author | koda |
Sat, 15 Jan 2011 16:44:32 +0100 | |
branch | 0.9.15 |
changeset 4746 | 3ae448aebe7e |
parent 4744 | ecc2c757d0df |
child 4751 | 849740a91d36 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
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{$ENDIF} |
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|
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implementation |
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uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 49 |
|
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var tkbd, tkbdn: TKeyboardState; |
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KeyNames: array [0..cKeyMaxIndex] of string[15]; |
3697 | 52 |
|
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function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
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var i, j, k: LongInt; |
2436 | 64 |
s: shortstring; |
167 | 65 |
Trusted: boolean; |
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{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 67 |
begin |
2428 | 68 |
hideAmmoMenu:= false; |
167 | 69 |
Trusted:= (CurrentTeam <> nil) |
351 | 70 |
and (not CurrentTeam^.ExtDriven) |
846 | 71 |
and (CurrentHedgehog^.BotLevel = 0); |
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|
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// move cursor/camera |
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// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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k:= SDL_GetMouseState(nil, nil); |
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|
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{$IFDEF IPHONEOS} |
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SDL_GetKeyState(@j); |
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{$ELSE} |
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pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
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|
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// mouse buttons |
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{$IFDEF DARWIN} |
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
90 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
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{$ELSE} |
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tkbdn[1]:= (k and 1); |
93 |
tkbdn[3]:= ((k shr 2) and 1); |
|
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{$ENDIF} |
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tkbdn[2]:= ((k shr 1) and 1); |
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
99 |
tkbdn[5]:= ord(wheelUp); |
|
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wheelUp:= false; |
101 |
wheelDown:= false; |
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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{$ELSE} |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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{$ENDIF} |
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// ctrl/cmd + w/q to close engine and/or frontend |
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{$IFDEF DARWIN} |
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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begin |
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if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('shutdown', true) |
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else if tkbdn[KeyNameToCode('w')] = 1 then ParseCommand ('forcequit', true); |
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141 |
end; |
2428 | 142 |
|
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// now process strokes |
2436 | 144 |
for i:= 0 to cKeyMaxIndex do |
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if CurrentBinds[i][0] <> #0 then |
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begin |
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if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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begin |
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150 |
ParseCommand(CurrentBinds[i], Trusted); |
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151 |
if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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152 |
end |
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else if (CurrentBinds[i][1] = '+') |
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and (tkbdn[i] = 0) |
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and (tkbd[i] <> 0) then |
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156 |
begin |
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s:= CurrentBinds[i]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted); |
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160 |
if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true) |
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161 |
end; |
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tkbd[i]:= tkbdn[i] |
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163 |
end |
4 | 164 |
end; |
165 |
||
166 |
procedure ResetKbd; |
|
2590 | 167 |
var i, j, k, t: LongInt; |
3221 | 168 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 169 |
begin |
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171 |
k:= SDL_GetMouseState(nil, nil); |
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{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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173 |
|
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 175 |
|
2579 | 176 |
{$IFNDEF IPHONEOS} |
2436 | 177 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
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180 |
|
2436 | 181 |
// mouse buttons |
182 |
{$IFDEF DARWIN} |
|
183 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
184 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
185 |
{$ELSE} |
|
186 |
tkbdn[1]:= (k and 1); |
|
187 |
tkbdn[3]:= ((k shr 2) and 1); |
|
188 |
{$ENDIF} |
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189 |
tkbdn[2]:= ((k shr 1) and 1); |
|
190 |
||
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191 |
// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
193 |
tkbdn[5]:= ord(wheelUp); |
|
194 |
wheelUp:= false; |
|
195 |
wheelDown:= false; |
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196 |
|
2567 | 197 |
{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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199 |
{$ELSE} |
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// Controller(s) |
201 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 202 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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205 |
begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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207 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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208 |
inc(k, 2); |
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209 |
end; |
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210 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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211 |
begin |
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212 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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213 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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214 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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215 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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216 |
inc(k, 4); |
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217 |
end; |
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218 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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219 |
begin |
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220 |
tkbdn[k]:= ControllerButtons[j][i]; |
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221 |
inc(k, 1); |
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222 |
end; |
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223 |
end; |
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224 |
{$ENDIF} |
3697 | 225 |
|
2436 | 226 |
for t:= 0 to cKeyMaxIndex do |
227 |
tkbd[i]:= tkbdn[i] |
|
4 | 228 |
end; |
229 |
||
230 |
procedure InitKbdKeyTable; |
|
2428 | 231 |
var i, j, k, t: LongInt; |
4 | 232 |
s: string[15]; |
233 |
begin |
|
234 |
KeyNames[1]:= 'mousel'; |
|
235 |
KeyNames[2]:= 'mousem'; |
