hedgewars/uFLGameConfig.pas
author unc0rr
Mon, 18 May 2015 00:07:52 +0300
branchqmlfrontend
changeset 10935 3a65fcd7c335
parent 10892 83a99e2f8b00
child 10951 89a7f617e091
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unit uFLGameConfig;
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interface
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uses uFLTypes;
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procedure resetGameConfig; cdecl;
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procedure runQuickGame; cdecl;
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procedure runLocalGame; cdecl;
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procedure getPreview; cdecl;
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procedure registerGUIMessagesCallback(p: pointer; f: TGUICallback); cdecl;
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procedure setSeed(seed: PChar); cdecl;
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function  getSeed: PChar; cdecl;
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procedure setTheme(themeName: PChar); cdecl;
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procedure setScript(scriptName: PChar); cdecl;
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procedure setScheme(schemeName: PChar); cdecl;
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procedure setAmmo(ammoName: PChar); cdecl;
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procedure tryAddTeam(teamName: PChar); cdecl;
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procedure tryRemoveTeam(teamName: PChar); cdecl;
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl;
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implementation
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uses uFLIPC, hwengine, uFLUtils, uFLTeams, uFLData, uFLSChemes, uFLAmmo;
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var guiCallbackPointer: pointer;
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    guiCallbackFunction: TGUICallback;
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const
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    MAXCONFIGS = 5;
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    MAXARGS = 32;
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type
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    TGameConfig = record
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            seed: shortstring;
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            theme: shortstring;
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            script: shortstring;
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            scheme: TScheme;
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            ammo: TAmmo;
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            mapgen: Longint;
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            gameType: TGameType;
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            teams: array[0..7] of TTeam;
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            arguments: array[0..Pred(MAXARGS)] of shortstring;
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            argv: array[0..Pred(MAXARGS)] of PChar;
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            argumentsNumber: Longword;
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            end;
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    PGameConfig = ^TGameConfig;
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var
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    currentConfig: TGameConfig;
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procedure sendConfig(config: PGameConfig);
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var i: Longword;
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begin
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with config^ do
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begin
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    case gameType of
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    gtPreview: begin
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            if script <> '' then
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                ipcToEngine('escript ' + script);
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            ipcToEngine('eseed ' + seed);
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            ipcToEngine('e$mapgen ' + intToStr(mapgen));
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        end;
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    gtLocal: begin
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            if script <> '' then
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                ipcToEngine('escript ' + script);
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            ipcToEngine('eseed ' + seed);
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            ipcToEngine('e$mapgen ' + intToStr(mapgen));
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            ipcToEngine('e$theme ' + theme);
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            sendSchemeConfig(scheme);
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            i:= 0;
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            while (i < 8) and (teams[i].hogsNumber > 0) do
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                begin
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                    sendAmmoConfig(config^.ammo);
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                    ipcToEngine('eammstore');
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                    sendTeamConfig(teams[i]);
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                    inc(i)
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                end;
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        end;
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    end;
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    ipcToEngine('!');
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end;
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end;
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procedure queueExecution;
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var pConfig: PGameConfig;
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    i: Longword;
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begin
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    new(pConfig);
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    pConfig^:= currentConfig;
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    with pConfig^ do
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        for i:= 0 to Pred(MAXARGS) do
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        begin
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            if arguments[i][0] = #255 then 
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                arguments[i][255]:= #0
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            else
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                arguments[i][byte(arguments[i][0]) + 1]:= #0;
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            argv[i]:= @arguments[i][1]
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        end;
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    RunEngine(pConfig^.argumentsNumber, @pConfig^.argv);
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    sendConfig(pConfig)
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end;
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procedure resetGameConfig; cdecl;
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var i: Longword;
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begin
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    with currentConfig do
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    begin
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        for i:= 0 to 7 do
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            teams[i].hogsNumber:= 0
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    end
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end;
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procedure setSeed(seed: PChar); cdecl;
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begin
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    currentConfig.seed:= seed
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end;
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function getSeed: PChar; cdecl;
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begin
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    getSeed:= str2PChar(currentConfig.seed)
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end;
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function getUnusedColor: Longword;
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var i, c: Longword;
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    fColorMatched: boolean;
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begin
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    c:= 0;
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    i:= 0;
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    repeat
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        repeat
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            fColorMatched:= (currentConfig.teams[i].hogsNumber > 0) and (currentConfig.teams[i].color = c);
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            inc(i)
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        until (i >= 8) or (currentConfig.teams[i].hogsNumber = 0) or fColorMatched;
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        if fColorMatched then
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        begin
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            i:= 0;
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            inc(c)
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        end;
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    until not fColorMatched;
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    getUnusedColor:= c
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end;
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procedure runQuickGame; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtLocal;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--nomusic';
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        argumentsNumber:= 3;
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        teams[0]:= createRandomTeam;
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        teams[0].color:= 0;
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        teams[1]:= createRandomTeam;
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        teams[1].color:= 1;
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        teams[1].botLevel:= 1;
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        queueExecution;
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    end;
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end;
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procedure getPreview; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtPreview;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--landpreview';
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        argumentsNumber:= 3;
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        queueExecution;
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    end;
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end;
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procedure runLocalGame; cdecl;
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begin
