hedgewars/uAmmos.pas
author nemo
Thu, 15 Oct 2009 19:16:50 +0000
changeset 2463 34a484b2ddd6
parent 2461 5e58b1e3210b
child 2599 c7153d2348f3
permissions -rw-r--r--
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
883
07a568ba44e0 Update copyright info in source files headers
unc0rr
parents: 784
diff changeset
     3
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    19
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    20
interface
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    21
uses uConsts, uTeams;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
{$INCLUDE options.inc}
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    23
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
procedure AddAmmoStore(s: shortstring);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    25
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    26
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    27
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    28
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    29
procedure OnUsedAmmo(var Hedgehog: THedgehog);
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
    30
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    31
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
    32
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    33
procedure SetWeapon(weap: TAmmoType);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
    34
procedure DisableSomeWeapons;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    35
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    36
var shoppa: Boolean = false;
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    37
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    38
implementation
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    39
uses uMisc, uGears, uWorld, uLocale, uConsole;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    40
type TAmmoCounts = array[TAmmoType] of Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    41
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    42
    StoreCnt: Longword = 0;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    43
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    44
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    45
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    46
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    47
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    48
FillChar(mi, sizeof(mi), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    49
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    50
for a:= Low(TAmmoType) to High(TAmmoType) do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    51
    if cnts[a] > 0 then
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    52
       begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    53
       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    54
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    55
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= cnts[a];
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    56
       inc(mi[Ammoz[a].Slot])
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    57
       end
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    58
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    59
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    60
procedure AddAmmoStore(s: shortstring);
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    61
const probability: array [0..8] of LongWord = (0,20,30,60,100,150,200,400,600);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    62
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    63
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    64
    ammos: TAmmoCounts;
2453
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    65
    substr: shortstring; // TEMPORARY
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    66
begin
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    67
TryDo(byte(s[0]) = byte(ord(High(TAmmoType))) * 2, 'Invalid ammo scheme (incompatible frontend)', true);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    68
2453
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    69
// FIXME - TEMPORARY hardcoded check on shoppa pending creation of crate *type* probability editor
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    70
substr:= Copy(s,1,15);
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    71
if (substr = '000000990000009') or 
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    72
   (substr = '000000990000000') then
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    73
    shoppa:= true;
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    74
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    75
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    76
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    77
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    78
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    79
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    80
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    81
    begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    82
    if a <> amNothing then
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1865
diff changeset
    83
        begin
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    84
        Ammoz[a].Probability:= probability[byte(s[ord(a) + ord(High(TAmmoType))]) - byte('0')];
2434
5faa05d99241 Smaxx: less hacks
unc0rr
parents: 2432
diff changeset
    85
		if (TrainingFlags and tfIgnoreDelays) <> 0 then Ammoz[a].SkipTurns:= 0;
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    86
        cnt:= byte(s[ord(a)]) - byte('0');
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    87
        // avoid things we already have infinite number
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    88
        if cnt = 9 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    89
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    90
            cnt:= AMMO_INFINITE;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    91
            Ammoz[a].Probability:= 0
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    92
            end;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    93
        // avoid things we already have by scheme
2461
5e58b1e3210b Tweak shoppa probabilities
nemo
parents: 2457
diff changeset
    94
        // merge this into DisableSomeWeapons ?
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    95
        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    96
           ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    97
           ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
    98
           ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then
2128
903fdb9f44b0 explicit nesting
nemo
parents: 2073
diff changeset
    99
            begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   100
            cnt:= 0;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   101
            Ammoz[a].Probability:= 0
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   102
            end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   103
        ammos[a]:= cnt;
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   104
        if shoppa then Ammoz[a].NumberInCase:= 1;  // FIXME - TEMPORARY remove when crate number in case editor is added
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2357
diff changeset
   105
        end else
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   106
        ammos[a]:= AMMO_INFINITE
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   107
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   108
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   109
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   110
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   111
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   112
function GetAmmoByNum(num: Longword): PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   113
begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   114
TryDo(num < StoreCnt, 'Invalid store number', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   115
exit(StoresList[num])
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   116
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   117
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   118
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   119
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   120
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   121
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   122
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   123
   with TeamsArray[t]^ do
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   124
      begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   125
      for i:= 0 to cMaxHHIndex do
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   126
          if Hedgehogs[i].Gear <> nil then
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   127
             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   128
      end
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   129
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   130
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   131
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   132
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   133
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   134
    hhammo: PHHAmmo;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   135
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   136
FillChar(ammos, sizeof(ammos), 0);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   137
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   138
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   139
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   140
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   141
        if hhammo^[slot, ami].Count > 0 then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   142
           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   143
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   144
if ammos[ammo] <> AMMO_INFINITE then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   145
   begin
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   146
   inc(ammos[ammo], Ammoz[ammo].NumberInCase);
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   147
   if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   148
   end;
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   149
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   150
FillAmmoStore(hhammo, ammos)
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   151
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   152
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   153
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   154
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   155
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   156
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   157
    repeat
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   158
      b:= false;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   159
      ami:= 0;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   160
      while (not b) and (ami < cMaxSlotAmmoIndex) do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   161
          if (Ammo^[Slot, ami].Count = 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   162
             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   163
                                                  else inc(ami);