|
236 |
KeyNames[3]:= 'mouser'; |
|
2379 | 237 |
KeyNames[4]:= 'wheelup'; |
238 |
KeyNames[5]:= 'wheeldown'; |
|
239 |
||
240 |
for i:= 6 to cKeyMaxIndex do |
|
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241 |
begin |
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242 |
s:= shortstring(sdl_getkeyname(i)); |
4374 | 243 |
//writeln(stdout,IntToStr(i) + ': ' + s); |
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244 |
if s = 'unknown key' then KeyNames[i]:= '' |
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245 |
else |
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246 |
begin |
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247 |
for t:= 1 to Length(s) do |
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248 |
if s[t] = ' ' then s[t]:= '_'; |
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249 |
KeyNames[i]:= s |
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250 |
end; |
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251 |
end; |
2613 | 252 |
|
4374 | 253 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 254 |
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255 |
// get the size of keyboard array |
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256 |
SDL_GetKeyState(@k); |
2436 | 257 |
|
2428 | 258 |
// Controller(s) |
259 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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260 |
begin |
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261 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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262 |
begin |
4374 | 263 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
264 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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265 |
inc(k, 2); |
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266 |
end; |
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267 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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268 |
begin |
4374 | 269 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
270 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
271 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
272 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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273 |
inc(k, 4); |
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274 |
end; |
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275 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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276 |
begin |
4374 | 277 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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278 |
inc(k, 1); |
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279 |
end; |
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280 |
end; |
2581 | 281 |
|
2379 | 282 |
DefaultBinds[ 27]:= 'quit'; |
283 |
DefaultBinds[ 96]:= 'history'; |
|
284 |
DefaultBinds[127]:= 'rotmask'; |
|
285 |
||
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|
286 |
//numpad |
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287 |
//DefaultBinds[265]:= '+volup'; |
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|
288 |
//DefaultBinds[256]:= '+voldown'; |
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|
289 |
|
2379 | 290 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
291 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
292 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
293 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
294 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
295 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
296 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
297 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
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|
298 |
|
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|
299 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
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|
300 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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|
301 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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|
302 |
|
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|
303 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
304 |
|
2786 | 305 |
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|
306 |
DefaultBinds[ 1]:= '/put'; |
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|
307 |
DefaultBinds[ 3]:= 'ammomenu'; |
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|
308 |
DefaultBinds[ 8]:= 'hjump'; |
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|
309 |
DefaultBinds[ 9]:= 'switch'; |
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|
310 |
DefaultBinds[13]:= 'ljump'; |
2786 | 311 |
DefaultBinds[32]:= '+attack'; |
312 |
{$IFDEF IPHONEOS} |
|
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|
313 |
DefaultBinds[23]:= '+up'; |
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|
314 |
DefaultBinds[24]:= '+down'; |
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|
315 |
DefaultBinds[25]:= '+left'; |
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|
316 |
DefaultBinds[26]:= '+right'; |
3649 | 317 |
DefaultBinds[27]:= '+precise'; |
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|
318 |
DefaultBinds[44]:= 'chat'; |
2805 | 319 |
DefaultBinds[55]:= 'pause'; |
2786 | 320 |
{$ELSE} |
321 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
322 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
323 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
324 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
325 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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|
326 |
{$ENDIF} |
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|
327 |
DefaultBinds[1000]:= 'forcequit'; |
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|
328 |
|
4374 | 329 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
4131
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add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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|
330 |
|
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|
331 |
SetDefaultBinds(); |
4 | 332 |
end; |
333 |
||
167 | 334 |
procedure SetBinds(var binds: TBinds); |
335 |
begin |
|
3663
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|
336 |
{$IFDEF IPHONEOS} |
3971 | 337 |
binds:= binds; // avoid hint |
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|
338 |
CurrentBinds:= DefaultBinds; |
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|
339 |
{$ELSE} |
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|
340 |
CurrentBinds:= binds; |
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|
341 |
{$ENDIF} |
167 | 342 |
end; |
343 |
||
344 |
procedure SetDefaultBinds; |
|
345 |
begin |
|
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346 |
CurrentBinds:= DefaultBinds; |
167 | 347 |
end; |
348 |
||
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|
349 |
{$IFDEF IPHONEOS} |
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|
350 |
procedure setiPhoneBinds; |
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|
351 |
begin |
3523 | 352 |
tkbdn[ 1]:= ord(leftClick); |
353 |
tkbdn[ 2]:= ord(middleClick); |
|
354 |
tkbdn[ 3]:= ord(rightClick); |
|
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|
355 |
|
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|
356 |
tkbdn[23]:= ord(upKey); |
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|
357 |
tkbdn[24]:= ord(downKey); |
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|
358 |
tkbdn[25]:= ord(leftKey); |
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|
359 |
tkbdn[26]:= ord(rightKey); |
3649 | 360 |
tkbdn[27]:= ord(preciseKey); |
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|
361 |
|
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|
362 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
363 |
tkbdn[ 9]:= ord(tabKey); |
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|
364 |
tkbdn[13]:= ord(enterKey); |
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|
365 |
tkbdn[32]:= ord(spaceKey); |
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|
366 |
|
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|
367 |
tkbdn[44]:= ord(chatAction); |
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|
368 |
tkbdn[55]:= ord(pauseAction); |
3697 | 369 |
|
3523 | 370 |
// set to false the keys that only need one stoke |
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|
371 |
leftClick:= false; |