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    with currentConfig do
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    begin
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        gameType:= gtLocal;
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        arguments[0]:= '';
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        arguments[1]:= '--internal';
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        arguments[2]:= '--nomusic';
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        argumentsNumber:= 3;
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        queueExecution;
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    end;
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end;
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procedure engineMessageCallback(p: pointer; msg: PChar; len: Longword);
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begin
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    if len = 128 * 256 then guiCallbackFunction(guiCallbackPointer, mtPreview, msg, len)
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end;
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procedure registerGUIMessagesCallback(p: pointer; f: TGUICallback); cdecl;
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begin
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    guiCallbackPointer:= p;
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    guiCallbackFunction:= f;
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    registerIPCCallback(nil, @engineMessageCallback)
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end;
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procedure tryAddTeam(teamName: PChar); cdecl;
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var msg: ansistring;
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    i, hn, hedgehogsNumber: Longword;
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    team: PTeam;
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    c: Longword;
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begin
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    with currentConfig do
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    begin
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        hedgehogsNumber:= 0;
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        i:= 0;
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        while (i < 8) and (teams[i].hogsNumber > 0) do
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        begin
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   231
            inc(i);
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            inc(hedgehogsNumber, teams[i].hogsNumber)
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        end;
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        // no free space for a team or reached hogs number maximum
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        if (i > 7) or (hedgehogsNumber >= 48) then exit;
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        team:= teamByName(teamName);
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        if team = nil then exit;
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        c:= getUnusedColor;
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        teams[i]:= team^;
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        if i = 0 then hn:= 4 else hn:= teams[i - 1].hogsNumber;
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   246
        if hn > 48 - hedgehogsNumber then hn:= 48 - hedgehogsNumber;
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        teams[i].hogsNumber:= hn;
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        teams[i].color:= c;
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        msg:= '0' + #10 + teamName;
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        guiCallbackFunction(guiCallbackPointer, mtAddPlayingTeam, @msg[1], length(msg));
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        msg:= teamName + #10 + colorsSet[teams[i].color];
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        guiCallbackFunction(guiCallbackPointer, mtTeamColor, @msg[1], length(msg));
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        msg:= teamName;
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        guiCallbackFunction(guiCallbackPointer, mtRemoveTeam, @msg[1], length(msg))
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    end
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end;
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procedure tryRemoveTeam(teamName: PChar); cdecl;
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var msg: ansistring;
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    i: Longword;
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    tn: shortstring;
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begin
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    with currentConfig do
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    begin
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        i:= 0;
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        tn:= teamName;
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        while (i < 8) and (teams[i].teamName <> tn) do
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            inc(i);
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        // team not found???
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        if (i > 7) then exit;
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   277
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        while (i < 7) and (teams[i + 1].hogsNumber > 0) do
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   279
        begin
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   280
            teams[i]:= teams[i + 1];
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   281
            inc(i)
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   282
        end;
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   284
        teams[i].hogsNumber:= 0
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   285
    end;
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   286
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    msg:= teamName;
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    guiCallbackFunction(guiCallbackPointer, mtRemovePlayingTeam, @msg[1], length(msg));
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    guiCallbackFunction(guiCallbackPointer, mtAddTeam, @msg[1], length(msg))
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   291
end;
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   292
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   293
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   294
procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl;
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   295
var i, dc: Longword;
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   296
    tn: shortstring;
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   297
    msg: ansistring;
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   298
begin
03519fd9f98d Show team color in teams list widget, also allow to change it on mouse click
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   299
    with currentConfig do
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   300
    begin
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   301
        i:= 0;
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   302
        tn:= teamName;
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   303
        while (i < 8) and (teams[i].teamName <> tn) do
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   304
            inc(i);
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   305
        // team not found???
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   306
        if (i > 7) then exit;
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   307
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   308
        if dir >= 0 then dc:= 1 else dc:= 8;
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   309
        teams[i].color:= (teams[i].color + dc) mod 9;
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   310
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   311
        msg:= tn + #10 + colorsSet[teams[i].color];
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        guiCallbackFunction(guiCallbackPointer, mtTeamColor, @msg[1], length(msg))
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   313
    end
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   314
end;
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   315
10456
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   316
procedure setTheme(themeName: PChar); cdecl;
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   317
begin
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   318
    currentConfig.theme:= themeName
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   319
end;
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   320
10612
eb3c1a289a23 Script combobox.wiki
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   321
procedure setScript(scriptName: PChar); cdecl;
eb3c1a289a23 Script combobox.wiki
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   322
begin
eb3c1a289a23 Script combobox.wiki
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   323
    if scriptName <> 'Normal' then
eb3c1a289a23 Script combobox.wiki
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   324
        currentConfig.script:= '/Scripts/Multiplayer/' + scriptName + '.lua'
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diff changeset
   325
    else
eb3c1a289a23 Script combobox.wiki
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   326
        currentConfig.script:= ''
eb3c1a289a23 Script combobox.wiki
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   327
end;
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   328
10819
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   329
procedure setScheme(schemeName: PChar); cdecl;
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   330
var scheme: PScheme;
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   331
begin
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   332
    scheme:= schemeByName(schemeName);
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diff changeset
   333
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   334
    if scheme <> nil then
57e21f7621b0 Send selected scheme config on engine initialization (WIP)
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   335
        currentConfig.scheme:= scheme^
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   336
end;
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   337
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   338
procedure setAmmo(ammoName: PChar); cdecl;
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   339
var ammo: PAmmo;
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   340
begin
a04e04aaf599 Ammo schemes list, almost works
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   341
    ammo:= ammoByName(ammoName);
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diff changeset
   342
a04e04aaf599 Ammo schemes list, almost works
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   343
    if ammo <> nil then
10892
83a99e2f8b00 Make ammo scheme work
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   344
        currentConfig.ammo:= ammo^
10888
a04e04aaf599 Ammo schemes list, almost works
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end;
a04e04aaf599 Ammo schemes list, almost works
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b5fd52ac760f Basic layout of frontlib, some more sdl bindings
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end.