2221
koda
parents: 2176
diff changeset
   164
      if b then // there is a free item in ammo stack
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   165
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   166
         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   167
         Ammo^[Slot, ami + 1].Count:= 0
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   168
         end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   169
    until not b;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   170
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   171
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   172
procedure OnUsedAmmo(var Hedgehog: THedgehog);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   173
begin
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   174
with Hedgehog do
971
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   175
	begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   176
	with Ammo^[CurSlot, CurAmmo] do
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   177
		if Count <> AMMO_INFINITE then
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   178
			begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   179
			dec(Count);
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   180
			if Count = 0 then
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   181
				begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   182
				PackAmmo(Ammo, CurSlot);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   183
				SwitchNotHeldAmmo(Hedgehog)
971
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   184
				end
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   185
			end
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   186
	end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   187
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   188
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   189
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   190
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   191
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   192
Slot:= Ammoz[Ammo].Slot;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   193
ami:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   194
while (ami <= cMaxSlotAmmoIndex) do
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   195
      begin
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   196
      with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   197
            if (AmmoType = Ammo) then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   198
               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   199
      inc(ami)
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   200
      end;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   201
HHHasAmmo:= false
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   202
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   203
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   204
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   205
begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   206
with Hedgehog do
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   207
	begin
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   208
	CurMinAngle:= Ammoz[AmmoType].minAngle;
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   209
	if Ammoz[AmmoType].maxAngle <> 0 then
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   210
		CurMaxAngle:= Ammoz[AmmoType].maxAngle
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   211
	else
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   212
		CurMaxAngle:= cMaxAngle;
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   213
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   214
	with Hedgehog.Gear^ do
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   215
		begin
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   216
		if Angle < CurMinAngle then Angle:= CurMinAngle;
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   217
		if Angle > CurMaxAngle then Angle:= CurMaxAngle;
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   218
		end
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   219
	end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   220
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   221
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   222
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   223
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   224
with Hedgehog do
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   225
	begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   226
	CurAmmo:= 0;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   227
	CurSlot:= 0;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   228
	while (CurSlot <= cMaxSlotIndex) and
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   229
		((Ammo^[CurSlot, CurAmmo].Count = 0) or
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   230
		(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   231
		do
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   232
		begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   233
		while (CurAmmo <= cMaxSlotAmmoIndex) and
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   234
			((Ammo^[CurSlot, CurAmmo].Count = 0) or
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   235
			(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   236
			do inc(CurAmmo);
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   237
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   238
		if (CurAmmo > cMaxSlotAmmoIndex) then
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   239
			begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   240
			CurAmmo:= 0;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   241
			inc(CurSlot)
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   242
			end
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   243
		end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   244
	TryDo(CurSlot <= cMaxSlotIndex, 'Ammo slot index overflow', true)
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   245
	end
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   246
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   247
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   248
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   249
var s: shortstring;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   250
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   251
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   252
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   253
with Hedgehog do
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   254
	begin
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   255
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   256
	if (Ammo^[CurSlot, CurAmmo].Count = 0) then
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   257
		SwitchToFirstLegalAmmo(Hedgehog);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   258
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   259
        //bad things could happen here in case CurSlot is overflowing
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   260
	ApplyAngleBounds(Hedgehog, Ammo^[CurSlot, CurAmmo].AmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   261
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   262
	with Ammo^[CurSlot, CurAmmo] do
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   263
		begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   264
        if AmmoType <> amNothing then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   265
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   266
		    s:= trammo[Ammoz[AmmoType].NameId];
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   267
		    if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   268
			    s:= s + ' (' + IntToStr(Count) + ')';
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   269
		    if (Propz and ammoprop_Timerable) <> 0 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   270
			    s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds];
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   271
		    AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   272
            end;
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   273
		if (Propz and ammoprop_NeedTarget) <> 0
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   274
			then begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   275
			Gear^.State:= Gear^.State or      gstHHChooseTarget;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   276
			isCursorVisible:= true
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   277
			end else begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   278
			Gear^.State:= Gear^.State and not gstHHChooseTarget;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   279
			isCursorVisible:= false
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   280
			end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   281
		ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   282
		end
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   283
	end
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   284
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   285
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   286
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   287
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   288
with Hedgehog do
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   289
	if ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_DontHold) <> 0) or
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   290
		(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   291
		SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   292
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   293
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   294
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   295
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   296
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   297
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   298
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   299
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   300
var i, slot, a: Longword;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   301
	t: TAmmoType;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   302
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   303
for i:= 0 to Pred(StoreCnt) do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   304
	for slot:= 0 to cMaxSlotIndex do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   305
		begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   306
		for a:= 0 to cMaxSlotAmmoIndex do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   307
			with StoresList[i]^[slot, a] do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   308
				if (Propz and ammoprop_NotBorder) <> 0 then Count:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   309
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   310
		PackAmmo(StoresList[i], slot)
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   311
		end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   312
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   313
for t:= Low(TAmmoType) to High(TAmmoType) do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   314
	if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   315
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   316
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   317
end.