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|
372 |
middleClick:= false; |
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|
373 |
rightClick:= false; |
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|
374 |
|
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|
375 |
tabKey:= false; |
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|
376 |
enterKey:= false; |
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|
377 |
backspaceKey:= false; |
3697 | 378 |
|
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|
379 |
chatAction:= false; |
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|
380 |
pauseAction:= false; |
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|
381 |
end; |
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|
382 |
{$ENDIF} |
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|
383 |
|
948 | 384 |
procedure FreezeEnterKey; |
385 |
begin |
|
3598 | 386 |
tkbd[13]:= 1; |
387 |
tkbd[271]:= 1; |
|
948 | 388 |
end; |
167 | 389 |
|
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390 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 391 |
|
2428 | 392 |
procedure ControllerInit; |
393 |
var i, j: Integer; |
|
394 |
begin |
|
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395 |
ControllerEnabled:= 0; |
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396 |
{$IFDEF IPHONEOS} |
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397 |
exit; // joystick subsystem disabled on iPhone |
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398 |
{$ENDIF} |
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|
399 |
|
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400 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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401 |
ControllerNumControllers:= SDL_NumJoysticks(); |
2428 | 402 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
403 |
||
4374 | 404 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 405 |
|
406 |
if ControllerNumControllers > 0 then |
|
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|
407 |
begin |
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408 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
409 |
begin |
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410 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
411 |
Controller[j]:= SDL_JoystickOpen(j); |
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412 |
if Controller[j] = nil then |
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413 |
WriteLnToConsole('* Failed to open game controller!') |
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|
414 |
else |
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|
415 |
begin |
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416 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
417 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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418 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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419 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 420 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
421 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
422 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
423 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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424 |
ControllerEnabled:= 1; |
3697 | 425 |
|
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426 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
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427 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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428 |
if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
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|
429 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
3697 | 430 |
|
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431 |
// reset all buttons/axes |
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432 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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433 |
ControllerAxes[j][i]:= 0; |
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|
434 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
435 |
begin |
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436 |
ControllerBalls[j][i][0]:= 0; |
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|
437 |
ControllerBalls[j][i][1]:= 0; |
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|
438 |
end;*) |
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|
439 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
440 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
441 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
442 |
ControllerButtons[j][i]:= 0; |
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|
443 |
end; |
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|
444 |
end; |
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|
445 |
// enable event generation/controller updating |
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|
446 |
SDL_JoystickEventState(1); |
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|
447 |
end |
3697 | 448 |
else |
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|
449 |
WriteLnToConsole('Not using any game controller'); |
2428 | 450 |
end; |
451 |
||
452 |
procedure ControllerClose; |
|
453 |
var j: Integer; |
|
454 |
begin |
|
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|
455 |
if ControllerEnabled > 0 then |
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|
456 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
457 |
SDL_JoystickClose(Controller[j]); |
2428 | 458 |
end; |
459 |
||
460 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
461 |
begin |
|
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|
462 |
ControllerAxes[joy][axis]:= value; |
2428 | 463 |
end; |
464 |
||
465 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
466 |
begin |
|
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|
467 |
ControllerHats[joy][hat]:= value; |
2428 | 468 |
end; |
469 |
||
470 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
471 |
begin |
|
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472 |
if pressed then ControllerButtons[joy][button]:= 1 |
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|
473 |
else ControllerButtons[joy][button]:= 0; |
2428 | 474 |
end; |
475 |
||
3038 | 476 |
procedure initModule; |
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|
477 |
begin |
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|
478 |
wheelUp:= false; |
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|
479 |
wheelDown:= false; |
3493 | 480 |
{$IFDEF HWLIBRARY} |
2948
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|
481 |
// this function is called by HW_allKeysUp so be careful |
3697 | 482 |
|
3347 | 483 |
// mouse emulation |
2948
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|
484 |
leftClick:= false; |
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|
485 |
middleClick:= false; |
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|
486 |
rightClick:= false; |
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|
487 |
|
3347 | 488 |
// arrow key emulation |
2948
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|
489 |
upKey:= false; |
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|
490 |
downKey:= false; |
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|
491 |
rightKey:= false; |
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|
492 |
leftKey:= false; |
3649 | 493 |
preciseKey:= false; |
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|
494 |
|
3347 | 495 |
// action key emulation |
2948
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|
496 |
backspaceKey:= false; |
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|
497 |
spaceKey:= false; |
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|
498 |
enterKey:= false; |
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|
499 |
tabKey:= false; |
3347 | 500 |
|
501 |
// other key emulation |
|
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|
502 |
chatAction:= false; |
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|
503 |
pauseAction:= false; |
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|
504 |
{$ENDIF} |
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|
505 |
end; |
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|
506 |
|
3038 | 507 |
procedure freeModule; |
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|
508 |
begin |
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|
509 |
|
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|
510 |
end; |
4 | 511 |
|
512 |
end. |