author | Wuzzy <Wuzzy2@mail.ru> |
Wed, 14 Feb 2018 02:26:59 +0100 | |
changeset 12996 | 3ada9fea0d3b |
parent 12263 | 41af2274953d |
child 13491 | 4ef83bcb850b |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10083
diff
changeset
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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||
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#include <QStandardItemModel> |
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||
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#include "hwconsts.h" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
8605
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#include "weapons.h" |
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|
8646
e31044b7fbba
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda
parents:
8636
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// cDataDir gets 'Data' appended later (in main.cpp) |
e31044b7fbba
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda
parents:
8636
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changeset
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
8090
38d9cc60b14c
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda
parents:
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); |
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QString * cRevisionString = new QString("${HEDGEWARS_REVISION}"); |
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QString * cHashString = new QString("${HEDGEWARS_HASH}"); |
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8613
82c649dfc7c3
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda
parents:
8608
diff
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8323
ab0b618bdf13
get executable directory at runtime rather than configure time
koda
parents:
8090
diff
changeset
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QDir * bindir = new QDir(); |
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QDir * cfgdir = new QDir(); |
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QDir * datadir = new QDir(); |
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bool custom_config = false; |
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bool custom_data = false; |
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||
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
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int cMaxTeams = 8; |
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int cMinServerVersion = 3; |
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|
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE ); |
11768
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
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QString * cEmptyAmmoStore = new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB |
59e979b1408f
Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com>
parents:
11046
diff
changeset
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AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE ); |
2860
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents:
2473
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changeset
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int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents:
2177
diff
changeset
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QList< QPair<QString, QString> > cDefaultAmmos = |
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QList< QPair<QString, QString> >() |
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<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
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5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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<< qMakePair(QString("Crazy"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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<< qMakePair(QString("Pro Mode"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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55 |
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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56 |
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
57 |
<< qMakePair(QString("Shoppa"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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58 |
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
59 |
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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60 |
<< qMakePair(QString("Clean Slate"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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61 |
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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62 |
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE )) |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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63 |
<< qMakePair(QString("Minefield"), QString( |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
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64 |
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
65 |
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE )) |
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<< qMakePair(QString("Thinking with Portals"), QString( |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
67 |
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
68 |
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE )) |
8605
2865389fec96
add 'One of Everything' in the weaponsets, from nemo's idea
koda
parents:
8323
diff
changeset
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<< qMakePair(QString("One of Everything"), QString( |
2865389fec96
add 'One of Everything' in the weaponsets, from nemo's idea
koda
parents:
8323
diff
changeset
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70 |
AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB |
2865389fec96
add 'One of Everything' in the weaponsets, from nemo's idea
koda
parents:
8323
diff
changeset
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71 |
AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE )) |
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10074
diff
changeset
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72 |
<< qMakePair(QString("Highlander"), QString( |
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10074
diff
changeset
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73 |
AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB |
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10074
diff
changeset
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74 |
AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE )) |
12263
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
11816
diff
changeset
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75 |
<< qMakePair(QString("Construction Mode"), QString( |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
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AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB |
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
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AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE )) |
12263
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
11816
diff
changeset
|
78 |
<< qMakePair(QString("Shoppa Pro"), QString( |
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AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB |
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AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE )) |
|
12263
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
11816
diff
changeset
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81 |
<< qMakePair(QString("HedgeEditor"), QString( |
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
11816
diff
changeset
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82 |
AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB |
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
11816
diff
changeset
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83 |
AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE )) |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5049
diff
changeset
|
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; |
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unsigned int colors[] = HW_TEAMCOLOR_ARRAY; |
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QString * netHost = new QString(); |
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quint16 netPort = NETGAME_DEFAULT_PORT; |
1415
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1263
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changeset
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int season = SEASON_NONE; |
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int years_since_foundation = 0; |