project_files/frontlib/model/scheme.h
author sheepluva
Mon, 28 Apr 2014 16:52:00 +0200
changeset 10230 361d36ec5181
parent 10017 de822cd3df3a
permissions -rw-r--r--
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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/**
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 * Data structures for game scheme information.
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 *
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 * The scheme consists of settings (integers) and mods (booleans). These are not fixed, but
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 * described in a "metascheme", which describes how each setting and mod is sent to the
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 * engine, and in which order they appear in the network protocol. The metascheme is defined
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 * in hwconsts.h
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 */
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#ifndef SCHEME_H_
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#define SCHEME_H_
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#include <stdbool.h>
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#include <stddef.h>
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#include "../hwconsts.h"
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/**
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 * The settings and mods arrays have the same number and order of elements
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 * as the corresponding arrays in the metascheme.
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 */
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typedef struct {
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    char *name;
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    int *settings;
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    bool *mods;
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} flib_scheme;
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/**
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 * Create a new configuration with everything set to default or false
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 * Returns NULL on error.
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 */
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flib_scheme *flib_scheme_create(const char *schemeName);
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/**
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 * Create a copy of the scheme. Returns NULL on error or if NULL was passed.
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 */
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flib_scheme *flib_scheme_copy(const flib_scheme *scheme);
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/**
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 * Decrease the reference count of the object and free it if this was the last reference.
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 */
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void flib_scheme_destroy(flib_scheme* scheme);
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/**
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 * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
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 */
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bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name);
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/**
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 * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
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 */
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int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def);
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#endif /* SCHEME_H_ */