 |
{name = "Hog 14", x = 2600, y = 1950}, |
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{name = "Hog 16", x = 1850, y = 560}, |
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40 |
} |
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41 |
-- teams |
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42 |
local teamA = { |
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43 |
name = loc("Hog Solo"), |
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44 |
color = tonumber("38D61C",16) -- green |
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45 |
} |
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46 |
local teamB = { |
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47 |
name = loc("RS1"), |
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48 |
color = tonumber("FF0000",16) -- red |
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49 |
} |
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50 |
local teamC = { |
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name = loc("RS2"), |
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52 |
color = tonumber("FF0000",16) -- red |
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53 |
} |
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54 |
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55 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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56 |
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57 |
function onGameInit() |
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58 |
GameFlags = gfDisableWind + gfInfAttack |
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Seed = 1 |
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60 |
TurnTime = 25000 |
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CaseFreq = 0 |
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62 |
MinesNum = 0 |
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63 |
MinesTime = 1 |
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64 |
Explosives = 0 |
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Map = "fruit03_map" |
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Theme = "Fruit" |
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67 |
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68 |
-- Hog Solo |
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69 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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70 |
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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71 |
AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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72 |
-- enemies |
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73 |
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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for i=1,table.getn(enemiesEven) do |
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75 |
enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, "war_desertgrenadier1") |
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76 |
AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
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77 |
end |
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78 |
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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79 |
for i=1,table.getn(enemiesOdd) do |
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80 |
enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, "war_desertgrenadier1") |
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81 |
AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
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82 |
end |
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83 |
|
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84 |
initCheckpoint("fruit03") |
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85 |
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86 |
AnimInit() |
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87 |
--AnimationSetup() |
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88 |
end |
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89 |
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90 |
function onGameStart() |
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91 |
AnimWait(hero.gear, 3000) |
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92 |
FollowGear(hero.gear) |
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93 |
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94 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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95 |
|
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96 |
--hero ammo |
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97 |
AddAmmo(hero.gear, amTeleport, 2) |
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98 |
AddAmmo(hero.gear, amSniperRifle, 2) |
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99 |
AddAmmo(hero.gear, amWatermelon, 2) |
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100 |
--enemies ammo |
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101 |
AddAmmo(enemiesOdd[1].gear, amSniperRifle, 100) |
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102 |
AddAmmo(enemiesOdd[1].gear, amWatermelon, 1) |
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103 |
AddAmmo(enemiesEven[1].gear, amSniperRifle, 100) |
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104 |
AddAmmo(enemiesEven[1].gear, amWatermelon, 1) |
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105 |
|
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106 |
SendHealthStatsOff() |
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107 |
end |
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108 |
|
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109 |
function onGameTick20() |
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110 |
turnHogs() |
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111 |
end |
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112 |
|
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113 |
function onGearDelete(gear) |
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114 |
if gear == hero.gear then |
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115 |
hero.dead = true |
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116 |
end |
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117 |
end |
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118 |
|
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119 |
-------------- EVENTS ------------------ |
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120 |
|
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121 |
function onHeroDeath(gear) |
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122 |
if hero.dead then |
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123 |
return true |
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124 |
end |
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125 |
return false |
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126 |
end |
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127 |
|
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128 |
-------------- ACTIONS ------------------ |
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129 |
|
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130 |
-- game ends anyway but I want to sent custom stats probably... |
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131 |
function heroDeath(gear) |
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132 |
heroLost() |
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133 |
end |
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134 |
|
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135 |
------------------ Other Functions ------------------- |
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136 |
|
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137 |
function turnHogs() |
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for i=1,table.getn(enemiesEven) do |
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139 |
if GetHealth(enemiesEven[i].gear) then |
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140 |
if GetX(enemiesEven[i].gear) < GetX(hero.gear) then |
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141 |
HogTurnLeft(enemiesEven[i].gear, false) |
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142 |
elseif GetX(enemiesEven[i].gear) > GetX(hero.gear) then |
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143 |
HogTurnLeft(enemiesEven[i].gear, true) |
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144 |
end |
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145 |
end |
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146 |
end |
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147 |
for i=1,table.getn(enemiesOdd) do |
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148 |
if GetHealth(enemiesOdd[i].gear) then |
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149 |
if GetX(enemiesOdd[i].gear) < GetX(hero.gear) then |
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150 |
HogTurnLeft(enemiesOdd[i].gear, false) |
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151 |
elseif GetX(enemiesOdd[i].gear) > GetX(hero.gear) then |
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152 |
HogTurnLeft(enemiesOdd[i].gear, true) |
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153 |
end |
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154 |
end |
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155 |
end |
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156 |
end |